52hunter the Dungeon (0, 50, D) a parchment of Brom's Barrelling Boulder (0, 52, D) the +5 arbalest of Gozag, Scorching {flame, rElec Str+3 Dex-4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (unseen) (0, 53, D) a staff of fire (unseen) (1, 32, D) a parchment of Spellspark Servitor (1, 34, D) the +3 plate armour "Wighir" {Rampage Fly} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. (unseen) (1, 50, D) a +0 great sword of electrocution (unseen) (1, 51, D) a ring of willpower (2, 14, D) a staff of earth (unseen) (2, 15, D) a staff of air (unseen) (2, 16, D) an amulet of reflection (2, 32, D) the +4 broad axe of a Billion Ghosts {drain, rF+ rN+ Dex+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (2, 33, D) a +2 hand axe of venom (unseen) (2, 50, D) the +6 glaive of Qirghag {freeze, rF- Int+8 SInv} rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. (unseen) (2, 51, D) a ring of fire (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +3 battleaxe of freezing (3, 32, D) a book of Movement (3, 33, D) the +1 leather armour of Sif Muna's Generosity {rF- rC+ Regen+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (3, 34, D) a +2 robe of cold resistance (unseen) (3, 50, D) a parchment of Summon Ice Beast (3, 52, D) the +6 dire flail of Melee {heavy, Bane Will+ rCorr Str+4} Bane: It inflicts you with a random bane when first equipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 short sword of flaming (4, 16, D) a +3 leather armour of poison resistance (unseen) (4, 33, D) the staff of the Snake Pit {Dex+3 SInv Earth} [staff of earth] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (4, 34, D) a staff of air (unseen) (4, 50, D) a +1 scimitar of draining (unseen) (4, 51, D) a staff of conjuration (unseen) (4, 52, D) a +1 mace of protection (5, 14, D) +1 steam dragon scales (unseen) (5, 15, D) a ring of resist corrosion a +5 ring of evasion a +6 ring of strength a +5 ring of evasion (5, 16, D) a parchment of Call Imp (5, 32, D) a ring of ice (5, 33, D) a staff of death (5, 34, D) the +8 spear of the Witching Messenger {vamp, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (5, 50, D) the +8 broad axe "Kat Buitsae" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (5, 51, D) a +2 chain mail of cold resistance (unseen) (5, 52, D) a +1 sling of draining a +4 ring of protection (6, 14, D) a +2 halberd of venom (6, 15, D) the +6 quarterstaff of Exquisite Death {freeze, Will+ rCorr Dex+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (6, 16, D) a +3 heavy broad axe (unseen) (6, 32, D) a +1 shortbow of electrocution (unseen) (6, 33, D) the +3 scale mail of the Devil's Advocate {Regen+ Slay-4 SInv Stlth-} Regen+: It increases your rate of health regeneration. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (6, 34, D) a ring of magical power (6, 57, D) a staff of conjuration (still there?) +1 swamp dragon scales (still there?) (6, 60, D) Nepesch's Directory of the Fairies Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Confusing Touch Hexes 3 c - Tukima's Dance Hexes 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Anguish Hexes/Necromancy 4 f - Summon Mana Viper Hexes/Summoning 5 g - Enfeeble Hexes 7 h - Discord Hexes 8 (7, 14, D) the +0 leather armour "Toarch" {Harm rPois rN+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (7, 15, D) a staff of conjuration (7, 24, D) Sif Muna's Folio of Twisted Bruises Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 2 c - Momentum Strike Conjuration/Translocation 2 d - Gell's Gavotte Translocation 6 e - Malign Gateway Summoning/Translocation 7 (7, 32, D) a parchment of Dragon's Call (7, 34, D) a staff of death (unseen) (7, 42, D) a book of Conjurations (7, 50, D) a ring of fire (7, 51, D) a parchment of Disjunction (7, 52, D) a +8 orcbow of freezing (7, 60, D) a book of Hexes (8, 16, D) a parchment of Awaken Armour (8, 34, D) a staff of earth (unseen) (8, 53, D) a +0 trident (8, 58, D) the staff of the Key {^Drain rPois rC+ Str+2 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (unseen) (9, 14, D) the +8 scale mail "Dubrocsatu" {Rampage rElec rPois Dex-3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). (9, 16, D) the +1 mace of the Ecumenical Temple {speed, rElec rF+ rC+ Will++ Int-4} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). (unseen) (9, 32, D) the +0 plate armour of the Ethereal Ikuchi {rPois MP+8 