52hunter the Dungeon (0, 50, D) a staff of conjuration (unseen) (0, 51, D) a +2 shortbow of flaming (unseen) (0, 52, D) a parchment of Leda's Liquefaction (1, 32, D) a parchment of Irradiate (1, 34, D) an amulet of reflection (1, 50, D) a +2 scale mail of cold resistance (unseen) (1, 51, D) the +8 Vampire's Tooth {megavamp} (unseen) (1, 52, D) a staff of cold (unseen) (2, 14, D) a +5 short sword of venom (unseen) (2, 15, D) a staff of alchemy (unseen) (2, 16, D) a +2 short sword of draining (unseen) (2, 32, D) a +2 mace of protection (unseen) (2, 33, D) a +0 leather armour of cold resistance (2, 34, D) a +3 rapier of holy wrath (unseen) (2, 50, D) a +2 pair of boots of stealth (2, 51, D) a staff of death (unseen) (2, 52, D) the +7 sceptre of Torment {pain, torment} (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 broad axe of flaming (unseen) (3, 15, D) a +3 heavy flail (unseen) (3, 16, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a staff of conjuration (still there?) a spriggan corpse (skeletalised by now) (still there?) (3, 17, D) a +0 quarterstaff a +0 robe a hydra corpse (skeletalised by now) (3, 32, D) an amulet of guardian spirit (3, 33, D) a +0 dagger of venom (3, 34, D) a staff of death (3, 35, D) a +0 short sword (3, 36, D) a +0 halberd (3, 50, D) a parchment of Fortress Blast (3, 51, D) the +4 long sword "Wetaletz" {drain, Will+} Will+: It increases your willpower. (3, 52, D) a staff of fire (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 great sword of freezing (unseen) (4, 15, D) a +2 halberd of protection (unseen) (4, 19, D) a dire elephant corpse (skeletalised by now) (4, 20, D) a hellephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (4, 32, D) a parchment of Summon Forest (4, 33, D) a phial of floods (4, 34, D) +0 shadow dragon scales 4 large rocks a +2 spear of distortion a shadow dragon corpse (skeletalised by now) (4, 50, D) a ring of poison resistance (4, 51, D) the +3 rapier "Useicau" {antimagic, +Blink rN+ Int+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (4, 52, D) a +1 leather armour of cold resistance (unseen) (5, 15, D) the staff "Lida" {+Blink rPois rF+ MP-7 Summ Fire} [staff of fire] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. MP-7: It affects your magic capacity (-7). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (5, 16, D) a parchment of Curse of Agony (5, 17, D) a catoblepas corpse (skeletalised by now) (5, 20, D) a caustic shrike corpse (skeletalised by now) (5, 32, D) a parchment of Borgnjor's Revivification (5, 33, D) the +9 lajatang "Facrarri" {flame, +Blink rCorr MP+9} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (unseen) (5, 34, D) a +1 ring mail of fire resistance (5, 37, D) a +0 flail (5, 50, D) a +6 ring of strength (5, 51, D) a +2 mace of holy wrath (5, 52, D) a parchment of Teleport Other (6, 14, D) a +2 flail of venom (unseen) (6, 15, D) an amulet of magic regeneration (6, 16, D) a +4 hand axe of venom (unseen) (6, 19, D) a dire elephant corpse (skeletalised by now) (6, 20, D) a hellephant corpse (skeletalised by now) (6, 21, D) a hellephant corpse (skeletalised by now) (6, 32, D) the +0 leather armour "Buvvuok" {rC++ Str+2 Int+2} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (6, 33, D) a +1 quarterstaff of pain (unseen) (6, 34, D) a +2 chain mail of positive energy (6, 37, D) a +0 trident (6, 41, D) a Handbook of Applied Construction Sif Muna's Handbook of the Mechanist Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Launch Clockwork Bee Forgecraft 3 c - Rending Blade Conjuration/Forgecraft 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 e - Fortress Blast Forgecraft 6 (6, 50, D) a +4 chain mail of fire resistance (6, 51, D) a +1 flail of draining (unseen) (6, 52, D) a +1 falchion of protection (unseen) (6, 60, D) a book of the Grave a book of Necromancy a book of Necromancy a book of the Hunter (7, 13, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (7, 14, D) a parchment of Haunt (7, 15, D) the +5 glaive of the Guard {elec, spectral} (unseen) (7, 18, D) a caustic shrike corpse (skeletalised by now) (7, 31, D) a +2 cloak the amulet of Pakha {Faith rN+ Str+4 Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (7, 32, D) the +2 short sword of Beogh's Approval {elec, rPois Will+ Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (7, 50, D) a +2 spear of distortion (7, 51, D) a scroll of brand weapon (7, 52, D) the staff "Emessoze" {Will- rCorr Dex+3 Conj} [staff of conjuration] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (8, 14, D) a parchment