52hunter the Dungeon (0, 50, D) a +2 vampiric spear (unseen) (0, 52, D) a +2 heavy hand axe (0, 62, D) a book of Armaments (1, 32, D) a +1 scimitar of electrocution (unseen) (1, 33, D) the staff of the Ship {rPois rC+ Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (1, 51, D) a +1 sling of freezing (unseen) (1, 57, D) a +2 antimagic longbow (still there?) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (2, 14, D) a +4 heavy mace (2, 15, D) a +0 heavy battleaxe (unseen) (2, 16, D) an orb of light (unseen) (2, 33, D) a +3 ring mail of fire resistance (unseen) (2, 50, D) a staff of conjuration (unseen) (2, 52, D) a +3 long sword of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) an amulet of faith (still there?) a lightning rod (4/4) (still there?) (2, 54, D) a +0 longbow a +3 flail of flaming a +0 robe (2, 61, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (2, 62, D) +0 pearl dragon scales a pearl dragon corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a staff of air (3, 16, D) a staff of fire (still there?) a rime drake corpse (skeletalised by now) (still there?) (3, 33, D) a +1 dagger of distortion (unseen) (3, 34, D) a +0 great sword a +0 chain mail a +1 morningstar of protection (3, 36, D) a +0 battleaxe of draining (still there?) a +0 plate armour (still there?) (3, 37, D) a +0 flail (3, 50, D) a staff of earth (unseen) (3, 51, D) a staff of cold (3, 52, D) a parchment of Fortress Blast (3, 55, D) a +2 halberd of holy wrath a +1 glaive of holy wrath (3, 57, D) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (3, 58, D) a +2 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the staff of Defiance {rC+ Int+2 Hexes Ice} [staff of cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (unseen) (4, 15, D) a staff of conjuration (4, 17, D) a polar bear corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (4, 32, D) a parchment of Confusing Touch (4, 34, D) a +0 war axe (still there?) the ring of Wishful Thinking {^Drain rF- rC+ Str+5 SInv Ice} (still there?) [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. the staff of Kuatrime {rElec rF- Str+4 Forge Air} (still there?) [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. a cognitogaunt corpse (skeletalised by now) (still there?) (4, 35, D) a +0 war axe (4, 36, D) a +0 short sword (4, 40, D) a +0 battleaxe a +0 chain mail a +6 ring of intelligence (4, 50, D) a Gell's gravitambourine (2/2) (4, 51, D) a +3 dagger of freezing (unseen) (4, 52, D) a staff of air (unseen) (4, 53, D) a +0 short sword (4, 54, D) an apis corpse (4, 56, D) a +1 halberd of holy wrath (still there?) a +0 short sword (still there?) a pearl dragon corpse (still there?) (4, 57, D) a +1 scimitar of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) a ring of see invisible (still there?) (4, 59, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (5, 14, D) a parchment of Borgnjor's Revivification (5, 16, D) a parchment of Polar Vortex (5, 32, D) a +2 demon trident of venom (unseen) (5, 33, D) the +6 partisan of the Elven Halls {speed, rF+} rF+: It protects you from fire. (5, 35, D) a +0 battleaxe a +0 chain mail (5, 41, D) the +10 long sword of Hehoate {antimagic, rElec rF- Dex+3 SInv} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +2 robe of willpower (still there?) (5, 50, D) a staff of cold (5, 51, D) a +0 scimitar of holy wrath (unseen) (5, 52, D) a parchment of Rending Blade (5, 53, D) a +2 partisan of holy wrath (unseen) (5, 55, D) an apis corpse (5, 56, D) a +1 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (5, 57, D) +0 pearl dragon scales a pearl dragon corpse (5, 59, D) a +3 long sword of holy wrath (still there?) the +9 plate armour of Sauwal {*Silence rCorr SInv} (still there?) *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a +0 tower shield (still there?) (6, 15, D) a staff of earth (unseen) (6, 16, D) a +5 ring of evasion a rime drake corpse (skeletalised by now) (6, 32, D) the +5 morningstar of Debasement {spect, rF+ rC+ MP+9} rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (unseen) (6, 34, D) the +4 rapier of Laceration {heavy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (6, 35, D) a +0 dagger a +0 robe (6, 51, D) a parchment of Lee's Rapid Deconstruction (6, 52, D) a +1 kite shield of cold resistance (unseen) (6, 53, D) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, 54, D) +0 pearl dragon scales (still there?) a +2 partisan of holy wrath (still there?) a pearl dragon corpse (still there?) an apis corpse (still there?) (6, 55, D) a +4 scimitar of flaming a +0 shortbow a +0 robe (6, 56, D) a +1 scimitar of flaming a +0 longbow a +0 robe (6, 58, D) a +1 arbalest of flaming a +0 shortbow a +0 robe (6, 60, D) a +3 sacred scourge of holy wrath a +0 robe (7, 16, D) a +0 battleaxe of freezing (still there?) 