52hunter the Dungeon (0, 50, D) a parchment of Forge Monarch Bomb (0, 51, D) a +2 plate armour of fire resistance (unseen) (0, 52, D) a +2 robe of willpower (unseen) (1, 32, D) the +5 dagger "Vugg" {drain, Str+4} Str+4: It affects your strength (+4). (unseen) (1, 33, D) a +0 leather armour of positive energy (unseen) (1, 34, D) a ring of flight (1, 50, D) a parchment of Dispersal (1, 52, D) a +9 orcbow (1, 53, D) a +0 dire flail (2, 14, D) a +0 ring mail of willpower (unseen) (2, 15, D) a parchment of Summon Cactus Giant (2, 16, D) a +1 orcbow of freezing (unseen) (2, 32, D) a +2 plate armour of positive energy (unseen) (2, 33, D) a +4 broad axe of venom (unseen) (2, 34, D) a +1 heavy war axe (still there?) a dire elephant corpse (skeletalised by now) (still there?) (2, 51, D) a +1 rapier of protection (2, 52, D) a +1 great sword of holy wrath (unseen) (2, 53, D) a +0 war axe a white draconian corpse (skeletalised by now) (2, 54, D) a +0 halberd a red draconian corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +4 arbalest of flaming (unseen) (3, 15, D) a +2 morningstar of protection (still there?) a +0 robe (still there?) a staff of death (still there?) (3, 16, D) the +6 long sword "Giecs" {vamp, Str+3} Str+3: It affects your strength (+3). (unseen) (3, 17, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (3, 18, D) a +1 partisan of venom (unseen) (3, 32, D) a +1 mace of protection (unseen) (3, 33, D) a +1 heavy battleaxe (unseen) (3, 34, D) the +7 orcbow "Fuac" {drain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (3, 35, D) a catoblepas corpse (skeletalised by now) (3, 50, D) the +4 orcbow "Paten" {flame, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (3, 51, D) a staff of conjuration (unseen) (3, 52, D) the blade talisman of Cucsit {Str+3 SInv} [blade talisman] Str+3: It affects your strength (+3). SInv: It lets you see invisible. (3, 53, D) a +0 glaive (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 short sword (4, 15, D) a +2 buckler of fire resistance (unseen) (4, 16, D) a +0 rapier a +0 robe a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour a +5 ring of evasion an elf corpse (skeletalised by now) (4, 32, D) a +6 triple sword of electrocution (unseen) (4, 33, D) a +2 glaive of freezing (unseen) (4, 34, D) an amulet of magic regeneration a dire elephant corpse (skeletalised by now) a hydra corpse (skeletalised by now) (4, 37, D) a +0 quarterstaff (still there?) a +2 robe of cold resistance (still there?) a caustic shrike corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (4, 50, D) a +0 battleaxe (4, 51, D) a +0 short sword (4, 52, D) a +5 great sword of holy wrath a green draconian corpse (skeletalised by now) (4, 53, D) a +0 scimitar (4, 54, D) a +0 trident (5, 14, D) a parchment of Call Canine Familiar (5, 15, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (5, 16, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) a +0 kite shield of reflection (still there?) a +0 quarterstaff of speed (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (5, 32, D) a staff of earth (unseen) (5, 33, D) a parchment of Discord (5, 34, D) a +0 scimitar of protection (unseen) (5, 51, D) a +0 short sword (5, 52, D) a +1 flail of protection (5, 53, D) the +11 dagger of Fuptu {freeze, rC+ Str+3 Int+4} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). an amulet of regeneration (still there?) a +0 halberd (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). a purple draconian corpse (skeletalised by now) (still there?) (6, 14, D) a spider talisman (6, 15, D) a +2 dire flail of protection (unseen) (6, 16, D) a +0 rapier a +0 robe a parchment of Metabolic Englaciation (6, 17, D) a +0 long sword a +0 leather armour (6, 32, D) a +2 spectral quarterstaff (unseen) (6, 34, D) a +3 lajatang of pain (still there?) a +0 robe (still there?) a parchment of Stone Arrow (still there?) a spriggan corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (6, 40, D) a hellephant corpse (skeletalised by now) (6, 51, D) a +0 dagger (6, 55, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (6, 56, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (7, 14, D) a +0 glaive (7, 15, D) the +7 war axe of Kaha Sun {drain, Fly rN+} (still there?) Fly: It grants you flight. rN+: It protects you from negative energy. a +0 robe (still there?) (7, 16, D) a +2 short sword of draining (still there?) a +0 ring mail (still there?) the +7 broad axe of the Revolution {flame, Str+6 Dex-3} (still there?) Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). a +0 leather armour (still there?) a ring of ice (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +4 ring of protection (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (7, 18, D) a +0 short sword a +0 leather armour (7, 31, D) a +1 hat of willpower a +2 pair of boots of rampaging (7, 33, D) an amulet of guardian spirit (7, 35, D) a +0 quarterstaff a +0 robe a +6 ring of strength a spriggan corpse (skeletalised by now) (7, 52, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (7, 53, D) a +0 glaive an amulet of magic regeneration (7, 54, D) the +12 flail "Poucits" {spect, ^Drain rPois rN++ Str+4} (still there?) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). a +4 scimitar of electrocution (still there?) a red draconian corpse (skeletalised by now) (still there?) (8, 14, D) a +1 dagger of venom (unseen) (8, 16, D) a +0 shortbow a +0 robe a +0 scimitar a +0 shortbow a +1 crystal plate armour an elf corpse (skeletalised by now) (8, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (8, 32, D) a +3 chain mail of poison resistance (unseen) (8, 33, D) a +4 trident of pain (8, 34, D) a staff of cold (8, 37, D) a catoblepas corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (8, 40, D) a hellephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (8, 42, D) Sif Muna's Papyrus of Disjunct Rubedo Spells Type Level a - Lesser Beckoning Translocation 2 b - Maxwell's Portable Piledriver Translocation 3 c - Sculpt Simulacrum Ice/Alchemy 6 d - Dispersal Translocation 6 (8, 43, D) a hellephant corpse (skeletalised by now) (8, 51, D) a staff of earth (unseen) (8, 52, D) a +0 mace a parchment of Alistair's Walking Alembic (8, 54, D) a +0 glaive a ring of fire a +0 scimitar a red draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (8, 55, D) a staff of air (still there?) a +1 cloak (still there?) +0 shadow dragon scales (still there?) a white draconian corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (8, 60, D) Ixigh's Spellbook of Interference and the Panacea Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Sigil of Binding Hexes 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Metabolic Englaciation Hexes/Ice 5 f - Discord Hexes 8 a book of Flames (9, 14, D) a +0 long sword (9, 15, D) a +0 leather armour (9, 16, D) the +7 Throatcutter {drain, coup de grace} (unseen) (9, 19, D) a +0 short sword a +0 short sword a +0 leather armour (9, 32, D) a staff of fire (unseen) (9, 33, D) a staff of fire (9, 34, D) a +3 dagger of freezing (9, 37, D) a dire elephant corpse (skeletalised by now) (9, 50, D) a +3 leather armour of willpower (9, 51, D) a +0 hand axe (9, 52, D) a +0 dire flail (still there?) a staff of cold (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (9, 53, D) a +5 hand axe of venom (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +0 leather armour (10, 15, D) the staff of Gluttony {rPois Int-3 Dex+3 Necro Forge Alch} [staff of alchemy] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (10, 16, D) a +2 great sword of venom (still there?) a +0 robe (still there?) a +2 cloak of poison resistance (still there?) an elf corpse (skeletalised by now) (still there?) (10, 17, D) a +0 longbow a +0 leather armour (10, 19, D) a +0 rapier (still there?) a +0 rapier (still there?) a +4 plate armour of fire resistance (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (10, 32, D) a staff of fire (unseen) (10, 33, D) a +1 plate armour of willpower (10, 34, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (10, 35, D) a hydra corpse (skeletalised by now) (10, 37, D) a hellephant corpse (skeletalised by now) (10, 51, D) a +0 ring mail of willpower (10, 52, D) a +1 heavy morningstar (unseen) (10, 53, D) a +0 trident a +0 broad axe a +0 war axe a white draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Martyr's Knell (11, 16, D) a +0 long sword (still there?) a +0 robe (still there?) a ring of fire (still there?) a +0 ring mail of positive energy (still there?) an elf corpse (skeletalised by now) (still there?) (11, 18, D) a +0 long sword a +0 robe (11, 32, D) a parchment of Fortress Blast (11, 37, D) a dire elephant corpse (skeletalised by now) (11, 39, D) a caustic shrike corpse (skeletalised by now) (11, 51, D) a +2 robe of willpower (11, 52, D) a +0 scimitar a parchment of Gell's Gavotte a white draconian corpse (skeletalised by now) (12, 14, D) a +0 scimitar (12, 15, D) a +0 dagger (12, 16, D) a +1 mace of venom (unseen) (12, 18, D) a +3 mace of protection (still there?) a +0 robe (still there?) (12, 32, D) a staff of fire (unseen) (12, 34, D) a staff of fire (unseen) (12, 50, D) a parchment of Nazja's Percussive Tempering (12, 51, D) the staff "Tycs" {rElec rPois Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. (12, 52, D) a +0 heavy glaive (unseen) (13, 32, D) a +2 robe (unseen) (13, 33, D) a +1 mace of draining (unseen) (13, 34, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a staff of alchemy (still there?) (13, 50, D) a staff of fire (unseen) (13, 51, D) a +0 whip (13, 53, D) a +3 hand axe of flaming (still there?) a +0 cloak (still there?) (14, 21, D) a +0 dagger of holy wrath (still there?) a +0 ring mail (still there?) (14, 50, D) a +4 sling of flaming (unseen) (14, 52, D) a +3 heavy great mace (14, 53, D) a +0 halberd a white draconian corpse (skeletalised by now) (17, 50, D) a +0 short sword a +0 robe an elf corpse (18, 34, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (18, 48, D) a +0 scimitar (18, 50, D) a +0 longbow a +0 leather armour a ring of magical power an elf corpse (18, 51, D) a +7 heavy hand axe (still there?) a +1 robe of willpower (still there?) (19, 0, D) a +2 leather armour of cold resistance (unseen) (19, 1, D) a +6 short sword of electrocution (unseen) (19, 16, D) a +0 great sword of venom (unseen) (19, 17, D) a staff of death (unseen) (19, 32, D) a +0 rapier (19, 33, D) a +1 mace of protection (still there?) a +0 leather armour (still there?) a +0 whip of venom (still there?) (19, 48, D) a +0 dagger (19, 49, D) a book of the Senses (19, 50, D) a +0 short sword (still there?) a +0 ring mail (still there?) the ring of the Establishment {rPois MP+6 Str-4 Slay+5 SInv} (still there?) [ring