Dungeon Crawl Stone Soup version 0.34-a0-446-g2e3327b29e (webtiles) character file. Game seed: 12710345264528476958 55 52hunter the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 24, 2025. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (862 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 862, Time: 00:01:22 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 2/10 EV: 11 Int: 24 God: Gold: 40 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves c - a +0 cloak Scrolls c - a scroll of poison {unknown} e - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 club (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You stop channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. A gnoll is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... ...##.. #.# ##..# #....### #.# ###..## ##....# #.####.....# #:..#.### #.#....###.# #..###.).### #.#.######.## #.†# ###...# ##...###.....## ..# ###.### #....##.......## ## #...###..............# ###..j@....#.........# #####...[#.........# #....#.........# #....#.........# #######.......## #.........# #.........# #.........# #.........# You could see a gnoll. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) 2 dart slugs (D:1) A giant cockroach (D:1) 6 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:2) 2 bats (D:1) 2 frilled lizards 4 goblins 3 kobolds (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 279 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 329 | D:1 | Learned a level 2 spell: Searing Ray 690 | D:2 | Reached skill level 5 in Conjurations 690 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 862 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 5 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 861 | 848 | 13 | 0 | 726 | 2 | 430.5 | Dungeon | 861 | 848 | 13 | 0 | 726 | 2 | 430.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 684 daAuts D:2: 177 daAuts