52hunter the Dungeon (0, 51, D) a staff of alchemy (unseen) (0, 52, D) a +4 mace of draining (unseen) (0, 53, D) a +0 mace a +0 dire flail a +0 long sword (0, 54, D) the +12 rapier "Culucwur" {vamp, *Rage rElec rC+ Dex+3} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a +1 robe (still there?) (1, 32, D) a staff of cold (unseen) (1, 33, D) a staff of conjuration (unseen) (1, 34, D) a +0 mace a parchment of Disjunction (1, 50, D) a +0 war axe (1, 51, D) a parchment of Fortress Blast (1, 52, D) a +2 dire flail of protection (still there?) a +0 chain mail (still there?) a +1 hand axe of venom (still there?) (2, 14, D) a +1 trident of venom (unseen) (2, 16, D) a +0 arbalest a +5 giant spiked club (2, 32, D) a +1 rapier of venom (unseen) (2, 34, D) a +1 kite shield of fire resistance (unseen) (2, 36, D) an iron dragon corpse (skeletalised by now) (2, 50, D) a +2 heavy halberd (unseen) (2, 51, D) a scroll of brand weapon (2, 52, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 ring mail of poison resistance (still there?) a cognitogaunt corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (2, 53, D) a +0 glaive a +0 plate armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 leather armour (3, 15, D) a +0 longbow (still there?) a +2 leather armour of poison resistance (still there?) a phantom mirror (still there?) (3, 16, D) a +0 shortbow of freezing (still there?) the +1 trident of Instant Death {freeze, *Slow rPois Will+ Int+2} (still there?) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a parchment of Scorch (still there?) a centaur corpse (skeletalised by now) (still there?) (3, 34, D) a staff of death (unseen) (3, 51, D) a +1 heavy war axe (unseen) (3, 52, D) a +2 halberd of freezing (still there?) a +0 robe (still there?) a +4 ring of slaying (still there?) (3, 53, D) a +2 robe of cold resistance (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of cold (unseen) (4, 15, D) a +0 orcbow (still there?) a +1 scale mail of positive energy (still there?) (4, 16, D) a +0 arbalest (still there?) a +0 arbalest (still there?) a +2 broad axe of flaming (still there?) a yaktaur corpse (skeletalised by now) (still there?) (4, 18, D) 2 large rocks a stone giant corpse (skeletalised by now) (4, 33, D) a parchment of Shatter (4, 34, D) a +0 mace a +2 quarterstaff of holy wrath (4, 50, D) a +0 broad axe (4, 51, D) a +0 quarterstaff of holy wrath (unseen) (4, 52, D) a +3 heavy long sword a +0 chain mail a +0 great sword a +0 chain mail a +1 vampiric hand axe (4, 53, D) a +0 great sword (still there?) a +1 plate armour of willpower (still there?) (4, 57, D) a +0 battleaxe a +0 robe (5, 14, D) the +4 sling of Nacionwo {heavy, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (5, 15, D) a +0 broad axe a +0 shortbow a +0 robe a sack of spiders (5, 16, D) a +0 battleaxe of flaming (unseen) (5, 18, D) a +5 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 21, D) a +0 longbow (still there?) a +1 flail of protection (still there?) a +0 barding of fire resistance (still there?) the naga corpse of Vashnia (skeletalised by now) (still there?) (5, 32, D) a staff of cold (5, 33, D) a staff of alchemy (unseen) (5, 34, D) a parchment of Irradiate (5, 51, D) a +0 robe (5, 52, D) a +0 dagger a +2 robe of willpower a +0 scimitar a +2 scimitar of electrocution (5, 53, D) a staff of alchemy (still there?) a +0 robe (still there?) (5, 54, D) a +0 broad axe (6, 15, D) 12 large rocks (still there?) a +2 heavy sling (still there?) a cyclops corpse (skeletalised by now) (still there?) (6, 16, D) a +1 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a parchment of Death Channel (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 17, D) a staff of earth (still there?) a +0 arbalest (still there?) (6, 19, D) 4 large rocks a stone giant corpse (skeletalised by now) (6, 33, D) a +2 orcbow of draining (unseen) (6, 34, D) a staff of air (still there?) an iron dragon corpse (skeletalised by now) (still there?) (6, 36, D) 2 large rocks (6, 50, D) a staff of alchemy (unseen) (6, 52, D) the +3 war axe of Gravity {flame, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 robe a +0 robe an amulet of the acrobat (6, 56, D) a +1 rapier of speed (still there?) a +2 robe (still there?) (7, 14, D) a +0 spectral giant spiked club (7, 15, D) a +0 orcbow a sack of spiders a centaur corpse (skeletalised by now) (7, 16, D) a staff of conjuration (still there?) a +0 shortbow (still there?) the +2 spear of the Enemy {flame, Will+ Int+2 Dex+3} (still there?) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a centaur corpse (skeletalised by now) (still there?) (7, 17, D) a +1 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (7, 18, D) 7 large rocks a stone giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (7, 32, D) a +1 pair of boots of stealth a ring of positive energy a ring of wizardry a +6 ring of dexterity a +0 plate armour of poison resistance (7, 33, D) a +0 falchion of electrocution (unseen) (7, 34, D) a +0 mace (still there?) a staff of death (still there?) (7, 37, D) an iron dragon corpse (skeletalised by now) (7, 50, D) the ring "Yroogul" {rPois rC+++ Str+6 Int-2 Slay-3} [ring of strength] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the ring of Ewihutoa {*Slow rPois AC+4 Int+3 Dex+4} [ring of protection] *Slow: It may slow you when you take damage. rPois: It protects you from poison. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). an amulet of faith (7, 51, D) a +0 long sword (7, 52, D) a +3 quarterstaff of distortion a +4 giant spiked club (7, 53, D) a +0 great mace of draining (still there?) a +0 plate armour (still there?) the ring of the Tortoise {AC+8} (still there?) [ring of protection] AC+8: It affects your AC (+8). (7, 54, D) a +0 trident (7, 56, D) a +0 glaive (7, 60, D) Sif Muna's Directory of Chthonic Toxins Spells Type Level a - Passwall Earth 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Awaken Armour Earth/Forgecraft 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Alistair's Intoxication Alchemy 5 f - Lee's Rapid Deconstruction Earth 5 g - Bombard Conjuration/Earth 6 a book of the Hunter a book of Burglary (8, 0, D) a +0 leather armour 4 darts of disjunction a +0 falchion a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a ring of flight (8, 15, D) a +0 shortbow a ring of positive energy a scroll of fog a centaur corpse (skeletalised by now) (8, 16, D) the +1 orcbow "Neujur" {drain, rC+ Dex+4} (still there?) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a +2 arbalest of freezing (still there?) a staff of air (still there?) a yaktaur corpse (skeletalised by now) (still there?) (8, 17, D) a +0 spear of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 32, D) the +5 short sword of the Shrinking Gods {drain, Str+3} Str+3: It affects your strength (+3). (8, 33, D) the +8 dagger of Plog {flame, rC- SInv Stlth+} rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (8, 34, D) a parchment of Discord (8, 35, D) 6 large rocks an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (8, 50, D) a +2 shortbow of draining (8, 52, D) a +0 glaive of venom (8, 53, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (8, 54, D) a staff of cold (still there?) a +2 robe (still there?) (9, 16, D) a +1 hand axe of electrocution (still there?) a +0 arbalest (still there?) 4 potions of haste (still there?) a kobold corpse (skeletalised by now) (still there?) (9, 20, D) 4 large rocks a stone giant corpse (skeletalised by now) (9, 32, D) the +6 orcbow "Atamewn" {freeze, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (9, 34, D) a staff of cold (unseen) (9, 36, D) 5 large rocks a stone giant corpse (skeletalised by now) (9, 50, D) a +2 rapier of flaming (9, 52, D) a staff of earth (9, 53, D) a +0 long sword a +0 chain mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of Untold Secrets {*Silence Int+2 SInv} (still there?) [lupine talisman] *Silence: It may silence you when you take damage. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. an inkwell talisman (still there?) a quill talisman (still there?) (10, 15, D) a +0 halberd of pain (still there?) a +0 shortbow (still there?) a +0 hand cannon (still there?) a naga corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (10, 16, D) a +2 long sword of holy wrath (10, 17, D) 5 large rocks a cyclops corpse (skeletalised by now) (10, 32, D) a +2 demon blade of electrocution (10, 34, D) the staff of Offence {Int+4 Earth} [staff of earth] Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (unseen) (10, 36, D) 5 large rocks a stone giant corpse (skeletalised by now) (10, 51, D) an amulet of the acrobat (10, 52, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (10, 53, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a staff of conjuration (unseen) (11, 16, D) a ring of willpower (11, 17, D) 6 large rocks a +0 shortbow a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (11, 32, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (11, 33, D) a +3 broad axe of freezing (11, 34, D) 6 large rocks (still there?) a staff of fire (still there?) (11, 50, D) a +2 dagger of venom (11, 51, D) a staff of earth (unseen) (11, 52, D) a +0 battleaxe a +0 long sword a +1 plate armour of cold resistance a +5 ring of evasion a +4 war axe of freezing (11, 53, D) a +2 great sword of freezing (still there?) a +0 plate armour (still there?) (12, 15, D) a scroll of brand weapon (12, 16, D) a +0 orcbow (still there?) a staff of death (still there?) 4 large rocks (still there?) a staff of air (still there?) a centaur corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) (12, 17, D) 3 large rocks a cyclops corpse (skeletalised by now) (12, 32, D) an amulet of magic regeneration (12, 33, D) 4 scrolls of enchant weapon (12, 36, D) an iron dragon corpse (skeletalised by now) (12, 50, D) a parchment of Plasma Beam (12, 52, D) a +0 war axe a parchment of Haunt a cognitogaunt corpse (skeletalised by now) (13, 33, D) a +3 antimagic quarterstaff (13, 34, D) a +2 giant club (13, 51, D) a +4 ring mail of cold resistance (unseen) (14, 51, D) a +1 falchion of holy wrath (14, 52, D) a parchment of Sphinx Sisters (18, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (18, 48, D) a staff of air (unseen) (18, 49, D) an amulet of guardian spirit (18, 50, D) a +0 glaive of flaming (unseen) (18, 51, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (19, 1, D) a +0 longbow (still there?) a +0 leather armour (still there?) the ring of Kofuanof {rElec rF+ Str-5 Dex-4 SInv} (still there?) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (19, 18, D) 4 large rocks a stone giant corpse (skeletalised by now) (19, 32, D) a +0 long sword (19, 33, D) a staff of air (unseen) (19, 48, D) a +4 ring mail of fire resistance (unseen) (19, 49, D) a +0 long sword (19, 50, D) a +1 chain mail of cold resistance (unseen) (19, 51, D) a +0 battleaxe a +0 hand axe a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (20, 0, D) a parchment of Fulsome Fusillade (20, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (20, 16, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (20, 17, D) a staff of air (unseen) (20, 18, D) a +1 broad axe of venom (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (20, 32, D) a parchment of Plasma Beam (20, 33, D) a +3 ring mail of fire resistance (unseen) (20, 34, D) a +4 antimagic broad axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) (20, 48, D) a +0 plate armour of cold resistance (unseen) (20, 49, D) a +2 scale mail of poison resistance (unseen) (20, 50, D) a +0 long sword of holy wrath (still there?) a +0 short sword (still there?) a staff of earth (still there?) a red draconian corpse (skeletalised by now) (still there?) (20, 51, D) a +0 long sword a green draconian corpse (skeletalised by now) (21, 0, D) a +0 rapier of speed (unseen) (21, 1, D) a +0 shortbow (21, 16, D) a +0 robe (21, 17, D) a +2 antimagic partisan (unseen) (21, 19, D) 5 large rocks a stone giant corpse (skeletalised by now) (21, 32, D) a +0 kite shield a +0 war axe (21, 33, D) a +2 great sword of distortion (unseen) (21, 34, D) a +0 partisan a +0 partisan a +0 ring mail an amulet of reflection (21, 35, D) 2 large rocks (21, 49, D) a blade talisman (21, 50, D) a +0 short sword (still there?) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (22, 1, D) 3 large rocks a staff of air a +0 shortbow (22, 2, D) 2 large rocks (22, 17, D) 4 scrolls of enchant weapon (22, 18, D) a +0 dagger (still there?) the +1 robe "Muupteir" {rF+ rCorr Str-2} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). an orc corpse (skeletalised by now) (still there?) (22, 32, D) the staff "Hopsoir" {Fly rElec MP+4 Str-3 Stlth+ Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (22, 33, D) the +4 whip of Mourning {freeze, rElec rCorr Str+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (22, 34, D) a +2 battleaxe of holy wrath (unseen) (22, 35, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (22, 48, D) a staff of cold (22, 50, D) a +1 glaive of venom (unseen) (23, 0, D) a +0 longbow a +0 leather armour an amulet of faith an elf corpse (skeletalised by now) (23, 1, D) a +0 orcbow a +1 plate armour of poison resistance (23, 2, D) 5 large rocks a cyclops corpse (skeletalised by now) (23, 16, D) a +6 ring of intelligence a ring of positive energy a ring of protection from cold the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +4 chain mail of cold resistance a +1 helmet of see invisible a +2 helmet of intelligence (23, 18, D) a +0 war axe (still there?) a +0 robe (still there?) a staff of conjuration (still there?) an orc corpse (skeletalised by now) (still there?) (23, 19, D) 4 large rocks (23, 20, D) a +0 broad axe a +0 chain mail a +0 kite shield an orc corpse (skeletalised by now) (23, 33, D) a parchment of Airstrike (23, 35, D) a +0 war axe a +0 war axe a +0 scale mail a goblin corpse (skeletalised by now) (23, 48, D) a parchment of Ignition (23, 49, D) a +2 quick blade of electrocution (unseen) (23, 51, D) a +0 war axe a yellow draconian corpse (skeletalised by now) (24, 1, D) a +3 dagger of venom a +0 arbalest a +0 shortbow (24, 16, D) a +0 dire flail (24, 17, D) a +2 leather armour of fire resistance (24, 18, D) a staff of alchemy (unseen) (24, 19, D) a +0 long sword (still there?) a +0 chain mail (still there?) the ring of Beauty {^Contam rN+++ rCorr Int+3 Slay+4} (still there?) [ring of slaying] ^Contam: It causes magical contamination when unequipped. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an orc corpse (skeletalised by now) (still there?) (24, 20, D) 4 large rocks a stone giant corpse (skeletalised by now) (24, 21, D) a juggernaut corpse (skeletalised by now) (24, 22, D) a juggernaut corpse (skeletalised by now) (24, 32, D) a +5 plate armour of ponderousness (24, 34, D) a +1 orcbow of freezing (still there?) a +1 long sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) a +0 arbalest (still there?) the +10 morningstar "Uhae" {flame, rPois rF+ rN+ Will+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. a yaktaur corpse (skeletalised by now) (still there?) (24, 35, D) the +4 quarterstaff of the Irksome God {heavy, MP+8 Stlth+} (still there?) MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. a +0 chain mail (still there?) a +2 war axe (still there?) a +0 plate armour (still there?) an iron dragon corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (24, 38, D) the +3 partisan of Precise Incision {vamp, ^Contam rC- Str+8 Dex+3} (still there?) ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Dex+3: It affects your dexterity (+3). a +0 leather armour (still there?) a human corpse (skeletalised by now) (still there?) (24, 49, D) a staff of fire (unseen) (24, 51, D) a +0 glaive +0 storm dragon scales a purple draconian corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (24, 52, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (25, 1, D) a +0 arbalest (25, 2, D) a +0 arbalest (still there?) a staff of conjuration (still there?) a yaktaur corpse (skeletalised by now) (still there?) (25, 16, D) the +6 sling of Premature Burial {flame, rPois rF+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (25, 18, D) the +11 whip "Buskug" {venom, Fly Str+5 Stlth+} (still there?) Fly: It grants you flight. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. a +0 robe (still there?) a +2 chain mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (25, 20, D) a +1 halberd (still there?) a +0 plate armour (still there?) a ring of ice (still there?) (25, 32, D) the +3 short sword of the King {heavy, Str+5} Str+5: It affects your strength (+5). (25, 33, D) a +1 long sword (25, 34, D) the +3 great mace of Cigrech {freeze, *Rage rF+ Int+7} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Int+7: It affects your intelligence (+7). a +0 plate armour (still there?) a +2 scale mail of willpower (still there?) (25, 37, D) a +3 heavy great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (25, 48, D) a +0 hand axe (25, 50, D) a +0 short sword (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a +1 scale mail of fire resistance (still there?) a green draconian corpse (skeletalised by now) (still there?) (25, 51, D) a +1 hand axe of electrocution (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (26, 1, D) a +0 orcbow a +0 arbalest a ring of fire a centaur corpse (skeletalised by now) (26, 3, D) 2 large rocks a stone giant corpse (skeletalised by now) (26, 16, D) the staff "Xiguvuhu" {+Blink rN+ Int+4 Earth} [staff of earth] +Blink: It lets you blink. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (26, 18, D) the +5 orcbow of Veunigok {freeze, rElec rCorr Str-5} (still there?) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). a +0 arbalest (still there?) a +0 chain mail (still there?) 3 large rocks (still there?) a +1 great mace (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (26, 21, D) a juggernaut corpse (skeletalised by now) (26, 32, D) a +0 dire flail (26, 34, D) a +1 spear of venom (unseen) (26, 36, D) a +2 heavy broad axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (26, 48, D) a parchment of Inner Flame (26, 49, D) a parchment of Starburst (26, 50, D) a +0 dire flail (still there?) a +2 heavy great mace (still there?) a purple draconian corpse (skeletalised by now) (still there?) (26, 51, D) a +0 battleaxe (26, 58, D) Vehumet's Quarto of Arcane Combat and Projection Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Rending Blade Conjuration/Forgecraft 4 d - Fulminant Prism Conjuration/Alchemy 4 e - Iskenderun's Battlesphere Conjuration/Forgecraft 4 f - Orb of Destruction Conjuration 7 Sif Muna's Volume of Moving Exhalation Spells Type Level a - Passage of Golubria Translocation 4 b - Silence Hexes/Air 5 c - Summon Forest Summoning/Translocation 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Gell's Gavotte Translocation 6 a book of Weapons a book of Debilitation (27, 0, D) a +4 broad axe of flaming (unseen) (27, 1, D) a +0 spear 3 silver javelins a +0 leather armour a parchment of Yara's Violent Unravelling a merfolk corpse (skeletalised by now) (27, 16, D) a +0 broad axe (27, 17, D) a scroll of brand weapon (27, 32, D) a parchment of Eringya's Noxious Bog (27, 33, D) a +1 heavy morningstar (27, 34, D) a +0 arbalest (still there?) a +0 dire flail (still there?) a +0 animal skin (still there?) a staff of alchemy (still there?) an ogre corpse (skeletalised by now) (still there?) (27, 35, D) 4 large rocks (27, 36, D) an iron dragon corpse (skeletalised by now) (27, 48, D) a +2 heavy shortbow (27, 49, D) a parchment of Disjunction (27, 50, D) a +0 halberd (still there?) a +0 glaive (still there?) the +1 plate armour of Maltheism {*Corrode rN++ Will+ Int-3} (still there?) *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (27, 51, D) a +0 short sword (28, 1, D) the +7 demon blade "Kebarothra" {drain, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. a +0 shortbow 5 large rocks a parchment of Fortress Blast a centaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (28, 2, D) a +0 longbow (still there?) a +0 leather armour of willpower (still there?) (28, 17, D) a +0 short sword of speed (28, 33, D) a +1 scale mail of cold resistance (unseen) (28, 34, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (28, 49, D) a sack of spiders (28, 50, D) a parchment of Forge Monarch Bomb (29, 0, D) a +3 leather armour of fire resistance (unseen) (29, 1, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour of positive energy (still there?) the ring of Trepidation {rF+ rC- Int+4 Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (29, 18, D) a +0 trident a +0 ring mail (29, 19, D) 5 large rocks a stone giant corpse (skeletalised by now) (29, 33, D) a parchment of Ignite Poison (29, 50, D) a +2 hand axe of venom (unseen) (30, 48, D) the +0 chain mail "Loluih" {Fly rF- rCorr Int-4} Fly: It grants you flight. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (30, 49, D) a scroll of brand weapon (30, 50, D) a +0 scimitar a +0 flail a +6 ring of dexterity a black draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (30, 51, D) a +0 trident (31, 48, D) a +1 robe of positive energy (31, 49, D) a parchment of Malign Gateway (31, 50, D) a +0 war axe a book of Blood a purple draconian corpse (skeletalised by now) (32, 48, D) the amulet "Totitasi" {Faith rC+ rN+ Int+6} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). a +6 ring of strength a +2 pair of boots of rampaging +9 golden dragon scales (32, 49, D) a parchment of Silence (32, 50, D) a ring of magical power (32, 51, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (33, 48, D) a sanguine talisman (33, 49, D) a +1 robe of positive energy (33, 50, D) a +0 flail a +0 trident an amulet of regeneration a purple draconian corpse (skeletalised by now) (33, 51, D) a +0 long sword a purple draconian corpse (skeletalised by now) (34, 28, D) a +2 glaive (unseen) (34, 48, D) a +5 great sword of holy wrath (unseen) (34, 50, D) a +4 dagger of venom (unseen) (35, 14, D) the +3 rapier of Linearity {freeze, +Blink rF+ Dex+4 Stlth-} +Blink: It lets you blink. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (35, 15, D) a +3 plate armour of fire resistance (unseen) (35, 16, D) a +3 heavy great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (35, 28, D) an orb of guile (unseen) (35, 29, D) +0 acid dragon scales (still there?) a +2 long sword of flaming (still there?) an acid dragon corpse (skeletalised by now) (still there?) (36, 0, D) the +2 long sword of Debt {flame, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (36, 1, D) the +9 shortbow of Eternal Night {freeze, rF- Will- Dex+5} rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (36, 14, D) a +0 morningstar of protection (unseen) (36, 15, D) a +5 partisan (still there?) a +0 chain mail (still there?) a +2 pair of gloves of dexterity (still there?) a human corpse (skeletalised by now) (still there?) (36, 28, D) a +6 shortbow (unseen) (36, 29, D) the +2 sling of Xom, Winnowing {freeze, Fly rPois Dex-2} Fly: It grants you flight. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). (unseen) (37, 1, D) a parchment of Maxwell's Capacitive Coupling (37, 2, D) a +2 battleaxe of distortion a +2 arbalest of flaming a +0 plate armour an amulet of reflection a demonspawn corpse (skeletalised by now) (37, 14, D) the +7 halberd of Gouny {flame, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (37, 15, D) a +5 great sword of distortion (still there?) a +0 chain mail (still there?) a parchment of Haunt (still there?) (37, 28, D) a parchment of Diamond Sawblades (37, 29, D) a storm talisman (38, 1, D) a staff of alchemy (unseen) (38, 14, D) a +0 demon whip of draining (38, 28, D) a +1 kite shield of positive energy (unseen) (38, 32, D) a swamp dragon corpse (skeletalised by now) (38, 48, D) a ring of poison resistance (38, 49, D) a parchment of Eringya's Noxious Bog (38, 50, D) a parchment of Arcjolt (39, -1, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (39, 0, D) a scroll of brand weapon (39, 1, D) a +2 chain mail of willpower (39, 14, D) a ring of protection from cold (39, 15, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a +0 chain mail a staff of earth (39, 28, D) a staff of air (39, 29, D) a wyvern corpse (skeletalised by now) (39, 32, D) a death drake corpse (skeletalised by now) (39, 49, D) a ring of poison resistance (39, 50, D) a +0 flail (still there?) a +1 dagger of flaming (still there?) (39, 51, D) a +0 dire flail (40, 1, D) the staff of Avyomnio {rF+ rC+ rN+ Int+2 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (40, 14, D) a +3 orcbow of freezing (unseen) (40, 16, D) a +1 long sword a +0 plate armour a human corpse (skeletalised by now) (40, 28, D) the amulet of Tigowuf {Acrobat rF+ Will+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Will+: It increases your willpower. a +0 cloak (40, 29, D) a staff of earth (unseen) (40, 49, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (40, 50, D) a +0 hand axe a parchment of Momentum Strike (40, 52, D) a +0 long sword (41, 1, D) a scroll of brand weapon (41, 2, D) a +0 dagger (still there?) a +2 robe of resistance (still there?) a demonspawn corpse (skeletalised by now) (still there?) (41, 14, D) a staff of death (unseen) (41, 15, D) a +2 broad axe (still there?) a +0 chain mail (still there?) a ring of poison resistance (still there?) (41, 28, D) a +1 spectral quarterstaff (41, 29, D) a staff of cold (unseen) (41, 30, D) a swamp drake corpse (skeletalised by now) (41, 31, D) an acid dragon corpse (skeletalised by now) (41, 48, D) the +4 scale mail of the Morning Star {Slay+2 Stlth+} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (41, 50, D) a +0 leather armour of positive energy (unseen) (42, 0, D) a +1 spectral quarterstaff (unseen) (42, 1, D) a +0 dagger of flaming (unseen) (42, 14, D) a +0 leather armour of cold resistance (unseen) (42, 15, D) a +0 long sword of distortion (still there?) a +0 chain mail (still there?) a parchment of Summon Hydra (still there?) (42, 16, D) a +4 heavy battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (42, 28, D) a +1 heavy broad axe (42, 29, D) a +4 halberd of protection (unseen) (42, 30, D) a death drake corpse (skeletalised by now) (42, 50, D) the +5 dagger of Resourcefulness {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (42, 51, D) the +5 glaive "Hilybis" {vamp, *Slow Will+++ Int+4} *Slow: It may slow you when you take damage. Will+++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (43, 14, D) a parchment of Gell's Gavotte (43, 15, D) a +2 halberd of venom (unseen) (43, 29, D) a parchment of Airstrike (43, 48, D) a +0 hand axe of holy wrath (43, 49, D) the +0 leather armour of Protective Custody {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (44, 28, D) a parchment of Dispersal (44, 48, D) the +5 leather armour of the Chimera {rElec rF- rCorr Str+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (44, 49, D) the +8 war axe of Abuse {heavy, *Slow rC- Dex+6} *Slow: It may slow you when you take damage. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (unseen) (44, 50, D) a +6 ring of dexterity (44, 51, D) a +3 glaive of venom (unseen) (45, 49, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (unseen) (45, 50, D) a +0 flail (still there?) a +0 glaive (still there?) the +5 Storm Queen's Shield {shock, Fly rElec} (still there?) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (45, 51, D) a +0 halberd (still there?) a staff of cold (still there?) (45, 56, D) a +2 robe of fire resistance (unseen) (46, 48, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +2 helmet of see invisible the amulet "Xypobi Vusop" {Acrobat Int+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+4: It affects your intelligence (+4). the ring "Sal Beic" {rElec rF+ rC- MP+6 Str-4 Dex+3 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. a parchment of Fire Storm (46, 49, D) the staff of Guidweul {rC+ rCorr Int+4 Stlth+ Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (46, 50, D) a +0 battleaxe a ring of flight (46, 51, D) a +4 giant spiked club (46, 54, D) a +1 spear of distortion (46, 58, D) a book of Necromancy a book of Duality a book of Duality a book of Duality a book of Duality (47, 48, D) a +0 shortbow of freezing (47, 50, D) a parchment of Ignition (47, 51, D) a +2 robe of willpower (unseen) (48, 49, D) a parchment of Awaken Armour (48, 50, D) a +2 chain mail of fire resistance (still there?) 4 scrolls of enchant weapon (still there?) (48, 51, D) a staff of fire (unseen) (49, 0, D) a +5 dagger of speed (unseen) (49, 12, D) a +5 partisan of protection (unseen) (49, 13, D) 4 large rocks a cyclops corpse (skeletalised by now) (49, 24, D) the +1 quarterstaff of Trial by Ordeal {freeze, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (49, 37, D) a +2 ring mail of positive energy (unseen) (49, 48, D) a ring of poison resistance (49, 50, D) a parchment of Hailstorm (49, 51, D) an amulet of magic regeneration (50, 0, D) a +6 ring of intelligence (50, 1, D) a staff of air (50, 12, D) the +6 great mace of Qazlal's Anger {freeze, rC- Will+++ rCorr Str-2} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (unseen) (50, 13, D) a +1 leather armour of fire resistance (unseen) (50, 24, D) a +7 dagger of electrocution (unseen) (50, 25, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +4 great sword of electrocution (still there?) (50, 26, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (50, 27, D) a troll corpse (skeletalised by now) (50, 36, D) a +4 flail of holy wrath (50, 37, D) a staff of cold (unseen) (50, 48, D) a parchment of Lee's Rapid Deconstruction (50, 49, D) a manual of Armour (50, 50, D) a +2 falchion of holy wrath (unseen) (51, 0, D) a ring of fire (51, 1, D) a +0 dagger of speed (51, 12, D) a parchment of Iskenderun's Battlesphere (51, 13, D) a +0 giant club a lightning rod (4/4) (51, 14, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 25, D) a +0 giant club a +0 giant club the +5 war axe of Zisuimn {freeze, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (51, 36, D) a +1 chain mail of poison resistance (51, 37, D) a +3 orcbow of freezing (51, 38, D) a +0 trident (51, 50, D) a +1 heavy quarterstaff (unseen) (52, 0, D) an amulet of guardian spirit (52, 1, D) the +7 partisan "Niroer" {antimagic, rF- Will++ Int+3 Dex+3} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (52, 12, D) the +1 troll leather armour of Optimism {rF+ Regen+ Str-4 Dex+10 Slay-5} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Dex+10: It affects your dexterity (+10). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (unseen) (52, 13, D) 4 large rocks a manual of Stealth (52, 14, D) 3 large rocks (52, 18, D) 4 large rocks a stone giant corpse (skeletalised by now) (52, 24, D) the amulet "Qiusm" {Rampage rF- Will+ RegenMP+ rCorr} [amulet of magic regeneration] Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. a parchment of Gell's Gavotte (52, 25, D) 5 large rocks (still there?) a +2 robe of cold resistance (still there?) a cyclops corpse (skeletalised by now) (still there?) (52, 26, D) 4 large rocks (52, 27, D) a +0 giant spiked club 4 large rocks a stone giant corpse (skeletalised by now) (52, 30, D) a +0 battleaxe of freezing (52, 36, D) a +2 antimagic war axe (52, 37, D) a staff of alchemy (unseen) (52, 48, D) a +0 crystal plate armour (52, 49, D) a parchment of Fulsome Fusillade (52, 50, D) a manual of Fighting (53, 0, D) the staff of Darkness {rElec rPois rC- SInv Air Earth} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (53, 12, D) a scroll of brand weapon (53, 13, D) a troll corpse (skeletalised by now) (53, 24, D) a +3 hand axe of flaming (53, 25, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) an orb of light (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (53, 37, D) a +1 heavy spear (unseen) (53, 48, D) a +1 shortbow of draining (unseen) (53, 49, D) a +3 leather armour of willpower (unseen) (53, 50, D) a +4 battleaxe of electrocution (unseen) (53, 51, D) a staff of conjuration (still there?) a +0 short sword (still there?) (54, 0, D) a +5 trident of freezing (54, 1, D) an amulet of the acrobat (54, 13, D) a staff of alchemy (unseen) (54, 24, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (54, 25, D) the +0 war axe of the Mauling Hellbender {antimagic, rC+ Will+ Str+2 Int-3} rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (unseen) (54, 27, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (54, 49, D) the +0 leather armour of Proximity {rF+ Int+2 Slay+3} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (54, 50, D) a parchment of Irradiate (55, 0, D) the staff "Xinaulopt" {rElec rCorr Str+4 Stlth- Hexes Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (unseen) (55, 1, D) a parchment of Conjure Ball Lightning (55, 13, D) a +0 dire flail a +0 giant spiked club a phantom