52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Distant Worlds {rElec} (still there?) [fortress talisman] rElec: It insulates you from electricity. a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 1, D) the +5 flail "Dimywa" {flame, rElec} rElec: It insulates you from electricity. (unseen) (49, 24, D) a +2 great mace of venom (unseen) (49, 36, D) a parchment of Momentum Strike (49, 37, D) a parchment of Irradiate (50, 1, D) a +4 ring of slaying (50, 12, D) a +0 shortbow (50, 30, D) a glowing shapeshifter corpse (skeletalised by now) (50, 36, D) a +0 dagger of holy wrath (unseen) (50, 37, D) a staff of fire (unseen) (50, 41, D) a +0 dagger a +0 robe (50, 42, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (50, 44, D) a +3 bardiche a +0 chain mail (51, 1, D) a +5 ring of evasion (51, 12, D) a staff of cold (51, 13, D) the +8 battleaxe of Valour {drain, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (51, 20, D) a +0 short sword a +0 robe a +2 hand axe of flaming an elf corpse (51, 21, D) a +0 short sword a +0 robe a +0 short sword a +0 robe an elf corpse an elf corpse (51, 24, D) a +2 vampiric lajatang (unseen) (51, 30, D) a +1 dagger of draining a +0 robe a glowing shapeshifter corpse (skeletalised by now) a kobold corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (51, 37, D) an amulet of the acrobat (52, 1, D) a phial of floods (52, 12, D) a +0 dagger (52, 17, D) a +3 whip of flaming (still there?) a +0 robe (still there?) an elf corpse (still there?) (52, 20, D) the +7 shortbow "Goec" {drain, rC- Dex+6} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). a +0 orcbow of flaming a +0 leather armour a +0 long sword a +0 robe a +0 scimitar a +1 leather armour of cold resistance a +0 short sword a +0 scale mail an elf corpse an elf corpse an elf corpse (52, 24, D) a +4 sling of draining (unseen) (52, 30, D) a glowing shapeshifter corpse (skeletalised by now) (52, 36, D) a +0 falchion of holy wrath (52, 37, D) a +6 glaive of venom (unseen) (52, 42, D) a +4 long sword (still there?) a +0 robe (still there?) (53, 1, D) a staff of alchemy (unseen) (53, 12, D) a +0 long sword (53, 13, D) a +1 glaive of protection (unseen) (53, 20, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +5 dire flail of holy wrath (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (53, 24, D) a staff of air (53, 25, D) a +2 chain mail of cold resistance (53, 37, D) the staff of Qoseaw {rElec rPois rF+ Dex+4 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (unseen) (54, 1, D) an amulet of regeneration (54, 12, D) a +0 flail of draining (unseen) (54, 13, D) a parchment of Dispel Undead (54, 24, D) the +9 war axe of the New World {drain, Bane rPois rF++ Will+} Bane: It inflicts you with a random bane when first equipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. (54, 25, D) a staff of cold (unseen) (54, 36, D) a staff of fire (unseen) (55, 1, D) a +5 dagger of electrocution (unseen) (55, 12, D) a +1 plate armour of willpower (unseen) (55, 13, D) a +0 shortbow of draining (unseen) (60, 36, D) a +6 mace of protection (61, 0, D) a staff of earth (unseen) (61, 8, D) a staff of alchemy (unseen) (61, 10, D) a jackal corpse (skeletalised by now) (61, 37, D) a +6 giant club (62, 1, D) a +0 flail of draining (62, 16, D) a +1 short sword of holy wrath (62, 17, D) a staff of death (unseen) (62, 21, D) a black bear corpse (skeletalised by now) (62, 26, D) the +12 plate armour of Tulips {rCorr} rCorr: It protects you from acid and corrosion. (62, 27, D) a +0 morningstar of flaming (unseen) (62, 31, D) a +0 hand axe a +0 halberd a draconian skeleton (62, 32, D) a +0 war axe a +0 club a purple draconian skeleton a draconian skeleton (63, 16, D) a +2 ring mail of poison resistance (63, 17, D) a +0 heavy glaive (unseen) (63, 21, D) a +0 short sword a +0 robe (63, 26, D) the +7 plate armour of the Cooper {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (63, 31, D) a +0 club a draconian skeleton (63, 36, D) a dragon-coil talisman (64, 17, D) a +2 buckler of protection (unseen) (64, 21, D) a wolf corpse (skeletalised by now) (64, 22, D) a black bear corpse (skeletalised by now) (64, 31, D) a +0 short sword a purple draconian skeleton (64, 32, D) a +0 dagger a +0 whip a draconian skeleton a draconian skeleton (68, 0, D) the staff "Ycsoter" {rElec rF+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (68, 3, D) a hell hound corpse (skeletalised by now) (69, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +2 glaive of flaming (unseen) (70, 9, D) a +2 heavy shortbow (unseen) (70, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 36, D) a +0 mace of holy wrath (70, 37, D) a +4 heavy shortbow (70, 40, D) a hell hound corpse (skeletalised by now) (71, 7, D) a +0 falchion 4 darts of disjunction a +0 leather armour (71, 10, D) a +0 falchion a +0 leather armour (71, 16, D) a +3 hand axe of electrocution (unseen) (71, 18, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (71, 19, D) a +0 battleaxe a +0 arbalest a +0 plate armour (71, 26, D) a +8 dire flail of holy wrath (71, 30, D) a hell hog corpse (skeletalised by now) (71, 36, D) a staff of conjuration (71, 37, D) a ring of flight (72, 10, D) a +0 short sword (72, 11, D) a +0 trident an orc corpse (skeletalised by now) (72, 16, D) a +5 vampiric falchion (72, 17, D) the +1 short sword of Reapportionment {freeze, Fly rElec Str+3} Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (72, 19, D) a +0 morningstar a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (72, 27, D) a staff of cold (72, 30, D) a +2 scimitar of flaming a +1 scimitar of flaming (72, 36, D) the +4 flail of Modesty {spect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (72, 37, D) a dragon-coil talisman (73, 1, D) a +1 leather armour of willpower (unseen) (73, 16, D) a +2 war axe of electrocution (unseen) (73, 19, D) a +0 club an orc corpse (skeletalised by now) (73, 20, D) a +0 whip (73, 27, D) a +2 dire flail of holy wrath (unseen) (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a ring of willpower