52hunter the Dungeon (0, 50, D) an amulet of faith (0, 51, D) the +1 hand axe "Rugar" {flame, rC- Int+5 Dex+3} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (0, 52, D) a +1 great mace of protection (unseen) (1, 32, D) a +0 plate armour of cold resistance (unseen) (1, 34, D) a +1 trident of freezing (unseen) (1, 50, D) a +1 quarterstaff of holy wrath (unseen) (1, 51, D) a +2 halberd of protection (unseen) (1, 52, D) a parchment of Dispel Undead (1, 53, D) a dire elephant corpse (skeletalised by now) (2, 14, D) a parchment of Enfeeble (2, 15, D) a ring of fire (2, 32, D) a parchment of Airstrike (2, 33, D) a parchment of Shatter (2, 34, D) a +0 short sword of distortion (still there?) 2 curare-tipped darts (still there?) a wand of acid (12) (still there?) a +1 dagger of distortion (still there?) a +0 robe (still there?) a +4 antimagic mace (still there?) a +1 vampiric spear (still there?) a +0 leather armour (still there?) a +0 war axe of venom (still there?) the human corpse of Josephine (skeletalised by now) (still there?) the goblin corpse of Sprozz (skeletalised by now) (still there?) (2, 35, D) a staff of fire (still there?) the human corpse of Kirke (skeletalised by now) (still there?) (2, 50, D) a +0 halberd of pain (unseen) (2, 51, D) a +3 quick blade of venom (unseen) (2, 52, D) a +0 spear (still there?) a +0 longbow (still there?) a +1 great sword of freezing (still there?) (2, 54, D) the +3 flail "Arbiter" {vamp, rC- Str+3 Int+2} (still there?) rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). a +0 robe (still there?) a +0 buckler (still there?) (2, 55, D) a caustic shrike corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +7 broad axe "Timpokel" {reap, *Corrode Fly rN+} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (3, 15, D) a parchment of Gell's Gavotte (3, 32, D) a +3 rapier of draining (unseen) (3, 33, D) a staff of cold (unseen) (3, 34, D) 11 large rocks (still there?) the +3 falchion of Resourcefulness {holy, Int+5 Dex+3} (still there?) Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (3, 35, D) a +0 rapier a +0 leather armour the human corpse of Eustachio (skeletalised by now) (3, 51, D) the +9 plate armour "Uwedohenk" {rF+} rF+: It protects you from fire. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the staff "Goytt" {rElec rF+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. (unseen) (4, 15, D) a +3 leather armour of poison resistance (unseen) (4, 16, D) a +2 mace of protection (4, 32, D) a +0 short sword (4, 34, D) a +4 ring of protection (4, 38, D) a +7 executioner's axe of pain (unseen) (4, 50, D) a parchment of Anguish (4, 51, D) an amulet of the acrobat (4, 52, D) a staff of earth (unseen) (4, 53, D) a caustic shrike corpse (skeletalised by now) (5, 14, D) a staff of earth (unseen) (5, 15, D) a +2 robe (unseen) (5, 16, D) the staff of Sikumn {*Slow rElec rC+ Conj Ice} [staff of cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (5, 32, D) a +0 halberd (5, 34, D) a +3 arbalest of flaming a +0 lajatang of speed a +0 robe an amulet of the acrobat the spriggan corpse of Agnes (skeletalised by now) (5, 36, D) the serpent talisman "Viel" {Slay+6} [serpent talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (5, 51, D) a +3 shortbow of flaming (unseen) (5, 52, D) a staff of conjuration (5, 53, D) a +0 quarterstaff a +0 animal skin an amulet of magic regeneration a spriggan corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (5, 57, D) a caustic shrike corpse (skeletalised by now) (6, 8, D) 4 darts of disjunction (6, 14, D) the +9 dagger "Loumnefa" {flame, rElec rC+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (6, 15, D) a parchment of Plasma Beam (6, 16, D) the +0 leather armour of Zipumy {Str+5} Str+5: It affects your strength (+5). (6, 32, D) the ring of the Devil's Team {*Slow rF+ Str+6 Slay+3} [ring of protection from fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Gagemuf" {rPois rF- rC+ Int+3 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. a ring of wizardry an amulet of magic regeneration the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +0 mask of the Dragon {Will+ Slay+3 SInv} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (6, 34, D) a +4 plate armour of fire resistance (unseen) (6, 36, D) a +4 battleaxe (still there?) +0 fire dragon scales (still there?) the human corpse of Margery (skeletalised by now) (still there?) (6, 51, D) the staff "Hyteorgh" {rElec rC- rN++ Conj} [staff of conjuration] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. (unseen) (6, 52, D) a +0 quarterstaff a +0 robe a ring of positive energy a +0 club a +0 longbow a parchment of Yara's Violent Unravelling (6, 54, D) a +0 robe a spriggan corpse (skeletalised by now) (7, 14, D) a +2 ring mail of cold resistance (7, 16, D) a +4 