of Summon Hydra (8, 15, D) a ring of magical power (8, 16, D) the +6 sling of Imbalance {antimagic, rF+} rF+: It protects you from fire. (8, 19, D) a dire elephant corpse (skeletalised by now) (8, 32, D) a +2 falchion of holy wrath (unseen) (8, 33, D) the +1 arbalest of Outrage {drain, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (8, 34, D) a +0 dire flail (still there?) a +3 broad axe of freezing (still there?) (8, 35, D) a +0 trident (8, 52, D) an amulet of magic regeneration (9, 14, D) an amulet of faith (9, 15, D) a +1 scale mail of cold resistance (unseen) (9, 16, D) a staff of conjuration (9, 33, D) a staff of death (9, 34, D) a +3 mace of pain (unseen) (9, 50, D) a ring of willpower (9, 51, D) a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the +0 orcbow of the Living God {flame, Will+ Int-2 Dex+2} Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (10, 15, D) a +6 ring of strength (10, 16, D) a +4 war axe of holy wrath (10, 20, D) a hellephant corpse (skeletalised by now) (10, 32, D) a staff of air (unseen) (10, 33, D) a parchment of Magnavolt (10, 34, D) a +0 flail of protection (unseen) (10, 51, D) an inkwell talisman (10, 52, D) the staff "Looxta" {rN+ SInv Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) the ring "Gosuahug" {+Blink rF- rC+ rN+ rCorr Ice} [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (11, 15, D) a staff of cold (11, 32, D) a +1 scale mail of cold resistance (unseen) (11, 33, D) a +2 eveningstar of protection (11, 34, D) a +2 battleaxe of freezing (11, 50, D) a ring of see invisible (11, 52, D) the +3 war axe of the Equinox {vamp, rPois} rPois: It protects you from poison. (12, 14, D) a +3 great sword of holy wrath (unseen) (12, 15, D) a staff of cold (unseen) (12, 16, D) a ring of willpower (12, 32, D) a parchment of Nazja's Percussive Tempering (12, 33, D) a +4 ring of protection (12, 34, D) a +2 mace of protection a +6 ring of strength (12, 36, D) a +0 trident (12, 50, D) a parchment of Summon Forest (12, 51, D) a staff of cold (12, 52, D) a +2 glaive of protection (unseen) (13, 32, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (13, 33, D) a staff of earth (unseen) (13, 50, D) a staff of conjuration (unseen) (13, 52, D) a ring of positive energy (14, 50, D) the +1 robe of Mopayntao {rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (14, 51, D) the +8 scale mail of Wetsukh {rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (14, 52, D) a +0 glaive of protection (unseen) (18, 48, D) a +6 ring of strength (18, 49, D) a +2 scale mail of cold resistance (unseen) (18, 50, D) a +0 flail (still there?) a staff of cold (still there?) (18, 51, D) a +0 morningstar (19, 0, D) the +11 hand cannon "Zilemyof" {drain, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (19, 1, D) a +1 broad axe of freezing (unseen) (19, 16, D) a ring of see invisible (19, 17, D) a +4 hand axe of electrocution (unseen) (19, 32, D) a +4 vampiric trident (unseen) (19, 33, D) a staff of fire (unseen) (19, 48, D) a ring of willpower (19, 49, D) a parchment of Lee's Rapid Deconstruction (19, 50, D) 3 large rocks (still there?) the +3 greatsling "Punk" {acid, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a stone giant corpse (still there?) (20, 0, D) a +2 short sword of holy wrath (unseen) (20, 1, D) a +4 long sword of pain (still there?) a +0 plate armour (still there?) a +4 arbalest of flaming (still there?) a human corpse (skeletalised by now) (still there?) (20, 3, D) a hell hog corpse (skeletalised by now) (20, 17, D) a +1 flail of protection (unseen) (20, 32, D) a parchment of Vhi's Electric Charge a sea snake corpse (skeletalised by now) (20, 33, D) a +3 glaive of venom (unseen) (20, 48, D) a +2 scale mail of fire resistance (unseen) (20, 50, D) My Sojourn through Swampland (21, 0, D) a +0 great sword of flaming (unseen) (21, 1, D) a scroll of brand weapon (21, 2, D) a +3 partisan of distortion (unseen) (21, 3, D) a +4 partisan of pain (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (21, 17, D) a parchment of Starburst (21, 32, D) a +5 great sword of holy wrath (unseen) (21, 33, D) an amulet of magic regeneration (21, 34, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a +0 trident (still there?) a boomerang (still there?) a parchment of Brom's Barrelling Boulder (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (21, 35, D) a sphinx marauder corpse (skeletalised by now) (21, 48, D) a parchment of Summon Hydra (21, 49, D) a staff of alchemy (21, 50, D) a staff of death (unseen) (22, 1, D) a +0 falchion of