Int+3} rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). (unseen) (9, 33, D) a +5 heavy flail (9, 34, D) the +8 mace "Liunk" {pain, *Noise +Blink rPois Str+3} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (9, 50, D) a parchment of Forge Phalanx Beetle (9, 51, D) a staff of fire (9, 52, D) a +2 plate armour of poison resistance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a parchment of Gell's Gavotte (10, 15, D) a +2 antimagic hand axe (10, 16, D) a +3 scale mail of cold resistance (unseen) (10, 32, D) the +6 flail "Udysmink" {venom, Str+4} Str+4: It affects your strength (+4). (unseen) (10, 33, D) the amulet of the Leaf {+Blink Regen+ Str-5 Int+2 Slay+6} [amulet of regeneration] +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a +5 ring of evasion the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). the amulet "Hotuzxaf" {rElec RegenMP+ Str+6 Int-4} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). an amulet of regeneration a +1 pair of boots of flying (10, 34, D) the +0 ring mail of Courage {Regen+ rCorr Int+2 Dex-3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (unseen) (10, 50, D) a +2 heavy halberd (unseen) (10, 51, D) a +2 flail of venom (10, 52, D) a +4 short sword of electrocution (10, 54, D) a +0 glaive (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +1 morningstar of draining (11, 16, D) a +3 great sword of flaming (unseen) (11, 32, D) a +2 ring mail of cold resistance (unseen) (11, 33, D) a staff of earth (unseen) (11, 34, D) a ring of see invisible (11, 50, D) a scroll of brand weapon (11, 51, D) a parchment of Iskenderun's Battlesphere (12, 15, D) a +6 ring of intelligence (12, 16, D) a +2 plate armour of cold resistance (unseen) (12, 32, D) a ring of willpower (12, 33, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (12, 34, D) the staff of Weoc Fih {rElec MP+5 Str-3 Dex+4 Air} [staff of air] rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (unseen) (12, 50, D) a ring of resist corrosion (12, 51, D) a +1 dagger of holy wrath (12, 52, D) a +0 partisan a +4 chain mail of fire resistance (12, 54, D) a staff of alchemy (unseen) (13, 32, D) a staff of conjuration (unseen) (13, 33, D) a +7 giant spiked club (13, 34, D) the +2 ring mail "Hichof" {rN+ Will+ rCorr Int-4} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (13, 51, D) a ring of magical power (13, 52, D) a +5 heavy sling (14, 50, D) a +3 leather armour of fire resistance (unseen) (18, 48, D) a +0 glaive of protection (unseen) (18, 49, D) the +6 quarterstaff "Sotiax" {drain, ^Drain rPois rC+++ Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. (unseen) (18, 50, D) a +2 robe of willpower (unseen) (19, 0, D) a staff of fire (unseen) (19, 16, D) a parchment of Leda's Liquefaction (19, 17, D) 4 scrolls of enchant weapon (19, 33, D) a staff of air (unseen) (19, 48, D) a +4 scale mail of willpower (unseen) (19, 50, D) a +2 glaive of freezing (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 war axe (still there?) a +0 ring mail (still there?) a staff of death (still there?) a human corpse (still there?) a goblin corpse (still there?) (19, 51, D) a +0 war axe a +0 war axe a +0 scale mail a goblin corpse (19, 52, D) a +0 war axe a +0 chain mail a human corpse (20, 0, D) a +0 plate armour of willpower (unseen) (20, 16, D) a +6 heavy quarterstaff (unseen) (20, 17, D) a +2 robe of positive energy (unseen) (20, 20, D) a +3 great mace of protection (still there?) a +0 chain mail (still there?) (20, 32, D) a +1 battleaxe of flaming (20, 48, D) a parchment of Passwall (20, 49, D) a parchment of Conjure Ball Lightning (20, 50, D) a +0 war axe (still there?) a +0 chain mail (still there?) the staff "Doreng" {rPois rC+ Hexes Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (21, 16, D) a parchment of Call Imp (21, 17, D) the +0 spear of Disembowelment {reap, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (21, 32, D) a +3 sling of flaming (21, 33, D) a ring of flight (21, 34, D) a +4 ring of slaying (21, 35, D) a +0 battleaxe of electrocution (unseen) (22, 0, D) a +1 long sword of electrocution (unseen) (22, 1, D) a parchment of Detonation Catalyst (22, 2, D) a wind drake corpse (skeletalised by now) (22, 17, D) a +4 ring of protection (22, 20, D) a +4 partisan of distortion (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) the human corpse of Louise (skeletalised by now) (still there?) (22, 