ring of slaying (7, 32, D) a +2 whip of electrocution (7, 33, D) a +2 animal skin (7, 34, D) the +6 whip of Proximity {reap, rElec rF- Str+4 SInv} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 arbalest of freezing (still there?) a +2 chain mail of positive energy (still there?) a staff of alchemy (still there?) the gnoll corpse of Grum (skeletalised by now) (still there?) (7, 38, D) a +2 whip of pain (still there?) a +0 robe (still there?) (7, 41, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). the +13 sceptre of Asmodeus Fire Summon: It may summon demons of flame and damnation when striking foes. (7, 50, D) a +0 orcbow of flaming (7, 51, D) a parchment of Starburst (7, 52, D) the +0 scale mail "Ifagyum" {^Drain Dex+3 SInv Stlth+} ^Drain: It drains your maximum health when unequipped. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (7, 54, D) an eleionoma corpse (skeletalised by now) (7, 58, D) a dire elephant corpse (skeletalised by now) (7, 60, D) Deidoq's Compilation of Solvents and Space Spells Type Level a - Apportation Translocation 1 b - Maxwell's Portable Piledriver Translocation 3 c - Passage of Golubria Translocation 4 d - Alistair's Intoxication Alchemy 5 e - Summon Forest Summoning/Translocation 5 f - Manifold Assault Translocation 7 (8, 14, D) the +2 morningstar "Voreef" {flame, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (8, 32, D) a +1 leather armour of poison resistance (8, 34, D) a +0 hand axe 3 throwing nets a +0 ring mail a +5 ring of evasion a parchment of Diamond Sawblades the human corpse of Harold (skeletalised by now) (8, 35, D) a +3 eveningstar of protection (still there?) a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) (8, 50, D) the +5 spear of Qodal {heavy, *Noise *Corrode rF+++ Dex+3} *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Dex+3: It affects your dexterity (+3). (8, 51, D) a parchment of Eringya's Noxious Bog (8, 52, D) a +0 robe (still there?) a +1 leather armour of willpower (still there?) (8, 53, D) a +4 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (9, 0, D) a +6 ring of dexterity a +6 ring of strength a ring of flight a +6 ring of intelligence a +0 leather armour a +0 falchion (9, 14, D) a ring of fire (9, 15, D) a ring of resist corrosion (9, 16, D) the +0 ring mail of Transparent Happiness {rF- rN+++ Str+5} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str+5: It affects your strength (+5). (9, 34, D) a ring of see invisible (9, 36, D) a +0 executioner's axe of electrocution (still there?) a +2 chain mail of positive energy (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (9, 37, D) the corpse of the Lernaean hydra (skeletalised by now) (9, 50, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (9, 51, D) the +18 crystal plate armour of the Game of Kings {Harm rF- Str+5} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (unseen) (9, 52, D) a +0 spear (still there?) a +0 longbow (still there?) a +4 short sword of speed (still there?) (9, 53, D) a +0 robe an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (9, 54, D) a dire elephant corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of fire (unseen) (10, 15, D) an amulet of the acrobat (10, 16, D) a +0 rapier of venom (10, 32, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (10, 34, D) a +4 sling of freezing (still there?) a +3 longbow of flaming (still there?) a +0 barding (still there?) a parchment of Enfeeble (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (10, 36, D) a +2 trishula of holy wrath (still there?) a +0 tower shield (still there?) (10, 50, D) a +3 long sword of holy wrath (10, 51, D) a +4 shortbow of draining (unseen) (10, 52, D) a +0 quarterstaff a +0 robe a +0 robe a ring of fire a ring of see invisible a spriggan corpse (skeletalised by now) (10, 54, D) a +0 hand axe (still there?) a +0 animal skin (still there?) the amulet of the Firefly {Harm Acrobat Fly rElec Str-2} (still there?) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a ring of protection from cold (11, 15, D) a parchment of Summon Cactus Giant (11, 16, D) a +0 heavy spear (11, 34, D) a +5 spectral quarterstaff (still there?) a +0 sling (still there?) a +2 leather armour of fire resistance (still there?) a parchment of Haunt (still there?) (11, 39, D) a +7 demon whip of electrocution (still there?) a +0 robe (still there?) (11, 51, D) a staff of cold (11, 52, D) a +0 club (still there?) a +0 longbow (still there?) a +0 great mace of holy wrath (still there?) a satyr corpse (skeletalised by now) (still there?) (11, 53, D) a +0 robe a spriggan corpse (skeletalised by now) (11, 54, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (12, 14, D) a +2 short sword of electrocution (unseen) (12, 15, D) a staff of cold (unseen) (12, 32, D) a +1 trident of protection (12, 33, D) a staff of cold (unseen) (12, 34, D) a +0 dagger of holy wrath (unseen) (12, 35, D) the troll corpse of Snorg (skeletalised by now) (12, 50, D) the +7 sling of Arbitration {elec, rPois Str+4 Dex+3} rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (12, 51, D) a ring of flight (12, 52, D) a +0 trident of venom an eleionoma corpse (skeletalised by now) (12, 53, D) an eleionoma corpse (skeletalised by now) (12, 54, D) a dire elephant corpse (skeletalised by now) (13, 34, D) the +8 battleaxe of Ofaymar {spect, rCorr MP+7 Int-3 Dex+3} rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (13, 36, D) a +4 demon trident (still there?) a +1 chain mail of willpower (still there?) the orb of Qazlal's Felicitations {*channel, Str+3 Necro Tloc} (still there?) Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. a +6 ring of strength (still there?) (13, 51, D) a parchment of Anguish (13, 52, D) the +7 long sword of the Usurping Dragonfly {protect, rPois rF+ Str-3 Int+2} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). a +0 animal skin (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) a staff of alchemy (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (14, 35, D) the hellephant corpse of Nellie (skeletalised by now) (14, 50, D) a +2 antimagic hand axe (unseen) (14, 51, D) a parchment of Ignition (14, 52, D) an amulet of magic regeneration (18, 48, D) a parchment of Polar Vortex (18, 49, D) a +1 leather armour of cold resistance (unseen) (18, 50, D) the +1 double sword "Wigur" {speed, rF+ MP+8 Int+3} rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). (unseen) (18, 51, D) a +0 trident (19, 1, D) a +3 great mace of flaming (19, 2, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Will+: It increases your willpower. a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (19, 17, D) a +6 rapier of speed (unseen) (19, 32, D) a +2 leather armour of willpower (unseen) (19, 33, D) a parchment of Passage of Golubria (19, 48, D) a staff of conjuration (unseen) (20, 0, D) the +3 arbalest of the Inviting Seer {penet, MP+9 Int+3} MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (20, 1, D) a +3 ring mail of poison resistance (unseen) (20, 16, D) an amulet of magic regeneration (20, 17, D) a +4 ring of slaying (20, 32, D) a ring of ice (20, 48, D) a parchment of Gloom (20, 49, D) a parchment of Bombard (20, 50, D) a +2 leather armour of poison resistance (unseen) (21, 0, D) a staff of alchemy (unseen) (21, 16, D) a ring of see invisible (21, 17, D) a staff of fire (21, 33, D) a +2 orcbow of freezing (21, 34, D) an amulet of reflection (21, 48, D) the +0 ring mail of the Goldsmith {Rampage rElec rF- SInv} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (unseen) (21, 50, D) a ring of magical power (22, 0, D) a +2 heavy shortbow (unseen) (22, 16, D) a +2 chain mail of positive energy (unseen) (22, 17, D) a staff of conjuration (22, 32, D) the staff of Punishment {rC+ rN+ Dex-3 Necro Fire} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (22, 33, D) the +11 dagger of the Tiger {heavy, *Noise ^Fragile rC+ Dex+7} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). (22, 48, D) a parchment of Cause Fear (22, 49, D) a parchment of Enfeeble (23, 0, D) a +1 heavy sling (unseen) (23, 16, D) a +1 leather armour of fire resistance (23, 18, D) a parchment of Eringya's Noxious Bog (23, 32, D) a +2 vampiric scimitar (unseen) (23, 33, D) a parchment of Forge Phalanx Beetle (23, 34, D) a +0 glaive of protection (unseen) (23, 48, D) a parchment of Freezing Cloud (23, 50, D) a +2 trident of protection (23, 52, D) a staff of conjuration (unseen) (24, 0, D) a +1 vampiric demon trident (24, 1, D) a staff of earth (24, 2, D) a +5 great sword (still there?) a +0 chain mail (still there?) (24, 3, D) a +3 broad axe (still there?) a +0 plate armour (still there?) (24, 10, D) a komodo dragon corpse (skeletalised by now) (24, 17, D) a +2 dagger of venom (24, 18, D) a ring of flight a glowing shapeshifter corpse (skeletalised by now) (24, 19, D) a glowing shapeshifter corpse (skeletalised by now) (24, 32, D) a parchment of Forge Phalanx Beetle (24, 33, D) a staff of conjuration (24, 34, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (24, 49, D) the +10 war axe of World Downfall {heavy, *Rage rPois rF+++ Int-5} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-5: It affects your intelligence (-5). (unseen) (24, 50, D) a +3 hand axe of venom (25, 0, D) a ring of see invisible (25, 1, D) a +2 cloak of poison resistance (25, 16, D) the staff of Intuition {rElec rF+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. (25, 17, D) the +1 falchion of Zeic {drain, ^Contam Str+6} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). (25, 18, D) the +11 great sword "Nusuth" {drain, MP+10} MP+10: It affects your magic