of see invisible] rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Str-4: It affects your strength (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. an elf corpse (still there?) (19, 51, D) a +1 bardiche of venom (still there?) a +0 robe (still there?) a +4 rapier (still there?) a +4 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (20, 0, D) a +7 heavy quarterstaff (unseen) (20, 1, D) a +1 great sword (still there?) a +0 chain mail (still there?) a parchment of Hellfire Mortar (still there?) a human corpse (skeletalised by now) (still there?) (20, 3, D) a +1 great sword of flaming (unseen) (20, 16, D) the +6 quarterstaff of Honour {freeze, rElec} rElec: It insulates you from electricity. (unseen) (20, 17, D) a parchment of Alistair's Intoxication (20, 33, D) a +1 ring mail of willpower (unseen) (20, 34, D) a +2 vampiric hand axe (unseen) (20, 36, D) a +2 mace of protection (unseen) (20, 49, D) a +0 short sword (20, 50, D) a +0 shortbow (still there?) a staff of air (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 hat of willpower (still there?) an elf corpse (still there?) (21, 0, D) a +0 halberd of draining (still there?) a +0 plate armour (still there?) a +5 ring of evasion (still there?) (21, 1, D) a parchment of Platinum Paragon a hell hog corpse (skeletalised by now) (21, 16, D) a parchment of Orb of Destruction (21, 17, D) the +4 quarterstaff of Uskayaw, Shimmering {flame, ^Drain Dex+5} ^Drain: It drains your maximum health when unequipped. Dex+5: It affects your dexterity (+5). (unseen) (21, 18, D) a +0 long sword a +0 robe a ring of magical power (21, 32, D) the staff of Action {rF+ rC- rCorr Int-2 Dex+8 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). Fire: It increases the power of your Fire spells. (unseen) (21, 33, D) a +2 long sword of protection (still there?) a +0 ring mail (still there?) a ring of ice (still there?) 4 potions of haste (still there?) an elf corpse (skeletalised by now) (still there?) (21, 34, D) a +0 longbow (still there?) a +0 leather armour (still there?) the scarf "Wianirat" {harm, +Inv rN++ rCorr Int-5} (still there?) +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). an elf corpse (skeletalised by now) (still there?) (21, 48, D) the staff of Evil {rElec rC- MP+4 Str+5 Ice Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. MP+4: It affects your magic capacity (+4). Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (21, 49, D) a phial of floods (21, 50, D) a +0 dagger a +0 shortbow a +0 leather armour the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. an elf corpse (21, 51, D) a +0 long sword a +0 robe a +0 short sword a +0 robe an elf corpse (22, 1, D) a +3 antimagic glaive (unseen) (22, 16, D) a parchment of Borgnjor's Revivification (22, 32, D) a +0 leather armour (22, 33, D) a staff of alchemy (unseen) (22, 34, D) a +0 longbow a +0 leather armour a parchment of Disjunction (22, 35, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (22, 48, D) a +0 dagger (22, 50, D) a +2 heavy scimitar (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 robe (still there?) a ring of see invisible (still there?) a staff of earth (still there?) an elf corpse (still there?) (22, 51, D) a +0 rapier a +0 robe an elf corpse (22, 56, D) a +0 short sword a +0 robe an elf corpse (23, 1, D) a +1 scimitar (still there?) a +0 chain mail (still there?) a +4 plate armour of ponderousness (still there?) a human corpse (skeletalised by now) (still there?) (23, 2, D) a +0 great sword of flaming (unseen) (23, 17, D) a staff of alchemy (23, 32, D) a +0 short sword (23, 33, D) a +0 longbow (still there?) +2 storm dragon scales (still there?) a +2 dagger of draining (still there?) (23, 34, D) a staff of cold (unseen) (23, 36, D) a +3 war axe of distortion (unseen) (23, 48, D) a +0 hand axe of venom (unseen) (23, 50, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 bardiche of venom (still there?) an elf corpse (still there?) (23, 51, D) a +0 short sword a +0 short sword a +0 leather armour (24, 0, D) a +1 battleaxe of freezing (24, 1, D) a +0 great sword of flaming (still there?) a staff of earth (still there?) a fire giant corpse (skeletalised by now) (still there?) (24, 17, D) a +2 long sword of electrocution (unseen) (24, 18, D) a +0 demon whip a +0 scale mail a ring of willpower a demonspawn corpse (skeletalised by now) (24, 32, D) a +0 leather armour (24, 33, D) a +0 longbow (still there?) the +9 hand axe of Classification {freeze, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a +0 leather armour (still there?) the +3 partisan "Pawetim" {holy, Fly rN+++ Will- Int-3} (still there?) Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). an elf corpse (skeletalised by now) (still there?) (24, 34, D) a +0 long sword of holy wrath (still there?) a +3 scale mail (still there?) the ring of Kuir Rodd {rN+ rCorr Str+3} (still there?) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). an elf corpse (skeletalised by now) (still there?) (24, 35, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (24, 48, D) a rimehorn talisman (24, 49, D) a +0 robe (24, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +1 chain mail of willpower (still there?) a +0 long sword (still there?) a +3 leather armour of fire resistance (still there?) a parchment of Summon Forest (still there?) (24, 51, D) a +0 dagger a +0 leather armour (24, 57, D) Sif Muna's Tractate on Pneumatic Beguiling Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Vhi's Electric Charge Translocation/Air 4 c - Silence Hexes/Air 5 d - Plasma Beam Fire/Air 6 (24, 58, D) Sif Muna's Volume of Arctic Lightning Spells Type Level a - Airstrike Air 4 b - Arcjolt Conjuration/Air 5 c - Plasma Beam Fire/Air 6 d - Sculpt Simulacrum Ice/Alchemy 6 (25, 0, D) a +1 demon blade of flaming a +0 chain mail a staff of earth (25, 1, D) a +1 great sword of flaming (still there?) a parchment of Platinum Paragon (still there?) a fire giant corpse (skeletalised by now) (still there?) (25, 2, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (25, 17, D) a staff of air (unseen) (25, 18, D) the +5 plate armour "Pegrieha" {rCorr Str+2 Stlth+} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (25, 32, D) a parchment of Detonation Catalyst (25, 33, D) a +0 scimitar a +0 robe a +0 dagger a +0 ring mail a parchment of Rimeblight an elf corpse (skeletalised by now) (25, 34, D) the +1 sling "Ukkom" {elec, rPois} rPois: It protects you from poison. (unseen) (25, 35, D) a +0 long sword (still there?) a +0 shortbow of draining (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (25, 36, D) a +6 short sword of freezing (unseen) (25, 37, D) a +1 vampiric battleaxe (unseen) (25, 41, D) a book of Iron (25, 48, D) a parchment of Nazja's Percussive Tempering (25, 49, D) a +0 dagger (25, 50, D) a +0 short sword (still there?) a +0 robe (still there?) the +1 hand axe "Kottojopn" {pain, +Blink rN+ Int+3 Dex-5} (still there?) +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). a +2 heavy shortbow (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 long sword of holy wrath (still there?) (26, 0, D) a +1 war axe of freezing (26, 1, D) a +5 glaive of flaming (still there?) a +0 plate armour (still there?) a staff of earth (still there?) (26, 16, D) a staff of fire (26, 32, D) a staff of death (26, 33, D) a +0 long sword a +0 leather armour a +0 short sword a +0 longbow a +0 leather armour a lightning rod (4/4) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 34, D) a maw talisman (26, 36, D) a +0 rapier (still there?) a +0 rapier (still there?) a +3 ring mail of poison resistance (still there?) a +0 rapier (still there?) a +0 robe (still there?) (26, 38, D) a +0 rapier a +0 rapier a +0 leather armour (26, 48, D) a +0 robe (26, 49, D) a +0 dagger (26, 50, D) a +0 long sword (still there?) a +0 robe (still there?) the staff of Vonyeng {rF+ Str+5 Fire} (still there?) [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. a +0 robe (still there?) the +1 ring mail of the Guilds {Str+3} (still there?) Str+3: It affects your strength (+3). an elf corpse (still there?) an elf corpse (still there?) (27, 0, D) the staff of Ointment {Fly rN+ rCorr Stlth- Necro Fire} [staff of death] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (27, 1, D) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) a scroll of fog (still there?) a human corpse (skeletalised by now) (still there?) (27, 16, D) a Handbook of Applied Construction (27, 17, D) a +2 heavy quarterstaff (unseen) (27, 33, D) a +0 shortbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a ring of fire (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +1 dagger of draining (still there?) an elf corpse (skeletalised by now) (still there?) (27, 34, D) a staff of cold (unseen) (27, 48, D) a +0 dagger (27, 49, D) a +3 antimagic long sword (27, 50, D) a staff of fire (still there?) a +0 scale mail (still there?) an amulet of the acrobat (still there?) an elf corpse (still there?) (27, 51, D) a +1 hand axe of electrocution (unseen) (27, 52, D) a +0 short sword a +0 robe (28, 0, D) a +3 leather armour of willpower a hell hog corpse (skeletalised by now) (28, 1, D) a +0 ring mail of willpower (unseen) (28, 16, D) a +3 heavy halberd (28, 17, D) the +3 war axe of Nuig {freeze, Bane Str+5 Dex+6} Bane: It inflicts you with a random bane when first equipped. Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). (unseen) (28, 33, D) a +0 long sword (still there?) a +0 robe (still there?) a +1 chain mail of fire resistance (still there?) (28, 35, D) a +1 dagger of venom a +0 scale mail an elf corpse (skeletalised by now) (28, 48, D) a parchment of Cause Fear (28, 49, D) a +3 whip of venom (28, 50, D) a +0 short sword a +0 robe a parchment of Dimensional Bullseye (28, 51, D) a +0 rapier a +0 ring mail an elf corpse (28, 55, D) a +0 short sword a +0 robe an elf corpse (29, 0, D) the +0 longbow of Racyoful {antimagic, Will+ Int+4 Dex+3} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (29, 17, D) a +1 dagger of electrocution (unseen) (29, 32, D) the spider talisman of Wank {+Blink} [spider talisman] +Blink: It lets you blink. (unseen) (29, 48, D) a +2 spectral quarterstaff (29, 50, D) a +0 heavy dire flail (still there?) a +2 halberd of flaming (still there?) (29, 51, D) a +1 long sword of freezing (still there?) a +0 scale mail (still there?) a +0 scimitar (still there?) a +0 robe (still there?) a +0 buckler (still there?) an orc corpse (still there?) (29, 53, D) a +1 halberd of protection (unseen) (30, 49, D) a +0 dagger (30, 50, D) a staff of alchemy (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 longbow of electrocution (still there?) a +0 leather armour (still there?) a +2 robe of fire resistance (still there?) an elf corpse (still there?) an elf corpse (still there?) (30, 51, D) a +0 longbow (still there?) the +2 plate armour "Zojawag" {^Drain Str+5 Stlth+} (still there?) ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. an elf corpse (still there?) (31, 48, D) a staff of death (unseen) (31, 49, D) a +0 scimitar (31, 50, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (31, 51, D) a +0 scimitar a +0 robe an elf corpse (32, 48, D) an orb of wrath (unseen) (32, 49, D) a parchment of Martyr's Knell (32, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 spear of freezing (still there?) (32, 51, D) a +0 scimitar a +0 robe an elf corpse (32, 52, D) a +1 long sword of pain (still there?) a +0 robe (still there?) (33, 48, D) a +0 leather armour of cold resistance (unseen) (33, 49, D) the +2 plate armour of the Meadowlark {Int+7} Int+7: It affects your intelligence (+7). (unseen) (33, 50, D) the +6 arbalest of Disharmony {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (34, 28, D) the +3 leather armour of Lasus {rCorr Dex+2 Slay+3} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (34, 48, D) a +0 leather armour (34, 49, D) a +2 arbalest of freezing (unseen) (34, 50, D) a +1 plate armour of fire resistance (unseen) (35, 0, D) a +2 ring mail of cold resistance (unseen) (35, 14, D) the +3 spear of Melee {pain, ^Fragile Will+ Int+3} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (35, 15, D) a +2 robe of willpower (unseen) (35, 28, D) a +2 robe of resistance (unseen) (35, 29, D) a +1 pair of boots of rampaging (36, 14, D) a +2 spear of venom (unseen) (36, 15, D) a staff of death (unseen) (36, 16, D) a +3 demon blade of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (36, 28, D) a ring of fire a +6 ring of intelligence a +6 ring of dexterity +5 golden dragon scales the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a staff of death (37, 0, D) a +3 heavy battleaxe (37, 1, D) a +2 glaive of protection (unseen) (37, 14, D) a +0 flail of protection (unseen) (37, 15, D) a +2 great sword of flaming (still there?) a parchment of Animate Dead (still there?) (37, 16, D) a hell hog corpse (skeletalised by now) (37, 28, D) an orb of energy (37, 29, D) the +5 rapier "Ymoen" {reap, SInv} SInv: It lets you see invisible. (37, 30, D) a water moccasin corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (37, 31, D) a komodo dragon corpse (skeletalised by now) (38, 1, D) a +1 demon trident of draining (still there?) a +0 scale mail (still there?) a +2 kite shield (still there?) a +1 flail of holy wrath (still there?) (38, 14, D) a parchment of Iskenderun's Battlesphere (38, 15, D) a hell hog corpse (skeletalised by now) (38, 28, D) the +1 whip of Charity {holy, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (38, 29, D) a parchment of Conjure Ball Lightning (38, 30, D) an elephant corpse (skeletalised by now) (38, 48, D) a +4 sling of flaming (unseen) (38, 50, D) a parchment of Summon Small Mammal (39, 1, D) a +0 trident a ring of ice a +6 ring of strength (39, 2, D) a +0 trident (39, 14, D) the +1 plate armour of Pan-Flutes {Int+5} Int+5: It affects your intelligence (+5). (39, 15, D) a +3 ring mail of positive energy (unseen) (39, 29, D) a komodo dragon corpse (skeletalised by now) (39, 30, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (39, 48, D) a +6 ring of strength (39, 49, D) a +6 ring of dexterity (39, 50, D) a +3 heavy falchion (39, 51, D) a sphinx marauder corpse a manticore corpse (40, 15, D) a parchment of Ignite Poison (40, 28, D) a parchment of Dispersal (40, 30, D) a cane toad corpse (skeletalised by now) a yak corpse (skeletalised by now) (40, 48, D) a +2 mace of protection (unseen) (40, 49, D) a kraken corpse (40, 50, D) the +6 great sword of the Floral God {protect, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. 3 silver javelins +0 storm dragon scales a staff of death a wind drake corpse (40, 51, D) a +0 cloak (still there?) a +3 antimagic trident (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (41, 0, D) a +1 robe of fire resistance (41, 1, D) a +7 scythe of flaming (41, 14, D) the +0 ring mail of Abasush {Regen+} Regen+: It increases your rate of health regeneration. a +3 scale mail of positive energy (41, 16, D) a +0 great sword of flaming (unseen) (41, 17, D) a +0 heavy long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (41, 28, D) the +3 demon whip "Fueribry" {freeze, rElec Will+ Str+3 Dex+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (41, 29, D) a +4 chain mail of poison resistance a yak corpse (skeletalised by now) (41, 30, D) a wolf corpse (skeletalised by now) (41, 48, D) a parchment of Detonation Catalyst (41, 50, D) a +0 club (still there?) a +1 longbow of freezing (still there?) a +2 falchion of electrocution (still there?) a +0 robe (still there?) the ring of Tuviq {EV+5 Slay+6} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a satyr corpse (still there?) (41, 52, D) a +0 cloak a sphinx marauder corpse (42, 0, D) a staff of earth (unseen) (42, 14, D) a +3 shortbow of freezing (unseen) (42, 15, D) an amulet of the acrobat (42, 28, D) a staff of air (unseen) (42, 48, D) a Handbook of Applied Construction (42, 49, D) a +0 rapier (42, 50, D) a +1 demon trident of venom (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (42, 51, D) a +0 trident (still there?) the amulet of Gemel {Faith rN+ Str+3 Dex-4} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). a +0 cloak (still there?) a sphinx marauder corpse (still there?) (43, 14, D) a +0 dagger of venom (unseen) (43, 15, D) a +0 demon whip (still there?) a +0 plate armour (still there?) the +0 scale mail of Focus {*Slow Str+4 Dex+4} (still there?) *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). a human corpse (skeletalised by now) (still there?) (43, 17, D) a +1 great sword of flaming (unseen) (43, 28, D) a +0 kite shield of poison resistance (unseen) (43, 29, D) a wyvern corpse (skeletalised by now) (43, 30, D) a komodo dragon corpse (skeletalised by now) (43, 48, D) a +0 spear of venom (43, 49, D) a +0 leather armour (43, 51, D) a +3 heavy spear (still there?) 