52hunter the Dungeon (0, 50, D) a staff of conjuration (unseen) (0, 51, D) a +1 demon blade of venom (still there?) a +0 robe (still there?) a manual of Throwing (still there?) (0, 52, D) a +0 broad axe of electrocution (unseen) (1, 32, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (1, 33, D) a storm talisman (1, 34, D) a +3 spear of freezing (unseen) (1, 50, D) a +4 heavy dire flail (unseen) (1, 52, D) a +0 dagger a +0 robe a parchment of Bombard the elf corpse of Dowan (skeletalised by now) (2, 15, D) a parchment of Apportation (2, 16, D) a staff of fire (unseen) (2, 33, D) the +2 morningstar "Otej Hin" {freeze, ^Drain rF+ Str+2 Int+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (2, 51, D) a +5 mace of draining (unseen) (2, 52, D) a ring of ice (2, 54, D) a +0 vampiric lajatang (still there?) a +1 robe of fire resistance (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +4 great sword "Agakemak" {chaos, ^Fragile rElec Int+7 SInv} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. (3, 16, D) a +3 hand axe of flaming (still there?) a very ugly thing corpse (skeletalised by now) (still there?) (3, 17, D) a +0 demon trident of electrocution (still there?) a +0 ring mail (still there?) a demonspawn corpse (skeletalised by now) (still there?) (3, 34, D) the +7 long sword of Somewhere Else {freeze, rC+ rCorr Str-4 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (unseen) (3, 50, D) a +4 ring of slaying (3, 51, D) a staff of air (unseen) (3, 52, D) a +0 short sword of draining (unseen) (3, 53, D) a +1 trident of freezing (still there?) a +0 robe (still there?) (3, 61, D) a book of Hexes (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 flail of protection (4, 15, D) an amulet of faith (4, 17, D) a +1 demon whip of electrocution (4, 33, D) a +0 troll leather armour (4, 51, D) a +0 vampiric falchion (4, 52, D) a +2 battleaxe of venom (unseen) (4, 54, D) the +4 robe of Ruher {Will+ rCorr Int+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (5, 15, D) a parchment of Hellfire Mortar (5, 16, D) a parchment of Petrify (5, 33, D) a ring of resist corrosion (5, 34, D) the +1 halberd "Ofyep" {speed, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (5, 50, D) a +1 falchion of pain (5, 51, D) a +1 great sword of electrocution a +1 ring mail of positive energy (5, 56, D) a +0 vampiric demon trident (still there?) the +4 dragonskin cloak {Aegis} (still there?) Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. (6, 14, D) a +0 chain mail (6, 15, D) the +0 leather armour "Uhemozee" {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. (6, 16, D) a +2 demon whip of electrocution (still there?) a +2 chain mail of cold resistance (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) the ring "Doatuf" {Fly Will+ rCorr Str-2 Stlth+} (still there?) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. a demonspawn corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (6, 33, D) a +0 robe of willpower (unseen) (6, 34, D) the staff of the Crocodile {*Corrode rPois Str-4 Summ Forge Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str-4: It affects your strength (-4). Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (unseen) (6, 51, D) the +2 hand axe of Zoato {antimagic, Str+5 Dex+3 Stlth-} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (6, 52, D) a +0 trishula of holy wrath (still there?) a +0 tower shield (still there?) a +0 antimagic spear (still there?) the corpse of the Lernaean hydra (skeletalised by now) (still there?) (6, 53, D) a +4 falchion of freezing (still there?) a +0 leather armour (still there?) the human corpse of Eustachio (skeletalised by now) (still there?) (6, 54, D) a +0 double sword of holy wrath (still there?) a +0 chain mail (still there?) the orb "Cemounk" {*channel, Slay+3 Fire} (still there?) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Fire: It increases the power of your Fire spells. (6, 55, D) a +2 rapier of electrocution (still there?) a +1 cloak of stealth (still there?) a +0 pair of gloves (still there?) (6, 58, D) a book of Hexes a book of Dreams (7, 14, D) a +2 leather armour of willpower (unseen) (7, 16, D) a +1 demon whip of venom (still there?) a +0 scale mail (still there?) a +2 spectral quarterstaff (still there?) a demonspawn corpse (skeletalised by now) (still there?) (7, 32, D) an amulet of regeneration (7, 33, D) a ring of wizardry (7, 34, D) a ring of resist corrosion (7, 50, D) a +0 trident of flaming (7, 51, D) a parchment of Passage of Golubria (7, 52, D) a ring of resist corrosion (7, 53, D) 2 large rocks of chaos the stone giant corpse of Chuck (skeletalised by now) (7, 60, D) the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. (8, 15, D) a staff of fire (still there?) a hell hog corpse (skeletalised by now) (still there?) (8, 