52hunter the Dungeon (0, 34, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (0, 50, D) a ring of ice (0, 51, D) a +2 crystal plate armour (unseen) (0, 52, D) a ring of positive energy (1, 34, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) the +0 scale mail "Peoskaem" {*Corrode Slay+4} (still there?) *Corrode: It may corrode you when you take damage. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (1, 50, D) a parchment of Martyr's Knell (1, 51, D) a +0 spear (1, 52, D) a parchment of Silence (1, 53, D) a +0 spear a merfolk corpse (skeletalised by now) (2, 14, D) a +2 great mace of draining (unseen) (2, 15, D) a +2 scale mail of cold resistance (unseen) (2, 16, D) a +7 quarterstaff (still there?) a catoblepas corpse (skeletalised by now) (still there?) (2, 34, D) a +0 long sword (still there?) a +0 robe (still there?) the ring of Fiutenam {*Slow Fly rF- rC+ rN++ Dex+2 Ice} (still there?) [ring of ice] *Slow: It may slow you when you take damage. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. a +0 rapier (still there?) a +0 ring mail (still there?) an amulet of the acrobat (still there?) (2, 35, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (2, 52, D) a +1 rapier of speed a +0 robe a staff of air a merfolk corpse (skeletalised by now) (2, 53, D) a +1 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (2, 55, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of alchemy (unseen) (3, 15, D) a +0 sling of flaming (unseen) (3, 32, D) a +0 dagger (3, 34, D) a +0 dagger a +0 scale mail a +0 shortbow a +0 leather armour a parchment of Summon Seismosaurus Egg (3, 35, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (3, 50, D) a +0 spear (3, 51, D) a parchment of Permafrost Eruption (3, 52, D) a +0 cloak a +3 leather armour of willpower a sphinx marauder corpse (skeletalised by now) (3, 53, D) a snapping turtle corpse (skeletalised by now) (3, 54, D) a +0 trident a merfolk corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 leather armour of poison resistance (unseen) (4, 16, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring "Cajuof" {Fly rPois rC- rCorr Dex+3} (still there?) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a spriggan corpse (skeletalised by now) (still there?) (4, 18, D) a +0 quarterstaff (still there?) a +2 robe of willpower (still there?) (4, 32, D) a staff of air (unseen) (4, 33, D) a parchment of Permafrost Eruption (4, 34, D) the +4 falchion "Xaox" {venom, rC+ rCorr Dex-5} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). a +0 robe (still there?) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +0 vampiric war axe (still there?) an elf corpse (skeletalised by now) (still there?) (4, 52, D) the +5 great sword of Tomi {drain, rPois rF+ Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). 3 javelins a +0 leather armour a parchment of Sphinx Sisters a merfolk corpse (skeletalised by now) (4, 54, D) a sea snake corpse (skeletalised by now) (5, 14, D) a +0 robe (5, 32, D) a +2 ring mail of poison resistance (unseen) (5, 33, D) a +0 long sword (5, 34, D) a +0 long sword (still there?) a +0 leather armour of fire resistance (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +1 whip of pain (still there?) an elf corpse (skeletalised by now) (still there?) (5, 50, D) the staff of Senk {rPois rC+ Dex+2 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (5, 52, D) a staff of cold (5, 54, D) a +4 dagger of venom (unseen) (6, 14, D) the staff of Dried Tears {rElec rPois rF+ Fire} [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (6, 15, D) a staff of earth (unseen) (6, 16, D) a +0 quarterstaff a +0 robe a staff of fire a catoblepas corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (6, 17, D) a catoblepas corpse (skeletalised by now) (6, 19, D) a caustic shrike corpse (skeletalised by now) (6, 32, D) a +4 spear of flaming (unseen) (6, 33, D) a +0 dagger (6, 34, D) a +0 long sword a +0 robe a ring of magical power a +0 longbow a +0 leather armour an amulet of magic regeneration (6, 50, D) a +5 trident of protection (6, 51, D) a +0 robe (6, 52, D) a +0 longbow a +0 club a parchment of Forge Blazeheart Golem (6, 54, D) a +0 rapier a +0 robe a ring of protection from cold a merfolk corpse (skeletalised by now) (7, 14, D) a parchment of Starburst (7, 15, D) a +2 quarterstaff of speed (unseen) (7, 16, D) a +1 rapier of venom (7, 17, D) a dire elephant corpse (skeletalised by now) (7, 20, D) a hydra corpse (skeletalised by now) (7, 23, D) a +0 broad axe of electrocution a +2 robe of willpower (7, 32, D) a +2 heavy orcbow (7, 33, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +0 robe of the Stone Wall {Regen+ MP+6 Dex+3} Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). a +1 helmet of see invisible (7, 34, D) a +0 rapier (still there?) a +0 ring mail (still there?) the ring "Agedej" {+Blink rElec rPois MP+8 Int+6} (still there?) [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). a +0 rapier (still there?) a +0 ring mail (still there?) a +0 war axe of venom (still there?) a +0 robe (still there?) a potion of might (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (7, 35, D) a +0 short sword a +0 short sword a +0 leather armour (7, 42, D) a book of Death Eqy Gyo's Almanac of Ingenious Rot Spells Type Level a - Grave Claw Necromancy 2 b - Gloom Hexes/Necromancy 3 c - Fugue of the Fallen Necromancy 3 d - Forge Blazeheart Golem Fire/Forgecraft 4 e - Curse of Agony Necromancy 5 (7, 49, D) a +5 ring of evasion a ring of ice a throwing net a +1 pair of boots of flying (7, 50, D) a parchment of Gloom (7, 52, D) a +3 heavy spear 2 silver javelins a +0 leather armour a parchment of Irradiate a merfolk corpse (skeletalised by now) (7, 53, D) a +1 demon trident of venom (still there?) a +0 robe (still there?) (7, 54, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (7, 55, D) the +7 glaive "Cosuac" {reap, rElec rCorr SInv} (still there?) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a +2 ring mail of fire resistance (still there?) a +2 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 60, D) a book of Weapons a book of Touch (8, 14, D) a staff of cold (8, 15, D) a staff of cold (unseen) (8, 16, D) a staff of air (8, 23, D) a dire elephant corpse (skeletalised by now) (8, 33, D) a parchment of Brom's Barrelling Boulder (8, 34, D) the +1 scimitar "Qoptum" {drain, rElec rC+ Int-5} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). a +0 robe (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +3 scale mail of poison resistance (still there?) an elf corpse (skeletalised by now) (still there?) (8, 52, D) a +0 rapier a +0 robe the +11 hand cannon of the Spinneret {freeze, rN+} rN+: It protects you from negative energy. (8, 53, D) a +0 trident 3 boomerangs a +0 trident 2 throwing nets a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (8, 55, D) a +0 trident of venom (still there?) a +0 robe (still there?) (8, 59, D) a book of Conjurations (9, 0, D) 5 scrolls of identify a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (9, 14, D) a +2 arbalest of freezing (9, 15, D) a +1 shortbow of freezing (9, 16, D) a staff of earth (unseen) (9, 17, D) a hydra corpse (skeletalised by now) (9, 18, D) a dire elephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (9, 32, D) a +0 short sword (9, 34, D) a staff of death (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 scale mail (still there?) a +6 ring of dexterity (still there?) an amulet of the acrobat (still there?) an elf corpse (skeletalised by now) (still there?) (9, 35, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (9, 50, D) a parchment of Brom's Barrelling Boulder (9, 51, D) a parchment of Nazja's Percussive Tempering (9, 55, D) a +0 antimagic demon trident (still there?) a +0 robe (still there?) (9, 58, D) a +1 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) the +11 spear of Jattilus {spect, rElec Int-4 SInv} rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (10, 16, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +2 flail of protection (still there?) (10, 32, D) a parchment of Passage of Golubria (10, 33, D) a +0 dagger (10, 34, D) a staff of alchemy (still there?) a +0 robe (still there?) the +0 great sword "Pahyeqel" {freeze, rC+ rN+} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 robe (still there?) a +0 short sword (still there?) a +1 leather armour of willpower (still there?) a tin of tremorstones (2/2) (still there?) an elf corpse (skeletalised by now) (still there?) (10, 35, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (10, 50, D) a scroll of brand weapon (10, 51, D) a +4 spear (unseen) (10, 52, D) a +6 spear (10, 53, D) a +2 trident of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (10, 54, D) a +0 cloak (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Fireball (11, 16, D) a staff of cold (unseen) (11, 18, D) a catoblepas corpse (skeletalised by now) (11, 32, D) a +0 short sword (11, 33, D) a +0 robe (11, 34, D) a +0 long sword (still there?) a +1 leather armour of fire resistance (still there?) a +0 buckler (still there?) a parchment of Fugue of the Fallen (still there?) an elf corpse (skeletalised by now) (still there?) (11, 35, D) a +0 long sword a +0 robe (11, 50, D) a +0 trident (11, 52, D) a +2 hand axe of freezing (11, 54, D) a +0 cloak (12, 15, D) a parchment of Disjunction (12, 16, D) a +6 whip of electrocution (unseen) (12, 32, D) the +1 shortbow of Wokaeq {holy, rPois} rPois: It protects you from poison. (unseen) (12, 33, D) a parchment of Summon Cactus Giant (12, 34, D) a +0 short sword (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +2 chain mail of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (12, 35, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (12, 50, D) the +2 battleaxe of the Final Decision {speed, Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (12, 51, D) a +3 leather armour of fire resistance (unseen) (12, 53, D) a +0 long sword of venom (still there?) 