52hunter the Dungeon (0, 51, D) a ring of flight (0, 52, D) a parchment of Diamond Sawblades (1, 32, D) a staff of conjuration (unseen) (1, 34, D) a parchment of Polar Vortex (1, 50, D) a +2 heavy quarterstaff (1, 51, D) a +0 short sword a +0 cloak a +0 flail 4 scrolls of enchant armour a white draconian corpse (skeletalised by now) (1, 52, D) a +0 dire flail a lightning rod (4/4) (2, 14, D) a staff of conjuration (unseen) (2, 15, D) a +0 hand axe a parchment of Summon Mana Viper a white draconian corpse (skeletalised by now) (2, 16, D) a +0 short sword (still there?) a +1 great sword of flaming (still there?) (2, 32, D) a +2 war axe of distortion (2, 33, D) a +2 robe (unseen) (2, 34, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (2, 35, D) a swamp dragon corpse (skeletalised by now) (2, 50, D) a +0 short sword the +2 mace "Meh Qave" {elec, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (2, 52, D) a +0 dire flail of draining (still there?) a parchment of Diamond Sawblades (still there?) a black draconian corpse (skeletalised by now) (still there?) (2, 53, D) a +0 battleaxe (2, 55, D) a +0 rapier a +0 cloak (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 halberd a scroll of brand weapon (3, 16, D) a +2 battleaxe of flaming (unseen) (3, 17, D) a +0 dire flail a red draconian corpse (skeletalised by now) (3, 33, D) a +5 ring of evasion (3, 34, D) +0 fire dragon scales a parchment of Borgnjor's Vile Clutch a shadow dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (3, 50, D) a +0 scimitar a +0 sling of draining (3, 51, D) a +0 war axe a book of Fire (3, 52, D) a +0 halberd (still there?) a +2 ring mail of poison resistance (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 battleaxe a parchment of Awaken Armour (4, 15, D) a +0 scimitar (still there?) a +1 dagger of holy wrath (still there?) a green draconian corpse (skeletalised by now) (still there?) (4, 16, D) a +0 glaive (still there?) the +0 scale mail of Wiozxu Maekk {+Blink MP-5 Int+3 SInv} (still there?) +Blink: It lets you blink. MP-5: It affects your magic capacity (-5). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (4, 17, D) a +0 war axe (4, 18, D) a +0 morningstar (4, 33, D) a +1 bardiche of freezing (unseen) (4, 34, D) +0 ice dragon scales a +4 ring of protection an ice dragon corpse (skeletalised by now) (4, 36, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (4, 50, D) a +4 vampiric war axe (4, 51, D) a +0 trident a +0 war axe a +3 mace of protection a yellow draconian corpse (skeletalised by now) (4, 52, D) a +2 hand axe of freezing (unseen) (4, 53, D) a +0 trident a black draconian corpse (skeletalised by now) (5, 14, D) a +0 flail a staff of cold (5, 15, D) a +0 short sword (still there?) a +0 cloak (still there?) a +4 longbow of flaming (still there?) (5, 16, D) a ring of resist corrosion (5, 18, D) a +0 partisan a yellow draconian corpse (skeletalised by now) (5, 32, D) a +2 ring mail of positive energy (5, 33, D) a ring of flight (5, 34, D) +0 acid dragon scales a ring of protection from fire an acid dragon corpse (skeletalised by now) (5, 35, D) a fire dragon corpse (skeletalised by now) (5, 36, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (5, 51, D) a parchment of Eringya's Noxious Bog (5, 52, D) a +3 scimitar of freezing (unseen) (5, 53, D) a +0 trident (6, 15, D) the staff of the Leylines {rElec Conj Air} [staff of air] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (6, 16, D) a +0 short sword (still there?) a +1 cloak of preservation (still there?) a green draconian corpse (skeletalised by now) (still there?) (6, 17, D) a +0 scimitar (6, 32, D) a staff of death (6, 33, D) a parchment of Frozen Ramparts (6, 34, D) a +1 hand axe of freezing (6, 40, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (6, 50, D) a +0 short sword a +0 trident a +1 scale mail of fire resistance (6, 51, D) a parchment of Enfeeble (6, 52, D) a +0 trident (still there?) a staff of cold (still there?) a green draconian corpse (skeletalised by now) (still there?) (6, 53, D) a +0 dire flail a +0 long sword a +0 cloak (7, 14, D) a +0 scimitar a parchment of Spellspark Servitor a black draconian corpse (skeletalised by now) (7, 15, D) a +0 dire flail (still there?) a +2 trident of freezing (still there?) (7, 16, D) a staff of alchemy (unseen) (7, 18, D) a +0 scimitar (7, 33, D) the +1 arbalest of Distant Worlds {flame, rN+++} rN+++: It renders you almost immune to negative energy. (unseen) (7, 34, D) a +2 glaive of freezing (unseen) (7, 50, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (7, 51, D) a +0 dire flail a parchment of Mercury Arrow (7, 52, D) a +0 halberd (still there?) the +0 dagger "Giantbane" {flame, Str+2} (still there?) Str+2: It affects your strength (+2). a green draconian corpse (skeletalised by now) (still there?) (7, 53, D) a +1 hand axe of flaming (still there?) a purple draconian corpse (skeletalised by now) (still there?) (8, 14, D) the staff "Beetlebane" {rF+ rN+ Str+2 Fire