16, D) a +0 great sword (still there?) a +0 ring mail (still there?) a +2 mace of holy wrath (still there?) (8, 34, D) the +1 short sword of the Girdle {heavy, Will+} Will+: It increases your willpower. (unseen) (8, 50, D) a +1 heavy scythe a +0 robe a +1 mace of venom the human corpse of Sigmund (skeletalised by now) (8, 51, D) a +1 short sword of protection (unseen) (8, 52, D) the +3 leather armour of the Okapi {rC- rN+ Int+4 Stlth+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (8, 60, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (9, 14, D) the +8 scimitar "Axzil" {drain, rElec rC+ Int+2 Dex-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (9, 15, D) a +1 leather armour of cold resistance (unseen) (9, 16, D) a +2 scale mail of cold resistance (unseen) (9, 32, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +1 scale mail of cold resistance +1 pearl dragon scales a +2 hat of intelligence the +0 hat "Rexoclyxt" {SInv} SInv: It lets you see invisible. a +0 pair of boots of flying (9, 34, D) the scarab talisman of Elyvilon's Regard {rElec Str+3 Int-4 Dex+3} [scarab talisman] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (9, 50, D) a +4 ring of slaying (9, 51, D) a +0 hand axe of freezing (9, 52, D) a +3 demon whip of flaming (still there?) +1 fire dragon scales (still there?) a +3 battleaxe of flaming (still there?) a +0 ring mail (still there?) a maw talisman (still there?) the staff of Neozypaa {Fly rPois Will- Str+3 Alch} (still there?) [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. the human corpse of Rupert (skeletalised by now) (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of cold (10, 15, D) a +4 falchion of protection (unseen) (10, 16, D) a +3 sling of freezing (unseen) (10, 32, D) a parchment of Lehudib's Crystal Spear (10, 33, D) a +0 flail of protection (10, 34, D) a staff of alchemy (unseen) (10, 50, D) a ring of see invisible (10, 51, D) the +7 orcbow "Zukhluugu" {freeze, rCorr Int+5 Dex+3} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (10, 53, D) the human corpse of Kirke (skeletalised by now) (10, 55, D) the serpent talisman of the Parsimonious God {rElec rCorr} (still there?) [serpent talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the guardian serpent corpse of Aizul (skeletalised by now) (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 15, D) a parchment of Summon Ice Beast (11, 16, D) a +3 mace of protection (unseen) (11, 32, D) a staff of cold (unseen) (11, 33, D) the +1 demon whip of Dung {venom, Stlth+} Stlth+: It makes you more stealthy. (unseen) (11, 51, D) a +0 whip of flaming a +0 robe a staff of death the kobold corpse of Pikel (skeletalised by now) (12, 14, D) a +1 long sword of draining (unseen) (12, 15, D) a +1 chain mail of fire resistance (unseen) (12, 16, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (12, 32, D) the +5 longbow of Equilibrium {freeze, rElec rF- Str+3 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (12, 33, D) an amulet of regeneration (12, 34, D) the +0 chain mail of Wrong Decisions {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (12, 50, D) a staff of cold (unseen) (12, 51, D) the +4 trident of Jarhinul {drain, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (12, 52, D) a +0 quarterstaff of speed (unseen) (13, 32, D) a staff of air (unseen) (13, 33, D) the blade talisman of Resonance {Will+ Int+4} [blade talisman] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (13, 34, D) a parchment of Irradiate (13, 50, D) a +0 rapier of venom (still there?) a +0 leather armour (still there?) the +8 fire dragon scales "Hunlagob" {rF++ rC- MP+7 Int-3 Dex+4} (still there?) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). the elf corpse of Duvessa (skeletalised by now) (still there?) (13, 51, D) a staff of cold (unseen) (13, 52, D) a +1 longbow of draining (unseen) (14, 50, D) the +3 glaive "Tavaraul" {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (14, 51, D) a parchment of Fortress Blast (14, 52, D) a +0 dagger (still there?) a +0 leather armour (still there?) a wand of light (9) (still there?) the +1 leather armour of Esar {-Tele rC+ Int+5} (still there?) -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (17, 50, D) a +0 robe a spriggan corpse (18, 48, D) a scroll of brand weapon (18, 50, D) a +0 flail (still there?) a +0 animal skin (still there?) the +10 trident "Tadwinyo" {freeze, rPois rC+ rN+ Dex+2} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). a spriggan corpse (still there?) (19, 0, D) the +4 scale mail of Jimnugri {rPois rF++ Int+2 Dex-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (unseen) (19, 1, D) a parchment of Hellfire Mortar (19, 2, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (19, 16, D) a +4 antimagic short sword (unseen) (19, 17, D) a +2 