3 boomerangs (still there?) (13, 33, D) a +0 robe (13, 34, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +1 leather armour of fire resistance (still there?) a +2 plate armour of fire resistance (still there?) an elf corpse (skeletalised by now) (still there?) (13, 50, D) a +0 triple sword of flaming (unseen) (13, 51, D) a +0 trident (13, 52, D) a +5 shortbow of freezing (13, 53, D) a +0 sling of freezing (still there?) a +0 trident (still there?) a +1 robe of resistance (still there?) a +1 spear of freezing (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (13, 54, D) a +1 vampiric trident 3 boomerangs a merfolk corpse (skeletalised by now) (14, 52, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (unseen) (18, 48, D) a staff of alchemy (unseen) (18, 49, D) a parchment of Passage of Golubria (18, 50, D) a +0 shortbow (still there?) a +0 trident (still there?) 5 large rocks (still there?) a +1 sling of flaming (still there?) a cyclops corpse (skeletalised by now) (still there?) (19, 0, D) a +2 whip of venom (unseen) (19, 1, D) a staff of death (unseen) (19, 16, D) a +0 long sword of holy wrath (unseen) (19, 17, D) a +1 mace of protection (unseen) (19, 18, D) a guardian serpent corpse (skeletalised by now) (19, 32, D) a +8 antimagic arbalest (unseen) (19, 33, D) the +4 arbalest of Friendship {penet, rF- Str+6 Int+4} rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (unseen) (19, 35, D) a +0 dire flail a +0 dire flail (19, 48, D) a +1 ring mail of poison resistance (unseen) (19, 49, D) a parchment of Volatile Blastmotes (19, 50, D) a +0 shortbow (still there?) a staff of conjuration (still there?) (20, 1, D) an amulet of guardian spirit (20, 17, D) a staff of alchemy (unseen) (20, 18, D) a +0 shortbow (still there?) a +2 great mace of protection (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (20, 32, D) a ring of fire (20, 35, D) 6 large rocks (20, 50, D) a +0 longbow (still there?) a +0 glaive of flaming (still there?) a +2 barding of cold resistance (still there?) a +0 vampiric battleaxe (still there?) a +0 orcbow (still there?) a +5 short sword of draining (still there?) a +0 orcbow (still there?) a tin of tremorstones (2/2) (still there?) the naga corpse of Vashnia (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (20, 52, D) 4 large rocks (21, 0, D) a staff of cold (21, 1, D) a +3 falchion of electrocution (21, 16, D) the +4 chain mail of the Arcane {rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (21, 17, D) a staff of cold (unseen) (21, 19, D) a shock serpent corpse (skeletalised by now) (21, 32, D) a +1 longbow of flaming (unseen) (21, 33, D) a +0 plate armour of fire resistance (21, 34, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a staff of death (still there?) an ettin corpse (skeletalised by now) (still there?) (21, 35, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (21, 49, D) a +0 leather armour (21, 50, D) a +0 orcbow (still there?) a +0 longbow (still there?) a +2 leather armour of willpower (still there?) a +0 arbalest (still there?) an orb of light (still there?) (21, 51, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (22, 0, D) a staff of air (22, 18, D) a shock serpent corpse (skeletalised by now) (22, 32, D) a +1 orcbow of electrocution (22, 34, D) 3 large rocks a +5 ring of evasion (22, 35, D) a +0 great sword of flaming (unseen) (22, 50, D) a +3 dagger of freezing (still there?) a +0 arbalest (still there?) a +0 glaive of venom (still there?) a +0 shortbow (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the ring of the Ban {rF- rC+ Str+2 Dex+2 Ice} (still there?) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. a kobold corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (22, 51, D) a +0 arbalest (23, 0, D) a +6 glaive of venom (23, 16, D) a +2 falchion of electrocution (23, 17, D) a +6 ring of strength (23, 18, D) a parchment of Forge Monarch Bomb (23, 19, D) a guardian serpent corpse (skeletalised by now) (23, 20, D) a salamander corpse (skeletalised by now) (23, 25, D) a +0 flail (23, 26, D) a +0 spear a +0 robe a ring of wizardry (23, 32, D) a +2 scale mail of cold resistance (23, 33, D) a +2 robe of fire resistance (23, 34, D) 4 large rocks (still there?) a +1 dagger of draining (still there?) (23, 35, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (23, 36, D) a +0 giant club (23, 48, D) a parchment of Curse of Agony (23, 50, D) a +0 arbalest (still there?) a +2 short sword of venom (still there?) a +4 scimitar of protection (still there?) a +0 arbalest (still there?) the +4 skin of Zhor {*Englaciate rC+++ SInv} (still there?) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (24, 0, D) the +0 robe "Cuiruoro" {Regen+ Dex-4 Slay+4 SInv} Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (24, 1, D) a +2 helmet of see invisible a +6 ring of intelligence a ring of protection from fire a ring of see invisible a +0 chain mail of poison resistance (24, 17, D) the +6 scale mail of Patterns {rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (24, 20, D) an anaconda corpse (skeletalised by now) (24, 22, D) an anaconda corpse (skeletalised by now) (24, 32, D) a +2 whip of holy wrath (24, 33, D) a parchment of Polar Vortex (24, 34, D) a parchment of Cause Fear (24, 35, D) a +1 great sword of flaming (still there?) a +1 battleaxe of freezing (still there?) a ring of wizardry (still there?) a fire giant corpse (skeletalised by now) (still there?) a titan corpse (skeletalised by now) (still there?) (24, 39, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (24, 