52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 0, D) a phantom mirror (49, 1, D) the +8 falchion of Paper {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (49, 12, D) the staff "Xaugalay" {^Drain rElec rC++ Str-2 Air Earth} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (49, 24, D) a +4 ring of slaying (49, 25, D) a hell hog corpse (skeletalised by now) (49, 37, D) a +1 antimagic rapier (still there?) a +0 animal skin (still there?) the amulet "Uzxaafuc" {Regen+ Dex+3} (still there?) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (50, 0, D) a parchment of Cause Fear (50, 1, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (unseen) (50, 12, D) the +3 plate armour of Rinkan {rPois Slay+2} rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (50, 24, D) a parchment of Malign Gateway (50, 25, D) a +0 falchion of flaming (50, 26, D) a +5 great mace a +0 plate armour a human corpse (skeletalised by now) (50, 27, D) a +2 great sword of flaming (51, 0, D) the ring "Avyp" {rC+ MP+9 EV+5} [ring of evasion] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). EV+5: It affects your evasion (+5). (unseen) (51, 1, D) a +1 robe of willpower (unseen) (51, 2, D) a +0 mace (51, 13, D) a +3 dire flail of holy wrath (unseen) (51, 25, D) a ring of see invisible (51, 36, D) a cane toad corpse (skeletalised by now) (51, 37, D) a +1 antimagic flail (still there?) a +0 animal skin (still there?) a +2 robe (still there?) (51, 39, D) a wyvern corpse (skeletalised by now) (52, 0, D) a +2 scale mail of fire resistance (unseen) (52, 1, D) a dragon-coil talisman (52, 9, D) Sif Muna's Vellum of Grey Energy Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Hailstorm Conjuration/Ice 3 d - Iskenderun's Battlesphere Conjuration/Forgecraft 4 e - Summon Seismosaurus Egg Summoning/Earth 4 f - Spellspark Servitor Conjuration/Forgecraft 7 g - Chain Lightning Conjuration/Air 9 Routwiuc's Secrets of the Mesa and Points Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Passage of Golubria Translocation 4 d - Disjunction Translocation 8 (52, 12, D) a staff of cold (52, 13, D) a +1 flail of protection (52, 14, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) (52, 23, D) a +6 ring of dexterity (52, 25, D) a +2 halberd (still there?) a +0 plate armour (still there?) a +1 flail of draining (still there?) (52, 27, D) a +2 heavy long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (52, 36, D) a +1 broad axe of flaming a +0 robe a +0 quarterstaff (52, 37, D) a +1 leather armour of fire resistance (unseen) (52, 38, D) a +0 robe (53, 0, D) a ring of see invisible (53, 1, D) a +8 chain mail of ponderousness (unseen) (53, 12, D) a staff of death (unseen) (53, 24, D) a staff of earth (53, 26, D) a +2 great sword of flaming (still there?) a +4 ring of slaying (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 36, D) a +3 scale mail of poison resistance a rime drake corpse (skeletalised by now) (53, 37, D) a wolf corpse (skeletalised by now) (53, 38, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (54, 0, D) a staff of air (unseen) (54, 1, D) a +0 lajatang of speed (unseen) (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a staff of earth (54, 14, D) a +4 demon trident of flaming (still there?) a +0 plate armour (still there?) (54, 25, D) a +9 plate armour of ponderousness (unseen) (54, 26, D) a +2 great sword of flaming (unseen) (55, 0, D) the staff of Dividends {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (55, 1, D) a +5 mace of protection (unseen) (55, 12, D) the staff of Dishonour {Stlth+ Hexes Earth} [staff of earth] Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (55, 13, D) the +8 falchion of Batyongi {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (55, 14, D) a +2 broad axe (still there?) a +0 chain mail (still there?) a human corpse (still there?) (55, 24, D) a +1 pair of gloves of dexterity (57, 43, D) a +0 short sword (58, 41, D) a ghoul corpse (skeletalised by now) (58, 42, D) a +2 morningstar of freezing a +0 robe (59, 36, D) a +0 pair of gloves of stealth a +2 pair of gloves of hurling (59, 37, D) a staff of fire (unseen) (59, 41, D) a +0 battleaxe (60, 40, D) a +3 great sword of freezing (still there?) a +0 robe (still there?) (60, 41, D) a +0 robe (61, 0, D) a +1 plate armour of fire resistance (unseen) (61, 19, D) a +0 hand axe (61, 26, D) an amulet of regeneration (61, 36, D) a staff of alchemy (62, 1, D) a staff of conjuration (62, 8, D) the +10 glaive of the Mashing Harvestman {flame, rCorr} rCorr: It protects you from acid and corrosion. (62, 16, D) the +0 orcbow of the Singing Goat {freeze, Int+4} Int+4: It affects your intelligence (+4). (62, 18, D) a +0 battleaxe a +0 robe (62, 26, D) the +1 rapier of Lan Tyn {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (62, 27, D) a staff of air (unseen) (62, 30, D) a +0 mace (62, 36, D) a staff of alchemy (63, 8, D) the +8 war axe of Qahaej {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (63, 17, D) a staff of cold (unseen) (63, 19, D) a water moccasin corpse (skeletalised by now) (63, 30, D) a +3 spear a +0 robe (64, 18, D) a +0 glaive a naga corpse (skeletalised by now) (64, 19, D) an adder corpse (skeletalised by now) (64, 26, D) the staff of Trauma {rElec rPois Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. (64, 27, D) a +0 rapier of freezing (unseen) (64, 32, D) a +0 dire flail (67, 2, D) a +0 scale mail of fire resistance (still there?) a human corpse (skeletalised by now) (still there?) (68, 2, D) a human corpse (skeletalised by now) (69, 2, D) a +6 ring of strength a human corpse (skeletalised by now) (69, 40, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (70, 8, D) +2 swamp dragon scales (unseen) (70, 11, D) a river rat corpse (skeletalised by now) (70, 12, D) a river rat corpse (skeletalised by now) (70, 36, D) a +6 quarterstaff (70, 38, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (70, 39, D) a +0 mace a +0 hand axe (70, 40, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (71, 8, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (71, 16, D) a staff of air (unseen) (71, 17, D) the +9 hand axe "Worm" {spect, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (71, 26, D) a +3 great sword of protection (unseen) (71, 27, D) a +2 chain mail of willpower (unseen) (71, 36, D) a +6 short sword of venom (71, 37, D) a staff of fire (unseen) (71, 39, D) a +0 whip a +0 ring mail a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a ring of flight (72, 9, D) the +7 quarterstaff of Bodily Humours {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (72, 11, D) an iguana corpse (skeletalised by now) (72, 17, D) the +3 mace "Dahaula" {venom, *Rage Fly Str+2} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Str+2: It affects your strength (+2). (72, 26, D) a +2 scimitar of protection (unseen) (72, 27, D) a staff of cold (72, 37, D) a staff of air (unseen) (72, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 40, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (73, 1, D) a +3 rapier of electrocution (unseen) (73, 2, D) a +0 halberd (73, 16, D) a maw talisman (73, 17, D) the +9 hand axe of Evil {freeze, ^Drain Fly rPois Str+2} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a +2 ring mail of poison resistance (unseen) (73, 37, D) a staff of fire (74, 2, D) a +0 war axe (75, 1, D) the +6 arbalest "Damnation" {damnation}