robe of positive energy (unseen) (19, 32, D) a parchment of Shatter (19, 48, D) the +3 flail of the Stoat {flame, Bane rPois rN++ Dex-4} Bane: It inflicts you with a random bane when first equipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). (19, 49, D) a +0 quarterstaff (19, 50, D) a +0 longbow a +0 quarterstaff a staff of alchemy (20, 0, D) a +2 battleaxe of flaming (unseen) (20, 1, D) a yak corpse (skeletalised by now) (20, 16, D) +0 fire dragon scales (20, 17, D) a staff of alchemy (unseen) (20, 32, D) a +0 morningstar of protection (20, 33, D) a staff of alchemy (20, 48, D) a +4 sling of draining (20, 49, D) a parchment of Curse of Agony (20, 50, D) the +3 war axe of the Unliving {flame, rF++} rF++: It greatly protects you from fire. a +0 animal skin a +0 robe a +4 orcbow of flaming a spriggan corpse (20, 51, D) a +0 robe a spriggan corpse (21, 1, D) a +4 spear of flaming (21, 2, D) a komodo dragon corpse (skeletalised by now) (21, 16, D) a staff of death (unseen) (21, 17, D) a parchment of Tukima's Dance (21, 33, D) an amulet of reflection (21, 34, D) a +2 spear of freezing (unseen) (21, 48, D) a +0 quarterstaff (21, 49, D) a +3 heavy sling (unseen) (21, 50, D) the +7 scimitar "Zantumaph" {flame, Str+3} Str+3: It affects your strength (+3). a +0 animal skin a +0 robe a spriggan corpse a spriggan corpse (22, 0, D) the +8 demon trident "Rift" {distort, reach+} (22, 17, D) a parchment of Gell's Gavotte (22, 32, D) a parchment of Borgnjor's Vile Clutch (22, 33, D) a +5 long sword of holy wrath a +0 tower shield a +1 falchion of freezing (22, 49, D) a parchment of Summon Hydra (22, 50, D) the +3 quarterstaff of Anagadwu {antimagic, ^Drain rElec rN+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (22, 51, D) an eleionoma corpse (23, 0, D) a +1 hat (23, 2, D) a hydra corpse (skeletalised by now) (23, 17, D) a staff of death (unseen) (23, 18, D) the +5 chain mail of Henotheism {Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (23, 32, D) a +1 rapier of venom (unseen) (23, 34, D) a +0 great sword (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) a demonspawn skeleton (still there?) (23, 41, D) Sif Muna's Information on the Forceful Excursion Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Maxwell's Portable Piledriver Translocation 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Gell's Gavotte Translocation 6 e - Malign Gateway Summoning/Translocation 7 (23, 49, D) a +3 ring mail of poison resistance (unseen) (23, 50, D) a parchment of Petrify (23, 51, D) a +1 quick blade of venom (still there?) a +0 robe (still there?) a +2 buckler (still there?) a spriggan corpse (still there?) (24, 0, D) a +2 battleaxe of holy wrath (24, 1, D) a komodo dragon corpse (skeletalised by now) (24, 2, D) a basilisk corpse (skeletalised by now) (24, 16, D) a +3 shortbow of freezing (24, 32, D) a +5 ring of evasion (24, 33, D) +2 pearl dragon scales a raiju skeleton (24, 34, D) a parchment of Iskenderun's Battlesphere (24, 48, D) the +8 battleaxe of Maogy {heavy, rElec rN+ Will+++} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. (unseen) (24, 49, D) the staff of Kituschu {rPois rCorr Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (24, 52, D) a +0 robe an amulet of faith a spriggan corpse a dire elephant corpse (24, 54, D) a dire elephant corpse (24, 58, D) Sif Muna's Tome of Beckoning and Air Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Arcjolt Conjuration/Air 5 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Summon Hydra Summoning 7 f - Malign Gateway Summoning/Translocation 7 g - Dragon's Call Summoning 9 Har Mari's Secrets of the Shared Queen Bee Spells Type Level a - Call Imp Summoning 2 b - Alistair's Intoxication Alchemy 5 c - Malign Gateway Summoning/Translocation 7 Sif Muna's Directory of Virulent Trauma Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Alistair's Intoxication Alchemy 5 d - Detonation Catalyst Fire/Alchemy 5 Seergh's Book of the Parabolic Decanter Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 2 c - Fulminant Prism Conjuration/Alchemy 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Alistair's Intoxication Alchemy 5 (25, 0, D) a parchment of Permafrost Eruption (25, 1, D) a +1 robe of positive energy (25, 2, D) a water moccasin corpse (skeletalised by now) (25, 16, D) a +2 heavy mace (25, 18, D) a +3 arbalest of draining (unseen) (25, 32, D) a +2 great mace of protection (25, 34, D) the +7 mace of Ru's Fury {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (25, 48, D) a ring of see invisible (25, 50, D) a +1 lajatang of electrocution (still there?) quicksilver dragon scales (still there?) a +0 spear (still there?) a +0 longbow (still there?) a +0 spear (still there?) a +0 longbow (still there?) a +2 rapier of speed (still there?) a spriggan corpse (still there?) (26, 0, D) a +5 giant club (26, 1, D) a +0 robe a +3 heavy orcbow (26, 2, D) a hydra corpse (skeletalised by now) (26, 16, D) a ring of resist corrosion (26, 17, D) the +3 quarterstaff "Najy" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (26, 32, D) a parchment of Diamond Sawblades (26, 34, D) an amulet of faith (26, 48, D) a +0 robe (26, 49, D) a +0 crystal plate armour (26, 50, D) a +0 quarterstaff a +0 animal skin a manual of Throwing a spriggan corpse (26, 51, D) a +0 lajatang of electrocution (still there?) a +0 robe (still there?) a wand of roots (10) (still there?) a +0 robe (still there?) a spriggan corpse (still there?) an eleionoma corpse (still there?) (27, 0, D) a parchment of Plasma Beam (27, 1, D) a +5 heavy glaive a yak corpse (skeletalised by now) (27, 3, D) a +0 robe (27, 16, D) the +7 arbalest "Fexey" {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (27, 17, D) a +2 longbow of draining (unseen) (27, 32, D) a +3 short sword of protection (27, 33, D) an amulet of faith (27, 34, D) a ring of flight (27, 48, D) a +1 morningstar of protection (unseen) (27, 50, D) a +1 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) the ring of Moclu {rC+ EV+5 Int+2} (still there?) [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). a +2 robe of fire resistance (still there?) a spriggan corpse (still there?) (27, 51, D) a +0 quarterstaff a +0 robe (28, 0, D) the +0 leather armour of the Goldsmith {Harm rF- rC- rN++} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (28, 1, D) a +0 robe (28, 2, D) a water moccasin corpse (skeletalised by now) (28, 16, D) a +4 scale mail of fire resistance (28, 17, D) a parchment of Forge Phalanx Beetle (28, 32, D) the +6 plate armour of the Wheelwright {+Inv rElec Int+4 Dex+2} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (28, 50, D) a +2 robe of resistance (still there?) the +4 short sword of Wyrd {flame, rF- rN+ Str+2 Dex+2} (still there?) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). a +0 robe (still there?) a +0 buckler (still there?) a +0 robe of cold resistance (still there?) a spriggan corpse (still there?) (28, 51, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (29, 0, D) a parchment of Passwall (29, 16, D) a +2 chain mail of willpower (29, 17, D) a +2 ring mail of willpower (unseen) (29, 32, D) a +2 scale mail of poison resistance (unseen) (29, 33, D) a staff of earth (unseen) (29, 48, D) a parchment of Cause Fear (29, 49, D) a +2 rapier of venom (29, 50, D) a +0 robe (still there?) the ring "Ceunan" {rPois Will+ rCorr Dex-4 SInv} (still there?) [ring of see invisible] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. a +0 mace of holy wrath (still there?) a spriggan corpse (still there?) (29, 51, D) a caustic shrike corpse (29, 52, D) a +3 demon whip of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) (30, 48, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (30, 50, D) a +0 robe (still there?) the +1 eveningstar "Brilliance" {foul flame, Umbra} (still there?) Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. a spriggan corpse (still there?) (31, 48, D) a parchment of Silence (31, 49, D) the +0 arbalest "Lid Dyu" {penet, rF+++ Int-4 Dex+8 Stlth-} rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (31, 50, D) a +2 lajatang of electrocution (still there?) a +0 robe (still there?) a +4 mace of draining (still there?) a spriggan corpse (still there?) (32, 48, D) a +2 chain mail of willpower (32, 49, D) a +2 plate armour of cold resistance (32, 50, D) a +0 robe (still there?) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) a riddle talisman (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (32, 51, D) a +0 spear a +0 longbow a satyr corpse (33, 48, D) a +2 scimitar of distortion (33, 49, D) a staff of cold (33, 50, D) the staff of Hoxeumn {rF+ Str+5 Fire} [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (unseen) (34, 48, D) a staff of air (unseen) (34, 50, D) a staff of conjuration (unseen) (35, 0, D) a +0 robe of positive energy (unseen) (35, 16, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (35, 28, D) a +0 chain mail of fire resistance (35, 29, D) a parchment of Lesser Beckoning (35, 30, D) an ice dragon corpse (skeletalised by now) (36, 0, D) a ring of see invisible (36, 1, D) a ring of see invisible (36, 14, D) the +1 plate armour "Peyrph" {Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (36, 15, D) a staff of death (36, 17, D) a +0 spear of venom (still there?) a +0 robe (still there?) (36, 28, D) the +5 quarterstaff "Heful" {elec, Will+ rCorr Str-2} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (36, 29, D) a +2 leather armour of cold resistance (unseen) (37, 0, D) a +0 dagger of venom (37, 1, D) a +0 heavy partisan (still there?) a +2 robe of fire resistance (still