42, D) Faiviwn's Codex of Conduction Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Arcjolt Conjuration/Air 5 d - Plasma Beam Fire/Air 6 e - Chain Lightning Conjuration/Air 9 Sif Muna's Quarto of Immolation Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Fireball Conjuration/Fire 5 c - Plasma Beam Fire/Air 6 d - Forge Monarch Bomb Fire/Forgecraft 6 e - Hellfire Mortar Fire/Earth/Forgecraft 7 (24, 50, D) 6 large rocks (still there?) a +2 long sword of holy wrath (still there?) a +0 shortbow (still there?) a +2 morningstar of protection (still there?) (24, 51, D) a +0 orcbow (25, 0, D) a staff of cold (25, 1, D) a +2 sling of flaming (25, 16, D) the +4 spear of Ynoes {spect, rN+ Int+4 Dex-2} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (25, 17, D) the staff of Amydduma {rElec rPois rC- SInv Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (25, 18, D) an amulet of reflection a shock serpent corpse (skeletalised by now) (25, 25, D) a +0 shortbow of flaming (still there?) the +6 chain mail of Noxious Awe {Str+3 Dex+2 SInv} (still there?) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (25, 26, D) a +0 dire flail (still there?) the amulet "Foimoxka" {Harm Regen+ Str+3 Dex-3} (still there?) [amulet of regeneration] Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). a naga corpse (skeletalised by now) (still there?) (25, 33, D) a +1 ring mail of willpower (25, 34, D) 3 large rocks (still there?) a +1 helmet of see invisible (still there?) (25, 35, D) a +2 battleaxe of freezing (25, 48, D) a +2 plate armour of cold resistance (unseen) (25, 50, D) a +0 orcbow (still there?) a ring of magical power (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 heavy orcbow (still there?) (25, 52, D) 4 large rocks (26, 0, D) the +5 longbow of the Crafting Tick {drain, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (26, 1, D) a staff of earth (26, 16, D) a +6 ring of strength the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +1 robe of cold resistance a +1 helmet of intelligence (26, 19, D) a +0 whip a +0 robe (26, 20, D) a +0 scimitar a +0 robe (26, 32, D) a +3 scale mail of fire resistance (unseen) (26, 33, D) a parchment of Bombard (26, 34, D) 4 large rocks the +1 scale mail of the Tanner {Int+4 Slay+2} Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a stone giant corpse (skeletalised by now) (26, 36, D) a juggernaut corpse (skeletalised by now) a titan corpse (skeletalised by now) (26, 48, D) a +0 vampiric broad axe (unseen) (26, 49, D) a +1 chain mail of willpower (unseen) (26, 50, D) a +0 war axe (still there?) a +0 shortbow (still there?) the ring "Maprilif" {rElec MP+11 EV+5} (still there?) [ring of evasion] rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). EV+5: It affects your evasion (+5). a +0 spear of freezing (still there?) a +0 orcbow (still there?) 2 large rocks (still there?) a +2 sling of draining (still there?) a +0 orcbow (still there?) a +4 rapier of venom (still there?) a naga corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (26, 51, D) a +0 arbalest 6 large rocks a cyclops corpse (skeletalised by now) (26, 58, D) a book of Scorching Sif Muna's Incunabulum of Exothermic Lithomancy Spells Type Level a - Summon Seismosaurus Egg Summoning/Earth 4 b - Magnavolt Earth/Air 7 c - Hellfire Mortar Fire/Earth/Forgecraft 7 d - Ignition Fire 8 (27, 1, D) a +3 dagger of draining (27, 23, D) a +0 dagger a +0 robe a +6 ring of dexterity (27, 25, D) a +0 halberd a +0 robe (27, 32, D) the +0 scale mail "Fufarut" {rElec rF- Int+3 Dex+8} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). (unseen) (27, 34, D) 4 large rocks (still there?) a +1 war axe of flaming (still there?) a cyclops corpse (skeletalised by now) (still there?) (27, 35, D) 2 large rocks a stone giant corpse (skeletalised by now) (27, 50, D) the +8 spear "Anopittuh" {protect, Will+ Stlth+} (still there?) Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +0 longbow (still there?) a +0 robe (still there?) a +0 dagger of holy wrath (still there?) (27, 51, D) a +0 orcbow (28, 0, D) a +6 ring of strength (28, 1, D) a +3 broad axe of flaming (28, 16, D) a staff of earth (unseen) (28, 17, D) the staff of Sif Muna's Supremacy {rElec rC- Will+++ Stlth+ Air Alch} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (28, 18, D) a +0 whip (28, 32, D) a +3 plate armour of willpower (unseen) (28, 33, D) a ring of flight (28, 34, D) a +1 battleaxe of freezing (unseen) (28, 37, D) a juggernaut corpse (skeletalised by now) (28, 48, D) a box of beasts (28, 49, D) a +0 arbalest a +0 trident (28, 50, D) a +0 arbalest a +0 heavy hand axe a silver javelin a +0 leather armour a +0 arbalest a staff of alchemy a yaktaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (29, 0, D) a scroll of brand weapon (29, 16, D) a staff of death (unseen) (29, 32, D) a +4 scale mail of cold resistance (unseen) (29, 33, D) a +1 scimitar of protection (unseen) (29, 50, D) 4 large rocks (still there?) a +7 heavy shortbow (still there?) a +0 arbalest (still there?) a +2 halberd of venom (still there?) (29, 51, D) a +0 shortbow (30, 48, D) a +8 plate armour of ponderousness (unseen) (30, 50, D) a +0 arbalest (still there?) a +0 spear (still there?) the amulet "Jaichuu" {Acrobat rPois Regen+ SInv} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. a +3 trident of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a parchment of Martyr's Knell (still there?) a yaktaur corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (31, 50, D) 4 large rocks (still there?) a +0 orcbow (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 shortbow (still there?) a scroll of brand weapon (still there?) a stone giant corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (32, 50, D) a staff of conjuration (still there?) a +0 arbalest (still there?) 