52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +0 sling of flaming (unseen) (59, 37, D) the ring of Fizochus {Str+10} [ring of strength] Str+10: It affects your strength (+10). (unseen) (59, 43, D) a +0 mace (60, 36, D) a +4 rapier of electrocution (unseen) (60, 37, D) a staff of death (unseen) (61, 0, D) the staff of Moderation {*Slow rC+ Stlth+ Conj Fire Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (61, 8, D) a staff of air (unseen) (61, 11, D) a +0 long sword a +0 robe (61, 16, D) a +1 shortbow of flaming (unseen) (61, 22, D) a hippogriff corpse (61, 26, D) the +5 shortbow "Pyroneet" {drain, rF+ rN+ Str+4 Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (61, 36, D) a staff of fire (unseen) (61, 37, D) the +12 sling of Indomitability {freeze, rF+ MP+4 SInv} rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). SInv: It lets you see invisible. (unseen) (61, 44, D) Sif Muna's Textbook on Cadavers Spells Type Level a - Soul Splinter Necromancy 1 b - Fugue of the Fallen Necromancy 3 c - Vampiric Draining Necromancy 3 d - Dispel Undead Necromancy 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Infestation Necromancy 8 (62, 1, D) a +1 spear of freezing (62, 8, D) a +2 great sword of holy wrath (62, 10, D) a +0 long sword a +0 robe an elf corpse (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a staff of death (unseen) (62, 17, D) a +0 short sword of venom (unseen) (62, 21, D) a wind drake corpse (62, 26, D) a +2 morningstar of pain (unseen) (62, 27, D) a +5 heavy halberd (unseen) (62, 36, D) a parchment of Launch Clockwork Bee (62, 37, D) a +1 falchion of holy wrath (unseen) (63, 0, D) the +1 hand axe "Spider's Peril" {antimagic, Str+2} Str+2: It affects your strength (+2). (63, 8, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (unseen) (63, 10, D) a +0 rapier a +0 leather armour an elf corpse (63, 16, D) +0 ice dragon scales (63, 21, D) a wind drake corpse (63, 22, D) a sky beast corpse (63, 27, D) a staff of alchemy (unseen) (63, 36, D) a staff of cold (unseen) (63, 37, D) a ring of see invisible (64, 17, D) a +4 shortbow of freezing (unseen) (64, 19, D) a sky beast corpse (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a parchment of Plasma Beam (65, 26, D) a +2 mace of protection (unseen) (67, 0, D) the +1 longbow of Ceitt {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (68, 0, D) a staff of death (unseen) (68, 3, D) an iguana corpse (skeletalised by now) (69, 0, D) a +0 plate armour of fire resistance (69, 36, D) the +4 quarterstaff "Qojevecu" {vamp, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (69, 38, D) an adder corpse (70, 8, D) a +1 antimagic halberd (unseen) (70, 9, D) a +6 ring of intelligence (70, 11, D) a +0 flail an orc corpse (70, 19, D) a black mamba corpse (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a water moccasin corpse a water moccasin corpse (70, 39, D) a +0 hand axe a naga corpse (71, 8, D) a +3 leather armour of poison resistance (71, 11, D) a +0 dagger a +0 robe a +0 falchion an orc corpse (71, 18, D) a +0 long sword (71, 19, D) a +0 flail a +0 robe (71, 26, D) a +1 heavy quarterstaff (unseen) (71, 27, D) a +3 war axe of freezing (unseen) (71, 29, D) a +0 trident (71, 30, D) a +3 war axe of freezing (still there?) a +0 robe (still there?) (71, 36, D) a +0 falchion of freezing (unseen) (71, 37, D) a +0 scimitar a +0 whip (71, 38, D) a water moccasin corpse (71, 39, D) a water moccasin corpse (72, 8, D) a staff of fire (unseen) (72, 9, D) a +2 morningstar of holy wrath (unseen) (72, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (72, 17, D) a +1 whip of holy wrath (still there?) an adder corpse (still there?) (72, 26, D) a staff of alchemy (72, 27, D) a +1 troll leather armour (unseen) (72, 36, D) a staff of cold (72, 37, D) a +5 morningstar of venom (73, 1, D) the +1 great sword of Painful Death {elec, rN+ rCorr Int+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a +2 rapier of venom (unseen) (73, 17, D) 4 darts of disjunction a +0 falchion a +0 leather armour (73, 18, D) a +0 halberd a +0 robe a naga corpse (73, 26, D) a +2 lajatang of electrocution (unseen) (74, 2, D) an adder corpse (skeletalised by now)