52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of Renasebu {*Corrode rN+ Dex+6} (still there?) [spider talisman] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 3, D) a human corpse a human corpse (61, 8, D) a +1 lajatang of electrocution (unseen) (62, 0, D) a +3 heavy flail (62, 1, D) a +3 antimagic mace (62, 3, D) a human corpse (62, 9, D) a +5 demon trident of electrocution (63, 0, D) a +0 rapier of electrocution (unseen) (63, 3, D) a human corpse (68, 0, D) a +2 shortbow (70, 8, D) a +2 vampiric hand axe (unseen) (70, 9, D) a staff of fire (unseen) (70, 10, D) a +0 giant club an ogre corpse (70, 11, D) a +0 giant club a +0 giant club (71, 7, D) 4 darts of disjunction a +0 falchion a +0 leather armour (71, 8, D) a staff of conjuration (unseen) (71, 11, D) a troll corpse (71, 16, D) the +11 mace of the Genius {drain, rN+ Will- rCorr Int+2} rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (71, 17, D) the +1 flail "Ithriuz" {holy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (71, 20, D) an acid dragon corpse (71, 26, D) a +3 dagger of speed (unseen) (71, 27, D) the +3 battleaxe "Ymiel" {flame, rElec} rElec: It insulates you from electricity. (unseen) (71, 29, D) a +0 battleaxe (72, 9, D) a +2 short sword of flaming (72, 10, D) a +0 giant club (72, 11, D) a +0 giant club a +0 giant spiked club (72, 16, D) a staff of alchemy (72, 17, D) the +3 troll leather armour "Qeaqah" {Harm rF+ Regen+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (72, 20, D) +0 steam dragon scales a steam dragon corpse (72, 26, D) a +0 robe of cold resistance (unseen) (72, 27, D) the staff of Mismydghorr {rPois Will+ Int-3 Earth} [staff of earth] rPois: It protects you from poison. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Earth: It increases the power of your Earth spells. (unseen) (73, 1, D) a +2 battleaxe of flaming (unseen) (73, 17, D) a +0 great sword of holy wrath (73, 26, D) a parchment of Olgreb's Toxic Radiance (73, 27, D) the fortress talisman "Obupeleo" {rN++} [fortress talisman] rN++: It greatly protects you from negative energy. (unseen) (75, 1, D) a +6 ring of dexterity