52hunter the Dungeon (0, 50, D) a +0 long sword (0, 51, D) a +4 heavy hand axe (still there?) a +0 cloak (still there?) a +0 short sword (still there?) a purple draconian corpse (skeletalised by now) (still there?) (0, 52, D) the +11 war axe "Susalosk" {freeze, ^Contam Int+7} ^Contam: It causes magical contamination when unequipped. Int+7: It affects your intelligence (+7). (unseen) (1, 32, D) +5 golden dragon scales (1, 33, D) the +10 plate armour of Jigsaw {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (1, 50, D) a +2 leather armour of positive energy (unseen) (1, 51, D) a +0 glaive 4 potions of heal wounds a yellow draconian corpse (skeletalised by now) (1, 52, D) a +2 scimitar of electrocution (still there?) a +2 partisan of flaming (still there?) (1, 53, D) a +0 flail a black draconian corpse (skeletalised by now) (1, 54, D) a +0 mace a white draconian corpse (skeletalised by now) (2, 14, D) an amulet of guardian spirit (2, 15, D) the +4 sling of Might {drain, rPois rC- Int+3 Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (2, 16, D) a +4 mace of protection (unseen) (2, 32, D) the +6 scimitar "Widowermaker" {heavy, Fly Will+ Dex+2} Fly: It grants you flight. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (2, 33, D) a scroll of brand weapon (2, 34, D) the +8 double sword "Goblin's Regret" {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (2, 52, D) a +0 leather armour of cold resistance (unseen) (2, 53, D) a +0 long sword a +0 dire flail a red draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the wellspring talisman of Valiance {-Tele rElec rC+ rN++} [wellspring talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (3, 15, D) a ring of fire (3, 16, D) a staff of cold (unseen) (3, 32, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (3, 34, D) a riddle talisman (3, 51, D) a +1 halberd of protection (still there?) a purple draconian corpse (skeletalised by now) (still there?) (3, 52, D) a parchment of Ozocubu's Refrigeration (3, 53, D) a +0 war axe a ring of wizardry a +0 dire flail a black draconian corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +6 mace "Teguol" {venom, Str+7} Str+7: It affects your strength (+7). (unseen) (4, 15, D) a +2 robe of willpower (unseen) (4, 16, D) the +4 scale mail of Kindness {-Tele rElec rF++ Int+2} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (4, 32, D) a ring of protection from fire (4, 34, D) the +6 quick blade of Youthful Indiscretion {distort, rF+ Will+ Int+4} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (4, 50, D) a scroll of brand weapon (4, 51, D) a parchment of Olgreb's Toxic Radiance (4, 52, D) a +0 trident (still there?) the staff of Havoc {^Drain rPois rN+ Dex-4 Conj Necro Forge} (still there?) [staff of death] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (4, 53, D) a +0 bardiche (still there?) a +0 cloak (still there?) a +2 scimitar of freezing (still there?) a ring of see invisible (still there?) a +1 vampiric dagger (still there?) a +0 cloak (still there?) a green draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) (5, 14, D) a +0 heavy battleaxe (unseen) (5, 15, D) a staff of cold (unseen) (5, 16, D) a staff of conjuration (unseen) (5, 32, D) the +4 leather armour of the Trees {Dex+2} Dex+2: It affects your dexterity (+2). (5, 33, D) a wellspring talisman (5, 34, D) the +0 robe "Hyocy" {*Slow Int+5 Stlth+} *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (5, 50, D) a +0 hand axe (5, 51, D) the staff "Fuel" {rElec Int+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (unseen) (5, 52, D) a +0 scimitar (still there?) a +0 mace (still there?) a staff of earth (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (5, 53, D) a +1 short sword of holy wrath (still there?) a red draconian corpse (skeletalised by now) (still there?) (6, 14, D) a scroll of brand weapon (6, 15, D) a staff of air (6, 16, D) the +4 scale mail of Viohior {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (6, 32, D) a +0 plate armour of fire resistance (6, 33, D) a +0 sling of draining (6, 34, D) a wellspring talisman (6, 50, D) a +2 pair of gloves of hurling the +2 helmet of the Spider Nest {Str+4} Str+4: It affects your strength (+4). a parchment of Fireball (6, 51, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (6, 52, D) a +0 long sword (still there?) a +0 flail (still there?) a +1 pair of gloves of stealth (still there?) a green draconian corpse (skeletalised by now) (still there?) (6, 53, D) a +0 hand axe (7, 16, D) a +3 hand axe of venom (unseen) (7, 24, D) a book of Scorching (7, 32, D) a +6 falchion of holy wrath (7, 33, D) a parchment of Sphinx Sisters (7, 34, D) a +2 robe (unseen) (7, 42, D) Sif Muna's Essays on the Edifice and Prima Materia Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Olgreb's Toxic Radiance Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Alistair's Intoxication Alchemy 5 e - Hoarfrost Cannonade Ice/Forgecraft 5 f - Forge Monarch Bomb Fire/Forgecraft 6 (7, 50, D) a parchment of Polar Vortex (7, 51, D) a +0 scimitar a +0 short sword a green draconian corpse (skeletalised by now) (7, 52, D) a +0 war axe (still there?) the +7 sceptre of Torment {pain, torment} (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) the ring of the Tatzelwurm {Will+ Str+3 Stlth+} (still there?) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a red draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (7, 53, D) a +0 hand axe (7, 55, D) a +0 trident of venom (7, 59, D) Sif Muna's Compilation of the Displaced Wind Spells Type Level a - Static Discharge Conjuration/Air 2 b - Blink Translocation 2 c - Magnavolt Earth/Air 7 d - Malign Gateway Summoning/Translocation 7 (7, 60, D) Wocvom's Quarto of Trauma Spells Type Level a - Static Discharge Conjuration/Air 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Orb of Destruction Conjuration 7 e - Spellspark Servitor Conjuration/Forgecraft 7 f - Chain Lightning Conjuration/Air 9 (8, 0, D) 5 scrolls of identify a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour 4 darts of disjunction a +0 falchion (8, 14, D) a staff of death (unseen) (8, 16, D) a parchment of Slow (8, 33, D) a +0 short sword of protection (unseen) (8, 34, D) a +2 mace of draining (unseen) (8, 51, D) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. a +0 cloak (still there?) a staff of death (still there?) a black draconian corpse (skeletalised by now) (still there?) (8, 52, D) a parchment of Platinum Paragon (8, 53, D) a +0 glaive a red draconian corpse (skeletalised by now) (9, 15, D) a staff of air (unseen) (9, 16, D) the spider talisman of the Arcane {Dex+4 Stlth+} [spider talisman] Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (9, 32, D) a staff of fire (9, 33, D) a parchment of Magnavolt (9, 34, D) a staff of earth (unseen) (9, 50, D) a +0 war axe (9, 51, D) a +3 short sword of holy wrath (still there?) a +0 cloak (still there?) a +0 war axe (still there?) a white draconian corpse (skeletalised by now) (still there?) (9, 52, D) the +10 scimitar of Plunder {holy, rF+ rCorr} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a ring of flight (still there?) (9, 53, D) a +0 whip a +0 cloak a white draconian corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of Satisfaction {Int+6} (still there?) [serpent talisman] Int+6: It affects your intelligence (+6). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 14, D) a +2 scale mail of fire resistance (10, 15, D) a +4 sling (unseen) (10, 16, D) an amulet of regeneration (10, 34, D) a ring of fire (10, 35, D) a +0 hand axe (still there?) a +0 leather armour (still there?) the ring "Qus Izom" {Int+6 Slay+3 SInv} (still there?) [ring of see invisible] Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (10, 50, D) a +0 short sword (10, 51, D) a +0 trident the staff "Jyeduniwk" {rF+ Int+4 Fire} [staff of fire] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. a white draconian corpse (skeletalised by now) (10, 52, D) a +0 mace of holy wrath a +0 scimitar a +1 barding of flying a white draconian corpse (skeletalised by now) (10, 53, D) a +0 long sword a black draconian corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +7 war axe of venom (11, 15, D) a +3 orcbow of freezing (unseen) (11, 16, D) a +7 sling of flaming (unseen) (11, 33, D) a parchment of Leda's Liquefaction (11, 34, D) a +2 chain mail of fire resistance (unseen) (11, 52, D) a +0 hand axe a staff of earth (11, 53, D) a +0 whip (still there?) a +1 cloak (still there?) a +0 hand axe (still there?) (12, 14, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (12, 15, D) a +2 plate armour of poison resistance (12, 32, D) a staff of earth (12, 33, D) a ring of flight (12, 34, D) a phial of floods (12, 50, D) a parchment of Summon Hydra (12, 52, D) a +0 short sword an amulet of magic regeneration the +7 lajatang of Ycvereo {venom, rF+ Int+8 Dex-2} rF+: It protects you from fire. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). a green draconian corpse (skeletalised by now) (12, 53, D) a +0 short sword a +0 hand axe a yellow draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (13, 32, D) a staff of air (13, 33, D) a +2 cloak of poison resistance (13, 34, D) a +0 flail of protection (unseen) (13, 51, D) a staff of fire (unseen) (13, 53, D) a +0 glaive a red draconian corpse (skeletalised by now) (14, 32, D) a +1 cloak of preservation (14, 50, D) a +0 dagger of venom (unseen) (14, 51, D) a parchment of Manifold Assault (14, 52, D) a +0 dire flail (still there?) a +0 mace (still there?) a +0 dire flail (still there?) the +1 ring mail "Wikhleos" {Slay+3} (still there?) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a white draconian corpse (skeletalised by now) (still there?) (17, 50, D) a +3 rapier of venom (still there?) a +0 robe (still there?) (18, 48, D) a +3 giant club (18, 49, D) a +3 short sword of draining (unseen) (18, 50, D) the +4 spear of the Shallot {spect, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (19, 0, D) an amulet of the acrobat (19, 1, D) a +1 battleaxe of distortion (unseen) (19, 16, D) the +0 chain mail of Pach {Str+3} Str+3: It affects your strength (+3). (unseen) (19, 17, D) a +2 ring mail of cold resistance (unseen) (19, 32, D) a parchment of Irradiate (19, 33, D) a +5 ring of evasion (19, 48, D) a kraken corpse (19, 51, D) a +1 demon trident of electrocution a +3 leather armour of willpower a +0 rapier a +0 robe a merfolk corpse a merfolk corpse (20, 0, D) a staff of death (unseen) (20, 1, D) the +6 rapier of Theory {elec, Str+2 Int+3 Dex-3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (20, 16, D) the +7 captain's cutlass {speed, disarm} (unseen) (20, 17, D) a +2 long sword of electrocution (unseen) (20, 32, D) the +7 broad axe "Zoyklejy" {pain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (20, 33, D) the +2 plate armour "Zatil" {Will+ Int+2 Slay+3} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (20, 36, D) a hellephant skeleton (20, 48, D) a +0 robe (20, 49, D) a +3 ring mail of cold resistance (unseen) (20, 51, D) a snapping turtle corpse (21, 0, D) the +6 sling of 52hunter's Death {antimagic, ^Contam *Slow rN+ Dex+4} ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (21, 1, D) the +1 whip "Beetleslayer" {flame, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (21, 16, D) a parchment of Eringya's Noxious Bog (21, 17, D) the +3 mace "Widowmaker" {chaos, rPois Will- Dex+4} rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (21, 32, D) a parchment of Orb of Destruction (21, 33, D) a +1 mace of draining (21, 34, D) a staff of fire (unseen) (21, 48, D) a +2 trident of venom (still there?) quicksilver dragon scales (still there?) (21, 49, D) a kraken corpse a kraken corpse (21, 50, D) a +0 rapier a +0 robe a +0 spear a +5 rapier of draining a merfolk corpse (21, 51, D) a harpy corpse (22, 0, D) a staff of death (unseen) (22, 1, D) a +1 partisan of freezing (unseen) (22, 16, D) a +8 giant spiked club (22, 17, D) a +4 scale mail of poison resistance (unseen) (22, 32, D) a staff of fire (unseen) (22, 33, D) a spider talisman (22, 34, D) a +0 quarterstaff a +0 robe a manual of Dodging (22, 36, D) a +0 quarterstaff a +0 robe a spriggan skeleton (22, 49, D) a kraken corpse (22, 50, D) a +0 spear 2 silver javelins a +3 chain mail of fire resistance a +0 cloak a ring of wizardry a merfolk corpse (22, 51, D) a sea snake corpse (23, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (23, 1, D) a +2 robe of positive energy the +1 leather armour of Leaves {Regen+ Int+8} Regen+: It increases your rate of health regeneration. Int+8: It affects your intelligence (+8). a raiju corpse (skeletalised by now) (23, 16, D) a +2 trident of protection (unseen) (23, 17, D) a parchment of Call Canine Familiar (23, 18, D) a +1 arbalest of draining (unseen) (23, 26, D) Sif Muna's Octavo of the Mausoleum and the Compass Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Gell's Gavotte Translocation 6 f - Infestation Necromancy 8 (23, 32, D) a +1 shortbow of draining (unseen) (23, 33, D) an amulet of the acrobat (23, 34, D) a parchment of Gell's Gavotte (23, 38, D) a hydra skeleton (23, 48, D) an amulet of regeneration (23, 49, D) a +0 leather armour (23, 50, D) a +0 rapier a +0 robe a merfolk corpse (24, 0, D) a staff of alchemy (24, 1, D) a +1 vampiric halberd (unseen) (24, 16, D) a +3 short sword of speed (unseen) (24, 17, D) a staff of cold (unseen) (24, 32, D) a +6 ring of strength (24, 33, D) a +4 ring of protection (24, 34, D) a staff of alchemy (unseen) (24, 39, D) a dire elephant skeleton (24, 40, D) a catoblepas corpse (skeletalised by now) (24, 48, D) a scroll of brand weapon (24, 49, D) a staff of death (unseen) (24, 50, D) a kraken corpse (24, 52, D) a +0 rapier a +0 robe a merfolk corpse (24, 58, D) a book of Burglary Sif Muna's Grimoire of Breath and the Anticline Spells Type Level a - Airstrike Air 4 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Vhi's Electric Charge Translocation/Air 4 d - Silence Hexes/Air 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Hellfire Mortar Fire/Earth/Forgecraft 7 a book of Storms (25, 0, D) the +9 short sword of Eternal War {freeze, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (25, 16, D) a +7 sling (25, 17, D) a staff of air (25, 18, D) a +3 long sword of holy wrath (unseen) (25, 33, D) the +10 shortbow of Funuqa Mega {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (25, 34, D) a +0 broad axe of flaming (still there?) a +0 robe (still there?) a +2 chain mail of poison resistance (still there?) a spriggan skeleton (still there?) (25, 35, D) a hydra skeleton (25, 37, D) a catoblepas skeleton (25, 41, D) a hellephant corpse (skeletalised by now) (25, 48, D) a parchment of Magic Dart (25, 49, D) a staff of earth (unseen) (25, 50, D) a +0 spear a +4 heavy spear 3 javelins a +0 leather armour a +2 trident of flaming a +2 robe of fire resistance a ring of wizardry a merfolk corpse a merfolk corpse (26, 16, D) a +0 war axe of electrocution (26, 17, D) a parchment of Sphinx Sisters (26, 32, D) a +0 quarterstaff (26, 34, D) a parchment of Summon Hydra (26, 50, D) a +0 shortbow of flaming (26, 51, D) a +0 vampiric trident (still there?) 