52hunter the Dungeon (0, 50, D) a staff of alchemy (unseen) (0, 51, D) a parchment of Static Discharge (0, 52, D) a parchment of Summon Hydra (1, 32, D) a parchment of Forge Monarch Bomb (1, 33, D) a parchment of Permafrost Eruption (1, 34, D) a +0 spear a javelin a +0 leather armour a ring of fire (1, 50, D) the +1 robe of Nyotiheo {Str+4 Int-4 Stlth- Archmagi} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. (unseen) (1, 52, D) a staff of cold (unseen) (2, 14, D) a parchment of Splinterfrost Shell (2, 16, D) a staff of air (unseen) (2, 32, D) a scroll of brand weapon (2, 33, D) a +1 demon trident of venom (still there?) a +0 robe (still there?) a +2 robe of willpower (still there?) (2, 34, D) a +0 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) a merfolk corpse (skeletalised by now) (still there?) (2, 50, D) a +0 war axe (2, 51, D) an amulet of reflection (2, 52, D) a +2 double sword of flaming (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a parchment of Sphinx Sisters (3, 15, D) a +2 robe of fire resistance (3, 32, D) a parchment of Disjunction (3, 33, D) the +0 leather armour of Indomitability {rC+ Str-5 Int+7} rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). (unseen) (3, 34, D) a parchment of Bombard (3, 35, D) a +1 rapier of draining (still there?) a +0 robe (still there?) (3, 50, D) a +0 morningstar of protection (3, 51, D) a +2 great sword of distortion (3, 52, D) the +1 arbalest of Butchery {drain, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a parchment of Iskenderun's Battlesphere (4, 16, D) a +1 barding of cold resistance (4, 32, D) a +1 plate armour of willpower (unseen) (4, 33, D) a +0 rapier (still there?) a +0 robe (still there?) the ring of the Magpie {Int+6 Dex+6} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). a water nymph corpse (skeletalised by now) (still there?) (4, 34, D) a +0 trident a +0 robe a parchment of Diamond Sawblades a merfolk corpse (skeletalised by now) (4, 50, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (4, 52, D) a parchment of Starburst (4, 53, D) the +10 spear of Ziegoi {heavy, *Corrode Will+ Str+3} (still there?) *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). a +0 leather armour (still there?) (5, 14, D) a +4 glaive of flaming (5, 15, D) a parchment of Conjure Ball Lightning (5, 16, D) a caustic shrike corpse (skeletalised by now) (5, 32, D) a +0 broad axe of flaming (unseen) (5, 33, D) a parchment of Volatile Blastmotes a merfolk corpse (skeletalised by now) (5, 34, D) a +3 falchion of flaming (unseen) (5, 35, D) a +2 spear of freezing (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 36, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (5, 50, D) a +0 whip of venom (5, 51, D) a ring of wizardry (5, 52, D) a +1 hand axe of electrocution (unseen) (6, 14, D) a +1 dagger of venom (6, 15, D) a parchment of Sticky Flame (6, 16, D) a staff of cold (6, 32, D) a parchment of Manifold Assault (6, 33, D) a +0 trident (still there?) a staff of fire (still there?) a wind drake corpse (skeletalised by now) (still there?) (6, 34, D) a +1 heavy trident (still there?) a +0 leather armour (still there?) a parchment of Brom's Barrelling Boulder (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 35, D) a +0 rapier a +0 robe (6, 50, D) a staff of fire (6, 51, D) a ring of positive energy (7, 13, D) a +1 pair of boots of rampaging a +1 cloak of stealth (7, 14, D) a +4 ring of slaying (7, 15, D) a +2 great sword (still there?) a +0 chain mail (still there?) a parchment of Borgnjor's Vile Clutch (still there?) (7, 16, D) a caustic shrike corpse (skeletalised by now) (7, 19, D) a caustic shrike corpse (skeletalised by now) (7, 32, D) a merfolk corpse (skeletalised by now) (7, 33, D) a parchment of Lee's Rapid Deconstruction (7, 34, D) a +2 trident of venom (still there?) a +0 robe (still there?) a +6 war axe of electrocution (still there?) (7, 35, D) a +1 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (7, 36, D) a +2 cloak (unseen) (7, 50, D) +1 golden dragon scales (7, 51, D) the +1 leather armour of the Blind Marksman {rF+ rC+ rN+ Str+3} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (7, 52, D) a ring of wizardry (8, 14, D) a +3 partisan of venom (still there?) a caustic shrike corpse (skeletalised by now) (still there?) (8, 15, D) a parchment of Martyr's Knell (8, 16, D) a staff of conjuration (8, 17, D) a +0 giant club an iron giant corpse (skeletalised by now) (8, 18, D) a +0 giant club (8, 20, D) a caustic shrike corpse (skeletalised by now) (8, 32, D) a staff of alchemy (8, 33, D) a +0 spear a +0 longbow a manual of Long Blades (8, 34, D) a +0 trident of distortion (still there?) a +0 robe (still there?) the +2 helmet "Kirchy Daci" {Harm rN++ Str-3} (still there?) Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). a merfolk corpse (skeletalised by now) (still there?) (8, 36, D) a +0 rapier a +0 robe a snapping turtle corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (8, 39, D) Sif Muna's Dissertation on the Tesseract and the Engineer Spells Type Level a - Apportation Translocation 1 b - Construct Spike Launcher Forgecraft 2 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Forge Blazeheart Golem Fire/Forgecraft 4 f - Hoarfrost Cannonade Ice/Forgecraft 5 g - Gell's Gavotte Translocation 6 (8, 50, D) a ring of ice (8, 52, D) a +0 war axe a +0 leather armour a parchment of Manifold Assault (9, 14, D) a ring of poison resistance (9, 15, D) the +0 ring mail of Lucidity {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (9, 16, D) a +2 crystal plate armour (9, 32, D) a +3 rapier of speed (unseen) (9, 34, D) a scroll of brand weapon (9, 36, D) a +0 cloak (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the +10 sling "Nyakik" {flame, Bane rN+ Dex+3} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (10, 15, D) a +5 antimagic longbow (unseen) (10, 16, D) a staff of cold (10, 17, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) (10, 32, D) a staff of earth (unseen) (10, 33, D) a parchment of Malign Gateway (10, 34, D) a +3 trident of distortion (still there?) a +0 robe (still there?) a +1 whip of electrocution (still there?) a merfolk corpse (skeletalised by now) (still there?) (10, 35, D) a snapping turtle corpse (skeletalised by now) (10, 50, D) a +4 ring of protection (10, 51, D) the +8 chain mail "Sefap" {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (10, 52, D) the staff of Hysil {*Corrode rC+++ rN+++ Str-5 Necro} [staff of death] *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Necro: It increases the power of your Necromancy spells. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a staff of cold (unseen) (11, 16, D) a +2 vampiric great sword (unseen) (11, 32, D) a ring of poison resistance (11, 33, D) a +5 morningstar of holy wrath (unseen) (11, 34, D) a +1 heavy trident a +0 robe an orb of energy a sphinx marauder corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (11, 36, D) a +2 rapier of freezing a +1 robe of cold resistance a merfolk corpse (skeletalised by now) (11, 50, D) a +1 spear of venom (unseen) (11, 51, D) a staff of cold (12, 15, D) a +2 robe of cold resistance (12, 16, D) a +2 demon trident of electrocution (12, 32, D) a parchment of Lee's Rapid Deconstruction (12, 33, D) a +0 robe of willpower (unseen) (12, 50, D) a +0 rapier of venom (unseen) (12, 52, D) the +8 morningstar of Grandeur {drain, ^Contam rN++ Dex+4} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). (13, 32, D) a +1 chain mail of willpower (unseen) (13, 33, D) a parchment of Freezing Cloud (13, 34, D) a +2 vampiric trident (still there?) a +0 robe (still there?) a +4 ring of protection (still there?) (13, 50, D) a +1 long sword of flaming (unseen) (13, 52, D) a +1 scimitar of holy wrath (14, 33, D) a +0 trident a merfolk corpse (skeletalised by now) (14, 52, D) a +2 plate armour of cold resistance (unseen) (18, 49, D) a parchment of Nazja's Percussive Tempering (18, 50, D) a +1 short sword of speed (unseen) (19, 1, D) a +3 mace of protection (unseen) (19, 16, D) a +4 scimitar of holy wrath (unseen) (19, 17, D) a parchment of Haunt (19, 18, D) a +0 giant club an iron giant skeleton (19, 32, D) a +3 great mace of holy wrath (unseen) (19, 33, D) a +6 ring of intelligence (19, 48, D) a +0 long sword (19, 50, D) a +0 robe a storm talisman (19, 51, D) a +0 scimitar (20, 1, D) a +0 antimagic trident (unseen) (20, 17, D) the +1 chain mail "Xacy" {Harm rF+ Int-4} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). (unseen) (20, 32, D) an inkwell talisman (20, 33, D) a +2 sling of flaming (unseen) (20, 34, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (20, 48, D) the quicksilver dragon scales "Gesasuyl" {Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (20, 50, D) a +1 trident of venom (unseen) (20, 51, D) a +0 battleaxe (21, 0, D) a staff of death (21, 1, D) a staff of death (unseen) (21, 16, D) a +0 crystal plate armour (21, 17, D) the +9 mace "Geifyfoe" {heavy, *Noise +Blink Dex+3 Stlth+} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (21, 18, D) a caustic shrike skeleton (21, 32, D) a parchment of Spellspark Servitor (21, 34, D) a +0 rapier a +0 robe a +0 trident a phantom mirror a merfolk corpse (skeletalised by now) (21, 36, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (21, 49, D) a +0 broad axe (21, 50, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +2 plate armour of cold resistance (still there?) a parchment of Dimensional Bullseye (still there?) (21, 51, D) a +2 vampiric demon whip (still there?) a +0 short sword (still there?) (21, 52, D) a +0 great sword a +0 chain mail (22, 0, D) a staff of alchemy (22, 17, D) a +4 trident of venom (unseen) (22, 19, D) an iron dragon skeleton (22, 33, D) a +0 trident (still there?) the orb of the Sun {mayhem, rElec rF++} (still there?) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (22, 34, D) a parchment of Vhi's Electric Charge (22, 48, D) a +0 robe (22, 50, D) a parchment of Magnavolt a cognitogaunt corpse (22, 52, D) a +0 halberd (23, 0, D) an amulet of guardian spirit (23, 16, D) a staff of cold (23, 17, D) a +6 ring of dexterity (23, 18, D) the +9 sling "Peukeruf" {speed, rN++} rN++: It greatly protects you from negative energy. (unseen) (23, 32, D) a parchment of Ozocubu's Refrigeration a manticore corpse (skeletalised by now) (23, 33, D) a ring of wizardry (23, 34, D) a +1 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the +4 short sword of the Final Spines {flame, *Slow +Blink Fly rElec} (still there?) *Slow: It may slow you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. (23, 48, D) the +0 mace of the Imperium {freeze, rElec rN++ Int+3 Stlth-} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (23, 49, D) a parchment of Malign Gateway (23, 50, D) the +11 longbow of Ettesaag {elec, Str+3} Str+3: It affects your strength (+3). (unseen) (23, 51, D) a +0 battleaxe a +0 plate armour (23, 52, D) the +5 battleaxe of Midwinter {spect, rPois rC++ rN+ Will-} (still there?) rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. a +2 robe (still there?) (24, 0, D) a +2 longbow of freezing (24, 1, D) the fortress talisman "Iprav" {rElec Will- Dex+3} [fortress talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (24, 8, D) a +1 whip of holy wrath a +0 robe (24, 16, D) a staff of death (unseen) (24, 17, D) a parchment of Irradiate (24, 31, D) a +0 pair of gloves of hurling (24, 33, D) a wind drake corpse (skeletalised by now) (24, 34, D) a +0 cloak (still there?) a +4 spear of freezing (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a phial of floods (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 35, D) a +0 rapier a +0 robe (24, 52, D) a +0 war axe (25, 1, D) a staff of fire (unseen) (25, 16, D) a staff of death (unseen) (25, 17, D) the +8 long sword of Okawaru, Blushing {freeze, rC+ Dex+2 Stlth+} (still there?) rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a caustic shrike skeleton (still there?) (25, 18, D) the +6 arbalest "Damnation" {damnation} (25, 32, D) a +1 heavy shortbow (25, 33, D) a +0 trident (still there?) a boomerang (still there?) a scarf of shadows (still there?) (25, 36, D) a +2 cloak a sphinx marauder corpse (skeletalised by now) (25, 39, D) 2 throwing nets (25, 50, D) a scroll of brand weapon (25, 51, D) a +0 short sword (25, 52, D) a +2 battleaxe of flaming (still there?) a +3 leather armour of cold resistance (still there?) (25, 58, D) the +5 glaive of Eternal Harmony {venom, rF+ rN+ Str+3} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a +4 chain mail (still there?) (26, 0, D) a staff of air (26, 1, D) a +5 ring of evasion (26, 16, D) a +0 halberd of freezing (unseen) (26, 17, D) a +2 heavy sling (unseen) (26, 32, D) a parchment of Olgreb's Toxic Radiance a manticore corpse (skeletalised by now) (26, 34, D) a +2 heavy hand axe (unseen) (26, 48, D) a ring of ice (26, 50, D) a +1 great mace (still there?) a +0 chain mail (still there?) a +0 pair of boots of rampaging (still there?) (26, 56, D) a +2 heavy arbalest (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a ring of resist corrosion (still there?) (27, 0, D) a +3 triple sword of flaming (27, 1, D) a +0 sling a +4 long sword of flaming a +0 robe a +0 buckler a +0 dire flail of protection (27, 16, D) a ring of fire (27, 17, D) a +0 giant spiked club (still there?) a +4 plate armour of willpower (still there?) (27, 19, D) a +1 great mace of venom (unseen) (27, 32, D) a +2 heavy morningstar (27, 33, D) a +0 trident (still there?) a +0 robe (still there?) a +0 trident (still there?) the +7 plate armour of an ice cave {rC+} (still there?) rC+: It protects you from cold. a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 48, D) a staff of fire (27, 50, D) a +0 scimitar (still there?) a staff of air (still there?) (27, 51, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) (27, 52, D) a +3 glaive of protection (still there?) a +0 plate armour (still there?) a +0 flail (still there?) (27, 54, D) a +0 short sword (27, 58, D) a book of Battle a book of Battle Sif Muna's Writings on the Sarcophagus Spells Type Level a - Anguish Hexes/Necromancy 4 b - Animate Dead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Rimeblight Ice/Necromancy 7 e - Haunt Necromancy/Summoning 7 f - Infestation Necromancy 8 a book of Dreams (28, 0, D) a staff of earth (28, 1, D) a +4 shortbow of flaming (28, 16, D) the +3 long sword of Habaydu {spect, rF+} rF+: It protects you from fire. (unseen) (28, 32, D) a +0 trident a +0 robe a +2 leather armour of positive energy a merfolk corpse (skeletalised by now) (28, 33, D) the +0 robe "Unun" {rC++} rC++: It greatly protects you from cold. (unseen) (28, 34, D) a wind drake corpse (skeletalised by now) (28, 48, D) the staff of the Thieving Gods {rC+ Necro Ice} [staff of cold] rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (28, 49, D) a parchment of Summon Horrible Things (28, 50, D) a +0 broad axe a +0 chain mail a +0 dagger a +0 robe a ring of positive energy (28, 51, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) a +0 trident (still there?) (28, 52, D) a staff of conjuration (still there?) a +2 robe of cold resistance (still there?) a +0 flail (still there?) (28, 59, D) a +0 war axe a +0 chain mail (29, 16, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (29, 17, D) a parchment of Summon Mana Viper (29, 49, D) a book of the Senses (29, 50, D) a +0 partisan (still there?) a +0 dagger of venom (still there?) a +0 robe (still there?) a +5 trident of venom (still there?) (29, 52, D) a +0 robe of willpower (unseen) (30, 48, D) a staff of alchemy (unseen) (30, 49, D) the scarf "Fojoovvi" {harm, Stlth+} Stlth+: It makes you more stealthy. (30, 50, D) a +0 robe a scroll of brand weapon (30, 53, D) a +1 robe (unseen) (31, 49, D) a staff of air (unseen) (31, 50, D) the +5 halberd of Offence {venom, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (31, 52, D) a +0 partisan (32, 48, D) a staff of earth (unseen) (32, 49, D) a ring of ice (32, 50, D) a +0 war axe (still there?) the ring "Dajog" {rPois Wiz} (still there?) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (32, 51, D) a +0 short sword (33, 48, D) a +1 falchion of holy wrath (unseen) (33, 50, D) a +0 bardiche (still there?) a +1 plate armour of willpower (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +4 scimitar of holy wrath (still there?) (34, 28, D) a parchment of Eringya's Noxious Bog (34, 48, D) the staff of Debasement {rElec rCorr Conj Forge} [staff of conjuration] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (unseen) (34, 49, D) a +4 ring of protection (34, 50, D) a +5 ring of evasion (35, 0, D) a scroll of brand weapon (35, 1, D) a +1 great sword (still there?) a +0 chain mail (still there?) (35, 14, D) a +2 plate armour of positive energy (unseen) (35, 28, D) a +0 halberd (35, 29, D) the staff of Hard Scrabble {rElec rF+ rCorr Stlth+ Summ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (35, 31, D) a +2 eveningstar of draining (unseen) (35, 32, D) a +0 trident (36, 1, D) a staff of death (36, 2, D) a +2 demon trident of draining a +0 plate armour a human corpse (skeletalised by now) (36, 14, D) a parchment of Nazja's Percussive Tempering (36, 15, D) a +7 orcbow of freezing (unseen) (36, 16, D) a +2 robe of positive energy (36, 28, D) a parchment of Summon Cactus Giant (36, 29, D) a +0 dagger a +0 robe an amulet of the acrobat a phantom mirror (37, 0, D) the +0 orcbow "Hellblazer" {heavy, ^Drain rN+ Int+2 Dex+3} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (37, 1, D) a +2 halberd a +0 chain mail a staff of cold (37, 4, D) a +0 great sword of flaming (37, 14, D) a +6 ring of dexterity (37, 15, D) the staff of the Toad {Fly rF+ Str+3 Conj Forge} [staff of conjuration] Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (unseen) (37, 50, D) a water nymph corpse (38, 0, D) a +2 rapier of speed (unseen) (38, 1, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (38, 14, D) a staff of air (38, 15, D) a +1 heavy dire flail (still there?) a +0 robe (still there?) a staff of death (still there?) (38, 28, D) an amulet of magic regeneration (38, 48, D) an amulet of reflection (38, 49, D) a +5 rapier of draining (unseen) (38, 50, D) an amulet of faith (38, 51, D) a +2 antimagic trident (still there?) 3 boomerangs (still there?) (39, 0, D) a +1 arbalest of draining (unseen) (39, 1, D) a +5 demon trident of draining a +0 plate armour (39, 14, D) the +4 plate armour of Hipikuj {*Silence Int+3 Stlth+} *Silence: It may silence you when you take damage. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (39, 15, D) a +5 heavy hand axe (unseen) (39, 16, D) a +0 halberd (39, 28, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (39, 30, D) a staff of air (unseen) (39, 34, D) a +0 hand axe (39, 48, D) a +1 great sword of protection (unseen) (39, 49, D) a lightning rod (4/4) (39, 50, D) a +1 heavy halberd (still there?) a +0 robe (still there?) a staff of death (still there?) (40, 0, D) a +2 antimagic shortbow (40, 1, D) a +5 demon blade of flaming a +0 chain mail (40, 7, D) a hell hog corpse (skeletalised by now) (40, 14, D) a ring of positive energy (40, 15, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 morningstar of protection (still there?) a human corpse (skeletalised by now) (still there?) (40, 16, D) a +0 dagger a +0 robe (40, 18, D) a +3 war axe of flaming (still there?) a +0 plate armour (still there?) (40, 30, D) a +0 trident (40, 48, D) a +0 robe (40, 50, D) a parchment of Arcjolt (40, 51, D) a +0 trident of protection (still there?) a +0 leather armour (still there?) a +1 rapier of draining (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (41, 0, D) a +2 longbow of flaming (41, 1, D) the +3 quick blade of Unuut {distort, rElec rPois rC- Will++} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (41, 14, D) a +0 sling of flaming (unseen) (41, 15, D) a +0 orcbow of freezing (unseen) (41, 29, D) the +5 scythe "Finisher" {speed, execute} (unseen) (41, 30, D) a +0 dagger a +0 robe (41, 32, D) the +1 robe "Ril Fioq" {rC++} rC++: It greatly protects you from cold. (41, 48, D) the +6 scale mail "Gorirri" {Int+5} Int+5: It affects your intelligence (+5). (41, 49, D) a +0 rapier (41, 50, D) a +5 rapier of venom (still there?) a +0 robe (still there?) a +0 short sword of protection (still there?) (41, 51, D) a +0 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (42, 0, D) an amulet of faith (42, 1, D) a hell hog corpse (skeletalised by now) (42, 14, D) a staff of air (unseen) (42, 15, D) a ring of protection from fire (42, 28, D) a staff of cold (unseen) (42, 29, D) a +3 morningstar of freezing (still there?) a +0 robe (still there?) a +0 ring mail of fire resistance (still there?) (42, 49, D) a +0 spear (42, 50, D) a +1 trident of venom a +1 scale mail of cold resistance a +3 long sword of draining (42, 51, D) a +3 trident of freezing (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (43, 14, D) a staff of death (unseen) (43, 15, D) a +0 robe a +6 ring of dexterity (43, 16, D) a +2 long sword (still there?) a +0 robe (still there?) (43, 29, D) an amulet of regeneration (43, 30, D) a +0 halberd a +0 robe (43, 49, D) the +7 rapier "Kuorph" {flame, ^Drain rPois Str-2 Int+5 Dex+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (43, 50, D) a +5 dagger of speed (still there?) a silver javelin (still there?) a +0 leather armour (still there?) 4 large rocks (still there?) a +0 morningstar of protection (still there?) a merfolk corpse (still there?) a cyclops corpse (still there?) (43, 51, D) the +11 flail of Checks and Balances {heavy, rElec rF+ rC+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. a +0 robe (44, 28, D) a parchment of Apportation (44, 29, D) a +0 short sword a +0 robe a ring of magical power (44, 48, D) a +0 spear (44, 49, D) an amulet of magic regeneration (44, 50, D) a +4 scimitar of freezing (still there?) a +0 trident (still there?) a throwing net (still there?) a ring of ice (still there?) a +0 rapier (still there?) a +0 robe (still there?) a staff of alchemy (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (44, 51, D) a +0 cloak a +0 trident a +0 leather armour a manual of Shields (44, 52, D) a +3 vampiric trident a +0 robe a merfolk corpse (45, 49, D) the staff "Frog's Curse" {Str-2 Dex+3 Stlth+ Necro Earth} [staff of earth] Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (45, 50, D) a +2 vampiric war axe (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +2 robe (still there?) (45, 51, D) a +4 demon trident of freezing (still there?) a +0 leather armour (still there?) a +5 ring of evasion (still there?) a merfolk corpse (still there?) (45, 52, D) a +1 rapier of flaming (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (45, 53, D) a +0 trident a +3 plate armour of fire resistance (46, 48, D) a +0 spear (46, 49, D) a +0 trident (46, 50, D) a +0 cloak (still there?) a +1 great sword of freezing (still there?) a sphinx marauder corpse (still there?) (46, 51, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) a +0 plate armour of cold resistance (still there?) a merfolk corpse (still there?) (46, 52, D) a +0 cloak (47, 48, D) the +0 scimitar of Muvotaar {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (47, 50, D) a parchment of Dispel Undead a manticore corpse (47, 51, D) a parchment of Anguish (47, 52, D) a +0 trident (still there?) a +0 leather armour (still there?) a +2 trident of freezing (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (47, 53, D) an alligator snapping turtle corpse (48, 48, D) the +3 broad axe "Myfat" {freeze, *Corrode rN++ Str+6} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). (48, 49, D) a ring of see invisible (48, 50, D) an amulet of faith (48, 51, D) a +2 whip of draining (still there?) 3 boomerangs (still there?) a +0 leather armour (still there?) a +4 ring of protection (still there?) a merfolk corpse (still there?) (48, 53, D) a manticore corpse (49, 0, D) a +2 rapier of speed (unseen) (49, 1, D) a +1 ring mail of willpower (unseen) (49, 12, D) a +0 heavy morningstar (unseen) (49, 24, D) a +1 hand axe of freezing (unseen) (49, 36, D) the +12 war axe "Kobyoll" {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (49, 48, D) a +1 leather armour of cold resistance (unseen) (49, 50, D) a +0 cloak (still there?) a +0 heavy spear (still there?) (49, 51, D) a +0 trident (50, 0, D) a staff of death (unseen) (50, 1, D) a +0 heavy mace (unseen) (50, 2, D) 5 large rocks a +0 arbalest a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (50, 12, D) a +0 chain mail (50, 18, D) the +9 orcbow of Accidental Termination {elec, Will+ Dex+2} (still there?) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a +0 arbalest (still there?) a +2 robe (still there?) a yaktaur corpse (skeletalised by now) (still there?) (50, 25, D) a +0 flail (50, 36, D) a staff of death (unseen) (50, 48, D) a +2 scimitar of flaming (unseen) (50, 49, D) a +2 orcbow of freezing (unseen) (50, 50, D) 3 large rocks (still there?) a +1 heavy morningstar (still there?) a wind drake corpse (still there?) a cyclops corpse (still there?) (50, 51, D) a manticore corpse a sea snake corpse (50, 52, D) a +5 vampiric trident (still there?) a +1 leather armour of poison resistance (still there?) (51, 0, D) a +0 broad axe (51, 1, D) the +3 bardiche of Stickiness {drain, rPois Will+ Dex-5 SInv} rPois: It protects you from poison. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. a +1 chain mail of poison resistance a +0 great sword a human corpse (skeletalised by now) (51, 3, D) a +0 dire flail a +0 plate armour (51, 6, D) a +3 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 13, D) a +1 mace of draining (unseen) (51, 18, D) a +0 bardiche (still there?) the +4 plate armour of the Iron City of Dis {+Blink} (still there?) +Blink: It lets you blink. (51, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 20, D) a +0 long sword a +0 plate armour a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (51, 30, D) a +1 great mace of protection (unseen) (51, 31, D) a +0 giant club a +0 arbalest a +0 giant club a kobold corpse (skeletalised by now) an ogre corpse (skeletalised by now) (51, 32, D) a +3 great sword (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (51, 37, D) a staff of fire (unseen) (51, 48, D) a +3 dagger of pain (unseen) (51, 49, D) a +2 trident of freezing (unseen) (51, 50, D) a +2 demon trident of pain (still there?) a +0 leather armour (still there?) the +5 halberd of the Walnut {speed, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). a merfolk corpse (still there?) (51, 52, D) a +2 heavy trident (still there?) a +1 trident of venom (still there?) a +0 robe (still there?) a +2 buckler of protection (still there?) a merfolk corpse (still there?) (52, 0, D) the +9 spear of Causality {speed, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (52, 3, D) a +1 morningstar of draining a +0 chain mail +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 4, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 11, D) a +2 leather armour of cold resistance a +0 chain mail of cold resistance (52, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (52, 19, D) a +1 great mace a +0 chain mail (52, 24, D) a +0 long sword (52, 25, D) a staff of death (unseen) (52, 30, D) a +0 halberd of pain a +0 chain mail (52, 31, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (52, 36, D) a staff of fire (unseen) (52, 37, D) the +10 orcbow of Taxation {drain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (52, 48, D) a staff of alchemy (unseen) (52, 49, D) a book of the Earth (52, 50, D) a +0 trident (still there?) a +0 robe (still there?) a +2 scimitar of holy wrath (still there?) a +1 rapier of flaming (still there?) a +0 robe (still there?) a staff of earth (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (52, 51, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (53, 1, D) a +0 battleaxe (53, 3, D) the +9 long sword of Ru's Condemnation {protect, Int+4 Dex+3} (still there?) Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 16, D) a +0 arbalest (53, 17, D) a +0 arbalest (still there?) the ring "Yludd" {rF+ rC+} (still there?) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. a yaktaur corpse (skeletalised by now) (still there?) (53, 18, D) a +0 bardiche a +0 plate armour (53, 19, D) a +0 great mace a +0 chain mail a +4 ring of slaying (53, 20, D) a +2 long sword of electrocution (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 31, D) a +0 scimitar a +0 plate armour a +5 ring of evasion a +0 giant spiked club a +0 scimitar a +0 plate armour a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (53, 36, D) a staff of cold (unseen) (53, 37, D) a +0 scale mail of cold resistance (unseen) (53, 48, D) a parchment of Nazja's Percussive Tempering (53, 49, D) the +5 scale mail "Doagezit" {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (unseen) (54, 0, D) a staff of earth (unseen) (54, 1, D) a ring of see invisible (54, 2, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (54, 4, D) a +1 great sword of distortion (still there?) a +0 plate armour (still there?) (54, 29, D) a +0 giant club (54, 36, D) the +10 shortbow