there?) a +0 dagger of draining (still there?) the human corpse of Josephine (skeletalised by now) (still there?) (37, 15, D) a +3 long sword a +0 robe a parchment of Cause Fear (37, 17, D) a +0 robe (37, 28, D) a parchment of Rimeblight (37, 29, D) the staff "Upleedac" {rElec rC++ Summ Ice} [staff of cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (unseen) (37, 30, D) a rime drake corpse (skeletalised by now) (38, 0, D) a +0 dagger (38, 1, D) a +0 flail of protection (unseen) (38, 2, D) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (38, 14, D) a +1 rapier of holy wrath (38, 15, D) a +2 dagger of speed (unseen) (38, 16, D) a +0 long sword a +0 plate armour a +0 dire flail (38, 29, D) a rime drake corpse (skeletalised by now) (38, 49, D) the +2 pearl dragon scales of Salvation {rElec rN+ Will+ Str+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). (38, 50, D) a staff of earth (unseen) (39, -1, D) a +2 pair of gloves of infusion a +2 robe of willpower (39, 0, D) a +1 heavy broad axe (unseen) (39, 1, D) a +0 quarterstaff of speed (still there?) a +0 sling (still there?) a +0 ring mail (still there?) a +3 flail of protection (still there?) a +0 chain mail (still there?) a staff of death (still there?) the human corpse of Joseph (skeletalised by now) (still there?) (39, 8, D) a +0 long sword a +0 chain mail the orc corpse of Saint Roka (skeletalised by now) (39, 15, D) a parchment of Fireball (39, 16, D) a +0 falchion a +0 robe (39, 17, D) a +0 robe (39, 18, D) a +0 great mace a +0 plate armour (39, 28, D) a +2 robe of fire resistance (39, 31, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (39, 34, D) Sif Muna's Papyrus of Crafting Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Awaken Armour Earth/Forgecraft 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Forge Monarch Bomb Fire/Forgecraft 6 e - Forge Phalanx Beetle Forgecraft 6 (39, 48, D) the staff "Orb Guardian's Regret" {rPois rC+ Str-4 Dex+4 Ice Earth} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (39, 50, D) a staff of cold (still there?) a quill talisman (still there?) (39, 51, D) a +1 robe of willpower (unseen) (40, 0, D) a staff of death (unseen) (40, 1, D) a +0 dagger of chaos (still there?) a +0 robe of fire resistance (still there?) a wand of polymorph (7) (still there?) the +10 rapier "Seolop" {flame, rCorr Str+6} (still there?) rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). the human corpse of Psyche (skeletalised by now) (still there?) (40, 2, D) the human corpse of Prince Ribbit (skeletalised by now) (40, 14, D) a staff of death (40, 15, D) a +4 triple sword of flaming (unseen) (40, 17, D) a +0 long sword (40, 28, D) a +2 halberd of protection (40, 29, D) a +2 robe of cold resistance (unseen) (40, 50, D) a +4 quarterstaff (unseen) (40, 52, D) a +1 hand axe of draining (unseen) (41, 0, D) a staff of alchemy (unseen) (41, 1, D) a +1 longbow of flaming (still there?) a +5 flail of holy wrath (still there?) a +2 barding of cold resistance (still there?) a +2 dagger of electrocution (still there?) a +0 robe (still there?) a +2 hand axe of venom (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (41, 15, D) a +1 quarterstaff of draining (unseen) (41, 28, D) the +3 rapier of Jiuwezan {protect, Str+2 SInv Stlth-} Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (41, 29, D) a +1 spear of venom (unseen) (41, 48, D) the +3 mace of the Eight Spreadsheets {protect, Int+5} Int+5: It affects your intelligence (+5). (unseen) (41, 49, D) a parchment of Sticky Flame (41, 52, D) a +0 long sword (42, 1, D) a parchment of Stone Arrow (42, 2, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (42, 14, D) a +0 morningstar of protection (42, 15, D) a +2 spear (still there?) a +0 robe (still there?) a lightning rod (4/4) (still there?) (42, 29, D) a +1 orcbow of flaming (42, 48, D) an amulet of magic regeneration (42, 49, D) an amulet of magic regeneration (42, 50, D) a +1 scimitar of electrocution (43, 15, D) a +1 heavy mace (unseen) (43, 28, D) a +2 antimagic orcbow (43, 48, D) a +1 ring mail of fire resistance (unseen) (43, 50, D) a +2 robe of fire resistance the +9 plate armour "Cavow" {rN+++ Str+3 Dex-5 Stlth-} rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Stlth-: It makes you less stealthy. (44, 29, D) a polar bear corpse (skeletalised by now) (44, 48, D) an amulet of faith (44, 49, D) a +3 vampiric battleaxe (44, 50, D) a staff of death (unseen) (45, 49, D) a +4 ring of protection (45, 50, D) a manual of Shields (45, 51, D) a parchment of Hoarfrost Cannonade (45, 53, D) a +0 hand axe (45, 58, D) Sif Muna's Treatise on the Hyperborean Volcano Spells Type Level a - Frozen Ramparts Ice 3 b - Ozocubu's Armour Ice 3 c - Ignite Poison Fire/Alchemy 4 d - Metabolic Englaciation Hexes/Ice 5 e - Plasma Beam Fire/Air 6 