Alch} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (8, 15, D) a +0 long sword (still there?) a staff of fire (still there?) a red draconian corpse (skeletalised by now) (still there?) (8, 16, D) a +0 partisan a parchment of Foxfire (8, 17, D) a +0 flail (8, 18, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (8, 32, D) a +0 heavy hand axe (8, 34, D) quicksilver dragon scales a +6 ring of intelligence a quicksilver dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (8, 36, D) a wyvern corpse (skeletalised by now) (8, 50, D) a +0 glaive the staff of Wu Jian's Fury {rElec rF- rN+ SInv Summ Necro} [staff of death] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. a black draconian corpse (skeletalised by now) (8, 51, D) a +2 scimitar of freezing (still there?) a ring of see invisible (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (8, 52, D) a +2 cloak a +0 morningstar of protection (8, 53, D) a +0 short sword (8, 57, D) a book of Callings My Sojourn through Swampland Sif Muna's Meditations on Summoned Immolation Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Ignite Poison Fire/Alchemy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Eringya's Surprising Crocodile Summoning 4 e - Forge Monarch Bomb Fire/Forgecraft 6 f - Malign Gateway Summoning/Translocation 7 g - Ignition Fire 8 a book of Callings (9, 14, D) a +0 halberd (9, 15, D) a +0 halberd a +4 giant club (9, 16, D) a +0 rapier a +0 cloak a parchment of Forge Phalanx Beetle a white draconian corpse (skeletalised by now) (9, 18, D) a +0 long sword (9, 32, D) a staff of fire (9, 33, D) the staff of Pestilence {Will+ Dex+2 Ice Earth} [staff of earth] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (9, 34, D) a parchment of Irradiate an ice dragon corpse (skeletalised by now) (9, 36, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (9, 50, D) a +0 battleaxe (still there?) a staff of cold (still there?) (9, 51, D) a +0 plate armour of fire resistance (9, 52, D) a +1 vampiric partisan (still there?) a +0 cloak (still there?) a +0 kite shield (still there?) a +2 plate armour of poison resistance (still there?) (9, 53, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a parchment of Airstrike (10, 16, D) a +0 war axe (still there?) the +2 ring mail "Erruf" {rC- Str+4 Int+4 Dex-5} (still there?) rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). a green draconian corpse (skeletalised by now) (still there?) (10, 17, D) a +0 hand axe a yellow draconian corpse (skeletalised by now) (10, 18, D) a +0 scimitar (10, 34, D) a +2 falchion of electrocution (unseen) (10, 50, D) a +0 hand axe a tin of tremorstones (2/2) a red draconian corpse (skeletalised by now) (10, 51, D) a +0 whip (still there?) a +0 cloak (still there?) the +11 broad axe "Teprem" {flame, rPois Int+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (10, 52, D) a +0 scimitar (still there?) a staff of air (still there?) (10, 53, D) a +0 long sword a red draconian corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +2 ring mail of fire resistance (unseen) (11, 16, D) a +0 morningstar a purple draconian corpse (skeletalised by now) (11, 32, D) a +2 sling of flaming (unseen) (11, 33, D) the staff of Imminent Death {rElec Str+3 Stlth+ Summ Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (11, 34, D) a staff of cold (11, 36, D) a death drake corpse (skeletalised by now) (11, 40, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (11, 50, D) a +0 scimitar a ring of magical power (11, 51, D) a parchment of Maxwell's Portable Piledriver (11, 52, D) a +0 hand axe (still there?) the +2 helmet of Anuberor {Regen+} (still there?) Regen+: It increases your rate of health regeneration. (11, 53, D) a +0 flail (11, 54, D) a +0 long sword a +0 cloak a black draconian corpse (skeletalised by now) (12, 14, D) a +7 flail of protection (unseen) (12, 15, D) an amulet of regeneration (12, 16, D) a +0 mace (still there?) +2 fire dragon scales (still there?) a purple draconian corpse (skeletalised by now) (still there?) (12, 17, D) a +0 broad axe (12, 32, D) a +2 robe of cold resistance (12, 34, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (12, 36, D) a hydra corpse (skeletalised by now) (12, 50, D) a +0 battleaxe (still there?) a +1 hand axe of electrocution (still there?) a green draconian corpse (skeletalised by now) (still there?) (12, 51, D) a +0 long sword a +0 cloak a +5 ring of evasion a red draconian corpse (skeletalised by now) (12, 52, D) a +0 trident (still there?) a staff of alchemy (still there?) (13, 16, D) a +0 scimitar a black draconian corpse (skeletalised by now) (13, 17, D) a +0 scimitar (13, 33, D) a staff of fire (unseen) (13, 34, D) a +2 heavy orcbow (unseen) (13, 35, D) a rime drake corpse (skeletalised by now) (13, 50, D) the +5 quarterstaff of Igubbod {drain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (13, 51, D) a +3 dagger of draining (unseen) (13, 52, D) a +4 great sword of electrocution (still there?) a +0 cloak (still there?) a +0 mace (still there?) a staff of death (still there?) a black draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (14, 50, D) a +0 short sword of holy wrath (unseen) (14, 51, D) a +0 whip (still there?) a +0 cloak (still there?) a +0 hand axe (still there?) a staff of air (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (14, 52, D) a +1 robe (unseen) (14, 53, D) a +0 dagger a +0 cloak (18, 48, D) a +2 robe of willpower (unseen) (19, 0, D) a +2 heavy orcbow (unseen) (19, 17, D) the +2 robe of Darkness {-Tele rCorr Str+3 Slay+5} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (19, 48, D) a +0 chain mail (19, 49, D) a parchment of Summon Horrible Things (19, 50, D) a +1 battleaxe a +0 chain mail the +0 mace of Polleepsoxt {heavy, rPois rC+++ Str-4 Dex-3} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). Dex-3: It affects your dexterity (-3). (19, 51, D) a +1 heavy war axe (still there?) a +1 heavy war axe (still there?) a +0 scale mail (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) a goblin corpse (skeletalised by now) (still there?) (20, 0, D) a +1 quarterstaff of holy wrath (20, 1, D) a +1 great sword of flaming (still there?) a parchment of Fulsome Fusillade (still there?) (20, 17, D) a +4 plate armour of positive energy (20, 19, D) the +8 short sword "Oxeahim" {drain, Fly MP+4 Dex-3} Fly: It grants you flight. MP+4: It affects your magic capacity (+4). Dex-3: It affects your dexterity (-3). (unseen) (20, 33, D) a staff of cold (unseen) (20, 34, D) a +0 great sword a +0 plate armour (20, 48, D) a parchment of Summon Mana Viper (20, 49, D) a staff of cold (unseen) (20, 50, D) a staff of cold (still there?) a +0 arbalest (still there?) a parchment of Dragon's Call (still there?) (21, 0, D) the +2 leather armour "Cero" {Str+6 Int+4 Dex-5} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (21, 1, D) a +2 dagger of venom (unseen) (21, 2, D) a +3 scimitar of flaming (unseen) (21, 3, D) a hell hound corpse (skeletalised by now) (21, 16, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (21, 32, D) a +2 plate armour of poison resistance (21, 34, D) a +2 war axe (still there?) a +0 plate armour (still there?) a parchment of Martyr's Knell (still there?) (21, 35, D) a +0 mace (still there?) a +2 scale mail of cold resistance (still there?) a +3 great mace (still there?) a +0 plate armour (still there?) (21, 48, D) a +0 morningstar of protection (21, 49, D) a parchment of Summon Cactus Giant (21, 50, D) +2 acid dragon scales (unseen) (21, 51, D) a +0 arbalest (22, 1, D) the +4 great sword of Qokk {elec, rElec Dex-3 SInv Stlth+} rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (22, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (22, 17, D) the staff "Kymny" {+Blink Fly rF+ Stlth- Necro Fire} [staff of fire] +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (22, 18, D) the +6 rapier of Income {venom, Int+5} Int+5: It affects your intelligence (+5). (unseen) (22, 32, D) a +2 ring mail of poison resistance (unseen) (22, 34, D) a staff of alchemy (still there?) a +2 robe (still there?) an amulet of reflection (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a parchment of Maxwell's Portable Piledriver (still there?) (22, 35, D) a +0 hand axe (still there?) the +5 Storm Queen's Shield {shock, Fly rElec} (still there?) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. a +0 battleaxe (still there?) (22, 48, D) a +1 spear of venom (22, 49, D) a staff of earth (unseen) (22, 50, D) a +0 halberd a +0 plate armour a +4 ring of slaying (22, 51, D) a +0 broad axe (still there?) a +1 plate armour of poison resistance (still there?) a human corpse (skeletalised by now) (still there?) (22, 53, D) a +0 battleaxe the +10 plate armour of Jizihexki {MP+5 Stlth+} MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. a human corpse (skeletalised by now) (23, 1, D) the +7 spear of Ceakho {chaos, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (23, 2, D) a +1 great sword of flaming (unseen) (23, 3, D) a +0 great sword of flaming (still there?) a +5 ring of evasion (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, 16, D) a ring of see invisible (23, 17, D) a +0 long sword (23, 34, D) a +2 arbalest of flaming (still there?) a +0 hand axe (still there?) the +8 mithril axe "Arga" {speed, Will+} (still there?) Will+: It increases your willpower. (23, 35, D) a +0 partisan (still there?) a +3 ring mail of poison resistance (still there?) a +1 heavy great mace (still there?) a +0 chain mail (still there?) (23, 37, D) a +0 bardiche a +0 chain mail (23, 49, D) the staff of Honesty {^Contam rPois rC+ Forge Earth Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (23, 50, D) the +6 flail of Okawaru's Pride {flame, Will+} Will+: It increases your willpower. (unseen) (23, 51, D) a +0 war axe a +0 chain mail a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (23, 52, D) a titan corpse (skeletalised by now) (24, 1, D) a parchment of Forge Phalanx Beetle (24, 16, D) the +1 chain mail of the