4 potions of haste (still there?) (7, 17, D) a +1 battleaxe of freezing (still there?) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (7, 18, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (7, 32, D) a +0 spectral quarterstaff (unseen) (7, 34, D) a +2 robe of fire resistance (still there?) a parchment of Infestation (still there?) (7, 35, D) a +0 battleaxe a +0 dagger a +0 robe a human corpse (skeletalised by now) (7, 42, D) Sif Muna's Writings on Dead Location Spells Type Level a - Blink Translocation 2 b - Dispel Undead Necromancy 4 c - Dispersal Translocation 6 (7, 50, D) a +0 heavy war axe (unseen) (7, 51, D) a +1 quarterstaff of pain (7, 52, D) a +2 spectral giant spiked club (7, 56, D) a +2 glaive of holy wrath (unseen) (7, 58, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a +5 ring of evasion (still there?) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (7, 60, D) Sif Muna's Anthology of the Petrified Blacksmith Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Petrify Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Rending Blade Conjuration/Forgecraft 4 e - Summon Seismosaurus Egg Summoning/Earth 4 Sif Muna's Parchment of the Coarse Cemetery Spells Type Level a - Passwall Earth 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Curse of Agony Necromancy 5 e - Death Channel Necromancy 6 f - Infestation Necromancy 8 (8, 14, D) a staff of air (8, 15, D) a parchment of Irradiate (8, 16, D) a ring of protection from cold (8, 33, D) a +1 glaive (unseen) (8, 34, D) a +3 scimitar of electrocution (still there?) a +0 chain mail (still there?) a staff of death (still there?) (8, 35, D) a +3 trident (still there?) a +1 sling of draining (still there?) (8, 36, D) a +0 long sword a +0 chain mail (8, 37, D) a +0 great sword a +0 chain mail (8, 50, D) a +1 demon trident of electrocution (8, 52, D) 4 scrolls of enchant weapon (8, 53, D) an apis corpse (8, 55, D) an apis corpse (8, 59, D) a +0 sling (still there?) a +1 scimitar of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) (9, 14, D) a wellspring talisman (9, 15, D) a +8 giant spiked club (9, 16, D) a scroll of brand weapon (9, 17, D) a +0 battleaxe of freezing (unseen) (9, 32, D) a +1 dagger of venom (9, 33, D) the +3 ring mail of Forking Paths {rF+ Dex-2 SInv} rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (9, 34, D) a +2 great mace (still there?) a +0 plate armour (still there?) a staff of earth (still there?) (9, 50, D) a staff of conjuration (9, 51, D) a ring of wizardry (10, 0, D) a +0 leather armour the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman of the Hills {Int+4} (still there?) [quill talisman] Int+4: It affects your intelligence (+4). (10, 14, D) the staff of False Hope {rPois Earth Alch} [staff of alchemy] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (10, 15, D) a +0 glaive of freezing (10, 34, D) a parchment of Lee's Rapid Deconstruction (10, 35, D) a +0 great sword (still there?) a +0 plate armour (still there?) a ring of magical power (still there?) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. a +1 robe of positive energy (still there?) (10, 36, D) a +0 war axe (10, 50, D) a +3 heavy flail (10, 52, D) a sack of spiders (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +1 ring mail of fire resistance (unseen) (11, 15, D) a +2 robe of positive energy (11, 16, D) a staff of fire (unseen) (11, 34, D) a Gell's gravitambourine (2/2) (11, 37, D) a +0 halberd (11, 50, D) a +0 flail of flaming (11, 51, D) a parchment of Splinterfrost Shell (11, 52, D) a parchment of Disjunction (11, 53, D) a +3 glaive of holy wrath (unseen) (12, 15, D) a +1 flail of holy wrath (12, 16, D) a parchment of Swiftness (12, 32, D) the +2 spear of Xom's Benevolence {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (12, 33, D) a scroll of brand weapon (12, 34, D) a ring of see invisible (12, 35, D) a +5 heavy broad axe (unseen) (12, 51, D) a staff of cold (unseen) (12, 55, D) an apis corpse (13, 32, D) a +0 flail (13, 33, D) a +1 great mace of protection (unseen) (13, 34, D) a +1 cloak (13, 36, D) a +1 long sword (still there?) a +0 chain mail (still there?) (13, 51, D) a +1 falchion of protection (13, 52, D) a ring of flight (14, 33, D) the +1 pair of gloves of Eternal Vigilance {Fly rPois Int-5 SInv} Fly: It grants you flight. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (14, 50, D) the sanguine talisman of the Volcano {Rampage +Inv Int-4 SInv} [sanguine talisman] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (14, 52, D) a ring of willpower (15, 54, D) a +0 short sword (18, 48, D) a +0 battleaxe (18, 49, D) a +0 dagger (18, 50, D) the +5 broad axe of Sizxic {flame, Stlth+} (still there?) Stlth+: It makes you more stealthy. a +0 robe (still there?) a +2 chain mail of cold resistance (still there?) (19, 0, D) a +2 robe of positive energy (unseen) (19, 16, D) a +0 chain mail of positive energy (unseen) (19, 17, D) the +5 war axe "Xuoges" {flame, ^Contam rF++} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. (unseen) (19, 33, D) a +4 heavy orcbow (unseen) (19, 48, D) a +1 short sword of venom (unseen) (19, 49, D) the +6 flail of Iconoclasm {drain, rF+ rN+ Stlth+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +0 plate armour (still there?) a +3 chain mail of cold resistance (still there?) an orc corpse (still there?) (19, 50, D) a +2 long sword of freezing (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) a +2 heavy sling (still there?) an orc corpse (still there?) (20, 0, D) a ring of protection from fire (20, 16, D) the +11 great sword of Haxoe {elec, Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (unseen) (20, 17, D) a +6 ring of dexterity (20, 48, D) a staff of cold (unseen) (20, 49, D) a +1 great mace of draining (still there?) a +0 leather armour (still there?) (20, 50, D) a parchment of Airstrike (21, 0, D) a staff of death (unseen) (21, 16, D) a +6 executioner's axe of venom (unseen) (21, 17, D) the +7 falchion "Dragon's Tongue" {protect, MP+10} MP+10: It affects your magic capacity (+10). (unseen) (21, 32, D) a +0 dagger of draining (21, 33, D) the staff of Fear {+Blink rF- Stlth+ Earth} [staff of earth] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (21, 34, D) a parchment of Fire Storm (21, 49, D) a parchment of Freezing Cloud (21, 50, D) a parchment of Maxwell's Portable Piledriver (21, 51, D) a +0 great mace a +0 plate armour (22, 0, D) a ring of ice (22, 1, D) a +0 quarterstaff of pain (22, 16, D) a parchment of Freezing Cloud (22, 17, D) a book of Cantrips (22, 33, D) a +1 hand axe of venom (22, 34, D) a parchment of Summon Hydra (22, 49, D) a fortress talisman (22, 50, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 arbalest (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of flight (still there?) a +0 glaive (still there?) a +0 robe (still there?) a +1 ring mail of fire resistance (still there?) (22, 51, D) 6 large rocks a stone giant corpse a stone giant corpse (22, 53, D) a +1 broad axe of freezing (still there?) a +0 chain mail (still there?) a +6 ring of dexterity (still there?) an orc corpse (still there?) (23, 0, D) a +2 antimagic sling (unseen) (23, 1, D) the +0 scale mail "Poyvvoud" {rElec} rElec: It insulates you from electricity. (23, 16, D) a ring of poison resistance (23, 17, D) a +2 rapier of electrocution (unseen) (23, 18, D) a +2 glaive of freezing (unseen) (23, 33, D) a staff of alchemy (23, 34, D) a +5 mace of protection (unseen) (23, 50, D) the staff of Ecigov {rElec rC+ rN++ Str+2 Int-5 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Ice: It increases the power of your Ice spells. (unseen) (23, 51, D) 5 large rocks a +0 dagger a +0 robe a stone giant corpse an orc corpse (24, 0, D) a staff of air (unseen) (24, 1, D) a water moccasin corpse (skeletalised by now) (24, 4, D) a cane toad corpse (skeletalised by now) (24, 16, D) a parchment of Borgnjor's Vile Clutch (24, 17, D) a +2 leather armour of willpower (unseen) (24, 18, D) a +3 sling of draining (unseen) (24, 32, D) the staff of the End {rElec Str+4 Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (24, 33, D) a +1 orcbow of freezing (24, 34, D) a +2 mace of holy wrath (unseen) (24, 48, D) a parchment of Yara's Violent Unravelling (24, 49, D) a staff of fire (unseen) (24, 50, D) 2 large rocks (still there?) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. a stone giant corpse (still there?) (24, 51, D) a +0 bardiche (still there?) a +1 plate armour of poison resistance (still there?) the ring of Tethuqun {rCorr Str+6 SInv} (still there?) [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). SInv: It lets you see invisible. a +0 great mace (still there?) a +0 plate armour (still there?) a ring of fire (still there?) (25, 0, D) a +2 chain mail of cold resistance (25, 1, D) a black mamba corpse (skeletalised by now) (25, 16, D) a +3 antimagic war axe (25, 17, D) a parchment of Anguish (25, 32, D) a staff of cold (25, 33, D) a +1 shortbow of freezing (25, 34, D) a staff of fire (unseen) (25, 49, D) a scroll of brand weapon (25, 50, D) 4 large rocks a +0 scimitar a +0 leather armour a parchment of Nazja's Percussive Tempering (25, 51, D) 5 large rocks a stone giant corpse (25, 52, D) a +1 heavy battleaxe (still there?) a +1 plate armour of poison resistance (still there?) an orc corpse (still there?) (26, 0, D) the +3 mace "Gamem" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (26, 1, D) a +6 falchion of electrocution a black mamba corpse (skeletalised by now) (26, 4, D) a water moccasin corpse (skeletalised by now) (26, 16, D) a parchment of Fire Storm (26, 17, D) a staff of death (26, 33, D) a +6 ring of dexterity an amulet of reflection a ring of protection from fire the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +2 robe of positive energy (26, 49, D) the +3 great mace "Isaef" {flame, rN++} rN++: It greatly protects you from negative energy. (unseen) (26, 50, D) a +2 spectral lajatang (still there?) a +0 chain mail (still there?) a condenser vane (still there?) an orc corpse (still there?) (26, 51, D) a +0 hand axe a +0 robe an amulet of faith (26, 53, D) a +0 great mace a +0 chain mail (26, 56, D) a juggernaut corpse (26, 57, D) Sif Muna's Directory of Bewitchment and Abominable Mysteries Spells Type Level a - Inner Flame Hexes/Fire 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Death Channel Necromancy 6 e - Discord Hexes 8 the Unrestrained Analects a Young Poisoner's Handbook (26, 58, D) a Young Poisoner's Handbook a Young Poisoner's Handbook (27, 0, D) the +0 ring mail of the Irksome Grue {+Inv Int+3} +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). (unseen) (27, 1, D) the +0 pair of boots "Qevvolac" {Will+++ Int-5} Will+++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). (27, 2, D) a water moccasin corpse (skeletalised by now) (27, 16, D) the +9 quarterstaff of Instinct {elec, rF+ rN++ Str-5 Int+2} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). (unseen) (27, 17, D) the staff "Grim" {rF+ MP+5 Fire} [staff of fire] rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). Fire: It increases the power of your Fire spells. (27, 33, D) a parchment of Call Canine Familiar (27, 48, D) a +3 spectral giant spiked club (27, 50, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) a manual of Necromancy (still there?) (27, 51, D) 6 large rocks a stone giant corpse (27, 52, D) a +1 sling of flaming (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (27, 56, D) a juggernaut corpse (28, 0, D) a parchment of Leda's Liquefaction (28, 1, D) the +3 whip "Razamubb" {freeze, Int+7} Int+7: It affects your intelligence (+7). (unseen) (28, 2, D) a bullfrog corpse (skeletalised by now) (28, 4, D) a cane toad corpse (skeletalised by now) (28, 16, D) the staff "Ynudecul" {*Corrode Fly rElec rF+ Dex+4 Air} [staff of air] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (unseen) (28, 17, D) a +2 dagger of speed (28, 33, D) a parchment of Polar Vortex (28, 48, D) a staff of alchemy (unseen) (28, 49, D) a +2 scimitar of draining (still there?) a +0 leather armour (still there?) a +0 battleaxe (still there?) (28, 50, D) a +0 arbalest the +11 quarterstaff "Qokhag" {holy, rPois Will+ Dex+2 SInv} rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 plate armour a +0 partisan a +0 chain mail an orc corpse (29, 0, D) a parchment of Diamond Sawblades (29, 1, D) a +2 leather armour of poison resistance (unseen) (29, 2, D) a bullfrog corpse (skeletalised by now) (29, 16, D) the +1 shortbow "Vuiqarph" {heavy, +Blink rF- rCorr Dex+3} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (29, 32, D) a +2 scimitar of holy wrath (unseen) (29, 33, D) a +2 spear of flaming (unseen) (29, 48, D) a +2 halberd (unseen) (29, 49, D) a +2 hand axe of flaming (unseen) (29, 50, D) a +2 short sword of venom (29, 51, D) a +3 great sword of protection (still there?) a +0 chain mail (still there?) the amulet "Ycoi" {Reflect -Tele +Inv Int+6 SH+5 Stlth-} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (29, 52, D) 5 large rocks a stone giant corpse (30, 49, D) a +1 heavy battleaxe (still there?) a +0 robe (still there?) a parchment of Malign Gateway (still there?) an orc corpse (still there?) (30, 50, D) 5 large rocks a ring of flight (30, 51, D) a +3 great mace (still there?) a +0 plate armour (still there?) (30, 52, D) a +0 great mace a +0 chain mail (31, 48, D) a +0 dagger (31, 49, D) a staff of cold (unseen) (31, 51, D) a +0 mace (still there?) the +1 chain mail "Atyibb" {rPois rC+ Str-5} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). an orc corpse (still there?) (32, 48, D) a +0 robe (32, 49, D) a Gell's gravitambourine (2/2) (32, 50, D) a +0 glaive a +0 robe a +0 great sword a +0 chain mail a staff of conjuration an orc corpse (32, 51, D) a +0 arbalest of flaming a +1 long sword of electrocution a +0 chain mail an orc corpse (32, 52, D) a +0 dire flail (still there?) a +2 chain mail of fire resistance (still there?) an orc corpse (still there?) a moth of wrath corpse (still there?) (33, 48, D) the +0 short sword of Offence {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (33, 49, D) a +2 ring mail of fire resistance (unseen) (33, 50, D) a +0 long sword a +4 ring mail of positive energy a staff of cold (34, 15, D) a swamp drake skeleton (34, 28, D) the +8 demon whip of the Wilderness {freeze, *Rage *Noise rPois rF+++} *Rage: It berserks you when you make melee attacks (+20% chance). *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. (unseen) (34, 29, D) a +0 short sword a +0 short sword a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (34, 48, D) a +0 chain mail (34, 49, D) a +3 mace of protection (35, 14, D) a +3 whip of flaming (unseen) (35, 15, D) a ring of ice (35, 28, D) a staff of alchemy (unseen) (35, 29, D) a +4 ring mail of cold resistance (unseen) (35, 30, D) a +0 short sword (36, 0, D) the staff of Kismet {rElec Str+3 SInv Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (36, 1, D) a +3 dagger of chaos (still there?) a +0 robe (still there?) a wand of charming (9) (still there?) the +9 dagger of Dim Light {reap, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). the human corpse of Psyche (skeletalised by now) (still there?) (36, 14, D) a parchment of Dimensional Bullseye (36, 28, D) a +1 shortbow of draining a green draconian corpse (skeletalised by now) (36, 29, D) a +0 scimitar a white draconian corpse (skeletalised by now) (37, 1, D) a +0 sling (still there?) a +1 quarterstaff of speed (still there?) a +0 leather armour (still there?) a +6 glaive (still there?) the human corpse of Joseph (skeletalised by now) (still there?) (37, 15, D) a ring of poison resistance a rime drake skeleton (37, 16, D) a swamp drake skeleton (37, 17, D) a death drake skeleton (37, 28, D) the +5 falchion "Dive" {freeze, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (37, 29, D) a +0 long sword a ring of wizardry a red draconian corpse (skeletalised by now) (38, 0, D) the +3 mace "Itij" {reap, rC- MP+9 Int+5} rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). a +0 leather armour a +0 robe the human corpse of Eustachio (skeletalised by now) (38, 1, D) a +3 scimitar of flaming (still there?) a wand of warping (11) (still there?) a ring of wizardry (still there?) a scroll of acquirement (still there?) (38, 2, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) the human corpse of Josephine (skeletalised by now) (still there?) (38, 14, D) a staff of alchemy (38, 28, D) the +6 spear "Ponk" {heavy, Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (38, 29, D) a +4 chain mail of poison resistance (unseen) (38, 50, D) a +1 war axe of electrocution (unseen) (39, 0, D) a +0 falchion (39, 1, D) a +0 rapier of electrocution (still there?) a +1 cloak (still there?) a +0 pair of gloves (still there?) the +0 hat "Wietugga" {rC+ Will+} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. (39, 2, D) a +2 whip of flaming (still there?) a +0 robe (still there?) (39, 4, D) a +0 spear a +0 dagger a +0 leather armour (39, 14, D) the +3 glaive "Ofoc Gomi" {freeze, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (39, 15, D) the +5 long sword "Newtslayer" {heavy, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (39, 16, D) a hydra skeleton (39, 17, D) +0 swamp dragon scales a swamp dragon skeleton (39, 28, D) a +0 long sword of holy wrath (39, 29, D) a +0 partisan (still there?) a +2 heavy sling (still there?) (39, 30, D) a +0 bardiche (still there?) a +2 cloak (still there?) a +0 trident (still there?) a red draconian corpse (skeletalised by now) (still there?) (39, 32, D) a +0 trident a white draconian corpse (skeletalised by now) (39, 50, D) the +6 plate armour of the Midnight Sun {rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (40, 0, D) the +1 troll leather armour "Wueced" {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (40, 1, D) a granite talisman a +3 scale mail of fire resistance (40, 2, D) the serpent talisman "Zexkin" {rC+ MP+4 Int-5 Stlth+} [serpent talisman] rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (40, 15, D) a +0 war axe of distortion (40, 16, D) a hydra skeleton (40, 17, D) +0 swamp dragon scales a swamp dragon skeleton (40, 28, D) a +0 whip the +3 leather armour of Emueloz {rPois Slay+2 Stlth-} rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. a purple draconian corpse (skeletalised by now) (40, 29, D) a staff of alchemy (unseen) (40, 31, D) a +2 short sword of freezing (still there?) a red draconian corpse (skeletalised by now) (still there?) (40, 50, D) a parchment of Awaken Armour (41, 1, D) a +3 antimagic sling (unseen) (41, 14, D) a parchment of Leda's Liquefaction (41, 15, D) a staff of conjuration (41, 16, D) a swamp drake skeleton (41, 17, D) a rime drake skeleton (41, 18, D) a swamp dragon skeleton (41, 28, D) a +0 hand axe a +4 ring of protection (41, 29, D) a +0 hand axe (still there?) a +0 long sword (still there?) a +0 rapier of draining (still there?) a red draconian corpse (skeletalised by now) (still there?) a purple draconian corpse (skeletalised by now) (still there?) (41, 31, D) a +0 hand axe a purple draconian corpse (skeletalised by now) (41, 50, D) a +1 pair of boots of flying (unseen) (41, 53, D) a shard shrike corpse (42, 1, D) a parchment of Magnavolt the troll corpse of Pargi (skeletalised by now) (42, 14, D) a +5 orcbow of draining (42, 15, D) the +10 triple crossbow of Urgency {elec, rF- Will+ SInv} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. (42, 16, D) a fire dragon skeleton an acid dragon skeleton (42, 29, D) a +0 mace a +0 halberd an amulet of the acrobat (42, 50, D) the +1 pearl dragon scales "Surph" {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (43, 0, D) a +0 halberd (still there?) a +1 robe of cold resistance (still there?) a ring of protection from cold (still there?) (43, 14, D) a ring of positive energy an amulet of regeneration (43, 28, D) a +2 short sword of flaming (43, 29, D) a staff of alchemy (unseen) (43, 31, D) a +0 short sword (43, 50, D) a +0 chain mail of willpower (unseen) (44, 28, D) a +0 cloak (44, 50, D) a +2 vampiric falchion (unseen) (44, 51, D) a lightning rod (4/4) (45, 50, D) the staff "Eckoni Sube" {rElec rN+ Str-5 Int+5 Summ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (unseen) (45, 51, D) the +11 spear of the Keeping Gods {protect, Will- Int+4 Stlth+} Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (45, 56, D) a shard shrike corpse (46, 50, D) the +3 longbow of the Tomato {flame, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (46, 51, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen) (46, 58, D) Betiojua's Compilation of Violence and Algor Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Starburst Conjuration/Fire 6 d - Orb of Destruction Conjuration 7 e - Polar Vortex Ice 9 Sif Muna's Tome of Alluring Bombardment Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Cause Fear Hexes 4 c - Irradiate Conjuration/Alchemy 5 d - Summon Mana Viper Hexes/Summoning 5 e - Starburst Conjuration/Fire 6 f - Discord Hexes 8 (46, 59, D) Ciusm's Tractate on Overcast Assaults Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Freezing Cloud Conjuration/Ice/Air 5 c - Fireball Conjuration/Fire 5 d - Irradiate Conjuration/Alchemy 5 e - Starburst Conjuration/Fire 6 f - Orb of Destruction Conjuration 7 (47, 50, D) a +4 ring of slaying a titan corpse (47, 51, D) a phantom mirror (48, 2, D) a +0 great sword a +0 plate armour (48, 30, D) a cane toad corpse (skeletalised by now) (48, 50, D) a +3 leather armour of fire