electrocution (unseen) (22, 16, D) a staff of fire (22, 17, D) a +1 dagger of venom (unseen) (22, 32, D) a water nymph corpse (skeletalised by now) (22, 33, D) the staff of the Shallot {rElec rF+ rN+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. (22, 35, D) a +0 trident a +0 leather armour a +0 trident a boomerang (22, 36, D) a harpy corpse (skeletalised by now) (22, 48, D) a parchment of Sphinx Sisters (22, 49, D) a +1 leather armour of fire resistance (22, 50, D) a parchment of Starburst (22, 52, D) an iron dragon corpse (23, 0, D) a +0 heavy hand axe (23, 1, D) a parchment of Discord (23, 2, D) a +1 great sword of flaming (still there?) a +0 long sword of flaming (still there?) a +0 chain mail (still there?) a fire giant corpse (skeletalised by now) (still there?) (23, 3, D) a hell hog corpse (skeletalised by now) (23, 16, D) the +3 leather armour "Joeni" {rN++ Int-2} rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (23, 18, D) a staff of air (23, 33, D) a +2 plate armour of positive energy (unseen) (23, 34, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +2 pair of boots of flying (still there?) (23, 35, D) a +2 spear of pain 2 javelins a +0 leather armour a snapping turtle corpse (skeletalised by now) (23, 48, D) a ring of protection from cold (23, 49, D) a +0 spear of venom (23, 50, D) a +1 vampiric lajatang (unseen) (23, 52, D) 2 large rocks a stone giant corpse (24, -1, D) a +2 robe of positive energy the ring of Birdsong {rC+++ rCorr MP-5 Stlth-} [ring of protection from cold] rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. MP-5: It affects your magic capacity (-5). Stlth-: It makes you less stealthy. (24, 1, D) a +0 great mace (still there?) a +0 chain mail (still there?) a +3 broad axe of freezing (still there?) a human corpse (skeletalised by now) (still there?) (24, 16, D) an amulet of regeneration (24, 17, D) a parchment of Gell's Gavotte (24, 18, D) a +1 arbalest of draining (unseen) (24, 32, D) a +0 rapier of protection the ring of Jealousy {Fly rPois rC+ Dex-2 Stlth+} [ring of protection from cold] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the ring of Hazy {rF+ Wiz} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. a +6 ring of intelligence a +0 cloak a +0 cloak (24, 33, D) a +1 heavy orcbow (unseen) (24, 34, D) +0 fire dragon scales (24, 35, D) a sea snake corpse (skeletalised by now) (24, 48, D) a +2 scale mail of poison resistance (unseen) (24, 50, D) a parchment of Hailstorm (24, 51, D) an iron dragon corpse (25, 0, D) a parchment of Borgnjor's Vile Clutch (25, 1, D) a ring of positive energy (25, 3, D) a +2 great sword of flaming (unseen) (25, 16, D) a +2 scimitar of holy wrath (25, 17, D) a ring of fire (25, 32, D) a +1 trident of protection (25, 33, D) a +0 flail of distortion (unseen) (25, 34, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) a +2 heavy flail (still there?) a satyr corpse (skeletalised by now) (still there?) (25, 35, D) a +4 vampiric rapier a +0 robe a sea snake corpse (skeletalised by now) (25, 49, D) a ring of flight (25, 50, D) 4 large rocks a parchment of Nazja's Percussive Tempering (25, 51, D) quicksilver dragon scales a quicksilver dragon corpse (25, 52, D) an iron dragon corpse (26, 0, D) the +5 fire dragon scales of Midwinter {rF++ rC- Will++ Int+3 Dex-4 Stlth+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (26, 16, D) a staff of conjuration (26, 17, D) the +2 shortbow "Killer Klown's Foe" {freeze, rN++ Will-} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (26, 32, D) a +0 rapier of draining a +0 robe a parchment of Starburst (26, 33, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (26, 34, D) a ring of positive energy a harpy corpse (skeletalised by now) (26, 35, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (26, 48, D) a parchment of Airstrike (26, 49, D) a ring of see invisible (26, 50, D) a parchment of Fireball (27, 0, D) a +1 leather armour of willpower (unseen) (27, 1, D) a +2 great sword a +0 chain mail a parchment of Forge Lightning Spire a human corpse (skeletalised by now) (27, 2, D) a +5 demon whip (still there?) a +2 chain mail of fire resistance (still there?) (27, 6, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) (27, 17, D) a +0 vampiric bardiche (unseen) (27, 32, D) a +0 spear a parchment of Forge Monarch Bomb a merfolk corpse (skeletalised by now) (27, 33, D) a +4 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +3 lajatang of speed (still there?) (27, 34, D) a +3 leather armour of fire resistance (unseen) (27, 48, D) the ring