3 boomerangs (still there?) a merfolk corpse (still there?) (26, 53, D) a +0 trident (still there?) a +2 leather armour of cold resistance (still there?) an amulet of regeneration (still there?) a merfolk corpse (still there?) (27, 1, D) a staff of alchemy (unseen) (27, 16, D) the ring of Meppy {*Corrode rElec rPois rF+ Slay+5} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the amulet "Ledok" {Acrobat rPois rC+ Int+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the +10 triple sword of Yeast {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (27, 17, D) the +4 dagger of Quick Death {pain, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (27, 32, D) a parchment of Kinetic Grapnel (27, 33, D) a parchment of Ozocubu's Refrigeration (27, 48, D) a staff of cold (27, 50, D) a +3 mace of protection a +0 trident 3 boomerangs a +0 ring mail of cold resistance a parchment of Splinterfrost Shell a merfolk corpse a water nymph corpse (27, 51, D) a +1 rapier of protection (still there?) a +0 robe (still there?) the ring "Jityicw" {Will- AC+4 Str+4 Dex+6} (still there?) [ring of protection] Will-: It decreases your willpower. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). a merfolk corpse (still there?) (27, 52, D) a snapping turtle corpse (28, 0, D) a +3 short sword of protection (unseen) (28, 1, D) a ring of protection from cold (28, 16, D) a staff of air (unseen) (28, 17, D) a +2 quarterstaff of draining (unseen) (28, 33, D) a +3 plate armour of fire resistance (unseen) (28, 48, D) a +0 trident (28, 49, D) a parchment of Starburst (28, 50, D) a +0 cloak a +0 trident a phial of floods a sphinx marauder corpse a merfolk corpse (29, 0, D) a staff of air (unseen) (29, 1, D) a parchment of Alistair's Walking Alembic (29, 16, D) a parchment of Petrify (29, 17, D) a staff of cold (unseen) (29, 31, D) the +3 pair of gloves "Mucun" {Harm Str+4} Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). (29, 32, D) a +3 plate armour of positive energy (unseen) (29, 33, D) a +6 ring of dexterity (29, 49, D) a +3 chain mail of willpower (unseen) (29, 50, D) a +0 cloak a book of Fire (30, 48, D) a parchment of Nazja's Percussive Tempering (30, 49, D) a ring of fire (30, 50, D) a +0 rapier a +0 robe a +0 falchion of freezing a sea snake corpse (31, 48, D) a +5 hand axe of freezing (unseen) (31, 49, D) a +1 pair of gloves of strength (31, 50, D) a +0 cloak (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +3 heavy shortbow (still there?) a merfolk corpse (still there?) (31, 51, D) a +0 cloak a +0 cloak a sphinx marauder corpse a sphinx marauder corpse (32, 48, D) a staff of earth (unseen) (32, 49, D) a staff of cold (unseen) (32, 50, D) a +4 heavy glaive (still there?) a +0 leather armour (still there?) a +3 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) the +1 war axe of Soah {flame, +Blink rF+ Dex+3} (still there?) +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a merfolk corpse (still there?) (32, 51, D) a +0 antimagic spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 rapier of electrocution (still there?) a +0 robe (still there?) a ring of wizardry (still there?) a +2 vampiric trident (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (33, 48, D) a staff of earth (unseen) (33, 50, D) a +0 short sword of speed (unseen) (34, 28, D) a +1 war axe of distortion (unseen) (34, 48, D) a +1 long sword of holy wrath (unseen) (34, 49, D) a +0 spear (34, 50, D) a staff of cold (unseen) (35, 0, D) a staff of conjuration (unseen) (35, 14, D) a parchment of Alistair's Walking Alembic (35, 15, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) the +0 plate armour "Ycifyn" {*Corrode rC+ SInv} (still there?) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. SInv: It lets you see invisible. (35, 28, D) a ring of ice (36, 0, D) a +1 leather armour of poison resistance (unseen) (36, 1, D) a +0 trident a phantom mirror (36, 2, D) a +3 flail (still there?) a +0 robe (still there?) (36, 14, D) a +0 giant club (still there?) the +8 great mace of the Sky {speed, rF+ Dex+6} (still there?) rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). (36, 15, D) a +0 battleaxe of freezing (still there?) a +0 long sword of holy wrath (still there?) (36, 16, D) a +0 dire flail a +0 giant club (36, 28, D) the staff "Ziojinuc" {rF+ rN+ rCorr Int-5 Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. (unseen) (36, 29, D) a +3 ring mail of cold resistance (37, 0, D) a staff of conjuration (unseen) (37, 1, D) a +2 great mace of holy wrath (unseen) (37, 2, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (37, 14, D) a +2 scale mail of poison resistance (37, 15, D) a +2 hand axe of venom (unseen) (37, 28, D) a +2 buckler of positive energy (unseen) (37, 29, D) a parchment of Lehudib's Crystal Spear (38, 0, D) a +0 heavy bardiche (unseen) (38, 1, D) a +0 robe (still there?) a +4 heavy mace (still there?) (38, 5, D) a +0 great sword a +0 plate armour (38, 14, D) a +1 trident of venom (38, 15, D) the +8 great mace of the Toad {drain, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (38, 16, D) a +2 battleaxe of freezing (unseen) (38, 28, D) a +2 great mace of distortion (unseen) (38, 50, D) a +0 shortbow of flaming (still there?) a staff of fire (still there?) an amulet of guardian spirit (still there?) (39, 0, D) the +9 dire flail "Hepaesi" {speed, rElec Int+2 Stlth-} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (39, 1, D) a +0 trident a staff of death (39, 2, D) a +0 dagger a +0 robe (39, 14, D) a parchment of Flame Wave (39, 15, D) a +2 great sword of flaming (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +1 plate armour of willpower (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (39, 16, D) a +2 great sword of flaming (still there?) a +0 giant club (still there?) a fire giant corpse (skeletalised by now) (still there?) (39, 28, D) a staff of death (unseen) (39, 48, D) a +0 halberd (39, 49, D) a +3 sling of freezing (unseen) (39, 50, D) a ring of flight (39, 51, D) a shock serpent corpse (40, 0, D) a +1 antimagic quarterstaff (unseen) (40, 1, D) a +3 halberd (still there?) a +0 robe (still there?) the +3 eveningstar "Saub" {antimagic, Str+3} (still there?) Str+3: It affects your strength (+3). (40, 2, D) a +4 mace (still there?) a +0 robe (still there?) (40, 14, D) 3 large rocks (still there?) a +2 morningstar of venom (still there?) a cyclops corpse (skeletalised by now) (still there?) (40, 15, D) the +1 ring mail of the Lizard {rPois rN+ SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (40, 16, D) a +0 troll leather armour a +0 troll leather armour a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) (40, 28, D) a staff of air (40, 29, D) a rime drake corpse (skeletalised by now) (40, 48, D) a +4 sling of draining (unseen) (40, 49, D) the +5 short sword of Immorality {protect, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (40, 50, D) a +4 falchion of distortion (still there?) a +1 halberd of protection (still there?) (40, 51, D) a +0 whip (still there?) the ring "Urirrergh" {rPois rC+ Str+3} (still there?) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). a naga corpse (still there?) (41, 0, D) a +2 rapier of speed (unseen) (41, 1, D) a +0 battleaxe a +0 plate armour a ring of flight (41, 14, D) a +1 mace of draining (unseen) (41, 28, D) a +3 orcbow of freezing (41, 29, D) a +1 dagger of speed a rime drake corpse (skeletalised by now) (41, 49, D) a +6 trident of venom (41, 51, D) a +0 scimitar a +0 robe (42, 0, D) a parchment of Olgreb's Toxic Radiance (42, 1, D) a +0 flail a storm talisman (42, 14, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 arbalest of freezing (still there?) (42, 15, D) 7 large rocks (still there?) a staff of alchemy (still there?) a stone giant corpse (skeletalised by now) (still there?) (42, 29, D) a scroll of brand weapon (42, 32, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (42, 48, D) a parchment of Plasma Beam (42, 49, D) a +0 whip (42, 50, D) a +8 spectral quarterstaff a parchment of Disjunction a naga corpse (42, 51, D) a +0 spear (still there?) a ring of positive energy (still there?) a +0 halberd of protection (still there?) a naga corpse (still there?) (43, 14, D) a serpent talisman (43, 15, D) a +0 giant club a parchment of Metabolic Englaciation (43, 28, D) a +1 mace of venom (unseen) (43, 29, D) the ring of Rikecate {rPois rN+ Str+3} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). a +4 ring of slaying a +6 ring of strength an amulet of regeneration the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +1 broad axe of Certain Death {flame, Will+} Will+: It increases your willpower. (43, 49, D) a +2 leather armour of cold resistance (unseen) (43, 50, D) a parchment of Hellfire Mortar (43, 51, D) a salamander corpse (44, 28, D) the +12 shortbow of Dithmenos, Freezing {flame, Bane rElec SInv} Bane: It inflicts you with a random bane when first equipped. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (44, 48, D) a staff of conjuration (44, 49, D) a +1 heavy war axe (44, 50, D) a +0 hand axe (still there?) a +0 robe (still there?) a +4 heavy war axe (still there?) (44, 51, D) a +0 flail (still there?) a +0 robe (still there?) the ring of Orrutu {rCorr Wiz Int+2} (still there?) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). (44, 52, D) a +1 great sword of draining (still there?) a +0 robe (still there?) a salamander corpse (still there?) (44, 54, D) a salamander corpse (45, 48, D) a +0 cloak of willpower (45, 49, D) a parchment of Yara's Violent Unravelling (45, 50, D) a +0 flail a +0 dagger a naga corpse (45, 51, D) a +0 club a +0 robe a parchment of Stone Arrow a naga corpse (46, 48, D) a +0 quarterstaff (46, 50, D) a staff of alchemy (unseen) (46, 51, D) a +1 rapier of protection (unseen) (46, 52, D) a +0 shortbow a +0 scimitar a +0 robe (46, 53, D) a salamander corpse (46, 54, D) a +0 halberd a +0 robe a +4 ring of protection an anaconda corpse (46, 57, D) a book of Maladies (47, 49, D) a +1 shortbow of flaming (unseen) (47, 50, D) a +1 scimitar of flaming (still there?) a +0 robe (still there?) a ring of ice (still there?) a box of beasts (still there?) (47, 51, D) a staff of conjuration (unseen) (47, 52, D) a +0 halberd a +0 robe a naga corpse a salamander corpse (47, 53, D) a +0 hand axe (still there?) a +2 kite shield of protection (still there?) (47, 57, D) a book of Maladies Sif Muna's Grimoire of Unspeakable Liturgies and Forces Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Fugue