52hunter the Dungeon (0, 0, D) Sif Muna's Quarto of Hapless Leadership Spells Type Level a - Gloom Hexes/Necromancy 3 b - Malign Gateway Summoning/Translocation 7 c - Discord Hexes 8 Igefetwu's Folio of the Damaging Cwm Spells Type Level a - Magic Dart Conjuration 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Permafrost Eruption Ice/Earth 6 d - Magnavolt Earth/Air 7 (1, -1, D) the serpent talisman "Ceesk" {rF+ rC+ Dex-3} (still there?) [serpent talisman] rF+: It protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). the guardian serpent corpse of Aizul (still there?) (2, 0, D) a +7 executioner's axe of pain (unseen) (3, -10, D) a +0 leather armour (3, -9, D) a +0 ring mail of fire resistance (unseen) (3, -8, D) a +0 hand axe (still there?) a +1 falchion of holy wrath (still there?) a +2 leather armour of fire resistance (still there?) a wand of flame (9) (still there?) a +5 long sword of freezing (still there?) (4, -22, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -21, D) a +5 lajatang (unseen) (4, -20, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -10, D) the +0 pair of boots of Somewhere Else {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (4, -9, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (4, -8, D) the +5 rapier "Gomiqinic" {flame, rF++ rN+ Dex-3} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (unseen) (4, -5, D) a +0 short sword a +0 leather armour an amulet of magic regeneration (4, -4, D) 8 large rocks the cyclops corpse of Polyphemus (5, -22, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -21, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -20, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -19, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -17, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -16, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -9, D) an amulet of the acrobat (5, -8, D) a +3 vampiric long sword (unseen) (6, -10, D) the +0 arbalest "Sury" {freeze, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (6, -9, D) a +2 scimitar of protection (unseen) (6, -8, D) a parchment of Ozocubu's Armour (6, -5, D) a +3 scimitar of flaming (still there?) a ring of wizardry (still there?) the octopode corpse of Erica (still there?) (6, 0, D) a +2 trident of protection (still there?) a +0 plate armour (still there?) a +2 tower shield (still there?) (7, -10, D) a +0 heavy battleaxe (unseen) (7, -9, D) a +4 falchion (unseen) (7, -8, D) a +1 heavy shortbow (unseen) (7, -6, D) a +2 long sword of protection (still there?) a +0 plate armour of willpower (still there?) a +0 kite shield (still there?) (8, -10, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (8, -8, D) a +5 great mace of holy wrath (still there?) a +0 leather armour (still there?) a +0 dagger of distortion (still there?) 5 curare-tipped darts (still there?) a wand of acid (13) (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of protection from fire (still there?) a tin of tremorstones (2/2) (still there?) the human corpse of Eustachio (still there?) the kobold corpse of Sonja (still there?) the elf corpse of Dowan (still there?) (8, -6, D) a +2 whip of electrocution (still there?) a +0 robe (still there?) (8, -2, D) a +7 battleaxe of venom (still there?) a +0 leather armour (still there?) the human corpse of Rupert (still there?) (8, 0, D) Sif Muna's Omnibus of Hexing and the Throng Spells Type Level a - Gloom Hexes/Necromancy 3 b - Call Canine Familiar Summoning 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Martyr's Knell Necromancy/Summoning 4 e - Eringya's Surprising Crocodile Summoning 4 f - Summon Hydra Summoning 7 g - Discord Hexes 8 (9, -8, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an amulet of faith the human corpse of Jessica (10, -24, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (10, -8, D) a +6 ring of strength (11, -24, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -20, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -8, D) a staff of earth (unseen) (11, -6, D) a +0 scimitar (still there?) a +3 chain mail of cold resistance (still there?) (12, -24, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -8, D) the +2 scale mail "Boecamil" {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (12, -6, D) a +3 trident of freezing (still there?) a +0 robe (still there?) the merfolk corpse of Ilsuiw (still there?) (13, -8, D) a sack of spiders (20, -23, D) the staff "Soxyaq Tiyt" {rPois Dex+5 Conj} [staff of conjuration] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (unseen) (20, -22, D) 6 large rocks a cyclops corpse (skeletalised by now) (20, -7, D) a +4 vampiric hand axe (unseen) (20, 8, D) a +4 dagger of protection (unseen) (20, 9, D) a parchment of Forge Lightning Spire (21, -24, D) a +5 ring of evasion (21, -23, D) 5 large rocks (still there?) a +2 heavy war axe (still there?) a cyclops corpse (skeletalised by now) (still there?) (21, -21, D) a +1 battleaxe of freezing (still there?) a +6 ring of dexterity (still there?) a frost giant corpse (skeletalised by now) (still there?) (21, -20, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (21, -8, D) a parchment of Borgnjor's Revivification (21, -7, D) a +2 scale mail of fire resistance (unseen) (21, -5, D) a +0 great sword a +0 chain mail (21, 8, D) a +3 ring mail of cold resistance (unseen) (21, 9, D) a ring of willpower (22, -24, D) a +1 morningstar of protection (unseen) (22, -23, D) a +3 glaive of flaming (unseen) (22, -21, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (22, -8, D) a ring of wizardry the ring "Kyemeiwu" {rPois rF+ rC- Will+ Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. the ring "Paebbytz" {^Contam Fly rPois rF++ rN+} [ring of positive energy] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. a +6 ring of intelligence a +6 ring of dexterity (22, -7, D) a staff of cold (unseen) (22, 8, D) the ring "Yvamoon" {Wiz Str+5 Int+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). the ring "Dieg" {rC+ Int+6 Stlth+} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the orb of Orthodoxy {mayhem, rElec rPois Will+ Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (22, 9, D) the +6 arbalest of Omycs {chaos, rPois rF+ rC- Str+3} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (unseen) (22, 10, D) a parchment of Manifold Assault (22, 14, D) a dire elephant corpse (23, -24, D) a staff of alchemy (unseen) (23, -23, D) a +2 whip of electrocution (unseen) (23, -22, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (23, -8, D) a +3 hand axe of freezing (23, -7, D) the +3 great mace of Day {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (23, 8, D) a parchment of Alistair's Walking Alembic (23, 9, D) a staff of conjuration (unseen) (23, 10, D) a staff of alchemy (unseen) (24, -24, D) a +2 great sword of draining (unseen) (24, -23, D) 5 large rocks a parchment of Fireball a cyclops corpse (skeletalised by now) (24, -22, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (24, -20, D) a +0 giant club a +0 giant club (24, -8, D) a +6 battleaxe of electrocution (24, -7, D) a +1 mace of protection (unseen) (24, -6, D) a staff of death (unseen) (24, 8, D) a staff of death (24, 9, D) a +0 vampiric hand axe (still there?) a skyshark corpse (still there?) (24, 10, D) a staff of death (still there?) a torpor snail corpse (still there?) (24, 15, D) a caustic shrike corpse (25, -24, D) a +0 great sword of holy wrath (unseen) (25, -23, D) a +0 giant club (still there?) a +0 giant club (still there?) a +1 mace of protection (still there?) (25, -21, D) a +0 dire flail a +0 giant club (25, -8, D) a +0 morningstar of venom (unseen) (25, -7, D) +1 storm dragon scales (25, -6, D) a parchment of Metabolic Englaciation (25, -4, D) a +0 vampiric demon whip (unseen) (25, 8, D) a staff of alchemy (25, 9, D) the +2 robe of the Aged Friars {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (25, 10, D) the +12 falchion of the Gnashing Gods {speed, *Rage rElec Str+4 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (25, 12, D) a skyshark corpse (25, 15, D) a caustic shrike corpse (26, -24, D) a +6 ring of strength (26, -23, D) 5 large rocks (still there?) a staff of conjuration (still there?) a cyclops corpse (skeletalised by now) (still there?) (26, -22, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club (26, -8, D) the +7 mace "Suut" {antimagic, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (26, -7, D) a parchment of Tukima's Dance (26, 9, D) 3 scrolls of brand weapon a dire elephant corpse (26, 14, D) a +0 quarterstaff a +0 robe (26, 15, D) a caustic shrike corpse (27, -24, D) a +3 chain mail of cold resistance (27, -23, D) the +4 morningstar "Goblinslayer" {freeze, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (27, -22, D) 4 large rocks a cyclops corpse (skeletalised