of the Pariah {rC+ rN++ rCorr Dex+2 Slay-6} [ring of resist corrosion] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). the amulet "Nap Sou" {Faith +Blink Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). the amulet of Abstinence {-Tele +Inv rF+ Regen+ RegenMP+} [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. the ring of Coronation {rC+ rN+ Will+ Stlth-} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a +2 cloak of stealth (27, 49, D) a ring of willpower (27, 50, D) a parchment of Plasma Beam (28, 0, D) a +0 plate armour (28, 16, D) a parchment of Rimeblight (28, 17, D) a parchment of Dispersal (28, 33, D) a +0 rapier a +0 robe a lightning rod (4/4) (28, 48, D) a staff of cold (28, 49, D) a parchment of Starburst (28, 50, D) a phial of floods (29, 0, D) a +2 orcbow of flaming (unseen) (29, 1, D) the +7 falchion "Jemuaq" {antimagic, rElec rF++ Dex+2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (29, 3, D) a +4 partisan (still there?) a +0 plate armour (still there?) (29, 17, D) a +2 great sword of holy wrath (unseen) (29, 32, D) a staff of earth (unseen) (29, 33, D) a staff of earth (unseen) (29, 48, D) a parchment of Vhi's Electric Charge (29, 49, D) a +7 arbalest of freezing (29, 50, D) a +4 dagger of draining (unseen) (29, 51, D) a +0 mace (30, 48, D) a parchment of Arcjolt (30, 49, D) a staff of death (30, 50, D) a +3 ring mail of willpower (unseen) (31, 48, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (31, 49, D) a parchment of Teleport Other (31, 50, D) a +4 chain mail of poison resistance (unseen) (32, 48, D) an amulet of faith (32, 50, D) a +4 chain mail of poison resistance (unseen) (32, 51, D) an iron dragon corpse (33, 48, D) a staff of alchemy (unseen) (33, 49, D) a +4 orcbow of freezing (33, 50, D) a ring of poison resistance (33, 51, D) a +0 flail (34, 28, D) an amulet of the acrobat (34, 48, D) the +7 falchion of Departure {drain, rPois rF+ Str+3 Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (34, 49, D) a parchment of Sphinx Sisters (34, 50, D) a parchment of Rimeblight (35, 0, D) a +1 heavy quarterstaff (unseen) (35, 14, D) a +0 trident of protection (unseen) (35, 15, D) a +2 trident of venom (unseen) (35, 29, D) a parchment of Forge Blazeheart Golem (36, 0, D) a parchment of Summon Ice Beast (36, 1, D) a staff of fire (unseen) (36, 2, D) a +0 hand axe (36, 14, D) a +0 long sword (36, 15, D) a +1 kite shield of protection (unseen) (36, 18, D) a +0 hand axe (36, 28, D) a +2 glaive of venom (36, 29, D) the staff of Stickiness {^Drain Int+6 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. (36, 31, D) a manticore corpse (skeletalised by now) (36, 32, D) a +0 rapier a +0 robe (37, 0, D) a +0 dire flail (still there?) a +0 robe (still there?) the staff "Ipsob" {rPois Summ Tloc Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (37, 1, D) an amulet of guardian spirit (37, 15, D) the staff "Unewas" {^Fragile rElec rF++ Int+2 Air Earth} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (37, 28, D) a ring of positive energy (38, 0, D) a +2 ring mail of cold resistance (unseen) (38, 1, D) a +5 ring of evasion (38, 5, D) a +0 halberd (38, 14, D) a staff of death (unseen) (38, 15, D) the +5 arbalest of the Water Diviner {heavy, rPois Str+2 Dex+3} (still there?) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 halberd (still there?) a ring of protection from fire (still there?) (38, 16, D) a ring of see invisible (38, 28, D) a +5 orcbow of draining (38, 29, D) a +2 robe of willpower (38, 30, D) a +0 rapier of venom (still there?) a +0 robe (still there?) (38, 32, D) a +0 rapier a +0 robe (39, -1, D) a ring of wizardry a ring of poison resistance (39, 0, D) a parchment of Sandblast (39, 1, D) an amulet of faith (39, 2, D) a +0 dagger a +0 robe (39, 14, D) a staff of conjuration (39, 15, D) the staff of Tartarus {*Corrode rElec Str+3 Fire Earth} [staff of earth] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (39, 19, D) a +0 dire flail a +0 chain mail (39, 22, D) the +3 scimitar "Pendulum" {chaos, rC- Will+ rCorr Dex+6} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). a +0 chain mail (39, 27, D) the ring of Contentment {rCorr EV+5 Str+5 Dex-2} [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (39, 28, D) a +0 leather armour (39, 29, D) a +1 demon trident of flaming (39, 30, D) a +0 falchion of freezing (still there?) a +0 robe (still there?) a wind drake corpse (skeletalised by now) (still there?) (39, 31, D) a +1 rapier of draining (still there?) a +0 robe (still there?) a manticore corpse (skeletalised