Loofah {Rampage rElec Slay+2 Stlth+} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (24, 18, D) the +2 ring mail of Sunlight {Int+3 Slay+2} Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (24, 23, D) a +3 leather armour of cold resistance (unseen) (24, 32, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (24, 34, D) the +3 quarterstaff of Causality {freeze, *Slow rN+++ Will+ Dex+2} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (24, 35, D) a +0 glaive (still there?) an amulet of regeneration (still there?) a +2 great sword of draining (still there?) a +0 chain mail (still there?) (24, 36, D) a +0 robe (24, 48, D) a +3 leather armour of cold resistance (24, 49, D) a staff of death (unseen) (24, 50, D) a +1 morningstar of protection (unseen) (24, 51, D) 5 large rocks (24, 52, D) a shadow dragon corpse (skeletalised by now) (25, 1, D) a parchment of Maxwell's Portable Piledriver (25, 17, D) a staff of cold (unseen) (25, 18, D) the staff "Sulutz" {rF+ Str+3 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (25, 34, D) a +3 vampiric rapier (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (25, 49, D) a +2 mace of protection (unseen) (25, 50, D) a +4 great mace of draining (still there?) a +0 arbalest (still there?) the ring "Toyseatwa" {rN+ Int+3} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (25, 52, D) a titan corpse (skeletalised by now) (26, 0, D) a ring of positive energy (26, 1, D) the +4 plate armour of the Grue {Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (26, 2, D) a fire dragon corpse (skeletalised by now) (26, 16, D) a ring of resist corrosion (26, 17, D) a +5 war axe of holy wrath (unseen) (26, 18, D) a staff of earth (26, 32, D) a +0 dagger (26, 34, D) the staff of the Inviting Tick {*Slow rCorr Stlth+ Conj Ice} [staff of conjuration] *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (26, 35, D) a +0 halberd (26, 48, D) a parchment of Cigotuvi's Putrefaction (26, 49, D) a +2 heavy orcbow (unseen) (26, 50, D) 5 large rocks (still there?) the +3 rapier of Traps {flame, Stlth+} (still there?) Stlth+: It makes you more stealthy. (26, 54, D) a +0 dire flail a +0 animal skin (26, 57, D) Sif Muna's Incunable of the Twinkling Blacksmith Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Awaken Armour Earth/Forgecraft 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Yara's Violent Unravelling Hexes/Alchemy 5 f - Hoarfrost Cannonade Ice/Forgecraft 5 g - Discord Hexes 8 (26, 58, D) Sif Muna's Guide on Engineered Execration Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Jinxbite Hexes 2 d - Iskenderun's Battlesphere Conjuration/Forgecraft 4 e - Alistair's Walking Alembic Alchemy/Forgecraft 5 f - Splinterfrost Shell Ice/Forgecraft 7 (27, 0, D) a staff of alchemy (27, 1, D) a +1 scale mail of cold resistance (unseen) (27, 3, D) a +1 great sword of flaming (unseen) (27, 16, D) a staff of fire (unseen) (27, 32, D) a +0 sling of electrocution (unseen) (27, 33, D) a +4 chain mail of fire resistance (27, 34, D) a +0 halberd (still there?) a ring of magical power (still there?) the +8 halberd of Laceration {drain, rElec Int+3} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (27, 48, D) a lightning rod (4/4) (27, 49, D) a +0 plate armour (27, 50, D) a +0 broad axe (still there?) a +0 broad axe (still there?) a +0 ring mail (still there?) a +1 bardiche of protection (still there?) a +0 plate armour (still there?) a parchment of Infestation (still there?) a goblin corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (27, 54, D) a +0 glaive (still there?) a +3 scale mail of positive energy (still there?) a human corpse (skeletalised by now) (still there?) (27, 55, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (27, 56, D) a +4 falchion of flaming (still there?) a +0 chain mail (still there?) a ring of see invisible (still there?) a human corpse (skeletalised by now) (still there?) (28, 0, D) a ring of wizardry (28, 1, D) a +5 giant club (28, 3, D) a +1 great sword of flaming (unseen) (28, 17, D) a +1 dire flail of protection (still there?) a +2 plate armour of poison resistance (still there?) (28, 32, D) a +8 spear of freezing (unseen) (28, 48, D) a storm talisman (28, 50, D) a +0 arbalest a parchment of Searing Ray (28, 51, D) a +4 battleaxe (still there?) a +0 plate armour (still there?) an amulet of the acrobat (still there?) a human corpse (skeletalised by now) (still there?) (28, 52, D) a +0 great mace of holy wrath (still there?) a +0 chain mail (still there?) an iron dragon corpse (skeletalised by now) (still there?) (29, 1, D) a staff of fire (unseen) (29, 3, D) a +2 scimitar of flaming (unseen) (29, 17, D) a staff of death (unseen) (29, 18, D) a +0 scimitar (29, 32, D) a +1 lajatang of speed (unseen) (29, 48, D) a +0 tower shield of protection (29, 50, D) a staff of air (unseen) (29, 51, D) a +3 battleaxe of draining (still there?) a +3 plate armour (still there?) an iron dragon corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (29, 52, D) 3 