2 javelins (still there?) a +2 scale mail of poison resistance (still there?) (44, 14, D) a +4 great sword of draining (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (44, 28, D) a parchment of Eringya's Surprising Crocodile (44, 49, D) a kraken corpse (44, 50, D) a +1 spear of freezing (44, 51, D) a +2 trident of flaming (still there?) a +0 robe (still there?) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +2 hand axe of electrocution (still there?) (45, 48, D) a +2 mace of protection (45, 49, D) a +3 rapier of draining (45, 50, D) the +3 trident of Devotion {freeze, rC- Str+2 Int+3} (still there?) rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +0 robe (still there?) a +0 cloak (still there?) a ring of protection from cold (still there?) (45, 51, D) a staff of earth (45, 52, D) a +1 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (46, 50, D) a +0 spear 3 javelins a +0 leather armour a ring of positive energy a granite talisman (46, 51, D) a +0 spear (still there?) a staff of fire (still there?) (46, 52, D) a +1 trident of freezing (still there?) a +0 robe (still there?) a +1 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (47, 48, D) a kraken corpse (47, 49, D) a phial of floods (47, 50, D) a parchment of Bombard (47, 51, D) the +7 sling of the Exiled Villages {chaos, Will+ Str+3} (still there?) Will+: It increases your willpower. Str+3: It affects your strength (+3). a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a +0 cloak (still there?) a +2 heavy mace (still there?) a merfolk corpse (still there?) (48, 37, D) a +0 long sword (48, 48, D) a staff of conjuration (48, 50, D) a +0 trident (still there?) a +5 partisan of venom (still there?) (48, 51, D) a +0 rapier of speed (still there?) a +0 robe (still there?) a ring of willpower (still there?) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the +0 pair of gloves of Cloud Cover {^Drain rN+ Int+2 SInv} (still there?) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a merfolk corpse (still there?) (49, 0, D) a parchment of Summon Horrible Things (49, 1, D) the +2 robe "Roiss" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +3 giant spiked club (49, 36, D) a +3 vampiric dagger (unseen) (49, 37, D) a +1 rapier of protection (unseen) (49, 48, D) a scarab talisman (49, 49, D) a parchment of Freezing Cloud (49, 50, D) a +2 orcbow of flaming (still there?) a +4 trident of freezing (still there?) a +0 leather armour (still there?) a manual of Stealth (still there?) (49, 51, D) a +1 trident of freezing (still there?) the +2 robe of the Planets {rN+ Will- Regen+ Dex+4} (still there?) rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). a merfolk corpse (still there?) (49, 52, D) a +0 trident a +0 leather armour a merfolk corpse (50, 0, D) a ring of flight (50, 1, D) a +0 partisan of flaming a +0 plate armour the +4 partisan "Arbiter" {drain, ^Fragile rElec rF+ Dex+2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (50, 12, D) the +7 orcbow of Regicide {flame, rElec Will++ Stlth+} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (50, 13, D) a +0 shortbow of flaming (unseen) (50, 24, D) a +2 spear of venom (50, 25, D) a +1 scale mail of poison resistance (50, 36, D) a staff of earth (unseen) (50, 37, D) the staff of the Lobster {rPois rN+ rCorr Str+2 SInv Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. an ugly thing corpse (skeletalised by now) (50, 49, D) a +0 leather armour (50, 50, D) a +3 vampiric rapier (still there?) a +1 robe of positive energy (still there?) a +3 shortbow of freezing (still there?) a merfolk corpse (still there?) a snapping turtle corpse (still there?) (51, 0, D) a +5 hand axe of venom (unseen) (51, 12, D) a staff of air (unseen) (51, 24, D) the +7 captain's cutlass {speed, disarm} (51, 25, D) a +1 long sword (still there?) a +0 chain mail (still there?) the staff of Ucorr {rPois rC++ Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Alch: It increases the power of your Alchemy spells. a human corpse (skeletalised by now) (still there?) (51, 26, D) a +1 heavy great sword a +0 plate armour (51, 36, D) the +8 shortbow "Jelly's Nightmare" {holy, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (51, 38, D) a ghoul corpse (skeletalised by now) (51, 39, D) a shadow dragon corpse (skeletalised by now) (51, 48, D) a +0 robe (51, 49, D) a +0 mace of venom (unseen) (51, 50, D) the +4 flail "Hell-Harrower" {freeze, rPois rF+ rC+ Int+4} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). a +6 ring of dexterity (still there?) a +0 cloak (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) a