52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +4 heavy trident (unseen) (49, 36, D) a +6 ring of strength (49, 37, D) a +2 great sword of holy wrath (unseen) (50, 24, D) a condenser vane (50, 25, D) a +0 flail a parchment of Launch Clockwork Bee (50, 27, D) a +0 flail a +0 robe (50, 36, D) a staff of alchemy (50, 38, D) a +0 great sword of flaming (unseen) (50, 39, D) a +4 great sword of flaming (still there?) a +0 plate armour (still there?) (50, 42, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 24, D) a +1 plate armour of poison resistance (unseen) (51, 25, D) a +0 dagger (still there?) a +0 robe (still there?) the rimehorn talisman of Eternal Winter {+Blink Fly rC+ Int+2} (still there?) [rimehorn talisman] +Blink: It lets you blink. Fly: It grants you flight. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a human corpse (still there?) (51, 36, D) a parchment of Forge Phalanx Beetle (51, 37, D) the +10 falchion of Immorality {flame, rPois rN++ rCorr Str-3} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (51, 38, D) a hell hog corpse (51, 39, D) a +2 great sword of flaming (52, 24, D) a parchment of Yara's Violent Unravelling (52, 25, D) a +5 war axe of venom (unseen) (52, 32, D) Sif Muna's Folio of the Birds and the Traveller Spells Type Level a - Blink Translocation 2 b - Swiftness Air 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Gell's Gavotte Translocation 6 g - Malign Gateway Summoning/Translocation 7 (52, 39, D) a +0 great sword of flaming (unseen) (53, 24, D) a lightning rod (4/4) (53, 25, D) a +1 heavy glaive (unseen) (53, 37, D) a +3 scale mail of fire resistance a hell hog corpse (53, 39, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (54, 24, D) a parchment of Fireball (54, 25, D) a +0 war axe a parchment of Volatile Blastmotes (54, 37, D) a +5 broad axe of distortion (still there?) a +0 plate armour (still there?) (55, 24, D) a +0 flail of protection (unseen) (59, 36, D) a parchment of Maxwell's Portable Piledriver (60, 36, D) a staff of conjuration (60, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (60, 39, D) a +3 dagger (still there?) a +0 robe (still there?) a glowing shapeshifter corpse (still there?) a very ugly thing corpse (still there?) (60, 41, D) a shapeshifter corpse (61, 0, D) the staff of Goblin Mode {rPois Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (61, 10, D) a +0 flail (61, 16, D) a +0 dagger a +0 robe an amulet of reflection an orc corpse (skeletalised by now) (61, 26, D) an amulet of reflection (61, 36, D) a staff of conjuration (unseen) (62, 0, D) a staff of death (unseen) (62, 1, D) a +2 heavy glaive (unseen) (62, 2, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 8, D) the medusa talisman "Bacutsal" {rF+ rC+ Dex+3} [medusa talisman] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (62, 11, D) a +3 dagger a +0 robe a +2 flail a +2 robe of resistance (62, 16, D) a +0 flail a +0 leather armour a +0 war axe a +0 chain mail the staff "Qouts" {rF+ rN++ Str+6 Dex-3 Fire} [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. (62, 17, D) a +0 dire flail a +0 chain mail a staff of conjuration an orc corpse (skeletalised by now) (62, 18, D) a +0 whip a +0 leather armour (62, 27, D) a +3 plate armour of cold resistance (unseen) (62, 36, D) a parchment of Iskenderun's Mystic Blast (62, 37, D) the +4 war axe "Gioroit" {elec, *Noise rPois rN++ Dex+4} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (63, 16, D) a +0 dagger a manual of Alchemy (63, 17, D) a +0 sling of flaming (63, 18, D) a +0 war axe an orc corpse (skeletalised by now) (63, 26, D) a +6 ring of intelligence a ring of magical power (63, 29, D) a tarantella corpse (63, 30, D) a tarantella corpse (63, 36, D) the +2 flail "Ymier" {flame, rElec Int+6 Dex-4 SInv Stlth+} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a +0 short sword of holy wrath (unseen) (64, 31, D) a tarantella corpse (65, 26, D) a +3 flail of protection (unseen) (67, 0, D) the +7 dagger "Muly" {heavy, ^Fragile rF+ Int+5} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (69, 36, D) a +4 lajatang of distortion (unseen) (70, 8, D) the ring of the Queen {rF+++ rC- rN+ Slay+2 Stlth- Fire} [ring of fire] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. the ring of the Byakko {MP+9 Str+2} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). the amulet "Noinkeuq" {Reflect Int+2 Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). a ring of protection from fire a ring of willpower a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +0 mace 4 darts of disjunction a +0 leather armour (70, 9, D) a +1 short sword of electrocution (unseen) (70, 27, D) a water moccasin corpse (skeletalised by now) (70, 37, D) the +5 rapier "Biageas" {pain, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (70, 40, D) a basilisk corpse (71, 21, D) a +2 dire flail of draining (unseen) (71, 26, D) a +4 battleaxe of flaming (unseen) (71, 27, D) a +1 chain mail of cold resistance a blink frog corpse (skeletalised by now) (71, 28, D) a wolf corpse (skeletalised by now) (71, 36, D) a +3 dagger of venom (71, 37, D) the +0 mace of the Horn {elec, Str+2 Int+3 Dex+3 Stlth-} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (71, 40, D) a rime drake corpse a bullfrog corpse (72, 9, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (72, 16, D) a +0 sling of draining (unseen) (72, 17, D) the +5 rapier "Haxyesext" {venom, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (72, 21, D) a +0 short sword a +0 robe a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (72, 26, D) a staff of air (72, 27, D) a +2 shortbow of draining (unseen) (72, 36, D) a +2 dagger of venom (72, 37, D) a +1 scale mail of fire resistance (72, 40, D) a bullfrog corpse (72, 41, D) a jackal corpse (73, 1, D) a +3 spear of flaming (unseen) (73, 16, D) the +2 whip "Nelitex" {spect, rElec rPois rC- Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (unseen) (73, 20, D) a +1 dagger of venom a +0 robe (73, 27, D) a staff of fire (unseen) (73, 37, D) a +4 flail of protection (unseen) (74, 19, D) a +0 short sword a +0 shortbow a +0 leather armour (74, 20, D) a +0 scimitar a +0 robe an elf corpse (skeletalised by now)