4 large rocks (still there?) a +0 plate armour of poison resistance (still there?) (33, 48, D) a +4 shortbow of draining (unseen) (33, 49, D) a +0 short sword (33, 50, D) a staff of air (still there?) a +0 shortbow (still there?) a +0 orcbow (still there?) a tin of tremorstones (2/2) (still there?) a kobold corpse (skeletalised by now) (still there?) (33, 52, D) 4 large rocks (34, 28, D) the amulet of Qazlal's Indignation {Faith rCorr Str+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (34, 48, D) a +0 vampiric great sword (unseen) (34, 49, D) the +3 morningstar of Defiance {heavy, rElec Will++ Int+2} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (34, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 orcbow (still there?) a +0 cloak of willpower (still there?) (35, 15, D) a +4 ring of protection (35, 28, D) the +5 scale mail "Riaropraeka" {rElec rN+ Str+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (35, 29, D) a parchment of Lehudib's Crystal Spear (36, 1, D) a +1 heavy shortbow (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) the +3 mace of Istiodgh {flame, Int+5 Stlth+} (still there?) Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (36, 14, D) a +6 lajatang of speed (36, 15, D) a +1 robe of willpower (unseen) (36, 28, D) the +12 falchion of Risk Management {heavy, Str+3} Str+3: It affects your strength (+3). (36, 29, D) the +0 battleaxe "Yrhicuk" {freeze, ^Fragile +Blink Stlth+} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (37, 0, D) a staff of fire (unseen) (37, 1, D) a +4 ring of protection (37, 2, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) (37, 5, D) a +2 long sword (still there?) a +0 chain mail (still there?) (37, 6, D) a +0 battleaxe a +0 plate armour (37, 15, D) a parchment of Lehudib's Crystal Spear (37, 29, D) the +1 chain mail of Baleful Miracles {Harm rN+} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. (unseen) (38, 0, D) a +2 halberd of venom (unseen) (38, 1, D) a staff of earth (38, 4, D) a +0 halberd a +0 chain mail (38, 5, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (38, 6, D) a book of the Warp (38, 14, D) the +4 scale mail of the Lotus Blossom {Str+3 Slay+2} Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (38, 28, D) a +3 hand axe of draining (38, 29, D) a +2 robe of fire resistance (unseen) (38, 48, D) a +1 quarterstaff of draining (unseen) (38, 50, D) a staff of earth (unseen) (39, 0, D) a staff of air (39, 1, D) a +1 arbalest of draining (unseen) (39, 3, D) a +0 broad axe a +0 plate armour a +0 kite shield 2 large rocks a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (39, 4, D) a +1 bardiche (still there?) a +0 chain mail (still there?) a ring of protection from fire (still there?) a human corpse (skeletalised by now) (still there?) (39, 5, D) a +1 rapier of speed (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (39, 6, D) a +3 dire flail (still there?) a +0 plate armour (still there?) (39, 14, D) a +0 short sword of flaming (39, 15, D) a parchment of Vhi's Electric Charge (39, 23, D) Sif Muna's Lectures on the Blink Frog Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Blink Translocation 2 c - Lesser Beckoning Translocation 2 d - Passage of Golubria Translocation 4 (39, 29, D) a +3 flail of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) a staff of earth (still there?) (39, 32, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (39, 48, D) a +0 heavy mace (39, 49, D) a parchment of Splinterfrost Shell (39, 50, D) a staff of fire (40, 0, D) a staff of cold (unseen) (40, 1, D) a +3 chain mail of cold resistance (unseen) (40, 3, D) a +0 hand cannon a yaktaur corpse (skeletalised by now) (40, 6, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (40, 14, D) a +4 heavy sling (40, 15, D) a staff of cold (unseen) (40, 28, D) a staff of earth (40, 48, D) a +1 whip of flaming (40, 49, D) a parchment of Lehudib's Crystal Spear (40, 50, D) a +3 mace of draining (40, 51, D) a shard shrike corpse (41, 0, D) a +2 robe of cold resistance (unseen) (41, 1, D) a +1 battleaxe of freezing (unseen) (41, 14, D) the +9 plate armour "Tokko" {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (41, 15, D) a +1 halberd of venom (unseen) (41, 29, D) the +2 buckler of Fortitude {Dex+4} Dex+4: It affects your dexterity (+4). (41, 48, D) a +1 heavy longbow (unseen) (41, 49, D) the staff of Ru's Indignation {*Slow rC+ rCorr SInv Ice Alch} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (41, 50, D) a staff of air (42, 0, D) a +0 long sword (42, 1, D) a +4 war axe of flaming (unseen) (42, 14, D) a +0 heavy quarterstaff (42, 15, D) a staff of cold (unseen) (42, 28, D) a +3 broad axe of venom (unseen) (42, 31, D) a +4 eudemon blade of holy wrath a +0 tower shield (42, 48, D) 4 scrolls of enchant weapon (42, 49, D) a staff of earth (42, 50, D) a titan corpse (43, 15, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (43, 28, D) a +2 falchion of holy wrath (unseen) (43, 29, D) a +0 antimagic orcbow (unseen) (43, 48, D) the staff of Ubiquitous Subterfuge {rC+ Str+3 Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (unseen) (43, 49, D) a staff of earth (44, 28, D) a +2 plate armour of willpower (unseen) (44, 48, D) the +0 quarterstaff of the Elven Halls {heavy, rF- rC++ Will+ SInv} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (44, 49, D) a +0 orcbow of draining (44, 51, D) a +4 ring of slaying (45, 49, D) a parchment of Maxwell's Portable Piledriver (45, 50, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (45, 51, D) a parchment of Plasma Beam (46, 48, D) an amulet of reflection (46, 49, D) a +0 heavy shortbow (46, 50, D) a +1 leather armour of fire resistance (unseen) (46, 58, D) Sif Muna's Tome of Dense Kindling Spells Type Level a - Scorch Fire 2 b - Petrify Alchemy/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Fire Storm Conjuration/Fire 9 Qunk's Folio of Crystalline Structure Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Lee's Rapid Deconstruction Earth 5 c - Nazja's Percussive Tempering Forgecraft 5 d - Magnavolt Earth/Air 7 e - Lehudib's Crystal Spear Conjuration/Earth 8 Acer's Book of the Undead Xenolith Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Animate Dead Necromancy 4 c - Lee's Rapid Deconstruction Earth 5 d - Curse of Agony Necromancy 5 e - Shatter Earth 9 Sif Muna's Elucidation of Spatial Terrain Spells Type Level a - Sandblast Earth 1 b - Lee's Rapid Deconstruction Earth 5 c - Magnavolt Earth/Air 7 d - Malign Gateway Summoning/Translocation 7 e - Disjunction Translocation 8 Dispater's Grimoire of Ashen Bombardment Spells Type Level a - Passwall Earth 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Lee's Rapid Deconstruction Earth 5 d - Bombard Conjuration/Earth 6 e - Fulsome Fusillade Conjuration/Alchemy 8 Sif Muna's Compilation of Gritty Graupel Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Lee's Rapid Deconstruction Earth 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Magnavolt Earth/Air 7 e - Polar Vortex Ice 9 (47, 48, D) a +2 shortbow of flaming (47, 49, D) a +0 dagger of draining (47, 51, D) a +1 mace of holy wrath (unseen) (48, 25, D) the +4 lajatang of Qazlal, Summoning {freeze, rElec Str+3} (still there?) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (48, 49, D) a +0 plate armour of willpower (48, 50, D) a +0 leather armour of willpower (unseen) (48, 51, D) a parchment of Inner Flame (49, 0, D) a +0 robe (49, 24, D) a +0 short sword (49, 36, D) a staff of cold (unseen) (49, 37, D) the +1 scale mail "Ythreodu" {rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (49, 48, D) an amulet of reflection (49, 49, D) a +2 ring mail of willpower (49, 50, D) the +5 scale mail "Toxudorr" {rPois Str+2 Int-3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (50, 1, D) a +0 flail (still there?) a +4 ring mail of fire resistance (still there?) a +1 scimitar of holy wrath (still there?) (50, 2, D) a +1 war axe of freezing (still there?) a +0 robe (still there?) (50, 12, D) a +2 rapier of holy wrath (50, 13, D) a +0 spear (still there?) a +1 dagger of electrocution (still there?) (50, 24, D) a +2 great sword of draining (unseen) (50, 25, D) a +0 shortbow (still there?) a +0 dagger of draining (still there?) a +0 leather armour (still there?) the ring of the Priest {Fly rElec Will+ Str+4 Dex-3} (still there?) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (50, 36, D) a +6 arbalest (unseen) (50, 37, D) a +6 ring of dexterity (50, 48, D) a +6 orcbow of draining (unseen) (50, 49, D) a +2 crystal plate armour (50, 50, D) a +2 scale mail of cold resistance (51, 0, D) a +2 long sword (51, 1, D) a +1 vampiric dagger (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a +0 dagger (still there?) a +0 robe (still there?) a parchment of Plasma Beam (still there?) (51, 9, D) a +0 dire flail a +0 plate armour (51, 12, D) the staff of Putrescence {*Slow rPois rC++ Int+3 Ice} [staff of cold] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (51, 13, D) a +2 battleaxe of distortion (still there?) the +6 sling "Citsyof" {elec, rElec rC+} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. a naga skeleton (still there?) (51, 19, D) a +0 flail a +5 ring of evasion (51, 20, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (51, 21, D) a +0 flail a naga corpse (skeletalised by now) (51, 24, D) a +2 crystal plate armour (51, 25, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +2 glaive of protection (still there?) (51, 26, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (51, 36, D) a staff of earth (51, 37, D) a +2 hand axe of electrocution (unseen) (51, 48, D) a staff of air (unseen) (52, 1, D) a +0 dagger (still there?) a +0 robe (still there?) the ring of Pesm {rC++ Will+ SInv} (still there?) [ring of willpower] rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (52, 2, D) a +0 robe (52, 8, D) a +2 long sword of flaming a +0 plate armour (52, 13, D) a +0 battleaxe a ring of see invisible a naga skeleton (52, 19, D) a +0 long sword (52, 21, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (52, 24, D) a +0 short sword (52, 25, D) a +4 morningstar of venom (still there?) a +0 scale mail (still there?) 