52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) 4 darts of disjunction the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Slug {Harm rF+ Str+10 Dex-3} (still there?) [spider talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+10: It affects your strength (+10). Dex-3: It affects your dexterity (-3). a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (36, 1, D) the +4 orcbow of Ideulleluq {drain, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (37, 1, D) a parchment of Eringya's Surprising Crocodile (37, 9, D) a wolf spider corpse (38, 1, D) a +2 short sword of flaming (unseen) (39, 1, D) a scroll of acquirement (40, 1, D) a +0 rapier of holy wrath (unseen) (41, 1, D) the +9 whip of the Hall of Blades {flame, rF++} rF++: It greatly protects you from fire. (unseen) (42, 1, D) a +0 falchion of flaming (unseen) (49, 0, D) a +2 arbalest of draining (unseen) (49, 1, D) a staff of earth (unseen) (49, 12, D) a +1 ring mail of cold resistance (unseen) (49, 24, D) a +2 robe (unseen) (49, 37, D) a staff of fire (unseen) (49, 39, D) a +3 trident of freezing (unseen) (50, 1, D) a parchment of Passwall (50, 12, D) a ring of willpower (50, 13, D) a ring of positive energy (50, 25, D) the +5 triple sword "Pooxieni" {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (50, 40, D) a shapeshifter skeleton (51, 1, D) the +6 falchion of Pain and Death {freeze, ^Fragile Str+7} ^Fragile: It will be destroyed if unequipped. Str+7: It affects your strength (+7). (unseen) (51, 13, D) the staff "Xylyas" {rN+ rCorr Str+2 Necro Ice} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (51, 16, D) an adder corpse (51, 17, D) a +0 scimitar a +0 battleaxe a +0 robe a naga corpse a naga corpse (51, 24, D) a +3 mace of venom (51, 25, D) a +3 falchion of protection (51, 29, D) a +0 halberd a +0 chain mail (51, 30, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (51, 36, D) the +6 quarterstaff of Armageddon {vamp, Str+2 Int+3 Stlth+} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (51, 37, D) a +1 flail of protection (unseen) (52, 1, D) a staff of alchemy (unseen) (52, 12, D) a +1 antimagic rapier (52, 16, D) a +0 halberd (52, 17, D) a black mamba corpse a water moccasin corpse a guardian serpent corpse (52, 25, D) the +4 kite shield of the Untouchables {rC+} rC+: It protects you from cold. (52, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (52, 29, D) a +0 war axe a +0 chain mail a +0 tower shield a +3 great mace a +0 chain mail a +0 great mace a +0 chain mail a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (52, 36, D) a staff of conjuration (52, 37, D) a +4 ring of slaying (53, 1, D) a +2 robe of cold resistance (unseen) (53, 12, D) a +1 flail of holy wrath (53, 13, D) a +2 spectral quarterstaff (unseen) (53, 16, D) an adder corpse (53, 17, D) a black mamba corpse (53, 18, D) a +0 scimitar a naga corpse (53, 25, D) a +2 long sword of holy wrath (53, 30, D) the +8 mace "Newtbane" {flame, Str+2} Str+2: It affects your strength (+2). a +0 chain mail a +0 tower shield a +0 great mace a +0 plate armour (53, 31, D) a +0 broad axe of venom (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (54, 0, D) a staff of conjuration (54, 1, D) a +1 morningstar of protection (54, 12, D) a parchment of Iskenderun's Mystic Blast (54, 13, D) a parchment of Teleport Other (54, 16, D) a ball python corpse (54, 25, D) a parchment of Dimensional Bullseye (54, 28, D) a +6 vampiric glaive (still there?) a +0 plate armour (still there?) (54, 36, D) a +0 falchion of holy wrath (unseen) (55, 13, D) a +0 war axe of electrocution (unseen) (55, 24, D) a +0 great sword (59, 36, D) a +5 vampiric trident (unseen) (59, 37, D) a +2 robe (unseen) (59, 39, D) a +0 hand axe an orc corpse (skeletalised by now) (60, 36, D) a parchment of Iskenderun's Mystic Blast (60, 37, D) a spider talisman (60, 41, D) a +0 flail (still there?) a +1 plate armour of willpower (still there?) (61, 3, D) a +0 mace (61, 37, D) the +10 sling of a ziggurat {flame, rC++} rC++: It greatly protects you from cold. (61, 40, D) a +0 giant club a +0 short sword a +0 dagger a +0 robe an ogre corpse (skeletalised by now) (61, 41, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 chain mail a +0 giant club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (62, 0, D) a +2 whip of flaming (unseen) (62, 1, D) a +0 spear (62, 9, D) a +1 ring mail of poison resistance (62, 16, D) a staff of conjuration (62, 17, D) the +8 plate armour "Huhe" {rN+ Regen+ Int+3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (62, 20, D) a +0 mace (62, 26, D) the +1 leather armour of the Invisible Planets {rF- Will+++ Regen+ Str+2} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). (62, 27, D) a +4 morningstar of draining (unseen) (62, 36, D) a parchment of Fulminant Prism (62, 37, D) a +0 flail of draining (unseen) (63, 0, D) a serpent talisman (63, 2, D) a +0 glaive of venom (still there?) a +0 robe (still there?) (63, 8, D) an amulet of reflection (63, 16, D) a staff of air (63, 17, D) a +2 short sword of protection (unseen) (63, 19, D) a +0 trident (63, 25, D) a +0 falchion (63, 36, D) a +2 rapier of draining (unseen) (63, 37, D) a +0 hand axe of freezing (unseen) (64, 17, D) the staff of Watchfulness {rElec rPois rF- Will++ Air Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (64, 20, D) a hell hound corpse (skeletalised by now) (64, 27, D) a +3 short sword of draining (unseen) (65, 26, D) a +1 flail of draining (unseen) (67, 0, D) a +1 orcbow of draining (unseen) (68, 0, D) a staff of cold (69, 0, D) a +2 heavy hand axe (unseen) (69, 36, D) a +1 long sword of draining (unseen) (70, 8, D) a +0 dagger (70, 9, D) a staff of alchemy (unseen) (70, 11, D) a +0 long sword (still there?) a +2 leather armour of poison resistance (still there?) (70, 12, D) a +2 spectral quarterstaff (still there?) a +0 leather armour (still there?) (70, 36, D) an amulet of reflection (70, 37, D) a +1 ring mail of cold resistance (still there?) a jackal corpse (skeletalised by now) (still there?) (70, 40, D) an iguana corpse (skeletalised by now) (71, 8, D) a +0 rapier (71, 21, D) an adder corpse (skeletalised by now) (71, 36, D) a +6 vampiric broad axe (71, 40, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 9, D) a +0 long sword (72, 10, D) a +4 dagger of electrocution (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (72, 11, D) a +3 battleaxe of draining a +0 robe an elf corpse (skeletalised by now) (72, 15, D) a +0 leather armour (72, 18, D) a +0 hand axe a naga corpse (skeletalised by now) (72, 20, D) a ball python corpse (skeletalised by now) (72, 27, D) a +5 ring of evasion (72, 36, D) a +6 trident of flaming (unseen) (72, 37, D) a +3 plate armour of cold resistance (72, 40, D) a cane toad corpse (skeletalised by now) (72, 41, D) a bullfrog corpse (skeletalised by now) (73, 9, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) a +3 plate armour of fire resistance (73, 26, D) a +2 antimagic partisan (unseen) (73, 27, D) a quill talisman (73, 36, D) the +5 glaive of the Inquisitive Demons {holy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (73, 37, D) a +4 dagger of venom (unseen)