52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the staff of the Pariah {rPois Will++ MP+9 Int+2 Conj} [staff of conjuration] rPois: It protects you from poison. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (unseen) (59, 37, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (60, 36, D) a parchment of Leda's Liquefaction (60, 37, D) the +1 robe "Ynu Balu" {rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (60, 40, D) a +0 long sword a +0 cloak a +0 glaive a red draconian corpse (61, 0, D) a +3 broad axe of venom (unseen) (61, 8, D) a +2 ring mail of fire resistance (unseen) (61, 16, D) a staff of alchemy (unseen) (61, 36, D) an amulet of magic regeneration (61, 37, D) a +1 whip of electrocution (unseen) (62, 1, D) a +0 leather armour of cold resistance (62, 2, D) an adder corpse (62, 3, D) an adder corpse (62, 9, D) a staff of earth (62, 16, D) a ring of protection from cold (62, 17, D) a +1 morningstar of protection (unseen) (62, 30, D) a +0 short sword (62, 36, D) the ring of Hutriqav {rC++ rN+ Str-5 Int+6} [ring of positive energy] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). (unseen) (62, 37, D) a +2 pair of gloves of hurling (unseen) (62, 40, D) a +0 long sword a green draconian corpse (62, 41, D) a +0 long sword a green draconian corpse (63, 0, D) a +0 heavy mace (unseen) (63, 3, D) a ball python corpse (63, 8, D) a parchment of Manifold Assault (63, 17, D) a +2 morningstar of holy wrath (unseen) (63, 20, D) a +0 long sword (63, 30, D) a +0 hand axe (63, 36, D) a +1 war axe of venom (unseen) (63, 37, D) a +4 executioner's axe of venom (unseen) (64, 19, D) a +0 flail a +0 robe a +1 war axe of flaming (64, 30, D) a +0 war axe (64, 31, D) a +5 ring of evasion a +0 scimitar of electrocution (65, 30, D) a ring of fire a +6 ring of dexterity a +6 ring of dexterity (67, 0, D) a +0 chain mail of poison resistance (68, 0, D) 5 scrolls of identify a +6 ring of strength a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +0 falchion 4 darts of disjunction a +0 leather armour (68, 3, D) a +0 falchion a +0 robe (69, 0, D) a +3 plate armour of cold resistance (69, 36, D) a ring of protection from cold (70, 8, D) a +1 heavy shortbow (unseen) (70, 10, D) a brain worm corpse (70, 19, D) a +0 shortbow (70, 38, D) a +0 giant club (70, 40, D) a +0 giant spiked club (71, 16, D) a serpent talisman (71, 17, D) a staff of cold (unseen) (71, 18, D) 3 large rocks a cyclops corpse (71, 19, D) 7 large rocks a cyclops corpse a cyclops corpse (71, 27, D) the staff "Noulos" {rPois rC+ rCorr Dex-5 Necro Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (71, 37, D) a staff of alchemy (unseen) (71, 39, D) a +0 giant spiked club (71, 40, D) a +0 giant club an ogre corpse (72, 8, D) a +2 morningstar of protection (unseen) (72, 9, D) a ring of ice (72, 16, D) a parchment of Manifold Assault (72, 19, D) a +0 arbalest a +0 arbalest (72, 27, D) a +1 short sword of draining (unseen) (72, 37, D) the staff "Oriybb" {rN+ Will- Str-2 Int+5 Necro Alch} [staff of death] rN+: It protects you from negative energy. Will-: It decreases your willpower. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (unseen) (72, 39, D) 4 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse a two-headed ogre corpse (73, 1, D) a staff of fire (unseen) (73, 26, D) a +2 great sword of holy wrath (unseen) (73, 27, D) a +6 heavy battleaxe (unseen) (73, 37, D) a +0 arbalest of draining (unseen) (73, 39, D) a +0 giant club a +0 giant spiked club (74, 3, D) a jackal corpse (skeletalised by now) (75, 3, D) a river rat corpse (skeletalised by now)