Dungeon Crawl Stone Soup version 0.34-a0-406-gbd44c153c2 (webtiles) character file. Game seed: 17913292806312605144 60 52hunter the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 19, 2025. Constricted to death by Ijyb (1 damage) ... on level 4 of the Dungeon. The game lasted 00:01:47 (1091 turns). 52hunter the Conjurer (Deep Elf Conjurer) Turns: 1091, Time: 00:01:48 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 9/11 EV: 1 Int: 24 God: Gold: 29 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: grasped by roots, constricted A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} i - 2 scrolls of identify j - a scroll of fear {unknown} k - a scroll of immolation {unknown} Potions g - a potion of magic r - a potion of resistance f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Leda's Liquefaction Alch/Erth 2% N/A 67% 4 Silence Hex/Air 2% N/A 95% 5 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ? Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits Ijyb but does no damage. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Ijyb grins evilly. Ijyb zaps a wand. The roots erupt in riotous growth! The gnoll is unaffected. The grasping roots grab you! The grasping roots constrict you. The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The grasping roots constrict you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Magic courses through your body. You stop channelling your searing ray. The grasping roots constrict you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb hits you with a +2 spectral club. The +2 spectral club hits you. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... Ijyb screams, "Time for next experiment!" #....## ## #.....##. #....... ##...... ###....).## #......)..# #<..## ##.)(## ##g@.# ##...# ##...... .##...# ## ..# .. . You could see a +2 spectral club (distracted) and Ijyb. Vanquished Creatures 3 gnolls (D:4) An adder (D:2) 2 dart slugs (D:1) 3 endoplasms A giant cockroach (D:1) 4 hobgoblins 2 ball pythons (D:2) 2 bats (D:1) 2 goblins A kobold (D:3) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 52hunter the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 304 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 404 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Found Helorit's Magic Scroll Shop. 885 | D:2 | Reached skill level 5 in Conjurations 885 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1083 | D:4 | Noticed Ijyb 1091 | D:4 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, serial_shops, nicolae_shop_rolled_up D:2: layout_basic, minmay_snake_closets, uniq_terence D:3: layout_basic, shapermc_ecumenical_altar_gd, kennysheep_generic_room_10 D:4: layout_layer_cave, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armour: Robe || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1089 | 1069 | 20 | 0 | 942 | 4 | 272.2 | Dungeon | 1089 | 1069 | 20 | 0 | 942 | 4 | 272.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 719 daAuts D:2: 321 daAuts D:3: 34 daAuts D:4: 13 daAuts