by now) (27, -8, D) a parchment of Animate Dead (27, -7, D) the +0 leather armour "Sineadit" {Int+3} Int+3: It affects your intelligence (+3). (27, 10, D) a +2 great sword of protection a hydra corpse (28, -24, D) a parchment of Freezing Cloud (28, -23, D) 3 large rocks a ring of protection from cold (28, -21, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (28, -8, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (28, -7, D) a +2 robe (28, 8, D) a +0 quarterstaff a +0 robe a phial of floods (28, 9, D) a parchment of Passwall (28, 12, D) a +0 quarterstaff a +0 robe (29, -24, D) a ring of fire (29, -23, D) 2 large rocks a staff of conjuration (29, -21, D) 3 large rocks a cyclops corpse (skeletalised by now) (29, -8, D) a +0 heavy sling (unseen) (29, -7, D) the +6 trident "Virhoik" {venom, rC+ Str+2 Int-2 Dex+4} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (29, -6, D) a +2 whip (unseen) (29, 8, D) a +2 heavy broad axe (unseen) (29, 9, D) the medusa talisman "Qorch" {rElec rC- Str+2} [medusa talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). (unseen) (30, -23, D) the +6 spear of Qoomurch {reap, rF+} rF+: It protects you from fire. (unseen) (30, -8, D) +2 steam dragon scales (unseen) (30, 8, D) an amulet of regeneration (30, 9, D) a +2 shortbow of electrocution (unseen) (35, 4, D) a +1 heavy orcbow (unseen) (36, -24, D) a +2 robe of positive energy (36, -21, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (36, -10, D) a staff of alchemy (unseen) (36, -9, D) the +10 morningstar "Quiserep" {venom, rF+++ rN+ rCorr Int-3} rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (36, -8, D) a +4 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (36, 4, D) a +2 ring mail of fire resistance (unseen) (36, 5, D) a ring of flight (37, -24, D) a +2 tower shield a +0 war axe (37, -23, D) a scroll of brand weapon (37, -22, D) a +0 arbalest of flaming (still there?) a +0 plate armour (still there?) (37, -10, D) a +6 trident of protection (unseen) (37, -9, D) a +0 vampiric war axe (unseen) (37, -8, D) a water nymph corpse (skeletalised by now) (37, 4, D) a +0 robe of willpower (unseen) (37, 5, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (38, -24, D) a staff of fire (38, -23, D) a +1 glaive of venom (unseen) (38, -22, D) a +1 battleaxe of electrocution (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (38, -21, D) 3 large rocks a stone giant corpse (skeletalised by now) (38, -20, D) a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) (38, -10, D) 3 throwing nets a ring of protection from fire the amulet of Wamur {Acrobat Fly rElec} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. rElec: It insulates you from electricity. an amulet of regeneration (38, -9, D) a +0 heavy bardiche (still there?) a +0 robe (still there?) a parchment of Freezing Cloud (still there?) (38, -5, D) a harpy corpse (skeletalised by now) (38, 5, D) a +0 demon trident of pain (still there?) a +0 chain mail (still there?) the ring of Qazlal's Displeasure {rF+ rC+ MP+4 Wiz Str+2} (still there?) [ring of wizardry] rF+: It protects you from fire. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). a parchment of Disjunction (still there?) a demonspawn corpse (skeletalised by now) (still there?) (39, -23, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +2 trident of protection (still there?) a human corpse (skeletalised by now) (still there?) (39, -20, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (39, -10, D) a +0 trident (39, -9, D) the +9 spear of Oily Prudence {freeze, rF- rN++ Dex+3} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (39, -8, D) a +0 rapier a +0 robe (39, 4, D) a +1 robe of willpower (unseen) (39, 5, D) a +4 heavy hand axe (unseen) (39, 6, D) a +0 trident (40, -22, D) the +7 quarterstaff of the Kidney {vamp, rF+} rF+: It protects you from fire. a +0 plate armour 5 large rocks a human corpse (skeletalised by now) (40, -21, D) 4 large rocks a stone giant corpse (skeletalised by now) (40, -20, D) a +0 battleaxe a +0 chain mail of fire resistance a human corpse (skeletalised by now) (40, -17, D) a +2 dire flail of venom a +0 plate armour (40, -9, D) a +1 spectral lajatang the +3 short sword of Supply {flame, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (40, -7, D) a +5 vampiric rapier (still there?) a +0 robe (still there?) (40, 5, D) a parchment of Forge Phalanx Beetle (41, -24, D) a ring of resist