mirror (55, 14, D) 2 large rocks (58, 47, D) a +0 long sword (58, 48, D) a staff of cold (unseen) (58, 49, D) a +2 arbalest of flaming (still there?) the ring of Homeum {rF+ Int+6 Dex+2 Slay-4} (still there?) [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a phantom mirror (still there?) a yaktaur corpse (still there?) (58, 50, D) a +0 shortbow (59, 36, D) a +0 dagger a +2 robe the orc corpse of Nergalle (skeletalised by now) (59, 37, D) the +3 short sword "Sekav" {spect, +Blink rC+ Will+ Str-2} +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). (59, 48, D) a +0 shortbow (still there?) a +1 halberd of venom (still there?) a +0 pair of boots of flying (still there?) a naga corpse (still there?) (59, 49, D) a +0 trident a +0 arbalest a Necronomicon (59, 50, D) a +1 antimagic sling (still there?) a +2 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (60, 36, D) a granite talisman the staff of the Endless March {*Slow rF+ Str+2 Fire Alch} [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (60, 37, D) a +0 dagger a +0 robe a +0 partisan of venom (60, 48, D) a +0 arbalest (still there?) the +7 mace of the Big Bang {speed, rPois} (still there?) rPois: It protects you from poison. 4 scrolls of enchant weapon (still there?) a yaktaur corpse (still there?) (60, 49, D) a +0 flail a +0 shortbow (60, 50, D) a +0 arbalest (61, 8, D) a +3 leather armour of willpower (61, 16, D) a +5 ring of evasion (61, 26, D) a staff of alchemy (unseen) (61, 35, D) a +0 helmet of intelligence (61, 36, D) a +0 partisan of venom (61, 37, D) a +3 quarterstaff of chaos a +0 cloak a +0 war axe of freezing the gnoll corpse of Crazy Yiuf (skeletalised by now) (61, 42, D) a +1 battleaxe of freezing (still there?) a +0 leather armour (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (61, 48, D) a +0 orcbow (still there?) a +2 robe of cold resistance (still there?) (61, 50, D) a +0 shortbow a +0 hand axe a naga corpse (62, 1, D) a +2 shortbow of freezing (62, 3, D) a bullfrog corpse (skeletalised by now) (62, 7, D) the +1 pair of gloves "Umpasy" {Harm Str+4 SInv} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (62, 9, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (62, 10, D) a +0 short sword a +0 robe (62, 16, D) a staff of cold (unseen) (62, 17, D) a +2 scimitar of flaming (unseen) (62, 21, D) a +0 short sword a +0 robe a +0 buckler a +0 spear a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 22, D) a wolf corpse (skeletalised by now) (62, 26, D) a +4 mace of protection (unseen) (62, 27, D) a +3 scale mail of poison resistance (unseen) (62, 32, D) a hell hound corpse (skeletalised by now) (62, 37, D) the staff of Gravity {Dex+2 Stlth+ Conj} [staff of conjuration] Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (62, 48, D) a +0 arbalest a ring of see invisible a +0 war axe a yaktaur corpse (62, 49, D) the +4 short sword of the Arena {venom, rC+ rN+ Str+7 Dex-5 Stlth-} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). Stlth-: It makes you less stealthy. a +0 arbalest a +6 sling a +0 longbow a +2 scale mail of fire resistance (62, 50, D) a +0 longbow a +0 leather armour an elf corpse (63, 8, D) a +3 scale mail of fire resistance (63, 12, D) a +0 long sword a +0 robe (63, 16, D) the staff of the Whale {rElec rC+ rN+ Dex+8 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). Air: It increases the power of your Air spells. (unseen) (63, 17, D) the staff of Precise Incision {rN+ Necro Earth} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (63, 21, D) a +0 quarterstaff a +0 robe (63, 26, D) the +8 dagger "Ecopsayx" {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (63, 30, D) a swamp drake corpse (skeletalised by now) (63, 31, D) a +0 war axe a +0 long sword (63, 36, D) a +3 shortbow (unseen) (63, 37, D) the wellspring talisman "Yjisom" {Rampage rElec Slay+2} [wellspring talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (63, 38, D) a +1 heavy dire flail (still there?) a +1 scale mail of cold resistance (still there?) a wand of flame (8) (still there?) (63, 49, D) a +0 arbalest (still there?) the +2 spear "Embalmer" {protect, rElec Will- rCorr Dex-4} (still there?) rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). a +2 short sword of holy wrath (still there?) a +0 arbalest (still there?) a kobold corpse (still there?) (63, 51, D) a +0 longbow a +0 leather armour (63, 52, D) 2 large rocks a stone giant corpse (64, 21, D) a black bear corpse (skeletalised by now) (64, 26, D) the -1 helmet of a ziggurat {*Slow rPois rC++ MP+7} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. MP+7: It affects your magic capacity (+7). (64, 33, D) a hell hound corpse (skeletalised by now) (64, 47, D) a phial of floods (64, 48, D) a +0 shortbow (64, 49, D) 3 large rocks a parchment of Ignition (64, 50, D) a +0 arbalest a sack of spiders a kobold corpse (64, 51, D) a +0 orcbow (65, 26, D) the +6 fire dragon scales "Unkafink" {rF++ rC- Dex+6} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (65, 48, D) a +0 leather armour (65, 49, D) a +0 shortbow (still there?) a staff of fire (still there?) a +0 longbow (still there?) a +2 robe of willpower (still there?) a centaur corpse (still there?) an elf corpse (still there?) (65, 50, D) a +2 war axe of electrocution (still there?) a +0 orcbow (still there?) a parchment of Enfeeble (still there?) a centaur corpse (still there?) (65, 52, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (66, 48, D) a +2 glaive of venom (still there?) a +0 shortbow (still there?) a parchment of Iskenderun's Battlesphere (still there?) (66, 49, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +5 vampiric hand axe (still there?) an elf corpse (still there?) (66, 50, D) a +0 orcbow (still there?) a +0 arbalest (still there?) a staff of cold (still there?) a +0 arbalest (still there?) a +3 dagger of speed (still there?) a centaur corpse (still there?) (66, 51, D) a +0 arbalest (still there?) the +6 arbalest "Damnation" {damnation} (still there?) (67, 48, D) a +0 arbalest a +0 trident (67, 49, D) a +0 arbalest a kobold corpse (67, 50, D) a +0 arbalest (still there?) the +2 robe of the Land of Plenty {rF+ Regen+} (still there?) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. a +0 arbalest (still there?) a +0 heavy trident (still there?) a yaktaur corpse (still there?) (67, 51, D) 10 large rocks a cyclops corpse (68, 0, D) a +0 whip of venom (unseen) (68, 47, D) a manual of Armour (68, 48, D) a +0 longbow (still there?) a +0 leather armour (still there?) the amulet "Mozo" {Spirit Int+5} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). a granite talisman (still there?) (68, 49, D) a sack of spiders (68, 50, D) a staff of cold (unseen) (68, 51, D) a +0 longbow a +0 leather armour (68, 52, D) 3 large rocks a stone giant corpse (69, 0, D) a staff of fire (unseen) (69, 36, D) an amulet of guardian spirit (69, 41, D) a +0 ring mail a human corpse (skeletalised by now) (69, 48, D) a +0 arbalest (still there?) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a hive talisman (still there?) a naga corpse (still there?) (69, 49, D) a +0 longbow a +0 leather armour (70, 8, D) the +6 long sword "Hewaar" {pain, Dex+6} Dex+6: It affects your dexterity (+6). (70, 9, D) a +2 plate armour of cold resistance (70, 13, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 40, D) a +0 arbalest (70, 41, D) a +0 dire flail a +0 animal skin (70, 47, D) a scroll of brand weapon (70, 48, D) a staff of cold (unseen) (70, 49, D) a +0 arbalest a lightning rod (4/4) a yaktaur corpse (70, 50, D) a +0 arbalest (still there?) a staff of alchemy (still there?) 3 large rocks (still there?) a stone giant corpse (still there?) (70, 51, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the amulet "Tymeo" {Regen+ Str+3} (still there?) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). an elf corpse (still there?) (71, 11, D) a +0 dagger a +0 leather armour a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 19, D) a +0 trident (71, 20, D) a +0 short sword (71, 26, D) the +1 sling of Evolution {drain, ^Fragile MP+4 Int+7 Dex-5} ^Fragile: It will be destroyed if unequipped. MP+4: It affects your magic capacity (+4). Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). (unseen) (71, 36, D) a +1 mace of pain (unseen) (71, 40, D) a +1 bardiche a +0 plate armour a human corpse (skeletalised by now) (71, 41, D) a +0 scale mail a human corpse (skeletalised by now) (71, 42, D) a +0 ring mail a human corpse (skeletalised by now) (71, 47, D) a condenser vane (71, 48, D) a +1 spear of distortion (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +3 leather armour of poison resistance (still there?) a merfolk corpse (still there?) (71, 49, D) a +0 mace (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +2 quarterstaff of draining (still there?) a +0 shortbow (still there?) a +3 leather armour of poison resistance (still there?) a centaur corpse (still there?) (72, 8, D) the ring of the Genius {rF+ rC- Int+3 Dex+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. a +2 scale mail of cold resistance (72, 9, D) the +8 mace of Sagod {drain, rElec rC++ Str-3 Int+3} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (unseen) (72, 11, D) a +0 rapier a +0 robe (72, 17, D) a +6 ring of strength (72, 18, D) a +0 hand axe (72, 27, D) the +0 scale mail of Deizod {*Slow rElec rC+ rN+++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. (72, 36, D) a +1 sling of draining (72, 48, D) 2 large rocks a cyclops corpse (72, 49, D) a +2 spear of flaming (still there?) a +0 leather armour (still there?) a +0 dire flail (still there?) a +0 shortbow (still there?) the +5 dagger "Leinics" {flame, Bane rC++ Dex+3 Stlth+} (still there?) Bane: It inflicts you with a random bane when first equipped. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. 5 javelins (still there?) a +0 leather armour (still there?) a +0 spear of freezing (still there?) (73, 21, D) a +0 falchion a +0 robe (73, 26, D) the +0 orcbow of Pepraroa {speed, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (73, 27, D) an amulet of the acrobat (73, 30, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (73, 36, D) the +0 hat of Catsois {Rampage rN++ Str+3 Int-2} Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). an amulet of reflection an amulet of regeneration (73, 48, D) a +3 ring mail of fire resistance (unseen) (73, 49, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a staff of cold (still there?) an elf corpse (still there?) a kobold corpse (still there?) (74, 48, D) a +0 orcbow a kobold corpse (74, 49, D) a +2 arbalest of freezing (still there?) a +0 rapier of speed (still there?) a yaktaur corpse (still there?) (74, 50, D) a +0 arbalest 4 large rocks a yaktaur corpse a stone giant corpse (75, 1, D) the +6 plate armour of the Other World {Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (75, 47, D) a parchment of Ozocubu's Armour (75, 48, D) a parchment of Sphinx Sisters