large rocks (30, 48, D) a +1 scale mail of fire resistance (unseen) (30, 49, D) a +2 rapier of speed (unseen) (30, 50, D) a +2 dire flail of holy wrath (still there?) a +0 plate armour (still there?) a ring of fire (still there?) (30, 51, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (30, 53, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (31, 48, D) the +5 falchion of Fawkag {vamp, rPois rC+ Int+2 Dex-3} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (unseen) (31, 49, D) a parchment of Vampiric Draining (31, 50, D) a parchment of Metabolic Englaciation (31, 53, D) 4 large rocks (32, 48, D) a +0 long sword (32, 50, D) a +0 war axe a +0 war axe a +0 scale mail a +5 giant club a goblin corpse (skeletalised by now) (32, 51, D) a +0 arbalest (still there?) a +1 war axe of electrocution (still there?) (33, 48, D) a ring of magical power (33, 50, D) a +0 arbalest (still there?) a +6 ring of strength (still there?) a +6 heavy quarterstaff (still there?) a yaktaur corpse (skeletalised by now) (still there?) (34, 28, D) the +9 mace "Uxterauc" {freeze, rC++ Int-2 Dex+4} rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (unseen) (34, 48, D) a +2 rapier of venom (unseen) (34, 50, D) a +2 rapier of holy wrath (unseen) (35, 14, D) a +5 great sword of protection (unseen) (35, 15, D) a +0 glaive (still there?) a +8 chain mail of ponderousness (still there?) a green draconian corpse (skeletalised by now) (still there?) (35, 17, D) a +0 halberd a black draconian corpse (skeletalised by now) (35, 28, D) the +6 orcbow of Red Wine {elec, rC- rN++} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (unseen) (36, 0, D) the +3 hand axe of Sed Qal {freeze, Str+5} Str+5: It affects your strength (+5). (36, 1, D) a staff of air (unseen) (36, 14, D) a staff of fire (unseen) (36, 15, D) a staff of earth (unseen) (36, 16, D) a +0 long sword a +0 cloak a red draconian corpse (skeletalised by now) (36, 17, D) a +0 dagger (still there?) a +2 cloak (still there?) (36, 28, D) a +2 hand axe of electrocution (unseen) (36, 29, D) a +2 heavy sling (37, 0, D) a +2 halberd of protection (37, 1, D) a staff of earth (unseen) (37, 14, D) a parchment of Summon Forest (37, 15, D) a +2 rapier of venom (unseen) (37, 17, D) a +0 hand axe a red draconian corpse (skeletalised by now) (37, 28, D) the +2 crystal plate armour of Ashenzari's Generosity {Str+3 Int+3 Dex+2} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (37, 29, D) a staff of death (38, 0, D) a staff of air (38, 1, D) a raiju corpse (skeletalised by now) (38, 14, D) a +0 dagger of venom (unseen) (38, 15, D) a +4 broad axe of flaming (unseen) (38, 16, D) a +1 mace of venom a +0 dire flail a +0 dire flail a black draconian corpse (skeletalised by now) (38, 17, D) a +0 dire flail a +0 hand axe a black draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (38, 18, D) a +0 long sword (still there?) a +1 cloak (still there?) a black draconian corpse (skeletalised by now) (still there?) (38, 28, D) a +2 robe of fire resistance (38, 29, D) the +0 ring mail "Vusecwas" {rN+} rN+: It protects you from negative energy. (38, 48, D) a staff of fire (unseen) (38, 49, D) a ring of poison resistance (38, 50, D) a staff of fire (unseen) (39, 1, D) a +4 spectral quarterstaff (unseen) (39, 14, D) the +4 whip "Woogisate" {reap, rElec rF- Str+8 Int+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). (unseen) (39, 15, D) a +0 dire flail a +2 robe (39, 28, D) a +2 barding of cold resistance (39, 48, D) a +2 whip of electrocution (unseen) (39, 49, D) a staff of conjuration (unseen) (39, 50, D) a staff of fire (unseen) (40, 1, D) a +4 plate armour of cold resistance (unseen) (40, 15, D) a ring of resist corrosion (40, 17, D) a +1 war axe of flaming (unseen) (40, 28, D) a +0 sling of freezing (40, 48, D) a staff of conjuration (unseen) (40, 49, D) a staff of alchemy (unseen) (40, 50, D) a +1 long sword of holy wrath (unseen) (40, 51, D) a glowing shapeshifter corpse (41, 0, D) a staff of fire (41, 1, D) a +2 dagger of venom (unseen) (41, 14, D) a +0 rapier a +0 cloak 4 scrolls of enchant weapon a white draconian corpse (skeletalised by now) (41, 15, D) a +0 war axe a lightning rod (4/4) (41, 16, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (41, 28, D) a staff of air (41, 29, D) a staff of air (unseen) (41, 48, D) a staff of death (unseen) (41, 49, D) a ring of positive energy (41, 50, D) the +8 autumn katana {manifold assault} (unseen) (41, 51, D) a glowing shapeshifter corpse (42, 1, D) a parchment of Launch Clockwork Bee (42, 14, D) the +6 scale mail of the Maze {Str+2} Str+2: It affects your strength (+2). (unseen) (42, 15, D) the +7 flail "Tostregeu" {elec, rCorr Str-2 Int-5 SInv} rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (42, 18, D) a +0 partisan a black draconian corpse (skeletalised by now) (42, 28, D) a staff of death (42, 29, D) a staff of air (unseen) (42, 32, D) a +0 flail (42, 48, D) a +2 partisan of venom (unseen) (42, 49, D) a +7 plate armour of ponderousness (unseen) (42, 50, D) a staff of earth (unseen) (42, 51, D) a glowing shapeshifter corpse (43, 14, D) the +2 robe of Calculation {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (43, 15, D) a +0 partisan (still there?) a +3 orcbow of flaming (still there?) (43, 29, D) the +3 ring mail of Nompilah {Bane rElec Regen+ Str+4} Bane: It inflicts you with a random bane when first equipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (unseen) (43, 31, D) a +0 battleaxe (43, 48, D) the +8 shortbow of Odir {chaos, Int+3} Int+3: It affects your intelligence (+3). (unseen) (43, 49, D) a +0 scale mail of poison resistance (unseen) (43, 51, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (44, 49, D) the +8 sling "Datuamul" {antimagic, rF++} rF++: It greatly protects you from fire. (44, 51, D) a +4 ring of protection (45, 48, D) a +2 longbow of electrocution (unseen) (45, 49, D) the +3 flail "Wizxud Diho" {vamp, rElec rN+ Str-3 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (45, 50, D) a box of beasts (45, 51, D) a staff of air (still there?) a glowing shapeshifter corpse (still there?) (45, 52, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (46, 48, D) the +5 morningstar "Toilien" {heavy, rElec rN+ Str-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). (unseen) (46, 51, D) an amulet of regeneration a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 48, D) a staff of cold (47, 49, D) a parchment of Volatile Blastmotes (47, 50, D) a glowing shapeshifter corpse (47, 51, D) a +2 short sword of speed (unseen) (47, 54, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 56, D) a glowing shapeshifter corpse (47, 58, D) a book of Death a book of the Grave a book of Death (47, 59, D) Ronaim's Thoughts on Wanderlust and the Icicle Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dispersal Translocation 6 c - Ozocubu's Refrigeration Ice 7 d - Malign Gateway Summoning/Translocation 7 e - Disjunction Translocation 8 a book of the Grave Sif Muna's Encyclopedia of the Undead Iceberg Spells Type Level a - Soul Splinter Necromancy 1 b - Freezing Cloud Conjuration/Ice/Air 5 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Death Channel Necromancy 6 e - Ozocubu's Refrigeration Ice 7 f - Death's Door Necromancy 9 a glowing shapeshifter corpse (47, 62, D) a book of Death (48, 48, D) the +1 rapier of Tenacity {venom, rPois Int-5 Stlth+} rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (48, 49, D) a parchment of Magnavolt (48, 50, D) a +1 hand axe of electrocution (still there?) a glowing shapeshifter corpse (still there?) (48, 51, D) the +8 great sword of Classification {elec, Int+2} Int+2: It affects your intelligence (+2). a glowing shapeshifter corpse a glowing shapeshifter corpse (48, 53, D) a glowing shapeshifter corpse (48, 55, D) a glowing shapeshifter corpse (49, 0, D) the +8 orcbow of Uncertain Death {heavy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (49, 1, D) the +10 mace of Dataox {freeze, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (49, 12, D) the staff "Kocyunasm" {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (49, 24, D) a parchment of Manifold Assault (49, 25, D) a +0 short sword 2 throwing nets a +0 scale mail (49, 29, D) a +0 giant club a +0 robe (49, 36, D) a staff of alchemy (unseen) (49, 37, D) the +1 spear of Causality {distort, rElec} rElec: It insulates you from electricity. (unseen) (49, 38, D) a +0 spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (49, 48, D) a +1 dagger of speed (unseen) (49, 49, D) the +8 Vampire's Tooth {megavamp} (unseen) (49, 50, D) a glowing shapeshifter corpse (49, 51, D) a chonchon corpse (50, 13, D) a ring of flight (50, 24, D) the +0 plate armour "Aqetep" {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (50, 26, D) a +0 dagger a +0 robe the human corpse of Josephine (skeletalised by now) (50, 36, D) a parchment of Sphinx Sisters (50, 38, D) a +0 spear of pain (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 39, D) a +0 trident a throwing net (50, 48, D) a +0 heavy arbalest (unseen) (50, 49, D) a lightning rod (4/4) (50, 50, D) a staff of alchemy (unseen) (50, 51, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (51, 0, D) a +1 trident of venom (unseen) (51, 13, D) a +1 glaive of protection (unseen) (51, 25, D) a staff of cold (51, 26, D) 12 large rocks (51, 36, D) a +5 sling (unseen) (51, 38, D) a +0 rapier a +0 robe (51, 39, D) 5 large rocks a cyclops corpse (skeletalised by now) (51, 48, D) the staff of Jozarus {rC+ rN+ rCorr Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (unseen) (51, 49, D) an amulet of reflection (51, 50, D) a staff of earth (unseen) (51, 52, D) a glowing shapeshifter corpse (51, 54, D) a glowing shapeshifter corpse (52, 0, D) a +2 hand axe of flaming (unseen) (52, 1, D) a +0 robe (52, 12, D) a staff of conjuration (52, 13, D) a staff of cold (unseen) (52, 15, D) a +1 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 25, D) +1 ice dragon scales (52, 26, D) a +3 dagger of chaos (still there?) a +0 robe (still there?) the human corpse of Psyche (skeletalised by now) (still there?) (52, 27, D) a +4 hand axe of freezing (still there?) a +3 ring mail of fire resistance (still there?) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a +0 morningstar of pain (still there?) a +2 plate armour of cold resistance (still there?) a +0 tower shield (still there?) the human corpse of Frances (skeletalised by now) (still there?) (52, 33, D) a throwing net (52, 36, D) a +1 mace of protection (52, 37, D) a +2 robe of cold resistance (52, 38, D) a +2 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 39, D) a +4 rapier of venom (still there?) a +0 robe (still there?) (52, 48, D) a staff of air (unseen) (52, 49, D) a +3 heavy morningstar (unseen) (52, 50, D) a staff of conjuration (unseen) (52, 51, D) a glowing shapeshifter corpse (52, 52, D) a glowing shapeshifter corpse (53, 1, D) a +0 rapier of distortion (53, 14, D) a +1 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 25, D) the +3 sling "Atheb" {flame, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a +0 spear a +0 animal skin a +0 dagger a +0 robe the gnoll corpse of Grum (skeletalised by now) (53, 27, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (53, 36, D) a +3 ring mail of poison resistance (53, 37, D) a +2 quarterstaff of pain (unseen) (53, 48, D) a +2 quarterstaff of distortion (unseen) (53, 49, D) a ring of see invisible (53, 50, D) a staff of earth (unseen) (53, 51, D) a glowing shapeshifter corpse (54, 0, D) a +4 vampiric war axe (54, 12, D) a parchment of Forge Phalanx Beetle (54, 14, D) a +4 long sword of draining a +0 plate armour a human corpse (skeletalised by now) (54, 24, D) a +2 scale mail of willpower (54, 48, D) a +0 heavy battleaxe (unseen) (54, 49, D) a +0 sling of freezing (unseen) (54, 50, D) the +6 quick blade of Nemelex Xobeh {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (54, 51, D) a glowing shapeshifter corpse (55, 12, D) a staff of air (unseen) (55, 13, D) a +2 arbalest of electrocution (unseen) (55, 37, D) a +0 trident a merfolk corpse (skeletalised by now) (58, 47, D) a +0 chain mail of willpower (unseen) (58, 48, D) the +9 plate armour "Etirch" {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (58, 49, D) a +0 antimagic dagger (unseen) (59, 37, D) a +2 plate armour of positive energy (59, 38, D) a +1 great sword (still there?) a +0 plate armour (still there?) a +0 club (still there?) a +1 ring mail of willpower (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (59, 47, D) a ring of resist corrosion (59, 48, D) a parchment of Splinterfrost Shell (59, 49, D) +1 acid dragon scales (unseen) (60, 3, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (60, 4, D) a +7 club (still there?) a +0 robe (still there?) a wand of warping (9) (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (60, 36, D) a +0 dagger a +0 robe the +8 shortbow "Loyxyit" {heavy, Fly rPois rF- Int-5} Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int-5: It affects your intelligence (-5). (60, 37, D) a +0 orcbow (still there?) the +5 mace of the Immovable Tusks {flame, Dex+2 SInv} (still there?) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a kobold corpse (skeletalised by now) (still there?) (60, 48, D) a wellspring talisman (60, 49, D) a parchment of Sphinx Sisters (61, 0, D) the +12 trident "Askimoma" {heavy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (61, 8, D) a +1 mace of protection (unseen) (61, 11, D) an ugly thing corpse (skeletalised by now) (61, 26, D) a staff of air (unseen) (61, 36, D) a parchment of Lehudib's Crystal Spear (61, 37, D) the +3 dagger of Bomn {elec, Will++ Str-4 Int+5} Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (unseen) (61, 38, D) a +1 great sword of protection (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (61, 47, D) a parchment of Infestation (61, 48, D) the +7 long sword "Spiderbane" {spect, Str+3} Str+3: It affects your strength (+3). (61, 49, D) a staff of fire (unseen) (62, 1, D) a +2 leather armour of fire resistance (62, 4, D) a +4 quarterstaff of chaos (still there?) a +1 cloak (still there?) (62, 5, D) a +0 scimitar (still there?) a +2 robe of willpower (still there?) a wand of warping (10) (still there?) (62, 9, D) a +0 short sword of venom (62, 11, D) an ugly thing corpse (skeletalised by now) (62, 16, D) a +2 leather armour of fire resistance (62, 19, D) a +0 quarterstaff a +0 robe (62, 20, D) a +0 rapier a +0 robe (62, 26, D) a parchment of Curse of Agony (62, 28, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (62, 29, D) a +1 dire flail of protection (62, 31, D) a +0 dagger a +0 robe (62, 36, D) a +2 short sword of freezing (62, 37, D) a staff of conjuration (still there?) a warg corpse (skeletalised by now) (still there?) (62, 47, D) the +3 war axe of Gozag's Indignation {heavy, rC+ Str+3 Int-3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (unseen) (62, 48, D) a +0 dagger of venom (62, 49, D) a parchment