Dungeon Crawl Stone Soup version 0.34-a0-435-g561764f35a (webtiles) character file. Game seed: 355320801334615106 112 52hunter the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on July 22, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:33 (1764 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 1764, Time: 00:03:33 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 63% Magic: 13/13 EV: 11 Int: 25 God: Gold: 77 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: acrobat @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) c - a ring of poison resistance Scrolls c - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of immolation {unknown} j - a scroll of blinking {unknown} k - a scroll of fog {unknown} l - 2 scrolls of enchant armour {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of heal wounds {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.5 Conjurations * Level 1.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 2% 1 Summon Small Mammal Summ 24% N/A 9% 1 Inner Flame Hex/Fire 6% N/A 24% 3 Cause Fear Hex 3% N/A 63% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +1 chain mail of cold resistance (almost dead, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail! You don't have enough magic to cast this spell. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +1 chain mail of cold resistance (almost dead, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Terence completely misses you. Okay, then. Terence looks scornfully at you. Terence attacks as he pursues you! Terence hits you with a +0 flail. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +1 chain mail of cold resistance (almost dead, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail. You stop channelling your searing ray. Terence attacks as he pursues you! Terence completely misses you. Magic courses through your body. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..... #...# #...# #... #... ##.###### #.......# #..####.#### #..<.@@....# ####..#.......# #.......##....# #.##.#.###.#.## .. #.#........# . #.##........# ## #.#####... .. .### ##. You could see Terence. Vanquished Creatures An iguana (D:2) 3 adders (D:2) A gnoll (D:1) A dart slug (D:1) 4 endoplasms 5 giant cockroaches 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas 8 ball pythons 7 bats 7 frilled lizards 5 goblins 4 kobolds 6 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 417 | D:1 | Learned a level 2 spell: Searing Ray 542 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 549 | D:1 | Reached skill level 5 in Conjurations 1005 | D:2 | Found Xeatu's Jewellery Shoppe. 1020 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1218 | D:2 | Learned a level 4 spell: Fulminant Prism 1223 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1267 | D:2 | Reached skill level 5 in Spellcasting 1267 | D:2 | Reached skill level 1 in Alchemy 1733 | D:3 | Noticed Terence 1764 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic D:2: minmay_skewed_foursquare, layout_loops_ring, serial_shops, nicolae_shopburst D:3: layout_loops_cross, mrwooster_statue_mirror, amcnicky_mini_rare_corridor_liquid, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Alchemy | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 16 || 79 Searing Ray | 7 | 12 || 19 Use: Potion | | 1 || 1 Armour: Robe | | 6 || 6 Dodge: Dodged | 6 | 8 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1762 | 1679 | 83 | 0 | 1402 | 3 | 587.3 | Dungeon | 1762 | 1679 | 83 | 0 | 1402 | 3 | 587.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 953 daAuts D:1: 774 daAuts D:3: 34 daAuts