resistance (unseen) (48, 51, D) a staff of fire (unseen) (49, 1, D) the staff "Aczosu Yfo" {rF+ Stlth+ Summ Fire} [staff of fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (49, 2, D) a +0 glaive a +0 chain mail a +0 arbalest a yaktaur corpse (skeletalised by now) (49, 12, D) a +2 mace of holy wrath (unseen) (49, 13, D) a +0 giant club (49, 24, D) the +9 dagger of Arbitration {holy, rElec Str-4 Dex+3} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (unseen) (49, 28, D) a bullfrog corpse (skeletalised by now) (49, 29, D) a hydra corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (49, 30, D) a hydra corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (49, 36, D) the +0 robe "Caedd" {rF+} rF+: It protects you from fire. (49, 37, D) a +3 short sword of protection (unseen) (49, 41, D) a cane toad corpse (skeletalised by now) (49, 42, D) a komodo dragon corpse (skeletalised by now) (49, 50, D) the quill talisman of Bitterness {rF+++ Will- Int-4 Dex+3} [quill talisman] rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (50, 0, D) a +4 mace of protection (unseen) (50, 1, D) a +4 short sword of venom (still there?) a +0 arbalest (still there?) a staff of earth (still there?) (50, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 12, D) a +0 chain mail of cold resistance (50, 13, D) a +2 plate armour of willpower (unseen) (50, 18, D) 3 large rocks (still there?) a +0 troll leather armour (still there?) a +0 great sword of flaming (still there?) a cyclops corpse (skeletalised by now) (still there?) a troll corpse (skeletalised by now) (still there?) (50, 19, D) 2 large rocks a +0 giant club a +0 giant spiked club a troll corpse (skeletalised by now) (50, 25, D) a +2 vampiric battleaxe (unseen) (50, 29, D) a komodo dragon corpse (skeletalised by now) (50, 36, D) a +3 chain mail of positive energy (50, 37, D) a +1 long sword of protection (unseen) (50, 41, D) a basilisk corpse (skeletalised by now) (50, 42, D) a rime drake corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (50, 50, D) a +2 helmet of intelligence (unseen) (51, 1, D) the staff "Jagoq" {rF+ Int+3 Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (51, 2, D) a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) (51, 4, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +2 tower shield (still there?) a human corpse (skeletalised by now) (still there?) (51, 12, D) a +0 ring mail of willpower (51, 13, D) a ring of flight (51, 18, D) a +0 giant club a +0 dire flail (51, 24, D) a staff of air (unseen) (51, 28, D) a bullfrog corpse (skeletalised by now) (51, 35, D) a +2 chain mail of cold resistance (51, 36, D) a +0 rapier of venom (51, 37, D) the +3 quarterstaff of Red Wine {elec, Dex+7} Dex+7: It affects your dexterity (+7). (51, 42, D) a rime drake corpse (skeletalised by now) (51, 43, D) a polar bear corpse (skeletalised by now) (51, 50, D) the +1 mace "Imex" {pain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (51, 52, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (52, 0, D) a parchment of Cause Fear (52, 1, D) a +0 arbalest (still there?) the +7 falchion "Zaawkec" {heavy, *Noise Str+3} (still there?) *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). a +3 short sword of electrocution (still there?) a yaktaur corpse (skeletalised by now) (still there?) (52, 2, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (52, 3, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (52, 12, D) a +1 mace of protection (52, 13, D) a scroll of brand weapon (52, 18, D) a +1 great sword of flaming (still there?) a +0 troll leather armour (still there?) a fire giant corpse (skeletalised by now) (still there?) a troll corpse (skeletalised by now) (still there?) (52, 19, D) a +1 battleaxe of freezing (52, 20, D) a +0 giant club a +0 dire flail a +0 giant club an ogre corpse (skeletalised by now) (52, 24, D) a +4 halberd of venom (unseen) (52, 25, D) a staff of cold (52, 36, D) a +0 hand cannon of flaming (52, 37, D) the +3 leather armour of the Heron {rPois} rPois: It protects you from poison. (52, 50, D) a parchment of Iskenderun's Mystic Blast (53, 3, D) a +1 dire flail of holy wrath a +0 chain mail a human corpse (skeletalised by now) (53, 12, D) a +1 hand axe of venom (53, 13, D) a +2 rapier of protection (unseen) (53, 24, D) a +0 battleaxe of freezing (53, 25, D) a parchment of Stone Arrow (53, 37, D) a sanguine talisman (53, 