52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 18, D) a +0 orcbow a centaur corpse (61, 0, D) a staff of conjuration (unseen) (61, 18, D) 2 large rocks a +0 trident (62, 0, D) a +2 trident of venom (62, 11, D) a +0 long sword a +0 robe a +0 long sword a +0 scale mail an elf corpse (62, 16, D) a parchment of Dispersal (62, 18, D) a +0 trident a merfolk corpse (62, 26, D) a +6 ring of strength (62, 27, D) a +2 trident of venom (unseen) (63, 0, D) a +3 long sword of holy wrath (unseen) (63, 8, D) the staff of Avvai {^Fragile Fly rElec rCorr MP+5 Air} [staff of air] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Air: It increases the power of your Air spells. (unseen) (63, 12, D) a +0 rapier a +0 robe an elf corpse (63, 16, D) a +1 glaive of flaming (unseen) (63, 17, D) a staff of air (unseen) (63, 18, D) a +0 trident 3 boomerangs a merfolk corpse (63, 19, D) a +0 orcbow (63, 23, D) a throwing net (64, 16, D) a ring of flight (64, 17, D) a +7 dagger of venom (unseen) (64, 19, D) a wind drake corpse (65, 26, D) a +6 ring of intelligence (67, 0, D) the +0 leather armour "Tonyo" {rC+ Str-5 Int+7} rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). (unseen) (68, 0, D) a staff of alchemy (69, 0, D) a +6 dagger of electrocution (unseen) (69, 36, D) a parchment of Searing Ray (69, 39, D) a death scarab corpse (70, 9, D) a staff of alchemy (unseen) (70, 10, D) a +0 dagger a +0 robe an elf corpse (70, 30, D) a +0 orcbow (70, 36, D) a +0 vampiric scimitar (unseen) (70, 37, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (70, 39, D) a +0 dire flail (71, 8, D) a +0 long sword of holy wrath (71, 11, D) a +0 rapier a +0 scale mail a +0 long sword a +0 robe an elf corpse an elf corpse (71, 26, D) a staff of death (unseen) (71, 27, D) a +0 heavy sling (unseen) (71, 29, D) a +0 trident a boomerang (71, 31, D) a +0 shortbow (71, 36, D) a staff of death (unseen) (71, 37, D) a +2 cloak of preservation (unseen) (72, 8, D) a +4 ring of protection a ring of flight a +6 ring of dexterity a +6 ring of intelligence a ring of protection from cold a +6 ring of strength 4 darts of disjunction a +0 falchion a +0 leather armour (72, 9, D) a +5 long sword of distortion (unseen) (72, 17, D) a +2 orcbow of electrocution (unseen) (72, 20, D) a yak corpse (72, 26, D) a staff of cold (72, 27, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (72, 29, D) a wind drake corpse (72, 30, D) a +0 shortbow a centaur corpse a wind drake corpse (72, 36, D) the ring of Teulev {Will+ Int+4} [ring of willpower] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (72, 37, D) an amulet of guardian spirit (72, 39, D) Sif Muna's Essays on Bitter Intoxication Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Detonation Catalyst Fire/Alchemy 5 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 7 (73, 1, D) a +0 mace of holy wrath (unseen) (73, 16, D) the +1 leather armour of Narod {rElec Dex+4 Slay-2} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (unseen) (73, 20, D) a yak corpse (73, 26, D) a +4 giant club (73, 27, D) a +3 longbow (unseen) (73, 36, D) a +2 leather armour of fire resistance (unseen) (73, 37, D) a +3 chain mail of poison resistance (unseen) (74, 2, D) a +0 rapier a +0 robe (74, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now)