by now) (still there?) (39, 48, D) a staff of air (39, 50, D) a +1 heavy long sword (still there?) a parchment of Alistair's Walking Alembic (still there?) (40, 0, D) a +5 ring of evasion (40, 1, D) a +5 short sword of venom (40, 15, D) a +2 arbalest of draining (40, 17, D) a +0 short sword (40, 28, D) a +0 rapier a wind drake corpse (skeletalised by now) (40, 30, D) a snapping turtle corpse (skeletalised by now) (40, 31, D) a +4 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (40, 32, D) a +3 trident of venom a +4 ring mail of fire resistance a merfolk corpse (skeletalised by now) (40, 49, D) a +0 short sword (40, 50, D) a +0 war axe (still there?) the ring of Huf Uler {rN+ MP+9 Str+6 Int-2} (still there?) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). a parchment of Cause Fear (still there?) (40, 51, D) a +0 trident (still there?) the +0 cloak of Fouzale {Regen+ Slay+3} (still there?) Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +0 scimitar (still there?) a +0 long sword (still there?) a black draconian corpse (still there?) (41, 0, D) a +3 sling of freezing (41, 1, D) a +0 war axe a +0 robe (41, 14, D) a lupine talisman (41, 15, D) a staff of air (41, 29, D) the +5 rapier "Nuariv" {drain, rN+ MP+6} rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). (41, 30, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 48, D) the staff "Otediruz" {rF- rCorr Dex+2 Conj} [staff of conjuration] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (41, 50, D) a +0 whip (still there?) a +0 cloak (still there?) a ring of fire (still there?) a +0 mace (still there?) the +5 great mace of Massacring {freeze, Will++ Stlth+} (still there?) Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. a purple draconian corpse (still there?) (41, 51, D) a +0 dire flail (41, 52, D) a +2 vampiric spear (still there?) a +0 dire flail (still there?) (42, 0, D) a +0 chain mail of fire resistance (unseen) (42, 14, D) a +0 falchion of draining (unseen) (42, 28, D) a +0 whip of venom (unseen) (42, 30, D) a water nymph corpse (skeletalised by now) (42, 31, D) a +0 trident 3 boomerangs a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (42, 49, D) a parchment of Vampiric Draining (42, 50, D) a +4 heavy glaive (unseen) (42, 51, D) a +0 halberd a +0 scimitar a purple draconian corpse (42, 52, D) a +0 orcbow of electrocution (still there?) a +0 short sword (still there?) (43, 14, D) quicksilver dragon scales (43, 15, D) a +3 vampiric glaive (unseen) (43, 28, D) a +0 robe (43, 29, D) a +2 trident of venom (still there?) a +2 robe (still there?) a +2 morningstar of venom (still there?) (43, 48, D) a +0 scimitar (43, 49, D) a staff of earth (unseen) (43, 50, D) a +4 triple crossbow (unseen) (43, 51, D) a +0 halberd a red draconian corpse (43, 52, D) a +0 battleaxe (43, 53, D) a +0 long sword a +0 cloak a +0 flail a +6 ring of dexterity a red draconian corpse a white draconian corpse (43, 57, D) a +0 whip a +0 cloak a purple draconian corpse (44, 28, D) a staff of air (unseen) (44, 48, D) +2 fire dragon scales (44, 50, D) a ring of resist corrosion (44, 51, D) a +0 war axe (still there?) a +1 heavy quarterstaff (still there?) (44, 52, D) a +0 scimitar a purple draconian corpse (45, 50, D) a +0 halberd a parchment of Irradiate (45, 51, D) a +3 rapier of speed (still there?) a +0 trident (still there?) a +0 orcbow of flaming (still there?) a green draconian corpse (still there?) (45, 52, D) a +0 heavy flail (still there?) a purple draconian corpse (still there?) (46, 49, D) 4 scrolls of enchant weapon (46, 50, D) a +4 orcbow (still there?) a +0 trident (still there?) a +0 orcbow of draining (still there?) a yellow draconian corpse (still there?) (46, 51, D) a +0 trident a parchment of Ignite Poison a black draconian corpse (46, 53, D) a +0 battleaxe a +0 scimitar a red draconian corpse a purple draconian corpse (46, 54, D) a +0 cloak a +4 ring of slaying a green draconian corpse (47, 50, D) a +0 dire flail a +0 scimitar a ring of magical power a black draconian corpse (47, 51, D) a +0 battleaxe a +0 hand axe a yellow draconian corpse (47, 52, D) a +0 halberd a +3 trident of venom a black draconian corpse (47, 53, D) a +0 long sword a +0 cloak a purple draconian corpse (47, 54, D) a +0 flail a black draconian corpse (48, 50, D) a +0 dire flail (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a +2 heavy partisan (still there?) a purple draconian corpse (still there?) a red draconian corpse (still there?) (48, 51, D) a +0 flail a +6 ring of strength a +0 war axe a sack of