52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a dragon-coil talisman (59, 37, D) the ring "Ytaul" {rC- rN+++ Str-5 Slay+4} [ring of slaying] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (60, 36, D) the staff of Cobwebs {rElec rPois rC- Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (unseen) (60, 37, D) a staff of alchemy (unseen) (61, 1, D) a +2 mace of protection (unseen) (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a +2 long sword of flaming (unseen) (61, 26, D) a staff of death (unseen) (61, 36, D) a +2 spear of flaming (unseen) (61, 37, D) a condenser vane (62, 0, D) a staff of alchemy (unseen) (62, 1, D) a +1 glaive of venom (unseen) (62, 8, D) a staff of alchemy (unseen) (62, 9, D) a +2 demon blade of flaming (unseen) (62, 16, D) a +2 robe of willpower (unseen) (62, 17, D) a ring of ice (62, 27, D) the +8 scale mail of Focus {Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (62, 29, D) a +0 spear a hornet corpse (62, 30, D) a wolf corpse (62, 36, D) a +4 arbalest of freezing (unseen) (62, 37, D) a +3 plate armour of poison resistance (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 11, D) a yak corpse (skeletalised by now) (63, 28, D) a +0 spear a +0 buckler (63, 29, D) a wolf corpse (63, 30, D) a black bear corpse (63, 36, D) a +3 vampiric short sword (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a +3 rapier of draining (unseen) (64, 26, D) a staff of alchemy (64, 29, D) a +2 vampiric spear (still there?) a hornet corpse (still there?) a spriggan corpse (still there?) (64, 30, D) a +0 dagger a +0 robe (65, 29, D) a black bear corpse (68, 0, D) a +2 morningstar of draining (unseen) (69, 0, D) a staff of fire (unseen) (69, 36, D) a staff of death (unseen) (70, 8, D) the +6 arbalest "Damnation" {damnation} (70, 30, D) an adder corpse (70, 36, D) a +0 scale mail of cold resistance (unseen) (70, 37, D) a ring of willpower (70, 39, D) a +0 glaive (71, 8, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (71, 20, D) a +0 hand axe (still there?) a +0 plate armour (still there?) the ring "Bofeaqab" {rC- Will+ Wiz Dex+2} (still there?) [ring of wizardry] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). (71, 26, D) a +8 sling of draining (71, 27, D) the staff of the Wasp {^Drain rN+ Int+4 Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (71, 30, D) a +0 war axe a +0 whip a naga corpse a naga corpse (71, 35, D) a +6 ring of intelligence a +5 ring of evasion a +5 ring of evasion a ring of ice a +6 ring of strength a +6 ring of dexterity a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (71, 36, D) a staff of fire (unseen) (71, 39, D) a +0 trident (71, 40, D) a +0 short sword (72, 8, D) a +4 rapier of speed (unseen) (72, 9, D) the +3 long sword of Sulphur {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (72, 16, D) a +0 mace (72, 18, D) a +0 trident a +0 ring mail a +0 hand axe an orc corpse an orc corpse (72, 19, D) a +2 partisan of freezing a +0 ring mail an orc corpse (72, 20, D) a +0 hand axe a +0 plate armour a +0 mace a +0 plate armour an orc corpse (72, 27, D) the staff of Honesty {rF+ rC+ Str-4 Dex+4 Tloc Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (72, 28, D) a ball python corpse (72, 30, D) a black mamba corpse (72, 36, D) the +11 arbalest of Dooqyr {drain, rF+ rN+ Int+3 Dex+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (72, 37, D) a staff of earth (unseen) (72, 39, D) a +0 halberd (72, 40, D) a +0 war axe (73, 27, D) +1 swamp dragon scales (unseen) (73, 36, D) the +10 plate armour "Jesuoves" {Rampage *Corrode rC+++ Str-3} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). (73, 37, D) a +3 orcbow of draining (unseen) (75, 1, D) a staff of earth (unseen) (75, 3, D) a wolf corpse (skeletalised by now)