4 potions of heal wounds (still there?) (52, 28, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 36, D) +0 ice dragon scales (52, 48, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (52, 50, D) a parchment of Rimeblight (52, 51, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (53, 1, D) a +2 leather armour of cold resistance (unseen) (53, 2, D) a +0 trident (53, 13, D) a scroll of brand weapon (53, 20, D) a +3 long sword of holy wrath (still there?) a +0 robe (still there?) (53, 25, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) an amulet of magic regeneration (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) the +5 shortbow "Worm's Wrath" {speed, rPois rF- rC++ Dex+2} (still there?) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). an elf corpse (skeletalised by now) (still there?) (53, 26, D) a +0 long sword a +0 robe (53, 36, D) a +6 ring of dexterity (53, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (53, 48, D) a +6 arbalest (unseen) (53, 49, D) a +3 rapier of venom (53, 50, D) a +1 robe of willpower (unseen) (54, 0, D) the ring "Hiaky" {*Corrode rElec EV+5 Dex+3} [ring of evasion] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). a ring of willpower an amulet of the acrobat (54, 1, D) a +0 scimitar a lightning rod (4/4) (54, 13, D) a +0 trident (still there?) a +0 robe (still there?) a +6 heavy battleaxe (still there?) a naga skeleton (still there?) (54, 25, D) a +0 short sword a +0 robe a parchment of Permafrost Eruption an elf corpse (skeletalised by now) (54, 27, D) a +2 trident of protection (54, 36, D) a +0 halberd a parchment of Rimeblight (54, 48, D) a staff of air (unseen) (54, 50, D) a +4 whip (unseen) (55, 1, D) a +0 dagger a +0 robe a ring of see invisible 4 scrolls of enchant weapon (55, 12, D) a +0 mace of protection (unseen) (55, 13, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (58, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (58, 48, D) a staff of air (unseen) (58, 49, D) a +1 chain mail of willpower (unseen) (59, 36, D) a +1 scimitar of holy wrath (unseen) (59, 39, D) a +0 glaive a +0 chain mail (59, 40, D) a +0 arbalest a +0 battleaxe a +0 plate armour a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (59, 47, D) a staff of conjuration (59, 48, D) a manual of Armour (59, 49, D) a +1 chain mail of cold resistance (unseen) (60, 2, D) a +0 arbalest (60, 36, D) a +5 longbow (unseen) (60, 37, D) a +1 antimagic lajatang (60, 40, D) a +0 battleaxe a +0 chain mail a shadow dragon corpse (skeletalised by now) (60, 42, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (60, 47, D) a +3 plate armour of cold resistance (60, 48, D) the +2 spear of Seguim {freeze, rCorr Str+6 Int-3} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). (unseen) (60, 49, D) a parchment of Summon Forest (60, 51, D) a hell hound corpse (61, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 8, D) the staff "Vauppam" {rF- rN+ rCorr Str+4 SInv Necro} [staff of death] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (61, 16, D) a scroll of brand weapon (61, 26, D) a +3 heavy spear (unseen) (61, 36, D) a +6 ring of intelligence (61, 37, D) a +1 great mace of holy wrath (61, 40, D) a +2 great sword (still there?) a +0 plate armour of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (61, 41, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +2 tower shield (still there?) (61, 42, D) a +3 dire flail of holy wrath (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (61, 49, D) a ring of see invisible (62, 0, D) a staff of death (62, 1, D) a +0 arbalest a +4 ring mail of fire resistance a yaktaur corpse (skeletalised by now) (62, 2, D) a +0 shortbow (62, 9, D) a +0 spear of freezing (unseen) (62, 10, D) a hell hound corpse (skeletalised by now) (62, 16, D) the staff "Killer Klown's Peril" {rElec Str+3 Earth} [staff of earth] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen) (62, 21, D) a jackal corpse (skeletalised by now) (62, 26, D) a +6 morningstar of holy wrath (unseen) (62, 27, D) a scroll of brand weapon (62, 36, D) the +6 quarterstaff "Taguonk" {flame, rPois rN+ Dex+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (62, 37, D) a parchment of Borgnjor's Revivification (62, 47, D) a +0 heavy flail (62, 48, D) a parchment of Yara's Violent Unravelling (62, 49, D) the +8 sling of the Spinneret {freeze, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (63, 10, D) a +0 war axe (63, 17, D) the +5 glaive of the Guard {elec, spectral} (unseen) (63, 20, D) an iguana corpse (skeletalised by now) (63, 21, D) a bullfrog corpse (skeletalised by now) (63, 26, D) a parchment of Static Discharge (63, 27, D) an amulet of guardian spirit (63, 29, D) a +1 halberd of venom (63, 47, D) a +2 spectral quarterstaff (63, 48, D) a +2 broad axe of draining (63, 49, D) a +4 ring of protection (63, 50, D) the +2 dagger "Caifum" {drain, rElec rN+ Will+ Int-3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (unseen) (64, 16, D) a +2 mace of venom (unseen) (64, 21, D) a bullfrog corpse (skeletalised by now) (64, 27, D) a +0 robe of positive energy (64, 30, D) a +0 war axe (64, 47, D) the +3 scale mail of the Ten Thickets {rF- Str+4 Dex+2} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (64, 48, D) a staff of death (64, 49, D) a +2 leather armour of cold resistance (unseen) (64, 50, D) a ring of protection from cold (64, 51, D) a +0 demon whip (65, 26, D) the +4 lajatang "Qeorom" {heavy, Str+6 Int+4} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (unseen) (65, 29, D) a +0 trident (65, 47, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (65, 48, D) a +1 ring mail of fire resistance (unseen) (65, 49, D) a +1 orcbow of freezing (65, 50, D) the +1 ring mail of Seraf {rC+} rC+: It protects you from cold. (unseen) (66, 48, D) the serpent talisman of the Ubiquitous God {Rampage} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. (unseen) (66, 49, D) the +6 dagger of the Eternal Warrior {holy, rN+ rCorr MP+5 Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. (unseen) (66, 50, D) the +6 short sword "Kaenecexui" {holy, *Noise Str+5 Dex+4} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (66, 51, D) a +0 trident a box of beasts (67, 47, D) a phantom mirror (67, 48, D) a +1 leather armour of fire resistance (unseen) (67, 49, D) a hive talisman (67, 50, D) a staff of earth (unseen) (68, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (68, 47, D) the +10 glaive of Kudoin Acewo {protect, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (68, 48, D) a +2 dagger of protection (unseen) (68, 49, D) the +8 mace of Eriuxis {speed, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (68, 50, D) a +2 heavy hand axe (unseen) (69, 0, D) a +2 long sword of holy wrath (unseen) (69, 47, D) a +0 heavy spear (unseen) (69, 48, D) a staff of fire (unseen) (69, 49, D) a staff of earth (unseen) (69, 50, D) the +1 rapier of Vanity {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (69, 51, D) a +2 demon whip of venom (unseen) (70, 8, D) a parchment of Teleport Other (70, 9, D) a +3 hand cannon of flaming (unseen) (70, 10, D) a +0 halberd (70, 36, D) a ring of willpower (70, 37, D) a staff of earth (unseen) (70, 47, D) a +1 robe of willpower (unseen) (70, 48, D) a scroll of brand weapon (70, 49, D) a parchment of Brom's Barrelling Boulder (70, 51, D) a +1 battleaxe of flaming (still there?) a +0 plate armour (still there?) a demonspawn corpse (still there?) (71, 8, D) a scroll of brand weapon (71, 11, D) a +0 falchion a +0 robe (71, 16, D) a staff of cold (unseen) (71, 20, D) an adder corpse (skeletalised by now) (71, 21, D) a black mamba corpse (skeletalised by now) (71, 26, D) a +1 flail of draining (unseen) (71, 31, D) a wolf corpse (skeletalised by now) (71, 36, D) a staff of conjuration (unseen) (71, 37, D) the +6 scimitar of Ashenzari {holy, rC+} rC+: It protects you from cold. (unseen) (71, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 40, D) a +0 orcbow (71, 47, D) the +2 robe of Shadows and Fog {Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (unseen) (71, 48, D) a scroll of brand weapon (71, 49, D) a +5 halberd of freezing (unseen) (71, 51, D) a +0 glaive (still there?) a +3 chain mail of fire resistance (still there?) (72, 8, D) a staff of air (72, 10, D) a +0 glaive (72, 16, D) the +0 leather armour "Lohubiwu" {Str+5} Str+5: It affects your strength (+5). (72, 17, D) the +4 spear "Beetlebane" {freeze, rPois rC+ Int+3 Dex+4} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (72, 20, D) a black mamba corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 30, D) a cane toad corpse (skeletalised by now) (72, 36, D) a +1 short sword of venom (unseen) (72, 37, D) a +2 vampiric rapier (unseen) (72, 40, D) a +0 trident 2 boomerangs a +0 orcbow (72, 47, D) a +0 plate armour of fire resistance (unseen) (72, 48, D) the +0 leather armour of a Thousand Souls {Will++ Int+3 SInv} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (72, 49, D) a +4 dagger of freezing (unseen) (73, 1, D) a +1 orcbow of electrocution (unseen) (73, 16, D) the amulet "Yniju" {Faith Harm} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. (73, 17, D) a +0 buckler of reflection (unseen) (73, 26, D) a +6 ring of intelligence (73, 30, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a +3 spear of flaming (unseen) (73, 37, D) a +4 spectral giant club (73, 47, D) a +2 pair of gloves of stealth (unseen) (73, 48, D) a +1 plate armour of cold resistance (unseen) (73, 49, D) a staff of fire (unseen) (74, 40, D) a +0 trident a boomerang a +0 shortbow a merfolk corpse (skeletalised by now) (74, 47, D) +1 ice dragon scales (unseen) (74, 48, D) a scroll of brand weapon (74, 49, D) a ring of fire (74, 51, D) a +0 trident (still there?) the ring of Uqoac {Fly Int+2} (still there?) [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). (75, 47, D) a parchment of Dragon's Call (75, 49, D) a +2 trident of flaming (unseen)