50, D) a +1 robe of willpower (unseen) (54, 0, D) a staff of death (54, 1, D) a +0 long sword (still there?) a +0 chain mail (still there?) a staff of cold (still there?) a human corpse (skeletalised by now) (still there?) (54, 2, D) a +2 war axe (still there?) a +0 chain mail (still there?) (54, 12, D) the +1 leather armour of Shielding {^Drain rN+ rCorr Str+2 Int+2} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (54, 13, D) a scroll of brand weapon (54, 24, D) a +1 heavy spear (54, 50, D) a staff of death (unseen) (55, 1, D) 3 large rocks (still there?) a +0 mace of holy wrath (still there?) a stone giant corpse (skeletalised by now) (still there?) (55, 12, D) a +2 troll leather armour (55, 13, D) a +1 ring mail of cold resistance (unseen) (59, 36, D) a staff of fire (unseen) (59, 37, D) a ring of ice (60, 36, D) a ring of ice (60, 37, D) a +2 plate armour of fire resistance (unseen) (61, 16, D) a spider talisman (61, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 36, D) a +2 trident of freezing (unseen) (61, 37, D) the +4 shortbow "Genupargh" {flame, rF+ rC- rN+ rCorr} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (62, 0, D) a +1 war axe of electrocution (62, 1, D) the +0 plate armour of Red Fun {Dex+2 Slay+3} Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 2, D) a ball python corpse (skeletalised by now) (62, 8, D) a +3 falchion of flaming (62, 9, D) a +2 plate armour of willpower (62, 17, D) the staff of Ascent {rPois rF+ Dex+3 Fire Air} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (62, 27, D) 2 large rocks (still there?) a +0 arbalest (still there?) a staff of earth (still there?) a cyclops corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (62, 36, D) a +3 heavy battleaxe (62, 37, D) a parchment of Gell's Gavotte (63, 15, D) the ring of Rule {rN++ Str-5 Dex+6 Slay+4 SInv} [ring of dexterity] rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring "Vyzoheg" {rPois rN++ Str+6 Dex-5 Stlth+} [ring of strength] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. the amulet "Sematej" {Spirit rElec Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). an amulet of faith a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a +4 ring of protection a ring of flight a +0 falchion 4 darts of disjunction (63, 16, D) a staff of cold (63, 17, D) a +6 short sword of flaming (63, 26, D) a +0 arbalest (still there?) the +6 plate armour of Impassible Liberty {-Tele rF+ Regen+ Int+3} (still there?) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). a yaktaur corpse (skeletalised by now) (still there?) (63, 27, D) 5 large rocks a +0 arbalest a parchment of Eringya's Noxious Bog a yaktaur corpse (skeletalised by now) (63, 37, D) the staff of Crusades {rF++ rC+ Fire} [staff of fire] rF++: It greatly protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (unseen) (64, 17, D) a +2 flail of protection (unseen) (64, 26, D) a +2 leather armour of fire resistance (unseen) (64, 27, D) a +0 arbalest 4 potions of heal wounds (64, 28, D) a +0 orcbow (65, 26, D) a staff of fire (unseen) (67, 2, D) a +0 battleaxe (68, 0, D) a +1 rapier of speed (unseen) (68, 2, D) a +0 long sword (69, 0, D) a +2 partisan of freezing (unseen) (70, 8, D) a staff of death (unseen) (70, 38, D) a river rat corpse (skeletalised by now) (70, 39, D) a river rat corpse (skeletalised by now) (70, 40, D) a river rat corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (70, 41, D) a water moccasin corpse (skeletalised by now) (71, 8, D) a +2 great sword of draining (71, 17, D) a +4 spear (unseen) (71, 27, D) a +1 glaive of protection (unseen) (71, 30, D) a +0 dire flail (71, 36, D) a +1 halberd of venom (71, 37, D) a staff of alchemy (unseen) (71, 40, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 20, D) a yak corpse (skeletalised by now) (72, 26, D) a +2 mace of protection (72, 27, D) a +2 heavy glaive (unseen) (72, 30, D) a +0 mace (72, 36, D) a staff of conjuration (72, 37, D) a staff of cold (unseen) (72, 40, D) a yak corpse (skeletalised by now) (72, 41, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a +3 dire flail of protection (unseen) (73, 16, D) a staff of death (unseen) (73, 20, D) a cane toad corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 36, D) a +1 helmet of see invisible (73, 37, D) a +1 scale mail of poison resistance (unseen) (75, 1, D) a +7 short sword of electrocution (unseen)