spiders a green draconian corpse a black draconian corpse (48, 52, D) a +0 battleaxe of flaming (still there?) a +0 cloak (still there?) a +0 scimitar (still there?) (49, 0, D) a +0 chain mail (49, 1, D) a +0 great sword of flaming (still there?) a +0 plate armour (still there?) the +2 scale mail "Kyb Voor" {Int+7} (still there?) Int+7: It affects your intelligence (+7). a human corpse (skeletalised by now) (still there?) (49, 12, D) the +2 sling "Murmur" {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (49, 37, D) a +4 heavy falchion (49, 39, D) a +0 robe (49, 48, D) a +0 trident (49, 49, D) a parchment of Maxwell's Capacitive Coupling (49, 50, D) a +0 partisan (still there?) +1 fire dragon scales (still there?) a red draconian corpse (still there?) (49, 51, D) a +0 dire flail a +0 flail a purple draconian corpse (49, 53, D) the +8 mace "Wiecs" {freeze, rPois rF- SInv} (still there?) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. a white draconian corpse (still there?) (50, 0, D) a ring of fire (50, 1, D) a ring of magical power (50, 2, D) a +1 war axe of flaming (still there?) a +3 ring mail of cold resistance (still there?) (50, 12, D) a staff of alchemy (unseen) (50, 13, D) an amulet of guardian spirit (50, 25, D) the +7 spear of Movvucvi {spect, *Rage rF+ Str+7} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+7: It affects your strength (+7). (unseen) (50, 26, D) a yak corpse (skeletalised by now) (50, 37, D) a +0 falchion (still there?) a +0 robe (still there?) a +2 dire flail of holy wrath (still there?) (50, 38, D) a +0 hand axe (50, 49, D) a +0 mace of protection (unseen) (50, 50, D) a +0 plate armour of cold resistance (unseen) (51, 1, D) a +3 falchion of electrocution (51, 13, D) a +1 orcbow of electrocution (unseen) (51, 24, D) the +3 dagger "Taluitau" {venom, rF++ Dex+2} rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). (51, 25, D) a +2 triple crossbow of flaming (unseen) (51, 26, D) a +3 antimagic broad axe (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 36, D) a +3 chain mail of positive energy (51, 37, D) a +1 robe of cold resistance (unseen) (51, 48, D) a +4 ring mail of fire resistance (unseen) (51, 49, D) a +0 rapier (51, 50, D) a +0 rapier a +0 cloak a scroll of brand weapon (51, 51, D) a +0 long sword (51, 53, D) a +0 glaive (52, 1, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (52, 2, D) a +1 scimitar of flaming (still there?) a +0 plate armour (still there?) a +3 war axe of flaming (still there?) a +0 plate armour (still there?) (52, 11, D) a +6 ring of dexterity a +6 ring of strength (52, 12, D) an amulet of faith (52, 13, D) a ring of wizardry (52, 24, D) a +0 war axe a +0 animal skin (52, 25, D) a staff of conjuration (unseen) (52, 26, D) a cane toad corpse (skeletalised by now) (52, 27, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 36, D) a +1 leather armour of fire resistance (unseen) (52, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 mace of holy wrath (still there?) a human corpse (skeletalised by now) (still there?) (52, 38, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 48, D) a staff of death (unseen) (52, 49, D) a +2 quarterstaff of pain (unseen) (52, 50, D) a +0 scimitar (still there?) the ring "Zejoaza" {rF++} (still there?) [ring of protection from fire] rF++: It greatly protects you from fire. a white draconian corpse (still there?) (52, 53, D) a +0 glaive a red draconian corpse (53, 0, D) the +9 morningstar of Opianaug {pain, rC++} rC++: It greatly protects you from cold. (53, 1, D) a +4 glaive (still there?) a +0 chain mail (still there?) a +4 dagger of venom (still there?) a human corpse (skeletalised by now) (still there?) (53, 12, D) a +3 spear of pain (53, 36, D) a +0 dagger (still there?) a +0 robe (still there?) a +8 chain mail of ponderousness (still there?) (53, 37, D) a +0 long sword (still there?) a staff of cold (still there?) (53, 38, D) a +0 dire flail (53, 48, D) a staff of cold (unseen) (53, 49, D) a +1 leather armour of poison resistance (unseen) (53, 50, D) a +6 mace of holy wrath (unseen) (53, 51, D) a +3 short sword of speed (still there?) a +0 mace (still there?) a white draconian corpse (still there?) a red draconian corpse (still there?) (53, 52, D) a +0 halberd a yellow draconian corpse (54, 1, D) a +5 broad axe of distortion (still there?) a +0 chain mail (still there?) a ring of magical power (still there?) a human corpse (skeletalised by now) (still there?) (54, 12, D) a +0 spectral giant club (54, 13, D) a blade talisman (54, 24, D) a water moccasin