corrosion a +2 halberd (41, -23, D) a ring of willpower (41, -22, D) a +0 arbalest (41, -20, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (41, -10, D) the +0 longbow "Abrops" {speed, ^Contam Str+6 Int+4} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (unseen) (41, -9, D) a +1 vampiric rapier a +0 robe a staff of earth a merfolk corpse (skeletalised by now) (41, -8, D) a +0 spear (41, -6, D) a snapping turtle corpse (skeletalised by now) (41, 4, D) a parchment of Conjure Ball Lightning (41, 5, D) a staff of air (unseen) (42, -24, D) a +3 dire flail (42, -21, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (42, -10, D) a +4 giant spiked club (42, -9, D) 5 large rocks a parchment of Summon Cactus Giant a cyclops corpse (skeletalised by now) (42, -8, D) a +0 trident (still there?) the +3 leather armour of Wu Jian, Nurturing {Rampage Will++ Str-4 Int+4} (still there?) Rampage: It bestows one free step when moving towards enemies. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). a merfolk corpse (skeletalised by now) (still there?) (42, 4, D) the staff "Afea" {rElec rC+++ Ice} [staff of cold] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Ice: It increases the power of your Ice spells. (42, 5, D) a ring of see invisible (42, 8, D) a +0 dagger a +0 robe (43, -23, D) the +5 spear of Scorn {freeze, rC++ Str+5} rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). (unseen) (43, -10, D) a +0 robe (43, -9, D) a +0 long sword of holy wrath a boomerang a +2 flail of protection (43, 4, D) a scroll of brand weapon (43, 5, D) the +5 partisan of Zyrooko {flame, ^Drain rCorr Str+10 Stlth+} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+10: It affects your strength (+10). Stlth+: It makes you more stealthy. (unseen) (44, -10, D) a +0 trident (44, 4, D) a +6 ring of strength (45, 4, D) a parchment of Rending Blade (50, -24, D) a +0 club (50, 0, D) an amulet of guardian spirit (50, 12, D) the +0 scale mail of Slovenliness {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (50, 13, D) the staff of Responsibility {rPois Str+2 SInv Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (51, -24, D) a +2 short sword of distortion (51, -23, D) a parchment of Summon Seismosaurus Egg (51, -11, D) a +0 scale mail of fire resistance (unseen) (51, -8, D) a +0 giant club an ogre corpse (skeletalised by now) (51, 1, D) a staff of alchemy (unseen) (51, 12, D) a parchment of Passage of Golubria (51, 13, D) a +0 mace of venom (unseen) (51, 19, D) a cane toad corpse (skeletalised by now) (52, -24, D) a +0 club (52, -23, D) the +2 partisan of Sohezopp {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (52, -18, D) a +0 club a naga corpse (skeletalised by now) (52, -17, D) a +0 club a +0 whip (52, -11, D) a ring of fire (52, -7, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (52, -5, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (52, 1, D) a +6 ring of intelligence (52, 12, D) a +2 rapier of venom (52, 19, D) an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (53, -24, D) a +4 ring of protection (53, -21, D) a staff of alchemy (still there?) a +0 robe (still there?) (53, -18, D) a +0 glaive (53, -17, D) a +5 mace of protection a +0 robe (53, -15, D) a +0 halberd a +0 robe (53, -12, D) a wellspring talisman (53, -11, D) a staff of cold (unseen) (53, -9, D) a +0 giant spiked club (53, -7, D) a +0 battleaxe a +0 plate armour (53, -6, D) a +0 great mace a +0 plate armour a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (53, 0, D) a ring of protection from cold (53, 1, D) a +2 battleaxe of electrocution (53, 12, D) a +2 leather armour of fire resistance (unseen) (53, 19, D) a +0 robe a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (54, -24, D) an orb of mayhem (unseen) (54, -23, D) a +6 ring of intelligence (54, -19, D) an adder corpse (skeletalised by now) (54, -15, D) a +0 flail a +0 robe (54, -12, D) a staff of fire (54, -11, D) a parchment of Ensorcelled Hibernation (54, -8, D) a +1 long sword (still there?) a +6 orcbow of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (54, -6, D) a +0 battleaxe a +0 chain mail (54, -5, D) a +0 battleaxe (still there?) a +2 ring mail of poison resistance (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 mace (still there?) a +0 plate armour (still there?) (54, 0, D) a scroll of brand weapon (54, 12, D) a +7 antimagic long sword (unseen) (54, 13, D) a ring