capacity (+10). (unseen) (25, 19, D) a glowing shapeshifter corpse (skeletalised by now) (25, 22, D) a glowing shapeshifter corpse (skeletalised by now) (25, 32, D) the amulet "Leamyosh" {Acrobat Will+ Dex+7} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. Dex+7: It affects your dexterity (+7). the amulet of Misconduct {Faith rElec} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. a +1 robe of willpower a +0 plate armour of cold resistance (25, 33, D) a +2 vampiric dagger (25, 34, D) a parchment of Metabolic Englaciation (25, 48, D) a parchment of Manifold Assault (25, 49, D) the +5 great mace "Xoweoje" {spect, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (25, 50, D) a parchment of Apportation (25, 51, D) the +3 hand axe "Wif Pohu" {freeze, rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (25, 55, D) a +0 mace (25, 59, D) Sif Muna's Tome of the Geodesic and Finality Spells Type Level a - Sublimation of Blood Necromancy 2 b - Dimensional Bullseye Hexes/Translocation 4 c - Passage of Golubria Translocation 4 d - Dispersal Translocation 6 a book of Blood a book of Maladies (26, 0, D) a parchment of Lehudib's Crystal Spear (26, 1, D) a +5 ring of evasion (26, 16, D) a +7 spear (26, 17, D) a parchment of Forge Lightning Spire (26, 20, D) a glowing shapeshifter corpse (skeletalised by now) (26, 23, D) Sif Muna's Essays on the Burn and Location Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Detonation Catalyst Fire/Alchemy 5 c - Malign Gateway Summoning/Translocation 7 d - Manifold Assault Translocation 7 (26, 32, D) a +0 hand axe of freezing (26, 33, D) an orb of wrath (unseen) (26, 34, D) a +1 war axe of draining (26, 48, D) a parchment of Alistair's Intoxication (26, 50, D) a +3 sling of flaming (27, 0, D) a +0 heavy spear (unseen) (27, 1, D) a +0 heavy shortbow (unseen) (27, 4, D) a +5 halberd (still there?) a +0 chain mail (still there?) (27, 16, D) a staff of fire (unseen) (27, 32, D) a parchment of Discord (27, 33, D) a staff of alchemy (unseen) (27, 48, D) a +1 plate armour of willpower (27, 49, D) the maw talisman "Heuk" {rPois rC+ Str+3} [maw talisman] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (27, 51, D) a +0 partisan of freezing (unseen) (27, 52, D) a +3 hand axe of venom (unseen) (28, 0, D) a staff of fire (unseen) (28, 1, D) a +3 heavy quarterstaff (unseen) (28, 2, D) a +1 scimitar of flaming (still there?) a +0 chain mail (still there?) (28, 7, D) a +1 demon whip of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (28, 16, D) a +2 chain mail of cold resistance (unseen) (28, 17, D) the +1 dagger of the Telling Gods {pain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (28, 33, D) the +3 leather armour of the Fisher {rF+} rF+: It protects you from fire. (28, 49, D) a +6 ring of strength the +0 cloak of Indemnity {Rampage rElec rN+ Dex-2} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (28, 50, D) a +1 halberd of flaming (unseen) (29, 0, D) a +0 broad axe of flaming (unseen) (29, 1, D) a staff of cold (unseen) (29, 16, D) the +2 dagger of the Spider {drain, Will++} Will++: It greatly increases your willpower. (unseen) (29, 17, D) a +4 heavy great sword (unseen) (29, 18, D) a glowing shapeshifter corpse (skeletalised by now) (29, 32, D) the +0 battleaxe of Dust {heavy, +Blink Fly Int-2 Dex-3 Stlth+} +Blink: It lets you blink. Fly: It grants you flight. Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (29, 48, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (29, 49, D) a +1 flail of holy wrath (29, 50, D) a staff of fire (unseen) (30, 49, D) a +2 flail of protection (30, 50, D) a +4 ring of slaying (30, 51, D) a +0 long sword a +0 mace (30, 52, D) a +0 short sword (31, 48, D) a +3 orcbow of flaming (unseen) (31, 49, D) the +2 dagger "Gopeb" {reap, rElec rN+ Int-4 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (31, 50, D) a parchment of Enfeeble (31, 51, D) a +0 dire flail (32, 48, D) a ring of see invisible (33, 48, D) a +3 orcbow of draining (unseen) (33, 51, D) a +0 war axe (34, 28, D) a +2 flail of holy wrath (unseen) (34, 48, D) the staff "Jucashra" {rPois Air Alch} [staff of alchemy] rPois: It protects you from poison. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (34, 49, D) a +3 scale mail of cold resistance (unseen) (34, 50, D) a +2 great sword of holy wrath (unseen) (35, 28, D) a +1 heavy mace (unseen) (35, 29, D) a +3 demon blade of freezing (still there?) a yak corpse (skeletalised by now) (still there?) (36, 0, D) a staff of conjuration (unseen) (36, 1, D) the +10 short sword "Suipn" {venom, Bane Int+6 Dex+4 Stlth+} Bane: It inflicts you with a random bane when first equipped. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (36, 3, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a spriggan corpse (skeletalised by now) (still there?) (36, 14, D) a +0 robe of willpower (36, 15, D) the +1 robe of Lies {Int+5} Int+5: It affects your intelligence (+5). a shapeshifter corpse (skeletalised by now) (36, 18, D) a +3 demon blade of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (36, 28, D) a +4 scale mail of fire resistance (unseen) (37, 0, D) the +7 morningstar "Hiarukh" {venom, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (37, 1, D) the amulet "Seet" {Faith +Inv rPois SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. rPois: It protects you from poison. SInv: It lets you see invisible. (37, 14, D) a +1 spear of freezing (37, 29, D) a parchment of Splinterfrost Shell a wyvern corpse (skeletalised by now) (37, 30, D) a water moccasin corpse (skeletalised by now) (37, 31, D) a black mamba corpse (skeletalised by now) (38, 0, D) a +6 ring of intelligence (38, 1, D) a parchment of Volatile Blastmotes (38, 2, D) a water moccasin corpse (skeletalised by now) (38, 14, D) a hive talisman (38, 15, D) a +1 chain mail of cold resistance (38, 17, D) a shapeshifter corpse (skeletalised by now) (38, 28, D) a +2 hand axe of draining (38, 29, D) a parchment of Borgnjor's Vile Clutch (38, 49, D) a +0 robe (38, 50, D) a +0 trident a +0 robe a Gell's gravitambourine (1/2) (39, 0, D) a parchment of Alistair's Walking Alembic a blink frog corpse (skeletalised by now) (39, 1, D) the +10 mace of the Emu {protect, MP+6 SInv} (still there?) MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. a cane toad corpse (skeletalised by now) (still there?) (39, 2, D) a wyvern corpse (skeletalised by now) (39, 3, D) a wyvern corpse (skeletalised by now) (39, 8, D) an amulet of regeneration the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (39, 14, D) the orb of the Thunderstorm {*channel, *Slow Str+5 SInv} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (39, 16, D) a +3 dagger of chaos (still there?) a +0 robe (still there?) (39, 18, D) a +1 demon blade (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (39, 28, D) a staff of cold (39, 29, D) a +1 antimagic morningstar (unseen) (39, 32, D) a komodo dragon corpse (skeletalised by now) (39, 49, D) a parchment of Magnavolt (39, 50, D) a +0 dagger (still there?) a +0 robe of cold resistance (still there?) a +6 ring of intelligence (still there?) (39, 52, D) a guardian serpent corpse (40, 0, D) a staff of air (40, 1, D) a +0 quarterstaff a +0 robe a ring of flight (40, 2, D) a water moccasin corpse (skeletalised by now) (40, 3, D) a water moccasin corpse (skeletalised by now) (40, 14, D) a +0 battleaxe of venom (40, 15, D) a glowing shapeshifter corpse (skeletalised by now) (40, 28, D) a +3 demon whip of draining (unseen) (40, 29, D) a +6 ring of intelligence the +11 battleaxe "Embalmer" {antimagic, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a rime drake corpse (skeletalised by now) (40, 30, D) a yak corpse (skeletalised by now) (40, 48, D) a +1 flail of protection (unseen) (40, 49, D) the +1 flail "Fihicikk" {venom, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (40, 52, D) a guardian serpent corpse (41, 1, D) the sanguine talisman "Hiveerr" {*Silence rF+ Str-3 Int+5} [sanguine talisman] *Silence: It may silence you when you take damage. rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (unseen) (41, 14, D) a parchment of Eringya's Surprising Crocodile (41, 15, D) the +6 scale mail of Refuge {Regen+ Int+3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (41, 28, D) an amulet of the acrobat (41, 30, D) a dream sheep corpse (skeletalised by now) (41, 50, D) a staff of air (still there?) a guardian serpent corpse (still there?) (41, 51, D) a +1 partisan of venom a +0 shortbow of flaming a +0 halberd a +0 robe a salamander corpse a naga corpse (41, 53, D) an anaconda corpse (42, 0, D) a +2 robe of fire resistance (42, 1, D) a +0 sling of electrocution (unseen) (42, 14, D) a parchment of Fulsome Fusillade (42, 15, D) a glowing shapeshifter corpse (skeletalised by now) (42, 17, D) a +2 dagger (still there?) a +0 robe (still there?) (42, 28, D) a +5 ring of evasion (42, 29, D) the +1 scimitar "Cegecw" {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (42, 48, D) a +0 whip (42, 49, D) a +1 ring mail of positive energy (42, 50, D) the +7 battleaxe "Spiderslayer" {heavy, rC+} (still there?) rC+: It protects you from cold. a +0 robe (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) a +6 ring of dexterity (still there?) a naga corpse (still there?) a salamander corpse (still there?) (43, 15, D) a +2 spectral giant club (43, 28, D) a ring of resist corrosion (43, 29, D) a +2 scale mail of poison resistance (still there?) a wyvern corpse (skeletalised by now) (still there?) (43, 31, D) a water moccasin corpse (skeletalised by now) (43, 48, D) the +4 war axe of Ukluq {venom, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (unseen) (43, 50, D) a book of Minor Magic a shock serpent corpse (43, 51, D) a +2 long sword of electrocution (still there?) a salamander corpse (still there?) (44, 28, D) a staff of fire (unseen) (44, 48, D) a +0 trident (44, 49, D) a staff of conjuration (44, 50, D) a +0 flail (still there?) a +0 robe (still there?) a +4 antimagic sling (still there?) a +0 longbow (still there?) a +0 spear (still there?) (44, 51, D) a +2 mace of holy wrath (still there?) an anaconda corpse (still there?) (45, 48, D) an amulet of faith (45, 49, D) the staff of Grontol {*Corrode rElec rPois Necro Forge Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (45, 50, D) a +0 halberd (still there?) a +0 robe (still there?) the ring of Jegg {*Slow Wiz Str+5 Int+3 SInv} (still there?) [ring of wizardry] *Slow: It may slow you when you take damage. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a shock serpent corpse (still there?) (45, 51, D) a +4 flail of protection (unseen) (45, 52, D) a +0 short sword a salamander corpse a naga corpse (45, 59, D) a +0 robe a naga corpse (46, 49, D) a +0 dagger (46, 50, D) a +0 arbalest (still there?) a +0 glaive (still there?) a +0 robe (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) the serpent talisman of Parts Unknown {rC+ rCorr Dex+4} (still there?) [serpent talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (46, 51, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +2 morningstar of holy wrath (still there?) a salamander corpse (still there?) (46, 53, D) a +0 short sword (still there?) a +1 tower shield of poison resistance (still there?) (46, 58, D) a Treatise on Traps a +0 club a Treatise on Traps a Treatise on Traps a Treatise on Traps a Treatise on Traps a book of the Hunter a book of the Hunter (46, 60, D) a +0 flail (47, 48, D) the ring of Joedde {rF+ rN+++ Int-4 Stlth+} [ring of protection from fire] rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (47, 49, D) a +0 dagger (47, 50, D) a +1 short sword of speed a +0 robe an amulet of regeneration a salamander corpse (47, 51, D) a +1 long sword of freezing (unseen) (47, 52, D) a +0 longbow a +0 hand axe (47, 53, D) the staff of the Building Axolotl {rPois Str-3 SInv Conj} (still there?) [staff of conjuration] rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. a +0 robe (still there?) the ring of the Peculiar Domains {Fly rF- rC+ Will+ Stlth+ Ice} (still there?) [ring of ice] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. a guardian serpent corpse (still there?) (47, 54, D) a +0 trident of pain (still there?) a +0 robe (still there?) a naga corpse (still there?) (47, 57, D) a book of the Hunter (47, 60, D) a +0 robe (48, 49, D) a parchment of Dispersal (48, 51, D) a +0 trident (still there?) a +0 robe (still there?) a +1 great mace of distortion (still there?) a naga corpse (still there?) (48, 59, D) a naga corpse (49, 0, D) the +0 long sword "Quokk" {reap, rF- Str+3 Dex+4} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (49, 12, D) a +2 halberd of flaming (unseen) (49, 24, D) a +1 falchion of freezing (unseen) (49, 36, D) the +5 dagger of the Foot {protect, ^Fragile +Blink rElec rN+} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (49, 37, D) an amulet of magic regeneration (49, 48, D) a +0 flail (49, 50, D) a +0 shortbow of flaming (still there?) a ring of resist corrosion (still there?) (49, 51, D) a +0 whip a naga corpse (50, 0, D) a +2 robe of positive energy (50, 1, D) an amulet of regeneration (50, 12, D) a +3 arbalest of flaming (unseen) (50, 13, D) a +0 heavy hand axe (unseen) (50, 24, D) a +0 spear (50, 25, D) a +4 plate armour of fire resistance (unseen) (50, 36, D) a staff of fire (unseen) (50, 37, D) a +1 scale mail of fire resistance (unseen) (50, 49, D) a parchment of Sphinx Sisters (50, 50, D) a +0 shortbow of flaming (still there?) a +2 robe of fire resistance (still there?) a +3 flail of draining (still there?) the ring "Zara" {rCorr Str+2 Dex+3} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 mace (still there?) a +0 robe (still there?) a +0 hand axe (still there?) a salamander corpse (still there?) a naga corpse (still there?) (50, 51, D) a +3 battleaxe of flaming (still there?) a +0 shortbow (still there?) a naga corpse (still there?) (51, 0, D) the staff of Urgency {Fly rF+ Fire Earth} [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (51, 1, D) the +6 chain mail "Ihyduol" {Rampage rPois Int+4} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (51, 13, D) a staff of earth (unseen) (51, 25, D) a +2 short sword of venom (still there?) a scroll of brand weapon (still there?) (51, 36, D) a +4 war axe of flaming a +0 plate armour a staff of earth (51, 37, D) a +0 partisan a +0 plate armour (51, 48, D) a parchment