sphinx marauder corpse (still there?) (51, 51, D) a +5 heavy spear (still there?) a javelin (still there?) a +3 leather armour of fire resistance (still there?) (51, 52, D) a +0 trident (52, 0, D) a +2 glaive of protection (52, 1, D) a +2 scale mail of fire resistance (52, 2, D) a +5 long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (52, 12, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (52, 13, D) a staff of conjuration a water moccasin corpse (skeletalised by now) (52, 14, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (52, 16, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 24, D) a parchment of Starburst (52, 25, D) a +3 glaive of pain (still there?) a +0 chain mail (still there?) a +4 ring of slaying (still there?) (52, 36, D) a basilisk corpse (skeletalised by now) (52, 37, D) a +3 mace of draining (unseen) (52, 48, D) a spider talisman (52, 49, D) a +0 trident (52, 50, D) a +0 dagger of distortion (unseen) (52, 51, D) a +0 antimagic demon whip (still there?) a +0 robe (still there?) a +0 cloak (still there?) a merfolk corpse (still there?) (53, 0, D) a +0 dagger of holy wrath (unseen) (53, 1, D) the staff of the Eel {^Fragile rElec rN+ Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (53, 4, D) a +1 glaive a +0 plate armour a human corpse (skeletalised by now) (53, 12, D) a +2 longbow of freezing (unseen) (53, 13, D) a +0 quarterstaff a +0 robe of fire resistance a spriggan corpse (skeletalised by now) (53, 14, D) a komodo dragon corpse (skeletalised by now) (53, 25, D) a +1 orcbow of flaming (unseen) (53, 26, D) a +0 halberd of draining (still there?) a +0 plate armour (still there?) (53, 27, D) a +4 scimitar of pain (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (53, 36, D) a staff of fire (53, 37, D) a +6 ring of dexterity (53, 38, D) a +0 long sword (53, 50, D) a +0 trident a parchment of Forge Monarch Bomb (53, 51, D) a +0 rapier a +0 cloak a sphinx marauder corpse (54, 0, D) a +3 bardiche of flaming (unseen) (54, 1, D) the +8 dire flail "Ludoathre" {antimagic, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (54, 12, D) a +0 spectral quarterstaff (unseen) (54, 13, D) a +2 pair of boots of flying (54, 14, D) a +0 robe a spriggan corpse (skeletalised by now) (54, 24, D) a staff of alchemy (unseen) (54, 25, D) a +1 great sword (still there?) a +0 plate armour (still there?) an amulet of regeneration (still there?) a +2 great mace of pain (still there?) a +0 plate armour (still there?) a staff of death (still there?) (54, 37, D) a +0 heavy dire flail (unseen) (54, 48, D) a parchment of Diamond Sawblades (54, 49, D) a +0 spear (54, 50, D) a +2 sling of flaming (unseen) (55, 1, D) a +2 shortbow of flaming (55, 12, D) +0 fire dragon scales (55, 13, D) the +0 quarterstaff of the Undead {reap, *Rage +Blink rF++ rN+} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (unseen) (55, 24, D) a parchment of Disjunction (58, 47, D) a medusa talisman (58, 48, D) a +2 robe of fire resistance (unseen) (58, 49, D) a parchment of Fulsome Fusillade (58, 50, D) a cognitogaunt corpse (59, 36, D) a +1 hand axe of freezing (still there?) a bullfrog corpse (skeletalised by now) (still there?) (59, 37, D) a cane toad corpse (skeletalised by now) (59, 47, D) a staff of death (unseen) (59, 48, D) a parchment of Summon Forest (59, 49, D) a +1 broad axe of freezing (unseen) (60, 36, D) a staff of death (60, 37, D) a +4 dagger of venom (60, 38, D) a cane toad corpse (skeletalised by now) (60, 47, D) a ring of resist corrosion (60, 48, D) a +1 rapier of venom (unseen) (60, 49, D) a +3 trident of venom (unseen) (61, 0, D) a +1 flail of distortion (unseen) (61, 3, D) a +0 dire flail (61, 8, D) a +5 heavy war axe (unseen) (61, 16, D) a +0 flail (still there?) a +3 dire flail of protection (still there?) (61, 17, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (61, 26, D) the +7 mace "Vyxt" {drain, rElec rCorr MP+6 Str-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Str-5: It affects your strength (-5). (unseen) (61, 27, D) a +0 orcbow (61, 37, D) the +6 rapier of Armageddon {pain, +Blink rF+ Dex+3} +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (61, 38, D) a hydra corpse (skeletalised by now) (61, 47, D) 4 scrolls of enchant weapon (61, 48, D) 4 scrolls of enchant weapon (61, 49, D) a +1 spectral quarterstaff (unseen) (62, 0, D) a +2 scale mail of willpower (62, 8, D) a ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of strength an amulet of faith an amulet of the acrobat 4 darts of disjunction a +0 falchion a +0 leather armour (62, 16, D) a +0 broad axe of electrocution (unseen) (62, 17, D) a +0 ring mail of willpower (unseen) (62, 18, D) a +0 mace a draconian corpse (skeletalised by now) (62, 27, D) a +0 trident (still there?) 