34, D) a parchment of Dimensional Bullseye (22, 36, D) a +0 long sword (22, 48, D) a staff of cold (unseen) (22, 50, D) a +0 trident of venom (still there?) a +0 arbalest (still there?) the +2 pair of gloves "Boetsiuj" {rPois rF+ Dex+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a yaktaur corpse (still there?) (22, 57, D) a +0 dire flail a +0 animal skin an ogre corpse (23, 0, D) the staff "Ofeigeog" {^Drain rElec rF++ Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. (23, 1, D) a +0 robe (still there?) a +2 vampiric rapier (still there?) a spriggan corpse (skeletalised by now) (still there?) (23, 16, D) a staff of death (unseen) (23, 17, D) a +2 plate armour of poison resistance (23, 18, D) a ring of poison resistance (23, 19, D) a +2 heavy flail (still there?) the +6 faerie dragon scales {rCorr Str+2 Hexes} (still there?) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Hexes: It increases the power of your Hexes spells. a +0 buckler of protection (still there?) (23, 22, D) a +2 triple sword of holy wrath (still there?) a +2 ring mail of cold resistance (still there?) the storm talisman "Qachijau" {+Blink Int+2} (still there?) [storm talisman] +Blink: It lets you blink. Int+2: It affects your intelligence (+2). the tengu corpse of Sojobo (skeletalised by now) (still there?) (23, 27, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (23, 32, D) a parchment of Airstrike (23, 33, D) a +6 ring of strength (23, 34, D) a ring of see invisible (still there?) the +7 triple crossbow "Ylourghae" {elec, Str+4} (still there?) Str+4: It affects your strength (+4). (23, 48, D) a staff of death (23, 50, D) a +2 hand cannon of freezing (still there?) a +2 halberd (still there?) a +0 plate armour (still there?) the +5 ring mail of Disaster {rC++ Regen+ Int-3} (still there?) rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). a human corpse (still there?) (23, 51, D) a +0 arbalest a yaktaur corpse (23, 52, D) a +0 dire flail a +0 animal skin (24, 0, D) a ring of fire a ring of protection from fire an amulet of faith a ring of see invisible a +6 ring of dexterity a +6 ring of intelligence (24, 1, D) a +6 trident of venom (unseen) (24, 2, D) a staff of fire (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (24, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (24, 16, D) an amulet of faith (24, 18, D) a staff of alchemy (unseen) (24, 21, D) a +1 eveningstar of pain (still there?) a +2 chain mail of fire resistance (still there?) the orb of Rulienna {*channel, ^Drain Int+6} (still there?) ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). the demigod corpse of Frederick (skeletalised by now) (still there?) (24, 22, D) 4 large rocks of chaos the stone giant corpse of Chuck (skeletalised by now) (24, 28, D) a +2 glaive of freezing (still there?) the +4 dragonskin cloak {Aegis} (still there?) Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. the draconian corpse of Tiamat (skeletalised by now) (still there?) (24, 31, D) a +2 pair of boots of rampaging (24, 33, D) the +4 ring mail of Fabulous Leaves {rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (24, 34, D) a +0 war axe a parchment of Conjure Ball Lightning (24, 35, D) a +4 long sword of freezing (unseen) (24, 37, D) a +2 morningstar of distortion (unseen) (24, 48, D) a parchment of Anguish (24, 49, D) a +0 chain mail (24, 50, D) a staff of cold (unseen) (24, 51, D) a +1 great sword (still there?) a +0 chain mail (still there?) (25, 2, D) a +0 robe a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (25, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (25, 16, D) a staff of death (25, 17, D) a parchment of Borgnjor's Revivification (25, 18, D) a ring of protection from fire (25, 20, D) a +6 demon blade of electrocution (still there?) a +0 robe (still there?) (25, 23, D) a +0 war axe of electrocution (still there?) a +2 chain mail of fire resistance (still there?) the orc corpse of Saint Roka (skeletalised by now) (still there?) (25, 32, D) a staff of air (25, 33, D) a +2 ring mail of fire resistance (unseen) (25, 34, D) a +4 hand axe of flaming (unseen) (25, 49, D) a +0 dagger of electrocution (25, 50, D) a staff of death (unseen) (25, 52, D) a +3 broad axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (26, 0, D) a +2 orcbow of flaming (26, 2, D) a +0 robe (26, 16, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (26, 