of the Fallen Necromancy 3 c - Lehudib's Crystal Spear Conjuration/Earth 8 d - Fire Storm Conjuration/Fire 9 e - Death's Door Necromancy 9 (48, 49, D) a parchment of Mephitic Cloud (48, 50, D) a +0 spear (still there?) a +0 robe (still there?) the ring "Ongaig" {rPois Str+10 Int+3} (still there?) [ring of strength] rPois: It protects you from poison. Str+10: It affects your strength (+10). Int+3: It affects your intelligence (+3). a +0 club (still there?) a +0 robe (still there?) a +0 halberd (still there?) a +0 arbalest (still there?) a ring of positive energy (still there?) a naga corpse (still there?) (48, 51, D) a +0 flail (still there?) a +0 robe (still there?) the +1 plate armour of the Ageless Tables {Rampage Regen+ Int+2 Dex-4} (still there?) Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (48, 52, D) a +0 quarterstaff a +0 robe a salamander corpse (48, 55, D) a +1 broad axe of flaming a +0 robe a salamander corpse (49, 0, D) a staff of air (unseen) (49, 1, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (49, 12, D) a komodo dragon corpse (skeletalised by now) (49, 24, D) a ring of willpower (49, 36, D) a ring of protection from cold (49, 37, D) a +0 flail (still there?) a +0 robe (still there?) a +1 robe of positive energy (still there?) (49, 49, D) a scroll of brand weapon (49, 50, D) a parchment of Sculpt Simulacrum (49, 51, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a ring of magical power (still there?) a guardian serpent corpse (still there?) (50, 0, D) a +6 ring of dexterity an amulet of faith (50, 1, D) the +10 trident of Xom's Wrath {heavy, *Noise rN+ Str+2} (still there?) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). a hell hog corpse (skeletalised by now) (still there?) (50, 12, D) the +6 long sword of Feciq {venom, rC- Dex+4 SInv Stlth+} rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (50, 24, D) a +0 quarterstaff of draining (unseen) (50, 25, D) a +0 arbalest (still there?) the amulet "Utzuikae" {Reflect Str+2 Int+6 Dex+3 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). a yaktaur corpse (skeletalised by now) (still there?) (50, 36, D) a +0 falchion of holy wrath (unseen) (50, 37, D) a +0 partisan a +0 plate armour a parchment of Passwall (50, 50, D) a +3 heavy halberd (still there?) a +0 dire flail (still there?) a +0 robe (still there?) a ring of fire (still there?) a +0 whip (still there?) a naga corpse (still there?) (50, 52, D) a +0 quarterstaff a +0 robe a salamander corpse (51, 1, D) a +2 long sword of flaming (still there?) a +0 chain mail (still there?) a ring of protection from fire (still there?) a ring of ice (still there?) (51, 2, D) a hell hog corpse (skeletalised by now) (51, 12, D) a +0 robe (51, 13, D) a parchment of Alistair's Walking Alembic (51, 24, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +2 rapier of venom (still there?) a human corpse (skeletalised by now) (still there?) (51, 25, D) the +2 trident "Hykesch" {elec, rF+ rCorr Str+3 Int-4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (51, 26, D) a +0 great mace a +0 chain mail (51, 36, D) the staff "Demon's Death" {*Corrode rElec rN++ Dex+6 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. (unseen) (51, 37, D) a +0 dagger a +0 robe 4 potions of heal wounds (51, 40, D) a +0 long sword a +0 chain mail (51, 48, D) an amulet of magic regeneration (51, 50, D) a +0 flail (still there?) the ring of Hiadeute {AC+4 Str+6} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). a +0 shortbow (still there?) a +0 flail (still there?) a +1 executioner's axe of electrocution (still there?) (51, 51, D) a +0 halberd a +0 robe an anaconda corpse (51, 52, D) a salamander corpse (51, 53, D) a shock serpent corpse (52, 2, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (52, 12, D) the +5 ice dragon scales of Awe {Bane rF- rC++ Str+3 Int+3} Bane: It inflicts you with a random bane when first equipped. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (52, 13, D) the +4 dire flail "Secret Weapon" {antimagic, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. a water moccasin corpse (skeletalised by now) (52, 24, D) a +0 great sword a +0 chain mail a parchment of Spellspark Servitor a human corpse (skeletalised by now) (52, 25, D) 3 large rocks a stone giant corpse (skeletalised by now) (52, 26, D) 3 large rocks (52, 36, D) the amulet of Zooshaq {Harm Regen+ rCorr Stlth+} [amulet of regeneration] Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the amulet "Toliun" {Reflect rElec rF- Str+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). a +4 ring of slaying (52, 37, D) a +1 falchion of electrocution (unseen) (52, 48, D) a +0 quarterstaff (52, 49, D) a +0 rapier of venom (unseen) (52, 51, D) a +0 flail of holy wrath (still there?) a +2 kite shield of cold resistance (still there?) (53, 1, D) a +4 long sword of flaming a +0 plate armour (53, 2, D) a +3 demon trident (still there?) a +0 plate armour (still there?) (53, 12, D) the +4 flail of Foguuhu {pain, *Corrode +Blink Dex+2} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). a bullfrog corpse (skeletalised by