of Alistair's Intoxication (51, 49, D) a parchment of Freezing Cloud (51, 50, D) a +0 halberd a +0 robe a parchment of Summon Forest (51, 51, D) a +0 quarterstaff a +0 robe (52, 0, D) a +6 ring of dexterity (52, 1, D) a +6 orcbow (unseen) (52, 12, D) the +0 long sword "Grim Tooth" {heavy, rF+} rF+: It protects you from fire. (52, 13, D) a +2 battleaxe of flaming (unseen) (52, 23, D) a +6 ring of dexterity the amulet of Qiwowiz {Faith ^Fragile Will+ Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (52, 24, D) a staff of earth (52, 26, D) a manticore corpse (skeletalised by now) (52, 28, D) a +4 vampiric trident a +0 robe (52, 36, D) a parchment of Manifold Assault (52, 37, D) the staff "Hydraslayer" {rElec Earth} [staff of earth] rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. (unseen) (52, 49, D) a staff of death (unseen) (52, 50, D) a +0 glaive (still there?) a +0 arbalest (still there?) a +4 ring of protection (still there?) a +0 war axe (still there?) a +0 robe (still there?) a +1 orcbow of flaming (still there?) a naga corpse (still there?) (52, 51, D) a +1 rapier of distortion (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (53, 0, D) an amulet of the acrobat (53, 1, D) a +5 vampiric halberd (53, 12, D) a ring of see invisible (53, 25, D) a parchment of Dispersal (53, 26, D) a merfolk corpse (skeletalised by now) (53, 28, D) a +2 trident of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 36, D) a +1 orcbow of freezing (unseen) (53, 37, D) a +1 scale mail of poison resistance (unseen) (53, 48, D) a +0 dagger (53, 50, D) a +0 whip (still there?) a +2 robe of resistance (still there?) a +0 flail (still there?) a +0 robe (still there?) a ring of positive energy (still there?) a naga corpse (still there?) (54, 0, D) a +1 shortbow of electrocution (unseen) (54, 1, D) a +2 mace of protection (54, 12, D) an amulet of guardian spirit (54, 13, D) an amulet of the acrobat (54, 24, D) a +3 heavy hand axe (54, 27, D) a +1 trident of venom (still there?) a +0 robe (still there?) (54, 36, D) the +8 sling "52hunter's Foe" {flame, *Slow rC+ rCorr Str+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (54, 50, D) a +0 hand axe (still there?) a +0 robe (still there?) a +0 kite shield (still there?) the amulet of the Enchanting Gods {^Contam rC+ Regen+ Int+2} (still there?) [amulet of regeneration] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (55, 0, D) a +2 short sword of speed (unseen) (55, 1, D) a +2 robe of positive energy (55, 12, D) a staff of alchemy (unseen) (55, 13, D) an amulet of guardian spirit (56, 27, D) a +0 trident a throwing net (58, 47, D) a +4 sling of draining (unseen) (58, 48, D) a sack of spiders (58, 49, D) a +0 mace of protection (unseen) (59, 36, D) a +2 long sword of holy wrath (unseen) (59, 37, D) a staff of earth (unseen) (59, 47, D) a parchment of Curse of Agony (59, 48, D) a +5 long sword of flaming (unseen) (59, 49, D) a +3 morningstar of protection (unseen) (59, 50, D) a +0 dire flail a +0 chain mail a demonspawn corpse (60, 36, D) a +3 morningstar of flaming (unseen) (60, 37, D) the +7 long sword of Powerful Defence {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (60, 47, D) a +1 heavy double sword (unseen) (60, 48, D) a staff of cold (unseen) (60, 49, D) the +3 trident of Ciratsau {heavy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (61, 0, D) a +0 dagger of speed (unseen) (61, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 4, D) a +0 short sword (61, 12, D) a swamp drake corpse (skeletalised by now) (61, 16, D) a +3 leather armour of willpower (unseen) (61, 26, D) an amulet of faith (61, 35, D) a +4 ring of slaying (61, 36, D) an amulet of faith (61, 37, D) a +1 quarterstaff of draining (unseen) (61, 47, D) a +7 sling of freezing (unseen) (61, 48, D) a +2 battleaxe of freezing (unseen) (61, 49, D) a +6 chain mail of ponderousness (unseen) (62, 0, D) the +5 quarterstaff "Focovopri" {flame, rPois Dex+2 Stlth+} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (62, 3, D) a +0 trident a draconian corpse (skeletalised by now) (62, 9, D) a staff of earth (unseen) (62, 16, D) a +3 leather armour of positive energy (unseen) (62, 26, D) a +2 antimagic hand axe (unseen) (62, 27, D) the +5 quarterstaff of Toothy Defence {flame, rElec Will+ Int-3 Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (62, 37, D) a +2 battleaxe of freezing (62, 47, D) a +2 falchion of electrocution (unseen) (62, 48, D) a +2 robe (unseen) (62, 49, D) a +5 rapier (unseen) (63, 0, D) a +3 lajatang of speed (unseen) (63, 4, D) a +0 hand axe (63, 8, D) a ring of willpower a ring of magical power (63, 16, D) a staff of cold (unseen) (63, 26, D) a +0 scale mail of fire resistance (unseen) (63, 27, D) a +1 leather armour of cold resistance (63, 30, D) a +0 spear (63, 31, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 37, D) a +3 shortbow (unseen) (63, 47, D) a +3 antimagic sling (unseen) (63, 48, D) the +3 leather armour of Absolutism {Int+5} Int+5: It affects your intelligence (+5). (unseen) (63, 49, D) a parchment of Permafrost Eruption (63, 50, D) a +2 barding of flying (64, 16, D) a storm talisman (64, 26, D) a staff of fire (64, 27, D) a staff of air (unseen) (64, 31, D) a black bear corpse (skeletalised by now) (64, 47, D) a staff of cold (unseen) (64, 48, D) a +6 ring of strength (64, 49, D) a +0 scale mail (64, 50, D) 4 scrolls of enchant weapon (65, 48, D) a parchment of Ignite Poison (65, 49, D) a staff of conjuration (unseen) (65, 50, D) a staff of earth (unseen) (66, 48, D) a +2 robe (unseen) (66, 49, D) the +9 great mace of Yesterday {freeze, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (66, 50, D) a scroll of brand weapon (66, 51, D) a +0 glaive (still there?) the +5 chain mail of Bipuschoi {rPois rN+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. the ring "Joamuame" {MP+9 Slay+4} (still there?) [ring of magical power] MP+9: It affects your magic capacity (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of resist corrosion (still there?) (67, 0, D) a +2 heavy mace (unseen) (67, 47, D) a staff of cold (67, 48, D) 2 scrolls of brand weapon (67, 49, D) a +3 leather armour of fire resistance (unseen) (67, 50, D) a +0 dire flail a +0 plate armour an amulet of guardian spirit a demonspawn corpse (68, 0, D) the storm talisman of the Game of Kings {rN+ Str-3 Slay+3} [storm talisman] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (68, 3, D) a water moccasin corpse (skeletalised by now) (68, 47, D) a ring of ice (68, 48, D) a staff of conjuration (unseen) (68, 49, D) a +2 war axe of flaming (unseen) (68, 50, D) a +6 ring of strength (69, 3, D) an adder corpse (skeletalised by now) (69, 48, D) a book of Blood (69, 49, D) a ring of protection from cold (69, 50, D) a staff of air (unseen) (69, 51, D) a +2 vampiric demon whip (still there?) a +0 scale mail (still there?) a demonspawn corpse (still there?) (70, 8, D) a +1 demon blade of venom (unseen) (70, 36, D) a +1 shortbow of flaming (70, 37, D) a +5 antimagic sling (unseen) (70, 48, D) a +0 spectral quarterstaff (70, 49, D) a lightning rod (4/4) (71, 16, D) a staff of earth (unseen) (71, 21, D) a +3 long sword (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (71, 22, D) a +0 flail of holy wrath (still there?) a +0 leather armour (still there?) (71, 26, D) a +6 ring of strength (71, 27, D) a +3 ring mail of fire resistance (unseen) (71, 30, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 37, D) a +0 great sword of protection (unseen) (71, 40, D) a +0 partisan a +0 plate armour an orc corpse (skeletalised by now) (71, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (71, 42, D) a +0 war axe a boomerang a +0 chain mail a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (71, 47, D) a +0 short sword of freezing (71, 48, D) a +6 ring of intelligence (71, 49, D) a +2 sling of flaming (unseen) (72, 8, D) a +0 flail of holy wrath (unseen) (72, 17, D) the +4 shortbow "Kucuilat" {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (72, 19, D) a +0 dire flail a +0 animal skin (72, 20, D) a +0 war axe a +0 scale mail (72, 25, D) a ring of ice (72, 26, D) a staff of fire (unseen) (72, 27, D) a staff of fire (unseen) (72, 36, D) a +3 dagger of electrocution (72, 37, D) the +4 orcbow of Wuxy {heavy, rF+ rC+ Str-2 Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (unseen) (72, 41, D) a +0 falchion a +1 leather armour of cold resistance a +0 club a +0 mace a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 47, D) a parchment of Brom's Barrelling Boulder (72, 48, D) a ring of protection from cold (72, 49, D) a ring of poison resistance (72, 50, D) an apocalypse crab corpse (73, 1, D) a blade talisman (73, 16, D) a staff of cold (unseen) (73, 17, D) the +2 sling of Distraction {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (73, 27, D) a +2 war axe of flaming (unseen) (73, 30, D) a yak corpse (skeletalised by now) (73, 37, D) a staff of cold (unseen) (73, 41, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 47, D) the staff of Triumph {*Slow +Blink rPois rN+ Necro Earth Alch} [staff of death] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, 48, D) a +1 heavy hand axe (unseen) (73, 49, D) a scarf of resistance (unseen) (74, 47, D) a +0 dagger of venom (unseen) (74, 48, D) a ring of flight (74, 49, D) a book of Weapons (75, 1, D) the +4 scimitar of Circularity {venom, Str+7} Str+7: It affects your strength (+7). (75, 47, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (unseen) (75, 48, D) a +3 scale mail of poison resistance (unseen) (75, 49, D) a parchment of Spellspark Servitor