52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a ring of flight a +0 leather armour 4 darts of disjunction a +0 falchion +5 storm dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 12, D) a staff of earth (unseen) (49, 14, D) a +0 longbow a +0 leather armour an elf corpse (49, 24, D) a +1 quarterstaff of draining (unseen) (49, 36, D) a staff of fire (unseen) (49, 37, D) a +2 robe (unseen) (50, 12, D) a +0 spear (50, 13, D) a staff of death (unseen) (50, 14, D) 3 large rocks (50, 24, D) a parchment of Dimensional Bullseye (50, 25, D) a +2 scale mail of positive energy (unseen) (50, 36, D) a +1 leather armour of fire resistance (unseen) (50, 37, D) a +2 leather armour of positive energy (unseen) (50, 41, D) a +0 halberd (51, 12, D) a parchment of Dispel Undead (51, 13, D) a +0 orcbow (still there?) the +4 plate armour "Etounka" {rPois Int+2} (still there?) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). a centaur corpse (still there?) (51, 14, D) a +0 arbalest (51, 24, D) a +4 ring mail of fire resistance (unseen) (51, 29, D) a water moccasin corpse a water moccasin corpse (51, 31, D) a cane toad corpse (51, 36, D) the +6 battleaxe "Dahi" {pain, rPois} rPois: It protects you from poison. (51, 37, D) a +2 triple sword of holy wrath (51, 40, D) a +0 mace (51, 41, D) a +1 great mace (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) (52, 12, D) the ring of Wishful Thinking {rF+ rC+ rN+ Dex+2} [ring of positive energy] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (52, 13, D) 7 large rocks (still there?) the staff "Uthrizet" {rPois Str+5 Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. a stone giant corpse (still there?) (52, 14, D) a +0 shortbow (still there?) a +1 spear of venom (still there?) a +0 arbalest (still there?) a centaur corpse (still there?) (52, 21, D) Sif Muna's Spellbook of Singed Accompaniment Spells Type Level a - Foxfire Conjuration/Fire 1 b - Summon Small Mammal Summoning 1 c - Scorch Fire 2 d - Summon Ice Beast Ice/Summoning 3 e - Forge Blazeheart Golem Fire/Forgecraft 4 f - Ignition Fire 8 (52, 23, D) a +2 tower shield of protection a +6 ring of intelligence (52, 24, D) a +2 buckler of reflection (unseen) (52, 25, D) a +5 vampiric war axe (52, 29, D) a yak corpse (52, 30, D) a raven corpse (52, 32, D) a cane toad corpse (52, 36, D) a staff of air (unseen) (52, 37, D) a staff of cold (52, 40, D) a +4 morningstar of freezing a +0 robe (52, 41, D) a +0 flail (53, 13, D) a +3 scimitar of holy wrath (still there?) a +0 orcbow (still there?) a ring of poison resistance (still there?) a centaur corpse (still there?) (53, 14, D) a +0 orcbow a centaur corpse (53, 24, D) a ring of fire (53, 25, D) a staff of fire (53, 29, D) a cane toad corpse (53, 37, D) a +6 ring of dexterity (54, 13, D) a +2 trident of venom (unseen) (54, 24, D) a +2 shortbow of flaming (unseen) (54, 36, D) a staff of conjuration (unseen) (55, 12, D) a +0 rapier of speed (unseen) (55, 13, D) a +5 flail of holy wrath (unseen) (55, 15, D) 6 large rocks (55, 24, D) a ring of wizardry (56, 15, D) a +0 longbow (still there?) a +2 leather armour of poison resistance (still there?) an elf corpse (still there?) (59, 36, D) a +2 great sword of electrocution (unseen) (60, 36, D) a +5 scimitar of holy wrath (60, 37, D) a staff of earth (unseen) (60, 42, D) a +0 long sword a +0 robe a +0 dagger a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (61, 3, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a scroll of brand weapon (61, 16, D) a ring of wizardry (61, 26, D) a ring of wizardry (61, 35, D) the scarf of Veme {harm, Str+5} Str+5: It affects your strength (+5). (61, 36, D) a +2 rapier of draining (unseen) (61, 37, D) a +1 long sword of holy wrath (61, 41, D) a +1 long sword of flaming a +0 robe an elf corpse (skeletalised by now) (61, 42, D) a +2 dire flail of protection (61, 43, D) a +0 scimitar of holy wrath (62, 0, D) a blade talisman (62, 1, D) the +5 ring mail "Hiudgh" {Harm *Corrode rPois Regen+} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a +2 chain mail of willpower (unseen) (62, 9, D) a staff of earth (62, 27, D) a +2 scale mail of cold resistance (unseen) (62, 42, D) a +0 rapier a +0 robe (63, 16, D) a staff of cold (unseen) (63, 17, D) a +0 spectral quarterstaff (unseen) (63, 21, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 25, D) a +1 pair of gloves of strength a +1 pair of gloves of strength (63, 26, D) a +4 falchion of draining (unseen) (63, 36, D) a staff of cold (unseen) (63, 37, D) the staff of Nianisunirgh {rC- rN+ Conj Fire Ice} [staff of conjuration] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (63, 42, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (64, 16, D) a +1 ring mail of cold resistance (unseen) (64, 17, D) an amulet of faith (64, 21, D) a bullfrog corpse (skeletalised by now) (64, 26, D) a +2 long sword of flaming (unseen) (65, 26, D) a +1 ring mail of fire resistance (unseen) (67, 0, D) a +5 giant club (69, 0, D) a +3 hand axe of venom (unseen) (69, 36, D) a +2 robe of positive energy (unseen) (69, 40, D) a yak corpse (skeletalised by now) (69, 41, D) a bullfrog corpse (skeletalised by now) (70, 8, D) a +1 heavy mace (unseen) (70, 36, D) a +8 plate armour of ponderousness (unseen) (70, 37, D) the +6 dagger "Xaf Wol" {holy, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (71, 8, D) a staff of earth (unseen) (71, 16, D) a ring of flight (71, 17, D) a +4 ring mail of fire resistance (unseen) (71, 27, D) a +0 spear of freezing (unseen) (71, 36, D) a +4 vampiric falchion (71, 37, D) a +3 heavy trident (unseen) (72, 9, D) a staff of earth (unseen) (72, 11, D) a +0 dagger a +0 robe (72, 17, D) the +7 glaive "Xubow" {drain, Fly rPois Will+} Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (72, 26, D) a staff of death (72, 27, D) a +6 ring of dexterity (72, 29, D) a hippogriff corpse (skeletalised by now) (72, 31, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +0 dagger of draining (unseen) (72, 37, D) the amulet "Usil" {Spirit Rampage rPois Slay-6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (73, 1, D) the +2 dagger "Saonipu" {vamp, +Blink rC+++ rN+ SInv} +Blink: It lets you blink. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (73, 17, D) a +0 heavy mace (73, 20, D) an adder corpse (skeletalised by now) (73, 26, D) a ring of fire (73, 36, D) a +2 quarterstaff of draining (unseen) (73, 37, D) a +2 morningstar of holy wrath (unseen)