Dungeon Crawl Stone Soup version 0.34-a0-475-g86861419c1 (webtiles) character file. Game seed: 13684954048226500654 42 52hunter the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 2, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (1041 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 1041, Time: 00:00:54 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 1/11 EV: 11 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) c - a +0 cloak Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.6 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Poisonous Vapours Alch/Air 20% 1d1 10% 1 Hailstorm Conj/Ice 17% 3d6 10% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Terence hits you with a +0 flail. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of fire resistance (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# # #.# #. #.# ##.######.# #.†.....#.# #.......#.# #.......#.# ...:..†.#.# #.g...@@#.#####.. ..........)†..... #.......#######.. ......... ######### You could see Terence and a goblin (wandering). Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 3 quokkas 4 ball pythons (D:1) 5 bats A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 229 | D:1 | Learned a level 2 spell: Searing Ray 562 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1030 | D:2 | Noticed Terence 1041 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_basic, minmay_pentomino_u4, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1048 | 1016 | 32 | 0 | 915 | 2 | 524.0 | Dungeon | 1048 | 1016 | 32 | 0 | 915 | 2 | 524.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 64 daAuts