52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman of Yxeam {*Corrode Str+5} (still there?) [wellspring talisman] *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Beuxost {Str+3 Int+3 Dex+2 Stlth+} (still there?) [blade talisman] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a +0 heavy battleaxe (unseen) (35, 15, D) a tin of tremorstones (2/2) (36, 0, D) a parchment of Mephitic Cloud (36, 14, D) a +3 plate armour of willpower (unseen) (36, 15, D) a staff of conjuration (unseen) (36, 18, D) a +0 whip a +0 robe (37, 0, D) a parchment of Rimeblight (37, 1, D) a +2 robe of positive energy (37, 14, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (37, 15, D) the +6 arbalest "Damnation" {damnation} (unseen) (38, 1, D) a +3 chain mail of fire resistance (unseen) (38, 14, D) a ring of wizardry (38, 15, D) a phial of floods (inert) (39, 0, D) a +6 dagger of electrocution (39, 1, D) a +0 war axe of freezing (unseen) (39, 14, D) the quill talisman of the Sun {rF+ Int+3 Dex+2} [quill talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (39, 15, D) a ring of positive energy (39, 20, D) a +0 dire flail a +0 scale mail a demonspawn corpse (39, 23, D) Sif Muna's Collected Works on Lightning and Conflagration Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Airstrike Air 4 c - Ignite Poison Fire/Alchemy 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Magnavolt Earth/Air 7 a book of Minor Magic (40, 1, D) a staff of earth (unseen) (40, 14, D) the +4 morningstar "Giantslayer" {freeze, ^Contam Int+6} ^Contam: It causes magical contamination when unequipped. Int+6: It affects your intelligence (+6). (unseen) (40, 15, D) a staff of air (unseen) (41, 1, D) a +2 mace of protection (unseen) (41, 14, D) a +0 spear of flaming (unseen) (41, 15, D) a scarf of shadows (unseen) (42, 0, D) a parchment of Disjunction (42, 1, D) a +0 troll leather armour (42, 14, D) a +3 hand axe of venom (unseen) (42, 15, D) a +3 chain mail of poison resistance (unseen) (43, 14, D) a ring of ice (43, 15, D) the +0 robe of Anaesthesia {rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (unseen) (49, 1, D) a +3 great mace of venom (unseen) (49, 36, D) a +2 sling of flaming (unseen) (49, 37, D) a staff of fire (unseen) (50, 0, D) the staff of Eternal Vigilance {rF+ rC- Will- rCorr Conj Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (50, 1, D) a +1 lajatang of electrocution (unseen) (50, 13, D) a +3 war axe of flaming (unseen) (50, 24, D) a +2 rapier of flaming (50, 25, D) a +0 dagger a +0 robe a parchment of Plasma Beam a human corpse (skeletalised by now) (50, 36, D) a +1 scimitar of holy wrath (unseen) (50, 37, D) a +0 hand axe (still there?) the amulet "Weocziq" {Spirit Dex+6} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+6: It affects your dexterity (+6). (51, 0, D) a +0 heavy orcbow (51, 1, D) the +4 great sword of Cobwebs {heavy, Str+4} Str+4: It affects your strength (+4). (unseen) (51, 24, D) a +0 dagger (51, 36, D) the +1 scale mail of Chimes {rPois Will++ Str+2 Int-5} rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). (51, 37, D) a +2 flail of draining a +2 dagger of freezing (52, 1, D) a parchment of Plasma Beam (52, 11, D) the +0 chain mail of the Moon {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the +0 chain mail "Ruyrut" {rElec Will+ Str+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). (52, 12, D) a +8 sling (52, 13, D) the +11 flail "Eviscerator" {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (52, 15, D) a shapeshifter corpse (52, 24, D) a +0 scimitar of flaming (52, 25, D) the +3 quarterstaff of the Jester {pain, rElec rC+ Int-4 Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (52, 27, D) a +2 antimagic quarterstaff a +0 robe a +0 robe (52, 36, D) a +1 lajatang of electrocution (unseen) (52, 37, D) a +1 hand axe of electrocution (unseen) (53, 12, D) a staff of conjuration (53, 13, D) a parchment of Dispersal (53, 24, D) the +6 halberd of Actus Reus {elec, Int+3} Int+3: It affects your intelligence (+3). (53, 25, D) a +4 dire flail (still there?) a +0 robe (still there?) a ring of wizardry (still there?) (53, 33, D) a +2 sling of flaming (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (53, 36, D) a staff of cold (unseen) (53, 37, D) the +1 sling "Gifat" {drain, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (54, 1, D) the staff "Veott" {rN+ MP-7 Str+3 Dex+4 SInv Necro} [staff of death] rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (54, 13, D) a staff of cold (still there?) a parchment of Launch Clockwork Bee (still there?) (54, 36, D) a +4 ring of slaying (55, 0, D) a +1 partisan of venom (unseen) (55, 1, D) a +0 rapier of distortion (unseen) (55, 13, D) a +0 mace of protection (unseen) (59, 36, D) a parchment of Ignition (59, 37, D) a +5 spear (unseen) (60, 37, D) a staff of fire (unseen) (60, 43, D) a death yak corpse (skeletalised by now) (60, 44, D) a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (61, 8, D) a ring of willpower a +6 ring of intelligence a +6 ring of strength a +6 ring of dexterity a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (61, 20, D) a +0 mace a yellow draconian corpse (skeletalised by now) (61, 26, D) the +1 buckler "Ruczaoke" {Will+} Will+: It increases your willpower. (61, 36, D) the +0 leather armour "Ileebrue" {^Contam rN+ Dex+2} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (61, 37, D) a +6 ring of strength (62, 1, D) a staff of death (unseen) (62, 8, D) a staff of cold (unseen) (62, 9, D) a +5 halberd of freezing (62, 16, D) a staff of fire (unseen) (62, 20, D) a +0 mace (62, 26, D) a +2 hand axe of electrocution (62, 27, D) a +1 chain mail of fire resistance (62, 30, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (62, 31, D) a +4 short sword of venom (still there?) a +0 chain mail (still there?) the elf corpse of Duvessa (skeletalised by now) (still there?) (62, 33, D) a +0 long sword a +0 robe a wand of polymorph (11) the orc corpse of Blorkula the Orcula (skeletalised by now) (62, 36, D) a +1 heavy hand axe (62, 37, D) the staff of Past Mistakes {rElec rC+ rCorr Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (62, 43, D) a rime drake corpse (skeletalised by now) (63, 8, D) a +3 short sword of protection (unseen) (63, 10, D) a jackal corpse (skeletalised by now) (63, 16, D) the +6 scale mail "Vanid" {Rampage rPois Will-} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will-: It decreases your willpower. (63, 20, D) a +0 dagger a +0 falchion a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (63, 21, D) a +0 flail a +0 flail a draconian corpse (skeletalised by now) (63, 26, D) a +7 plate armour of ponderousness (63, 30, D) a +3 quarterstaff of chaos (63, 31, D) a +0 dagger a +0 robe a +4 scimitar of flaming (63, 36, D) a staff of death (unseen) (64, 16, D) a +1 glaive of protection (unseen) (64, 26, D) a +4 arbalest of flaming (64, 31, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 flail of protection (still there?) a +0 ring mail (still there?) the human corpse of Jessica (skeletalised by now) (still there?) the human corpse of Edmund (skeletalised by now) (still there?) (65, 19, D) a +0 partisan a yellow draconian corpse (skeletalised by now) (67, 0, D) the staff of Disgust {rElec rPois Str-5 Int+3 Fire Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (69, 0, D) a +3 ring mail of positive energy (unseen) (69, 36, D) a staff of alchemy (unseen) (70, 9, D) a staff of fire (unseen) (70, 11, D) a hell hound corpse (skeletalised by now) (70, 12, D) a hell hound corpse (skeletalised by now) (70, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dire flail (still there?) a staff of alchemy (still there?) (71, 8, D) a +1 morningstar of draining (unseen) (71, 16, D) a staff of fire (unseen) (71, 17, D) a +3 heavy war axe (unseen) (71, 18, D) a +0 mace (71, 19, D) a +0 dagger of speed a +0 robe (71, 26, D) a +2 leather armour of fire resistance (unseen) (71, 27, D) a +2 orcbow of freezing (unseen) (71, 30, D) a +0 battleaxe (71, 37, D) a +1 sling of flaming (71, 38, D) a +2 vampiric short sword (72, 8, D) the +4 long sword "Gaupoz" {holy, ^Drain rF++ Will+} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Will+: It increases your willpower. (unseen) (72, 9, D) a staff of earth (unseen) (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +3 dagger of venom (unseen) (72, 17, D) the staff of Dinin {rC+ Conj Ice} [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (72, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 19, D) a +0 short sword (72, 26, D) a +5 scimitar of freezing (unseen) (72, 29, D) a +0 trident (72, 36, D) a parchment of Sculpt Simulacrum (72, 37, D) a +2 whip of venom (unseen) (73, 3, D) a +0 long sword a +0 robe (73, 17, D) a staff of air (unseen) (73, 18, D) a +0 falchion an orc corpse (skeletalised by now) (73, 19, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (73, 29, D) a +0 battleaxe (73, 36, D) a +1 short sword of venom (unseen) (73, 37, D) the +4 spear of the Baleful God {reap, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (75, 1, D) a +1 rapier of venom (unseen)