f - Sculpt Simulacrum Ice/Alchemy 6 g - Polar Vortex Ice 9 Sif Muna's Book of Orthodoxy Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Vhi's Electric Charge Translocation/Air 4 c - Discord Hexes 8 d - Disjunction Translocation 8 Sif Muna's Secrets of Curses and Displacement Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Vhi's Electric Charge Translocation/Air 4 c - Discord Hexes 8 d - Disjunction Translocation 8 Sif Muna's Verses on the Funereal Tundra Spells Type Level a - Vampiric Draining Necromancy 3 b - Martyr's Knell Necromancy/Summoning 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Permafrost Eruption Ice/Earth 6 e - Borgnjor's Revivification Necromancy 8 f - Polar Vortex Ice 9 (46, 48, D) a +2 ring mail of fire resistance (46, 49, D) a parchment of Borgnjor's Revivification (46, 50, D) a +5 halberd of distortion (unseen) (46, 51, D) a +0 dire flail (still there?) a +2 heavy long sword (still there?) (47, 48, D) a +3 flail of protection (47, 49, D) a +3 leather armour of fire resistance (unseen) (47, 50, D) a +1 long sword of holy wrath (unseen) (47, 51, D) a staff of alchemy (unseen) (48, 50, D) the +1 whip of the Ecumenical Temple {flame, ^Drain rN+ Will+ Str+3} (still there?) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). the +9 sling of Uche Zon {flame, +Blink Will+ Str-2 Int+3} (still there?) +Blink: It lets you blink. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (48, 51, D) a parchment of Launch Clockwork Bee (49, 1, D) a +1 robe of fire resistance (unseen) (49, 36, D) a +3 leather armour of cold resistance (unseen) (49, 37, D) a +0 plate armour of cold resistance (unseen) (49, 48, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a scarf of shadows (49, 50, D) the +12 longbow "Sut Jemi" {heavy, Bane rN+ Int+3 Dex+3} Bane: It inflicts you with a random bane when first equipped. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the amulet "Ferumiv" {Faith *Corrode +Blink rC+ Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a +2 helmet of see invisible (50, 15, D) a +2 halberd of pain (50, 25, D) a +2 spectral giant club (50, 36, D) a staff of conjuration (unseen) (50, 37, D) a +2 chain mail of positive energy (unseen) (50, 38, D) a yak corpse (skeletalised by now) (50, 49, D) a manual of Shields (51, 1, D) a parchment of Maxwell's Portable Piledriver (51, 12, D) a staff of earth (51, 13, D) a +1 vampiric partisan (unseen) (51, 25, D) a parchment of Malign Gateway (51, 36, D) a +2 shortbow of flaming (unseen) (51, 37, D) a cane toad corpse (skeletalised by now) (51, 48, D) a staff of air (unseen) (51, 49, D) a staff of earth (unseen) (51, 50, D) a +0 long sword (still there?) a +1 arbalest of freezing (still there?) (52, 0, D) a +0 shortbow of freezing (52, 1, D) a +3 great sword of holy wrath (unseen) (52, 13, D) a +3 leather armour of poison resistance (unseen) (52, 16, D) a +0 hand axe (52, 24, D) a serpent talisman (52, 25, D) a +1 spear of freezing (52, 26, D) a +0 scimitar a +0 robe (52, 28, D) a +0 broad axe a +2 chain mail of cold resistance (52, 31, D) a +0 robe (52, 36, D) a staff of cold (52, 48, D) the +3 chain mail of Grace {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (52, 49, D) a staff of cold (unseen) (52, 50, D) the +2 dagger "Gijesk" {heavy, Str+2 Dex+4} (still there?) Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). a parchment of Starburst (still there?) (53, 1, D) a +2 robe of fire resistance (unseen) (53, 13, D) a ring of see invisible (53, 25, D) a staff of death (53, 26, D) a +3 shortbow of flaming (unseen) (53, 36, D) a staff of alchemy (unseen) (53, 37, D) the +5 ring mail of the Meager God {Rampage rElec rPois Slay-6} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (53, 38, D) a basilisk corpse (skeletalised by now) (53, 48, D) a +2 short sword of flaming (unseen) (53, 49, D) a parchment of Summon Forest (53, 50, D) the +7 whip of Okawaru's Regard {pain, *Rage rF- rN+++ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). (unseen) (54, 0, D) the +8 Vampire's Tooth {megavamp} (54, 1, D) a fortress talisman (54, 12, D) a staff of cold (unseen) (54, 24, D) the +1 partisan "Opoehixi" {flame, rC+ rN+ Int+5} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (54, 26, D) a +2 war axe of venom (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (54, 36, D) the +6 hand axe "Hoiloesa" {vamp, *Slow rElec rN+ Int-2 Dex+5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (unseen) (54, 38, D) a bullfrog corpse (skeletalised by now) (54, 49, D) a staff of cold (unseen) (54, 50, D) the +4 glaive "Giant's Toothpick" {flame, ^Drain rN+ Int+8} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). (unseen) (55, 0, D) a +2 robe of willpower (unseen) (55, 12, D) a riddle talisman (55, 13, D) a +3 whip of freezing (unseen) (58, 47, D) a