corpse (skeletalised by now) (54, 25, D) a +6 ring of strength (54, 27, D) a water moccasin corpse (skeletalised by now) (54, 36, D) a +2 vampiric great sword (unseen) (54, 48, D) a +2 hand axe of draining (unseen) (54, 49, D) a +0 flail (54, 50, D) a ring of fire (54, 51, D) a +0 rapier a +0 cloak a white draconian corpse (55, 1, D) a parchment of Volatile Blastmotes (55, 13, D) a staff of death (unseen) (55, 24, D) the +1 plate armour of Negligence {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (58, 38, D) a shapeshifter corpse (skeletalised by now) (58, 47, D) a ring of positive energy (58, 48, D) a phial of floods (58, 49, D) a phial of floods (59, 36, D) a parchment of Dispersal (59, 37, D) a staff of death (unseen) (59, 47, D) a +1 heavy spear (unseen) (59, 48, D) a +2 heavy flail (unseen) (59, 49, D) a +2 dagger of speed (unseen) (60, 47, D) an amulet of the acrobat (60, 48, D) a parchment of Blink (60, 49, D) a parchment of Ignite Poison (61, 0, D) a +2 falchion of draining (unseen) (61, 2, D) a +0 war axe (61, 8, D) a +1 whip of draining (unseen) (61, 10, D) a +0 rapier a +0 robe (61, 11, D) a +2 dagger of protection (still there?) a +0 robe (still there?) (61, 31, D) a +0 dire flail a +0 animal skin an ogre skeleton (61, 36, D) a staff of air (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (61, 37, D) a +3 chain mail of cold resistance (unseen) (61, 38, D) a shapeshifter corpse (skeletalised by now) (61, 47, D) the +1 triple crossbow "Brush" {chaos, rPois Str-4 Int+2} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). (unseen) (61, 48, D) a +1 battleaxe of venom (unseen) (61, 49, D) a parchment of Death Channel (61, 53, D) a +0 hand axe (62, 0, D) a +2 leather armour of poison resistance (62, 1, D) a +2 partisan of freezing (62, 7, D) the ring of the Raven {rF+ rC- MP+6 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Fire: It increases the power of your Fire spells. a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength a +0 falchion 4 darts of disjunction a +0 leather armour (62, 8, D) the +1 whip of Winter {flame, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (62, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 16, D) a parchment of Fulminant Prism (62, 17, D) a staff of fire (unseen) (62, 27, D) a +3 flail of draining (unseen) (62, 31, D) a +0 war axe (still there?) a +0 ring mail of cold resistance (still there?) a human skeleton (still there?) (62, 32, D) a +0 great mace a +0 plate armour a human skeleton (62, 33, D) a +3 great sword (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (62, 36, D) the staff "Nulex" {rN+++ Conj Earth} [staff of earth] rN+++: It renders you almost immune to negative energy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (62, 37, D) a +1 morningstar of protection (unseen) (62, 47, D) a parchment of Arcjolt (62, 48, D) a staff of earth (unseen) (62, 49, D) a +1 scale mail of fire resistance (unseen) (62, 50, D) a +0 trident (63, 2, D) a +0 hand axe (63, 8, D) a +0 leather armour of fire resistance (unseen) (63, 17, D) a +6 ring of dexterity (63, 26, D) a +0 flail of protection (63, 27, D) the +7 morningstar of Unreason {freeze, rF- rC+ rN+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (63, 31, D) a +0 partisan a +0 chain mail a +0 tower shield a human skeleton (63, 32, D) a +0 glaive a +0 chain mail a +0 war axe a +0 plate armour a human skeleton (63, 36, D) a +8 vampiric long sword (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (63, 37, D) a +3 shortbow of draining (unseen) (63, 48, D) a parchment of Splinterfrost Shell (63, 49, D) a +2 mace of protection (unseen) (63, 50, D) a +0 trident a phial of floods (63, 51, D) a +0 hand axe (64, 16, D) a +1 plate armour of cold resistance (unseen) (64, 17, D) a +4 plate armour of fire resistance (unseen) (64, 26, D) a staff of alchemy (unseen) (64, 32, D) a +0 great sword a +0 chain mail (64, 47, D) a ring of wizardry (64, 48, D) a staff of earth (64, 49, D) a +2 plate armour of fire resistance (unseen) (64, 50, D) an amulet of magic regeneration (65, 26, D) a +1 heavy hand axe (unseen) (65, 47, D) a riddle talisman (65, 48, D) a phial of floods (65, 50, D) a +1 trident of flaming (65, 51, D) 3 large rocks (65, 52, D) a +0 trident (66, 3, D) a +0 trident a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (66, 48, D) a +6 ring of strength (66, 49, D) a staff of earth (unseen) (66, 50, D) a +0 hand axe (still there?) the ring of Ureajuel {rC+ Int+5} (still there?) [ring of protection from cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (66, 51, D) an oblivion hound corpse (66, 54, D) a +3 whip (unseen) (67, 0, D) the +0 tower shield "Supnont" {Harm Fly rF++ Int-3} Harm: It increases damage dealt and taken. Fly: It grants you flight. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). (67, 3, D) a +0 scythe a +0 robe (67, 47, D) a +3 ring mail of fire resistance (67, 48, D) a staff of air (unseen) (67, 49, D) a +2 short sword of freezing (unseen) (67, 50, D) +0 shadow dragon scales (still there?) a +0 mace (still there?) a staff of alchemy (still there?) a shadow dragon corpse (still there?) (67, 54, D) 4 large rocks a tainted leviathan corpse (68, 4, D) a +0 club a +0 robe (68, 47, D) a +2 robe of positive energy (68, 48, D) a staff of conjuration (unseen) (68, 49, D) an amulet of reflection (68, 50, D) a +3 leather armour of positive energy (unseen) (68, 52, D) a +0 halberd (69, 21, D) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (69, 36, D) the staff of Sorghiatz {rF+ Str+2 Stlth- Conj} [staff of conjuration] rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (69, 47, D) a ring of magical power (69, 48, D) a ring of positive energy (69, 49, D) a +1 partisan of freezing (unseen) (69, 50, D) +0 shadow dragon scales (69, 52, D) a +0 glaive (70, 8, D) a +2 double sword of freezing (unseen) (70, 9, D) a +7 spear of venom (unseen) (70, 11, D) a +0 dagger a +0 robe a +0 falchion a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 21, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) the +5 shortbow of Heypevomp {heavy, rC+ rN+ Str-4} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (70, 41, D) a +0 glaive a yellow draconian corpse (skeletalised by now) (70, 42, D) a +0 hand axe a draconian corpse (skeletalised by now) (70, 43, D) a +0 club a draconian corpse (skeletalised by now) (70, 47, D) a +2 leather armour of cold resistance (70, 48, D) the +11 falchion of Prudence {spect, *Corrode rC+ Str+5 Dex+2} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (70, 49, D) a +3 shortbow of draining (unseen) (71, 8, D) a +2 leather armour of willpower (71, 11, D) a +0 dagger a +0 robe (71, 17, D) the +8 quarterstaff "Lenen" {flame, rF+} rF+: It protects you from fire. (unseen) (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 20, D) a +0 trident (71, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 27, D) the +0 acid dragon scales of Ydizowaf {rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (71, 30, D) a wolf corpse (skeletalised by now) (71, 36, D) a parchment of Ozocubu's Refrigeration (71, 37, D) the +5 great sword "Zoagae" {venom, *Corrode rElec rF+ Will++} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Will++: It greatly increases your willpower. (71, 42, D) a +0 club a +0 war axe a +0 dagger (71, 47, D) a staff of air (71, 50, D) a +0 dire flail (72, 8, D) a ring of see invisible (72, 9, D) the +7 flail of Reapportionment {drain, rF+ Will+ Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (72, 10, D) a +0 trident (72, 11, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (72, 16, D) a +2 hand axe of holy wrath (unseen) (72, 23, D) a throwing net (72, 27, D) the +4 falchion "Arazilu" {heavy, *Corrode rC++ rN+ Int+3} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (72, 29, D) a river rat corpse (skeletalised by now) (72, 30, D) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 36, D) a +2 scale mail of poison resistance (72, 37, D) a +0 shortbow of draining (72, 43, D) a +0 hand axe a +0 hand axe a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (72, 47, D) a +2 troll leather armour (72, 49, D) a +8 flail of pain (73, 1, D) a staff of cold (unseen) (73, 16, D) the +5 war axe "Stringbean" {flame, Bane rN+++ Str+6 Dex+3} Bane: It inflicts you with a random bane when first equipped. rN+++: It renders you almost immune to negative energy. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (73, 17, D) a +1 ring mail of willpower (unseen) (73, 27, D) a +1 chain mail of cold resistance (73, 36, D) a parchment of Disjunction (73, 41, D) a +0 trident (73, 48, D) a parchment of Yara's Violent Unravelling (73, 49, D) a parchment of Manifold Assault (74, 2, D) a shapeshifter corpse (skeletalised by now) (74, 48, D) a +2 hand axe of venom (unseen) (74, 49, D) a +3 chain mail of poison resistance (75, 1, D) a +3 heavy partisan (unseen) (75, 47, D) the +6 halberd of Gallantry {venom, ^Contam +Blink Dex+7} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Dex+7: It affects your dexterity (+7). (unseen) (75, 48, D) a staff of alchemy (unseen)