52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 27, D) a jumping spider corpse (59, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (59, 37, D) a +6 dire flail of draining (unseen) (60, 36, D) a +0 helmet of see invisible (unseen) (60, 37, D) 4 potions of heal wounds (61, 3, D) a black bear corpse (61, 26, D) a scroll of brand weapon a wolf spider corpse (61, 27, D) a redback corpse a scorpion corpse (61, 28, D) a scorpion corpse (61, 36, D) the +0 mace of Chaos {flame, Str+2 Int-3 Dex+2} Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (unseen) (61, 37, D) a manual of Shields (62, 1, D) a +5 giant club (62, 2, D) a black bear corpse (62, 3, D) a +0 short sword a +0 robe (62, 7, D) a ring of positive energy a +6 ring of strength a +6 ring of intelligence a ring of flight a +6 ring of dexterity a +6 ring of dexterity 4 darts of disjunction a +0 mace a +0 leather armour (62, 8, D) a +0 hand axe of freezing (unseen) (62, 16, D) a +1 shortbow of electrocution (62, 17, D) the +6 spear "Ylitamex" {flame, rN+ Will+ Str+3 Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (62, 26, D) a +0 leather armour of poison resistance (unseen) (62, 36, D) a parchment of Vhi's Electric Charge (62, 37, D) the staff of Reapportionment {rN+ Dex+6 Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (63, 0, D) an amulet of regeneration (63, 8, D) a +3 leather armour of positive energy (unseen) (63, 17, D) a +3 great mace of holy wrath (63, 19, D) a +0 battleaxe a +0 robe a +0 battleaxe (63, 27, D) a staff of earth (still there?) a jumping spider corpse (still there?) (63, 36, D) a staff of death (unseen) (63, 37, D) an amulet of guardian spirit (64, 16, D) the +0 ring mail "Necynuc" {^Contam rPois Str-5 Slay+6} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str-5: It affects your strength (-5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (64, 17, D) a staff of conjuration (unseen) (64, 26, D) a staff of air (64, 27, D) an amulet of regeneration (67, 0, D) a staff of death (unseen) (68, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 0, D) a staff of fire (unseen) (69, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (69, 4, D) a +0 rapier a +0 ring mail (69, 36, D) the fortress talisman of the Spider Nest {rPois rN+++ Int-5 Dex-5} [fortress talisman] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). (unseen) (70, 8, D) a +2 scimitar of holy wrath (unseen) (70, 9, D) a +3 lajatang of pain (unseen) (70, 11, D) a tarantella corpse a scorpion corpse (70, 36, D) a +1 mace of holy wrath (unseen) (70, 37, D) a +3 ring mail of poison resistance (unseen) (70, 40, D) a yak corpse (71, 8, D) a ring of poison resistance (71, 11, D) a scorpion corpse (71, 16, D) a +3 quarterstaff of draining (unseen) (71, 21, D) a +0 vampiric glaive (unseen) (71, 22, D) a +0 dagger a +0 robe (71, 27, D) a +2 antimagic morningstar (unseen) (71, 28, D) a +0 scimitar (71, 37, D) a +0 war axe of flaming (72, 9, D) a +6 ring of intelligence (72, 16, D) a +5 scimitar of electrocution (72, 17, D) a +1 heavy mace (unseen) (72, 19, D) a +0 short sword a +0 robe (72, 22, D) a +2 short sword of electrocution (72, 26, D) a staff of death (unseen) (72, 27, D) a +2 trident of venom (72, 29, D) a +4 short sword of freezing a +0 robe (72, 39, D) an iguana corpse (72, 40, D) a wolf corpse (73, 1, D) a staff of conjuration (unseen) (73, 23, D) a +0 long sword a +0 robe (73, 26, D) a staff of cold (unseen) (73, 27, D) a ring of positive energy (73, 28, D) a +0 glaive (73, 29, D) a +0 flail (73, 30, D) a +0 battleaxe (73, 36, D) a +1 great sword of holy wrath (unseen) (73, 37, D) a staff of air (unseen) (75, 1, D) a +2 dagger of draining (unseen)