of fire (55, -24, D) a +1 plate armour of fire resistance (unseen) (55, 1, D) a +0 chain mail of willpower (unseen) (55, 12, D) a staff of fire (unseen) (56, -23, D) the +8 scimitar of Rotten Action {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (56, -12, D) a parchment of Sphinx Sisters (56, -11, D) a parchment of Dispersal (60, 12, D) a ring of magical power (60, 13, D) an amulet of faith (61, 12, D) a staff of cold (unseen) (61, 19, D) a +2 scimitar (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (62, -24, D) a staff of alchemy (unseen) (62, -16, D) a +3 dagger of venom (unseen) (62, -13, D) a ball python corpse (skeletalised by now) (62, -8, D) a staff of conjuration (unseen) (62, 2, D) a +1 heavy falchion (unseen) (62, 12, D) a +0 spectral quarterstaff (62, 13, D) an amulet of guardian spirit (62, 18, D) a +2 demon blade a +0 robe (63, -24, D) a staff of fire (unseen) (63, -15, D) a staff of cold (unseen) (63, -13, D) an adder corpse (skeletalised by now) (63, -8, D) +0 shadow dragon scales (63, -7, D) a +2 scale mail of fire resistance (unseen) (63, -4, D) a +0 trident (63, 2, D) the +4 shortbow of Pottuseg {freeze, rC- Str+2 Int+4} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (63, 3, D) a staff of alchemy (unseen) (63, 12, D) a +0 scale mail of positive energy (63, 13, D) a +0 mace of protection (unseen) (63, 19, D) a glowing shapeshifter corpse (skeletalised by now) (63, 20, D) a +3 rapier of venom a +0 robe a glowing shapeshifter corpse (skeletalised by now) a kobold corpse (skeletalised by now) (64, -21, D) a +0 rapier a +0 leather armour a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, -13, D) a ball python corpse (skeletalised by now) (64, -8, D) a staff of air (64, -7, D) a +1 spectral quarterstaff (64, -3, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (64, 2, D) a +2 flail of venom (unseen) (64, 13, D) a +1 scimitar of draining (unseen) (65, -22, D) a +0 long sword a +0 ring mail (65, -8, D) a staff of death (unseen) (65, -7, D) a +5 dagger of draining (unseen) (65, -4, D) a +0 partisan a naga corpse (skeletalised by now) (65, 2, D) a +0 ring mail of cold resistance (65, 3, D) a scroll of brand weapon (68, -24, D) a +1 short sword of holy wrath (unseen) (68, -20, D) a +0 hand axe a white draconian skeleton (69, -24, D) a +0 dire flail of protection (unseen) (69, -20, D) a +0 flail a +0 falchion a draconian skeleton (70, 12, D) a staff of earth (unseen) (70, 19, D) a +0 war axe a +0 arbalest a +0 chain mail (71, -16, D) a +2 great sword of distortion (unseen) (71, -15, D) a +3 broad axe of draining (unseen) (71, 18, D) a +2 great mace of protection (still there?) a +0 scale mail (still there?) a human corpse (skeletalised by now) (still there?) (71, 19, D) a +0 long sword a +0 plate armour a +0 kite shield (72, -16, D) a +2 rapier of venom (72, -15, D) an adder corpse (skeletalised by now) (72, -14, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (72, -8, D) a scroll of brand weapon (72, -7, D) a +4 lajatang of electrocution (unseen) (72, 2, D) a staff of death (unseen) (72, 3, D) a +3 lajatang of electrocution (unseen) (72, 7, D) a +1 short sword of electrocution (unseen) (72, 12, D) a wellspring talisman (72, 13, D) a staff of alchemy (72, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (72, 18, D) a +0 dire flail a +0 plate armour (73, -16, D) a +0 buckler of poison resistance (unseen) (73, -15, D) the +0 quarterstaff of the Devouring Gods {flame, rPois Will- MP+8 Str-5} rPois: It protects you from poison. Will-: It decreases your willpower. MP+8: It affects your magic capacity (+8). Str-5: It affects your strength (-5). (unseen) (73, -8, D) the +8 flail of the Howling King {vamp, rCorr Int+3 Stlth-} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (73, -7, D) a staff of conjuration (unseen) (73, 1, D) a +6 ring of strength (73, 2, D) a staff of conjuration (unseen) (73, 12, D) a staff of air (73, 18, D) a +0 long sword a +0 ring mail a +0 mace a +0 ring mail a +0 long sword a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (73, 19, D) a +0 great sword a +0 plate armour (74, -23, D) a +5 scimitar of electrocution (unseen) (74, -7, D) the staff "Viajessi" {*Corrode Will++ Str+3 Int-3 Conj Alch} [staff of conjuration] *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (74, 3, D) a +1 falchion of electrocution (unseen) (74, 13, D) a +2 hand axe of flaming (unseen)