manual of Translocations (59, 36, D) a parchment of Vhi's Electric Charge (59, 37, D) a +5 long sword of electrocution (unseen) (59, 38, D) a +0 short sword (59, 47, D) a parchment of Leda's Liquefaction (59, 48, D) a +2 shortbow of freezing (59, 49, D) the dragon-coil talisman of Disappointment {rN+++ rCorr Str-5} [dragon-coil talisman] rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (unseen) (59, 50, D) a +0 long sword a +0 robe a ring of resist corrosion (60, 38, D) a +0 shortbow (60, 47, D) a staff of cold (unseen) (60, 48, D) a +0 dagger (60, 49, D) the +0 hand axe of the Pit {drain, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (60, 50, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 mace of holy wrath (still there?) an elf corpse (still there?) an elf corpse (still there?) (61, 3, D) a +0 flail a +0 robe (61, 8, D) a +6 ring of strength (61, 11, D) a +0 hand axe (61, 16, D) a +1 ring mail of poison resistance (unseen) (61, 36, D) a +2 trident of distortion (unseen) (61, 37, D) a staff of fire (61, 47, D) a +3 ring mail of poison resistance (unseen) (61, 48, D) the +1 pair of gloves of the Stone Wall {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (61, 49, D) the staff of Balance {rN+++ Conj Necro Earth} [staff of death] rN+++: It renders you almost immune to negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. a +0 leather armour an elf corpse (61, 50, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 long sword of electrocution (still there?) a +0 robe (still there?) an elf corpse (still there?) an elf corpse (still there?) an elf corpse (still there?) (62, 0, D) the +7 battleaxe "Killer Bee's Regret" {freeze, Str+3} Str+3: It affects your strength (+3). (62, 1, D) the +8 flail of Calculation {antimagic, *Noise rF+ Will+} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will+: It increases your willpower. (62, 11, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 16, D) the +1 giant club "Emmizite" {antimagic, Will- Int+3 Dex+4} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (62, 30, D) a +0 battleaxe a +0 mace a +0 robe (62, 36, D) a +0 heavy quarterstaff (62, 41, D) a +0 dire flail (62, 49, D) a +0 long sword a +0 leather armour a +0 dagger an elf corpse (62, 50, D) a +0 short sword a +0 shortbow a +0 leather armour a staff of fire a +0 robe (63, 3, D) a +0 short sword (63, 16, D) a +1 rapier of electrocution (63, 17, D) a parchment of Fortress Blast (63, 26, D) a +1 rapier of protection (63, 27, D) a lupine talisman (63, 47, D) a +0 short sword (63, 49, D) a +0 rapier (still there?) a +0 scale mail (still there?) the orb "Tioczi" {mayhem, *Corrode rN+++ Str+2 Stlth-} (still there?) *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. a staff of fire (still there?) an elf corpse (still there?) (63, 50, D) a +0 long sword (still there?) a +0 robe (still there?) a +2 heavy flail (still there?) an elf corpse (still there?) (63, 51, D) a +0 quick blade a +0 quick blade a +0 leather armour (64, 16, D) a +1 scale mail of cold resistance (64, 26, D) the +10 orcbow of the Bedighting Gods {heavy, Bane Will++ rCorr Str-2} Bane: It inflicts you with a random bane when first equipped. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (unseen) (64, 29, D) a +0 glaive (64, 47, D) a +0 dagger (64, 49, D) the +1 shortbow of Fiompido {elec, Int+3} (still there?) Int+3: It affects your intelligence (+3). a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +1 robe of willpower (still there?) a +0 dagger (still there?) an elf corpse (still there?) (64, 50, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the amulet of Untruth {Faith Harm +Blink rC+ Str-5} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. +Blink: It lets you blink. rC+: It protects you from cold. Str-5: It affects your strength (-5). a +2 glaive of freezing (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 flail of protection (still there?) an elf corpse (still there?) an elf corpse (still there?) (64, 51, D) a +0 shortbow a +0 short sword a +0 leather armour (64, 52, D) a +0 rapier a +0 rapier a +0 leather armour a +6 ring of strength (65, 26, D) a +2 leather armour of positive energy (unseen) (65, 47, D) a tin of tremorstones (2/2) (65, 48, D) a +0 leather armour (65, 49, D) a +0 shortbow (still there?) a +4 falchion of holy wrath (still there?) a +0 leather armour (still there?) a staff of air (still there?) a +1 leather armour of fire resistance (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (65, 50, D) a +2 glaive of flaming (unseen) (65, 51, D) a +0 rapier a +0 robe (66, 48, D) a +0 short sword (66, 49, D) a +4 scale mail of fire resistance (unseen) (66, 50, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) the +8 Wrath of Trog {antimagic, *Rage Rampage} (still there?) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (66, 51, D) a +0 long sword a +0 robe a phial of floods an elf corpse (66, 53, D) a +4 hand axe of freezing (unseen) (67, 0, D) a +6 ring of intelligence (67, 47, D) a +4 plate armour of fire resistance (67, 48, D) a +0 dagger (67, 49, D) a +0 dagger of venom (still there?) a +0 robe (still there?) a +0 dagger of holy wrath (still there?) a +0 robe (still there?) a +0 long sword (still there?) an elf corpse (still there?) an elf corpse (still there?) (67, 50, D) a +2 dire flail of draining (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 pair of gloves of strength (still there?) an elf corpse (still there?) (68, 0, D) the +8 rapier of Harmony {holy, *Corrode Str+5 Dex+2} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (68, 47, D) a +0 dagger (68, 49, D) a +0 leather armour (68, 50, D) a +0 scimitar a +0 shortbow a +0 ring mail a tin of tremorstones (2/2) an elf corpse (68, 51, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +1 crystal plate armour (still there?) an elf corpse (still there?) (68, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +4 ring mail of cold resistance (still there?) a +2 battleaxe of electrocution (still there?) (69, 36, D) a black bear corpse (skeletalised by now) (69, 37, D) a black bear corpse (skeletalised by now) (69, 47, D) a parchment of Detonation Catalyst (69, 48, D) the +6 orcbow of Bodily Harmony {flame, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (69, 49, D) a parchment of Yara's Violent Unravelling (69, 50, D) a +0 long sword a +0 robe a +0 short sword a +0 ring mail a +0 dagger a +0 ring mail a scroll of brand weapon an elf corpse (69, 52, D) a +0 short sword a +0 short sword a +0 leather armour a +6 ring of intelligence a +0 long sword a +0 leather armour an elf corpse (70, 9, D) the +11 dagger "Imp's Regret" {venom, *Noise rElec rCorr} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (70, 28, D) a +0 halberd a purple draconian corpse (skeletalised by now) (70, 29, D) a +0 short sword (70, 30, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 36, D) a +1 short sword of speed a +0 robe (70, 37, D) a blade talisman (70, 48, D) a +1 orcbow of freezing (unseen) (70, 49, D) a +0 heavy battleaxe a +0 robe a parchment of Haunt an elf corpse (70, 50, D) a +0 scimitar a +0 shortbow a +0 robe a ring of positive energy a +0 long sword a +0 robe (70, 55, D) a +1 morningstar of flaming (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (71, 8, D) a staff of death (71, 16, D) +2 swamp dragon scales (71, 17, D) a +1 chain mail of willpower (71, 27, D) a +2 spectral quarterstaff (unseen) (71, 29, D) a +0 club a draconian corpse (skeletalised by now) (71, 38, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 48, D) a parchment of Iskenderun's Battlesphere (71, 49, D) a +2 scale mail of willpower (71, 50, D) a +0 short sword a +0 robe (72, 9, D) a +1 scimitar of protection (unseen) (72, 11, D) a shapeshifter corpse (skeletalised by now) (72, 15, D) a +0 falchion 4 darts of disjunction a +0 leather armour (72, 21, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (72, 29, D) a +4 hand axe (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 30, D) a +0 flail a draconian corpse (skeletalised by now) (72, 36, D) a wolf corpse (skeletalised by now) (72, 37, D) a parchment of Irradiate (72, 48, D) a rimehorn talisman (72, 50, D) a +1 short sword of holy wrath (unseen) (72, 51, D) a +0 rapier a +0 rapier a +0 leather armour (72, 52, D) a +0 long sword a +0 leather armour a +5 ring of evasion an elf corpse (73, 2, D) a yak corpse (skeletalised by now) (73, 16, D) a parchment of Maxwell's Portable Piledriver (73, 26, D) a staff of air (unseen) (73, 27, D) a +2 arbalest of electrocution (unseen) (73, 36, D) a +0 dagger a +0 robe an amulet of magic regeneration a spriggan corpse (skeletalised by now) (73, 38, D) a +0 quarterstaff a +0 robe (73, 47, D) a staff of cold (unseen) (73, 48, D) a +2 chain mail of poison resistance (unseen) (73, 49, D) a +2 vampiric glaive (still there?) a +0 rapier (still there?) (74, 47, D) a +2 leather armour of cold resistance (unseen) (74, 48, D) a +0 short sword (74, 49, D) a +0 scimitar a +0 robe a +0 buckler a parchment of Dispel Undead (74, 50, D) a +2 long sword of protection (still there?) a +0 robe (still there?) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} (still there?) [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (75, 47, D) the staff of Huurymaz {rPois Stlth+ Air Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (75, 49, D) the +2 long sword of the Girdle {elec, Int+8} (still there?) Int+8: It affects your intelligence (+8). a +0 shortbow (still there?) a +0 leather armour (still there?) (76, 50, D) a +0 short sword a +0 ring mail a ring of protection from cold