of the World {flame, Str+6} Str+6: It affects your strength (+6). (unseen) (54, 48, D) a +0 spear (54, 49, D) a scroll of brand weapon (54, 50, D) a staff of death (unseen) (55, 1, D) a parchment of Freezing Cloud (55, 2, D) a +0 battleaxe (still there?) a +2 heavy orcbow (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (55, 13, D) a staff of cold (unseen) (56, 2, D) a +0 long sword a +0 chain mail a +0 tower shield an amulet of guardian spirit a human corpse (skeletalised by now) (58, 47, D) a ring of flight (58, 48, D) a staff of conjuration (unseen) (58, 49, D) the +4 arbalest of Prudence {elec, rN++ Int+4 Stlth-} rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (59, 36, D) a staff of alchemy (unseen) (59, 37, D) the +2 hand axe "Tanuxot" {venom, rF- rCorr Dex+6 Stlth-} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (59, 41, D) a swamp dragon skeleton (59, 47, D) a book of Battle (59, 48, D) a +2 arbalest of flaming (unseen) (59, 49, D) a +3 ring mail of cold resistance (unseen) (59, 50, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (59, 51, D) a +2 battleaxe of freezing (still there?) a +1 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a frost giant corpse (still there?) a fire giant corpse (still there?) (60, 37, D) a +0 glaive of freezing (unseen) (60, 41, D) a fire dragon skeleton a hydra skeleton (60, 47, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (unseen) (60, 48, D) the +6 spear "Kayghu" {drain, rC+ Str+3 Int+2 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (60, 49, D) a manual of Long Blades (61, 8, D) the +6 lajatang of the Crucible of Flesh {drain, rC+ Str+2 Int+3 Dex-5} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (unseen) (61, 26, D) a +4 ring of slaying (61, 36, D) a +3 leather armour of fire resistance (61, 37, D) a +1 heavy quarterstaff (unseen) (61, 43, D) +0 acid dragon scales an acid dragon skeleton (61, 47, D) a ring of magical power (61, 48, D) a +6 ring of strength (61, 50, D) 18 large rocks (still there?) a +0 great sword of flaming (still there?) a ring of willpower (still there?) a cyclops corpse (still there?) a fire giant corpse (still there?) (61, 52, D) a juggernaut corpse (62, 0, D) the staff of Uhearr {rPois rF+ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Alch: It increases the power of your Alchemy spells. (62, 8, D) a +7 rapier of venom (unseen) (62, 10, D) a +1 war axe of freezing (62, 17, D) a sanguine talisman (62, 21, D) a +0 battleaxe a +6 ring of strength a +0 short sword a green draconian corpse (skeletalised by now) (62, 22, D) a +0 club (still there?) the ring "Xoeruzid" {rCorr Stlth+} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 whip (still there?) a draconian corpse (skeletalised by now) (still there?) a draconian corpse (skeletalised by now) (still there?) (62, 26, D) the +1 morningstar "Tycrotot" {elec, +Blink} +Blink: It lets you blink. (unseen) (62, 27, D) a staff of earth (unseen) (62, 29, D) a yak corpse (skeletalised by now) (62, 47, D) the +0 robe of Benevolence {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (62, 48, D) a +1 battleaxe of freezing (unseen) (62, 49, D) an amulet of reflection (63, 0, D) a +6 ring of strength (63, 17, D) a dragon-coil talisman (63, 21, D) a +0 club a +0 club a draconian corpse (skeletalised by now) (63, 26, D) the +2 arbalest of the Manifold Brambles {penet, rF+ rCorr Int+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (63, 27, D) a +0 dagger of venom (unseen) (63, 29, D) a basilisk corpse (skeletalised by now) (63, 36, D) a parchment of Iskenderun's Mystic Blast (63, 47, D) a +2 spectral quarterstaff (unseen) (63, 48, D) the +3 glaive "Doley" {holy, rElec} rElec: It insulates you from electricity. (unseen) (63, 49, D) a parchment of Fireball (63, 52, D) a +0 dire flail an iron giant corpse (64, 10, D) a +0 halberd (64, 16, D) a parchment of Petrify (64, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (64, 26, D) the staff "Killer Klown's Regret" {Fly rC+ Dex-2 Stlth+ Earth} [staff of earth] Fly: It grants you flight. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (64, 27, D) a maw talisman (64, 29, D) a yak corpse (skeletalised by now) (64, 47, D) a +2 whip of pain (unseen) (64, 48, D) a +0 battleaxe of freezing (unseen) (64, 49, D) a +0 hand axe of flaming (64, 50, D) a +2 great sword of flaming a +1 war axe of draining (64, 51, D) the +12 war axe of Meager Prudence {holy, rPois rCorr Dex-3 SInv} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. a frost giant corpse (still there?) (65, 47, D) the +0 lajatang "Plog" {freeze, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). (unseen) (65, 48, D) a manual of Fighting (65, 49, D) a staff of earth (unseen) (65, 50, D) a ring of flight (65, 51, D) a +0 dire flail (still there?) a +0 dire flail (still there?) the +10 great mace of Superiority {drain, Fly rElec Str+3 Dex-4} (still there?) Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (65, 53, D) a juggernaut corpse (66, 48, D) a staff of conjuration (unseen) (66, 49, D) a +1 flail of draining (66, 50, D) 2 large rocks a +4 ring of slaying (66, 51, D) a +0 battleaxe of freezing a frost giant corpse (66, 52, D) a +0 giant club a +0 giant club (66, 54, D) a +0 giant club an iron giant corpse (66, 55, D) a +0 giant club a juggernaut corpse (67, 3, D) a river rat corpse (skeletalised by now) (67, 47, D) a parchment of Awaken Armour (67, 49, D) the +6 demon whip of Untruth {drain, *Rage rPois Int-3 Dex+9} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+9: It affects your dexterity (+9). (unseen) (67, 50, D) a +1 heavy battleaxe a titan corpse (67, 51, D) 6 large rocks (still there?) a +0 battleaxe of freezing (still there?) a +6 ring of intelligence (still there?) a stone giant corpse (still there?) a frost giant corpse (still there?) (67, 58, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (68, 3, D) a river rat corpse (skeletalised by now) (68, 47, D) a +0 war axe of venom (unseen) (68, 48, D) a lightning rod (4/4) (68, 49, D) a +0 scale mail of cold resistance (68, 50, D) 5 large rocks (still there?) a +1 battleaxe of freezing (still there?) a cyclops corpse (still there?) a frost giant corpse (still there?) (68, 51, D) a +1 great sword of flaming (unseen) (69, 0, D) a +1 rapier of electrocution (unseen) (69, 36, D) a +5 ring of evasion (69, 47, D) the +6 ring mail of the Carbunclo {+Inv Dex+3} +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). (unseen) (69, 48, D) a staff of earth (69, 49, D) the +6 longbow "Wiamn" {drain, ^Drain Str+3 Dex+2} ^Drain: It drains your maximum health when unequipped. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (69, 50, D) a staff of conjuration (still there?) a titan corpse (still there?) a titan corpse (still there?) (69, 51, D) a titan corpse (69, 52, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (70, 11, D) a ball python corpse (skeletalised by now) (70, 36, D) a +4 heavy halberd (unseen) (70, 37, D) a +0 orcbow of freezing (unseen) (70, 47, D) a +1 sling of flaming (unseen) (70, 48, D) a staff of death (70, 50, D) a +2 dire flail of holy wrath (still there?) a +0 dire flail (still there?) (70, 51, D) a +4 battleaxe of freezing (unseen) (71, 8, D) a +1 leather armour of fire resistance (unseen) (71, 16, D) a +4 quarterstaff of speed (unseen) (71, 20, D) a +0 dire flail (71, 21, D) a +0 dire flail a +0 flail a draconian corpse (skeletalised by now) (71, 26, D) a +4 rapier of venom (unseen) (71, 27, D) a parchment of Fire Storm (71, 36, D) a +1 spear of venom (71, 37, D) +0 fire dragon scales (71, 47, D) a +2 scale mail of fire resistance (unseen) (71, 48, D) a +0 scale mail of fire resistance (71, 49, D) the +1 ring mail of the Rose {Harm rF+ Str+2 Int-3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (71, 50, D) 5 large rocks (still there?) a +2 great sword of flaming (still there?) the ring "Amakli" {rPois rF+ Will+ Str+3 Int+6} (still there?) [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (71, 52, D) a +0 dire flail a +0 dire flail (72, 8, D) the +2 scimitar "Azxilati" {freeze, rF+ rN+ Dex-4} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (unseen) (72, 11, D) a ball python corpse (skeletalised by now) (72, 17, D) a +1 long sword of flaming (unseen) (72, 20, D) a +0 scimitar (72, 36, D) a +2 dagger of venom (unseen) (72, 37, D) a staff of alchemy (unseen) (72, 47, D) a +2 mace of protection (unseen) (72, 50, D) 7 large rocks a cyclops corpse (72, 52, D) a +0 giant club (73, 16, D) a +1 orcbow of flaming (unseen) (73, 17, D) a +6 ring of intelligence a ring of magical power a ring of fire a +6 ring of strength a +6 ring of dexterity a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (73, 20, D) a +0 dagger (73, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (73, 26, D) a +3 heavy great mace (unseen) (73, 27, D) a +1 ring mail of positive energy (unseen) (73, 36, D) a ring of resist corrosion (73, 37, D) a +6 ring of strength (73, 48, D) a +2 glaive of venom (unseen) (73, 49, D) a +1 demon blade of pain (unseen) (74, 3, D) an ugly thing corpse (skeletalised by now) (74, 47, D) a staff of alchemy (unseen) (74, 48, D) a staff of alchemy (unseen) (74, 49, D) a +2 scale mail of poison resistance (unseen) (74, 50, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) an ettin corpse (still there?) a fire giant corpse (still there?) (74, 51, D) a +0 dire flail a +0 dire flail (75, 1, D) the +3 short sword "Giharch" {freeze, ^Drain rPois rC+++ rN+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. (unseen) (75, 3, D) a shapeshifter corpse (skeletalised by now) (75, 47, D) a +3 heavy morningstar (unseen) (75, 48, D) a scroll of brand weapon (75, 49, D) a +1 short sword of holy wrath (unseen)