now) (53, 13, D) a +3 chain mail of fire resistance a yak corpse (skeletalised by now) (53, 24, D) a +6 ring of strength (53, 25, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 26, D) 2 large rocks a stone giant corpse (skeletalised by now) (53, 37, D) a +1 chain mail of poison resistance (53, 49, D) a +0 hand axe (53, 50, D) a +0 war axe (still there?) a +0 shortbow (still there?) a +3 halberd of protection (still there?) (54, 0, D) a parchment of Petrify (54, 12, D) a parchment of Malign Gateway (54, 13, D) a +2 ring mail of cold resistance (54, 24, D) a +0 halberd (still there?) a +0 chain mail (still there?) a +1 leather armour of cold resistance (still there?) (54, 25, D) the +5 ring mail of Words of Power {rN+++ Str+4 Int-2 Stlth-} rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Stlth-: It makes you less stealthy. (54, 26, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (54, 36, D) a +0 battleaxe a parchment of Passwall (54, 49, D) a parchment of Spellspark Servitor (54, 50, D) a staff of earth (unseen) (55, 0, D) the +0 dagger of the Bequeathed God {holy, rF+ Int-2 Stlth+} rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (55, 1, D) the +3 spear of Spores {flame, Will+ Dex+2} (still there?) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a hell hog corpse (skeletalised by now) (still there?) (55, 2, D) a +0 great sword of flaming (unseen) (55, 12, D) a +2 triple crossbow of electrocution (unseen) (55, 24, D) a staff of alchemy (unseen) (56, 14, D) a komodo dragon corpse (skeletalised by now) (58, 47, D) a staff of fire (unseen) (58, 48, D) a +5 partisan of venom (unseen) (58, 49, D) a parchment of Forge Phalanx Beetle (58, 50, D) a +0 spear a +0 longbow (59, 36, D) a +5 orcbow of freezing (unseen) (59, 37, D) a +0 dagger of venom (unseen) (59, 47, D) a +3 plate armour of cold resistance (unseen) (59, 48, D) the +1 glaive "Laomaib" {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (59, 49, D) a parchment of Silence (60, 19, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (60, 36, D) the staff "Eximud" {rPois Will+ Dex+4 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (unseen) (60, 48, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (60, 49, D) a +0 great mace of venom (unseen) (60, 50, D) a +0 longbow a +0 spear (60, 51, D) a caustic shrike corpse (61, 0, D) a scroll of brand weapon (61, 8, D) the +10 plate armour of Meng {Stlth+} Stlth+: It makes you more stealthy. (unseen) (61, 11, D) a hell hound corpse (skeletalised by now) (61, 16, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (61, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 36, D) a +2 plate armour of cold resistance (61, 37, D) 2 scrolls of brand weapon (61, 38, D) a +4 demon blade of flaming (still there?) a +0 plate armour (still there?) (61, 47, D) a +0 buckler (still there?) a +1 flail of holy wrath (still there?) (61, 48, D) the +7 dire flail "Cayc Yxt" {vamp, *Slow ^Fragile Will++ rCorr} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (61, 49, D) a +3 plate armour of fire resistance (unseen) (61, 50, D) a +0 antimagic broad axe (still there?) a +0 animal skin (still there?) a +0 longbow (still there?) a +0 spear (still there?) a spriggan corpse (still there?) a satyr corpse (still there?) (62, 1, D) the +6 quarterstaff of Understanding {venom, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (62, 3, D) a polar bear corpse (skeletalised by now) (62, 8, D) a parchment of Blink (62, 10, D) a hell hound corpse (skeletalised by now) (62, 17, D) the staff "Riets" {Conj Summ} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (62, 37, D) a +2 spear of freezing (unseen) (62, 48, D) a fortress talisman (62, 50, D) a staff of death (still there?) a +0 robe (still there?) the sphere of Battle (still there?) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a +0 robe (still there?) the ring of Foiliaxt {Will+ Str+4 Dex+4} (still there?) [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). a +0 rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (62, 51, D) a +0 robe (63, 0, D) a staff of fire (unseen) (63, 3, D) a polar bear corpse (skeletalised by now) (63, 8, D) a staff of death (unseen) (63, 10, D) a +0 short sword (63, 17, D) a +4 halberd of venom (63, 20, D) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe a +0 mace of protection a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) a ring of see invisible a +6 ring of intelligence (63, 36, D) a +2 vampiric hand axe (unseen) (63, 37, D) a staff of air (unseen) (63, 47, D) a parchment of Forge Monarch Bomb (63, 48, D) a +0 buckler (63, 50, D) a parchment of Forge Lightning Spire (64, 16, D) a +1 robe of willpower (unseen) (64, 17, D) the +11 hand axe of Toxzyatu {heavy, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (64, 19, D) a +0 short sword (64, 21, D) a +0 dire flail a +0 plate armour (64, 26, D) a +6 ring of strength (64, 47, D) a +2 robe of willpower (unseen) (64, 48, D) a +2 arbalest of freezing (unseen) (64, 49, D) a +0 longbow (still there?) a +0 quarterstaff (still there?) the staff of Mana {rElec rPois rC+ rCorr Int-2 Ice} (still