52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Fabrifud {Str+2} (still there?) [fortress talisman] Str+2: It affects your strength (+2). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman "Obef" {rElec Dex+4} (still there?) [blade talisman] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) 4 potions of haste (49, 37, D) a ring of protection from cold (50, 36, D) a staff of air (unseen) (50, 37, D) a parchment of Disjunction (51, 36, D) the +1 trident "Oleyran" {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (51, 37, D) a +4 mace of draining (unseen) (52, 36, D) a potion of might (52, 37, D) a scroll of brand weapon (53, 36, D) a staff of fire (unseen) (53, 37, D) a +3 leather armour of fire resistance (unseen) (54, 36, D) the ring of the Hundredfold Friars {rF+ rCorr EV+5} [ring of evasion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). (unseen) (60, 2, D) a +0 giant club (60, 36, D) a staff of alchemy (61, 0, D) a +2 long sword of electrocution (unseen) (61, 2, D) a +0 giant spiked club an ogre corpse (61, 8, D) a staff of earth (unseen) (61, 16, D) a +2 scale mail of cold resistance (unseen) (61, 37, D) a +0 war axe a +2 morningstar of draining (62, 0, D) an amulet of magic regeneration (62, 1, D) a +2 mace of protection (unseen) (62, 2, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (62, 9, D) a +2 long sword of holy wrath (62, 11, D) a scorpion corpse (62, 26, D) a staff of conjuration (62, 30, D) a +0 battleaxe (63, 2, D) a +0 giant spiked club an ogre corpse (63, 8, D) a +1 antimagic war axe (unseen) (63, 15, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence a ring of flight a +0 leather armour 4 darts of disjunction a +0 falchion (63, 16, D) a staff of alchemy (63, 17, D) a staff of alchemy (unseen) (63, 19, D) a hippogriff corpse a sky beast corpse (63, 26, D) a +3 battleaxe of freezing (unseen) (63, 27, D) +1 fire dragon scales (63, 29, D) a +0 war axe (63, 30, D) a hell hound corpse (63, 36, D) a +4 great mace of venom (unseen) (63, 37, D) a staff of cold (unseen) (64, 17, D) a +3 rapier of venom (unseen) (64, 19, D) a hippogriff corpse (64, 26, D) a +1 leather armour of poison resistance (unseen) (64, 29, D) a +0 halberd (64, 30, D) a +0 short sword (65, 26, D) a staff of death (unseen) (67, 0, D) the +1 plate armour of Midsummer {Harm Int+4} Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). (69, 36, D) the +5 whip "Buw Ochi" {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (70, 8, D) a +2 falchion of protection (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 11, D) a yak corpse (70, 12, D) a yak corpse (70, 37, D) the +5 glaive of the Guard {elec, spectral} (71, 10, D) a river rat corpse (71, 17, D) a +2 double sword of draining (unseen) (71, 26, D) the +3 lajatang "Tatef" {spect, rC- Int+3} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 29, D) a +0 hand axe a +0 leather armour (71, 37, D) a +1 heavy shortbow (unseen) (72, 8, D) a staff of conjuration (72, 11, D) a bullfrog corpse (72, 17, D) the +3 scimitar "Murmur" {drain, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (72, 19, D) a +0 long sword (72, 26, D) a staff of air (72, 29, D) a +0 dagger of draining a +0 robe (72, 30, D) a +0 dagger a +0 robe a +0 flail a +0 chain mail (72, 37, D) the +1 demon blade "Ryeshose" {pain, rF+ rC+ Int-4 Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (unseen) (73, 16, D) a +0 scimitar of electrocution (unseen) (73, 17, D) a +1 heavy war axe (unseen) (73, 19, D) a +0 scimitar (73, 26, D) a staff of alchemy (unseen) (73, 27, D) an orb of wrath (unseen) (73, 29, D) a +0 hand axe a +0 leather armour (73, 30, D) a +0 falchion a +0 chain mail an orc corpse (73, 37, D) the staff of Koreudyo {rElec rF+ rC+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Air: It increases the power of your Air spells. (unseen) (74, 2, D) a human corpse (75, 1, D) a +6 arbalest (unseen)