52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of the Soldier {rF+++ Str-4 Dex+4} (still there?) [serpent talisman] rF+++: It renders you almost immune to fire. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a ring of resist corrosion (49, 37, D) a parchment of Haunt (50, 36, D) a +1 flail of protection (unseen) (50, 37, D) a staff of earth (unseen) (51, 36, D) a parchment of Borgnjor's Vile Clutch (51, 37, D) a parchment of Yara's Violent Unravelling (52, 36, D) a manual of Ranged Weapons (52, 37, D) an amulet of guardian spirit (53, 36, D) a +3 flail of protection (unseen) (53, 37, D) a +1 trident of protection (unseen) (54, 36, D) a parchment of Diamond Sawblades (60, 37, D) a +3 heavy hand axe (60, 42, D) a water moccasin skeleton a black mamba skeleton (61, 8, D) a +3 scale mail of fire resistance (unseen) (61, 26, D) the +3 sling of Arrival {flame, rPois Str+3 Int-3 SInv} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (61, 40, D) a cane toad skeleton (61, 41, D) a death yak skeleton (62, 0, D) a staff of alchemy (unseen) (62, 3, D) a ball python corpse (skeletalised by now) (62, 10, D) a hell hound corpse (skeletalised by now) (62, 17, D) a +5 great sword of protection (unseen) (62, 27, D) a staff of earth (unseen) (62, 29, D) a +0 dagger of speed (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 30, D) a +0 short sword an orc corpse (skeletalised by now) (62, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 36, D) a +2 ring mail of fire resistance (62, 37, D) a +1 heavy broad axe (unseen) (62, 41, D) a hydra skeleton (63, 0, D) a staff of air (unseen) (63, 3, D) a water moccasin corpse (skeletalised by now) (63, 17, D) a +1 buckler of protection (63, 26, D) a +1 leather armour of willpower (63, 29, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (63, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (64, 16, D) a parchment of Arcjolt (64, 17, D) a staff of fire (unseen) (64, 26, D) the staff "Ciugiw" {+Blink rC+ rN+ Str+3 Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (64, 27, D) a staff of death (unseen) (64, 29, D) a +0 halberd a +0 plate armour (64, 30, D) a +0 hand axe a +0 leather armour (67, 0, D) a +0 broad axe of venom (unseen) (68, 0, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (69, 3, D) a ball python corpse (skeletalised by now) (70, 9, D) a +4 war axe of electrocution (70, 41, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a staff of fire (unseen) (71, 17, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour a +3 plate armour of poison resistance (71, 30, D) a +0 war axe (71, 36, D) a +0 spear of freezing (71, 37, D) a +0 shortbow a +0 dagger a +0 leather armour (71, 39, D) a +0 dagger a +0 robe a +0 longbow a +0 dagger a +0 leather armour (71, 40, D) a +0 long sword a +0 scale mail a +1 heavy dire flail an elf corpse (skeletalised by now) (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a +5 heavy mace (unseen) (72, 16, D) a +1 leather armour of willpower (72, 36, D) a +2 whip of venom (unseen) (72, 40, D) a +1 battleaxe of freezing (unseen) (72, 42, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (73, 1, D) a +2 heavy hand axe (unseen) (73, 17, D) the +8 hand axe "Pucexeasa" {flame, rPois rF+ MP+7 Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). (73, 26, D) a staff of cold (unseen) (73, 27, D) a +1 ring mail of fire resistance (unseen) (73, 36, D) a staff of death (unseen) (73, 37, D) a +6 ring of strength (73, 39, D) a +0 shortbow a +0 dagger a +0 leather armour (74, 3, D) a ball python corpse (skeletalised by now)