2 boomerangs (still there?) a staff of fire (still there?) (62, 36, D) a +0 ring mail of poison resistance (62, 37, D) a +2 falchion of freezing (62, 38, D) a wolf corpse (skeletalised by now) (62, 47, D) a phantom mirror (62, 48, D) a +1 cloak of poison resistance (unseen) (62, 49, D) a +0 long sword (still there?) a +0 cloak (still there?) a +2 falchion of holy wrath (still there?) (63, 0, D) the +8 rapier of Sloth {flame, rElec} rElec: It insulates you from electricity. (unseen) (63, 8, D) the +5 battleaxe of Tusten {distort, rN+ rCorr MP+5 Dex+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). (63, 16, D) the staff of True Grit {Fly rF+ Str+3 Fire Ice} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (63, 17, D) a +0 war axe a +0 whip a +2 longbow of freezing a black draconian corpse (skeletalised by now) (63, 27, D) a +0 trident 2 boomerangs a +1 sling of draining a merfolk corpse (skeletalised by now) (63, 36, D) the +0 great sword of Regicide {flame, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (63, 37, D) a +2 leather armour of cold resistance (unseen) (63, 38, D) a komodo dragon corpse (skeletalised by now) (63, 47, D) a parchment of Awaken Armour (63, 48, D) a parchment of Sculpt Simulacrum (63, 49, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) a ring of willpower (still there?) a staff of conjuration (still there?) (63, 50, D) a staff of air (unseen) (64, 16, D) a +0 flail (still there?) a staff of cold (still there?) a draconian corpse (skeletalised by now) (still there?) (64, 17, D) a +0 robe (64, 26, D) a +0 trident (still there?) 3 boomerangs (still there?) a staff of conjuration (still there?) a merfolk corpse (skeletalised by now) (still there?) (64, 27, D) a +0 trident (still there?) a throwing net (still there?) a staff of air (still there?) (64, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 37, D) a cane toad corpse (skeletalised by now) (64, 47, D) a +2 scimitar of freezing (unseen) (64, 49, D) the +1 whip of Integrity {flame, rC+ Dex+3} (still there?) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). an apocalypse crab corpse (still there?) (64, 50, D) a ring of flight (65, 16, D) a +0 trident a draconian corpse (skeletalised by now) (65, 26, D) a +0 hand axe of freezing (unseen) (65, 27, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (65, 47, D) a staff of alchemy (unseen) (65, 48, D) a parchment of Flame Wave (65, 50, D) a parchment of Detonation Catalyst (66, 50, D) a +0 robe of willpower (unseen) (66, 51, D) a staff of alchemy (still there?) a cognitogaunt corpse (still there?) (67, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (67, 47, D) a parchment of Manifold Assault (67, 48, D) the +7 demon blade "Ezxamoli" {antimagic, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (67, 49, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (68, 0, D) the +5 mace of Kanil {protect, rN++ Int+3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (68, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (68, 47, D) a parchment of Orb of Destruction (68, 48, D) a ring of flight (68, 49, D) the +7 glaive of Corruption {venom, ^Fragile rElec rC+++ Int-2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). (unseen) (68, 50, D) a scroll of brand weapon a hell hog corpse (69, 2, D) a +0 long sword a +0 robe a wand of flame (27) the orc corpse of Blorkula the Orcula (skeletalised by now) (69, 48, D) the +4 glaive of Subjectivity {heavy, *Rage rElec Int+4 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (69, 49, D) +0 acid dragon scales (69, 50, D) a parchment of Fortress Blast (70, 8, D) a staff of conjuration (unseen) (70, 37, D) a staff of alchemy (unseen) (70, 47, D) a +0 heavy mace (unseen) (70, 48, D) a parchment of Irradiate (70, 49, D) the +0 leather armour "Irinount" {rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (71, 7, D) the ring of Usiorchum {rElec rC+ rCorr Str-5 SInv} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (71, 16, D) a parchment of Dimensional Bullseye (71, 21, D) a water moccasin corpse (skeletalised by now) (71, 26, D) a +2 antimagic short sword (unseen) (71, 28, D) a +0 trident (71, 36, D) a ring of positive energy an amulet of regeneration (71, 37, D) a +1 chain mail of cold resistance (71, 47, D) a +0 spectral giant club (71, 48, D) a +7 glaive of protection (unseen) (71, 49, D) the +8 scale mail of Chill Winds {Rampage} (still there?) Rampage: It bestows one free step when moving towards enemies. a raiju corpse (still there?) (71, 51, D) a +3 demon whip of venom (unseen) (72, 16, D) the staff "Umixienu" {^Contam Will+ Conj Tloc} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (72, 17, D) the +7 rapier "Siher" {heavy, Str+4} Str+4: It affects your strength (+4). (72, 18, D) a ball python corpse (skeletalised by now) (72, 21, D) a +0 scimitar a +0 robe (72, 22, D) a water moccasin corpse (skeletalised by now) (72, 25, D) an amulet of guardian spirit (72, 27, D) the +0 plate armour "Vyban" {rF++} rF++: It greatly protects you from fire. (72, 36, D) a +2 sling of flaming (unseen) (72, 47, D) a +5 short sword of electrocution (unseen) (72, 48, D) a +2 crystal plate armour (unseen) (72, 49, D) the staff of Arghausu {^Contam rF+ Str+4 Int+3 Fire} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (unseen) (73, 1, D) a +2 ring mail of willpower (unseen) (73, 3, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) a staff of conjuration (unseen) (73, 20, D) a +0 glaive (73, 36, D) a blade talisman (73, 47, D) a staff of cold (unseen) (73, 48, D) 4 scrolls of enchant armour (73, 49, D) a +3 quarterstaff of speed (still there?) a +0 robe (still there?) a +2 plate armour of willpower (still there?) (73, 50, D) an apocalypse crab corpse (74, 47, D) a +6 shortbow of flaming (unseen) (74, 48, D) a +0 long sword (74, 49, D) a potion of might (75, 47, D) a scroll of brand weapon (75, 48, D) a ring of resist corrosion (75, 49, D) a staff of fire (unseen)