of Starburst (63, 8, D) a +0 scimitar of protection (unseen) (63, 16, D) a +5 shortbow of flaming (63, 18, D) a black bear corpse (skeletalised by now) (63, 19, D) a +0 spear (63, 20, D) a wolf corpse (skeletalised by now) (63, 26, D) a +4 dagger of electrocution (unseen) (63, 29, D) a +0 dagger a +0 leather armour (63, 38, D) a +0 giant spiked club (63, 47, D) a +1 heavy broad axe (unseen) (63, 48, D) a +3 great sword of electrocution (63, 49, D) a +3 rapier of flaming (63, 50, D) the staff of Disaster {rElec rC+ rN+ Str+7 Dex-2 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). Ice: It increases the power of your Ice spells. (unseen) (64, 19, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (64, 26, D) a +0 whip of electrocution (64, 29, D) a +0 longbow a +0 short sword a +0 leather armour (64, 47, D) an amulet of regeneration (64, 48, D) the +2 scale mail of Vanes {rF+ Int+3 Stlth+} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (64, 49, D) the +3 leather armour of Midwinter {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (65, 26, D) a staff of earth (unseen) (65, 47, D) a parchment of Detonation Catalyst (65, 48, D) a staff of death (unseen) (65, 49, D) a book of Dreams (65, 50, D) a +0 chain mail of fire resistance (66, 48, D) the spider talisman of Benevolence {rN+ rCorr Int-4 Dex+2} [spider talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (66, 49, D) a staff of alchemy (unseen) (66, 51, D) the +7 arbalest of the Eternal Warrior {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (67, 0, D) +2 steam dragon scales (unseen) (67, 3, D) a +0 long sword (67, 47, D) an amulet of faith (67, 48, D) a parchment of Awaken Armour (67, 49, D) a +6 ring of intelligence (68, 47, D) an amulet of magic regeneration (68, 48, D) a parchment of Infestation (68, 49, D) a parchment of Cigotuvi's Putrefaction (68, 50, D) a staff of conjuration (unseen) (69, 0, D) a +1 leather armour of cold resistance (unseen) (69, 36, D) a jackal corpse (skeletalised by now) (69, 47, D) an amulet of magic regeneration (69, 48, D) a parchment of Launch Clockwork Bee (69, 49, D) a parchment of Airstrike (69, 50, D) the +2 trident of Dusk {antimagic, Fly rElec rN+} Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (70, 8, D) a spider talisman (70, 9, D) a +2 halberd of venom (unseen) (70, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) the +5 falchion of Geutwoha {heavy, ^Fragile rF++ Str+7} ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. Str+7: It affects your strength (+7). (70, 37, D) the +8 quarterstaff of Kutt {protect, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (70, 47, D) a +7 spectral giant club (70, 48, D) a parchment of Malign Gateway (70, 49, D) a staff of death (unseen) (71, 8, D) a +0 quarterstaff of distortion (unseen) (71, 16, D) a +6 ring of strength (71, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a +3 long sword of holy wrath (unseen) (71, 47, D) a +2 scale mail of fire resistance (unseen) (71, 48, D) a +1 falchion of draining (unseen) (71, 49, D) a staff of cold (unseen) (72, 8, D) a staff of fire (72, 15, D) a +6 ring of intelligence a ring of willpower a +6 ring of strength a ring of flight a +6 ring of dexterity a +0 falchion 4 darts of disjunction a +0 leather armour (72, 16, D) the staff "Zulish" {rElec Int+4 Conj} [staff of conjuration] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (72, 19, D) a +0 trident 3 boomerangs (72, 20, D) a +0 trident (72, 21, D) a wind drake corpse (skeletalised by now) (72, 22, D) a throwing net (72, 26, D) a +2 leather armour of poison resistance (72, 27, D) a +5 scimitar of electrocution (unseen) (72, 36, D) a +2 spear of freezing (72, 37, D) the +11 great sword of Theory {venom, Str+7 Dex-2} Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). a jackal corpse (skeletalised by now) (72, 40, D) a wolf corpse (skeletalised by now) (72, 47, D) the +10 glaive of the Vaults {flame, rPois rF+ Str+3 Dex-2} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (72, 48, D) a staff of conjuration (unseen) (72, 49, D) a +4 long sword of freezing (unseen) (73, 16, D) the staff of Qyuxugisk {rC+ Dex+2 Conj Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (73, 27, D) a +5 arbalest of flaming (unseen) (73, 36, D) a +2 scale mail of cold resistance (unseen) (73, 37, D) a +2 chain mail of cold resistance a river rat corpse (skeletalised by now) (73, 47, D) a ring of resist corrosion (73, 48, D) an amulet of faith (73, 49, D) a +0 battleaxe of distortion (unseen) (74, 47, D) a +3 leather armour of fire resistance (unseen) (74, 48, D) the staff "Quituuma" {^Fragile rElec rN+ MP+7 Dex+3 Necro} [staff of death] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (74, 49, D) a staff of death (unseen) (75, 1, D) a +3 shortbow (unseen) (75, 47, D) a +2 hand axe of freezing (unseen) (75, 48, D) the maw talisman "Tezuh" {rN+ rCorr Int-3 SInv} [maw talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (75, 49, D) a staff of earth (unseen)