there?) [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. a satyr corpse (still there?) (64, 50, D) a +7 heavy arbalest (still there?) a +2 rapier of venom (still there?) a +0 robe (still there?) a staff of conjuration (still there?) a spriggan corpse (still there?) (65, 26, D) a +2 great sword of holy wrath (unseen) (65, 49, D) a staff of fire (65, 51, D) a +2 rapier of venom a +0 animal skin a +3 rapier of flaming a +0 robe a +0 buckler an eleionoma corpse a spriggan corpse (65, 52, D) a +5 heavy broad axe a +0 robe a +0 quarterstaff a +0 robe (65, 53, D) a +6 quarterstaff of speed (still there?) a +0 robe (still there?) a ring of fire (still there?) a spriggan corpse (still there?) (65, 54, D) a caustic shrike corpse (66, 48, D) a +1 ring mail of cold resistance (unseen) (66, 49, D) a +0 quarterstaff (66, 50, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) a staff of earth (still there?) (66, 51, D) the +2 trident "Erroqeit" {flame, rElec rF- Int+3 Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (66, 53, D) a dire elephant corpse (66, 54, D) a +2 rapier of protection a +0 robe a +0 buckler (66, 57, D) a caustic shrike corpse (67, 0, D) a +4 ring of protection (67, 47, D) a +0 buckler (still there?) a +1 vampiric demon whip (still there?) (67, 48, D) the +0 scale mail of an ossuary {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (67, 49, D) a +3 leather armour of cold resistance (unseen) (67, 50, D) a +1 demon blade of draining (still there?) a +0 animal skin (still there?) the +4 short sword "Agemus" {antimagic, rF+ rC+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. (67, 53, D) a caustic shrike corpse (67, 55, D) a +2 flail of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (67, 57, D) a caustic shrike corpse (68, 0, D) a +1 flail of holy wrath (68, 2, D) a +0 dagger a +0 robe (68, 47, D) a +2 ring mail of cold resistance (unseen) (68, 48, D) a +0 hand axe (68, 49, D) a phial of floods (68, 50, D) a lightning rod (4/4) (68, 52, D) a +3 demon whip of venom (still there?) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +0 buckler (still there?) a dire elephant corpse (still there?) (69, 0, D) the staff of Mosh {rElec rPois rC+ Str+2 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (unseen) (69, 2, D) a +0 dagger a +0 robe (69, 3, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (69, 36, D) a +1 short sword of protection (unseen) (69, 47, D) a staff of alchemy (unseen) (69, 48, D) a +1 great sword of electrocution (unseen) (69, 49, D) a +0 robe (69, 50, D) the +1 triple crossbow of Sunlight {penet, rF+ rCorr Dex+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (69, 51, D) a +4 rapier of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (70, 8, D) the staff of Shrieking Terror {rPois rC+ Will+ SInv Stlth- Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (70, 9, D) the staff of Hepliaklqana {rPois rC+ Int+5 Stlth- Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (70, 36, D) an orb of guile (unseen) (70, 37, D) the staff of Iconoclasm {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (70, 47, D) a parchment of Arcjolt (70, 48, D) a tin of tremorstones (2/2) (70, 49, D) a +2 short sword of speed (unseen) (70, 50, D) a +0 quarterstaff a +0 robe (70, 52, D) a +0 demon whip of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (71, 11, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +3 mace of venom (unseen) (71, 17, D) a scroll of brand weapon (71, 26, D) a +1 ring mail of poison resistance (unseen) (71, 37, D) a blade talisman (71, 47, D) a scroll of brand weapon (71, 48, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (unseen) (71, 49, D) a +2 executioner's axe of electrocution (unseen) (71, 50, D) a +0 longbow a +0 spear a +0 spear a +0 longbow a satyr corpse (71, 52, D) a +0 rapier of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (72, 9, D) a +1 battleaxe of electrocution (72, 16, D) a parchment of Irradiate (72, 17, D) the +9 great sword of Sih Hezu {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (72, 27, D) a +4 chain mail of cold resistance (unseen) (72, 36, D) the +1 lajatang of Itiny {flame, rElec rPois rF+ rC- Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (72, 37, D) a +2 leather armour of fire resistance (unseen) (72, 47, D) a phial of floods (72, 48, D) a parchment of Orb of Destruction (72, 49, D) a phial of floods (72, 50, D) a +0 robe (still there?) a staff of alchemy (still there?) a +0 robe (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (73, 1, D) a +1 leather armour of cold resistance (unseen) (73, 27, D) a +0 dagger of venom (unseen) (73, 37, D) the +5 hand axe "Moiphos" {speed, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (unseen) (73, 47, D) a manual of Long Blades (73, 50, D) a +2 spear of venom (still there?) a +0 robe (still there?) (73, 52, D) a +3 long sword of draining (still there?) a +0 animal skin (still there?) (74, 3, D) a +0 giant club a +0 giant club (74, 47, D) 4 scrolls of enchant armour (74, 48, D) a lightning rod (4/4) (74, 49, D) a +2 quarterstaff of speed (unseen) (75, 3, D) a +0 giant club a +0 dire flail