17, D) a staff of fire (unseen) (26, 21, D) a +2 great sword (still there?) a +1 chain mail of positive energy (still there?) a sanguine talisman (still there?) (26, 32, D) the +12 spear "Arbiter" {flame, rC+} rC+: It protects you from cold. (26, 33, D) the +7 mace of the Salmon {distort, rF+ rC++ Str+3} rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (26, 34, D) a +0 long sword 2 scrolls of brand weapon (26, 35, D) a +0 short sword of venom (still there?) a +6 ring of intelligence (still there?) (26, 48, D) a +6 whip of venom (26, 49, D) a +0 chain mail (26, 50, D) a +0 partisan (still there?) a +3 plate armour of poison resistance (still there?) a +0 kite shield (still there?) a +0 arbalest (still there?) a +1 triple sword of holy wrath (still there?) the ring of Hospitality {rPois rC+ rN+ Str+2 Int+6} (still there?) [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). a +0 great mace (still there?) a +0 leather armour (still there?) a +2 heavy trident (still there?) a yaktaur corpse (still there?) a human corpse (still there?) (26, 51, D) a +0 dire flail (still there?) a +0 chain mail of cold resistance (still there?) a human corpse (still there?) an iron dragon corpse (still there?) (26, 58, D) Sif Muna's Vademecum on Percussion Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Fireball Conjuration/Fire 5 e - Irradiate Conjuration/Alchemy 5 f - Orb of Destruction Conjuration 7 g - Lehudib's Crystal Spear Conjuration/Earth 8 Sif Muna's Parchment of Battling Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Orb of Destruction Conjuration 7 e - Lehudib's Crystal Spear Conjuration/Earth 8 a book of Death (27, 4, D) a +2 short sword of protection (still there?) a +0 robe (still there?) (27, 17, D) the +1 sling "Sarcophage" {freeze, *Slow rF+ Will+++} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+++: It greatly increases your willpower. (unseen) (27, 20, D) a +2 scimitar of flaming (unseen) (27, 33, D) a scroll of brand weapon (27, 52, D) a +0 flail (still there?) a +0 ring mail (still there?) a +3 great sword (still there?) a +0 plate armour (still there?) an iron dragon corpse (still there?) (28, 1, D) the staff of Equilibrium {rElec Int+3 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (28, 16, D) a staff of alchemy (unseen) (28, 20, D) a +1 lajatang of electrocution (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (skeletalised by now) (still there?) (28, 49, D) a staff of fire (28, 50, D) a +0 glaive (still there?) a +0 plate armour (still there?) an amulet of guardian spirit (still there?) a +2 plate armour of fire resistance (still there?) (28, 52, D) a +0 great sword (still there?) a +0 chain mail (still there?) a +0 war axe of venom (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (28, 55, D) an iron dragon corpse (28, 58, D) an iron dragon corpse (29, 0, D) the +4 short sword of Ebbibi {freeze, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (29, 1, D) a +1 cloak of preservation a +1 cloak of preservation (29, 16, D) a +2 plate armour of fire resistance (unseen) (29, 17, D) a parchment of Rimeblight (29, 32, D) a +2 vampiric dagger (29, 48, D) a staff of earth (29, 50, D) a +2 battleaxe of draining (unseen) (30, 48, D) the +5 orcbow "Xywusyly" {elec, rPois rCorr Str-2 Dex-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). (30, 50, D) a +3 dire flail (still there?) a +0 plate armour (still there?) a staff of cold (still there?) a human corpse (still there?) (30, 51, D) a +0 battleaxe a +0 plate armour a human corpse (31, 48, D) a +0 scale mail of fire resistance (31, 49, D) a staff of death (31, 50, D) a +0 great mace a +0 plate armour 4 scrolls of enchant weapon a human corpse (31, 51, D) an iron dragon corpse (31, 52, D) a +0 arbalest a yaktaur corpse (32, 49, D) a staff of alchemy (32, 50, D) a +1 sling of flaming (unseen) (32, 52, D) a +0 dire flail a +0 animal skin a +0 dire flail a +0 animal skin an ogre corpse an ogre corpse (32, 55, D) a +0 great mace a +0 animal skin (33, 49, D) an amulet of regeneration (33, 50, D) a +2 quarterstaff of distortion (still there?) an iron dragon corpse (still there?) (34, 28, D) a ring of protection from cold (34, 48, D) a staff of cold (34, 50, D) a staff of death (unseen) (34, 51, D) a +0 arbalest a yaktaur corpse (35, 0, D) a staff of air (unseen) (35, 1, D) a +2 heavy war axe (unseen) (35, 14, D) a +3 shortbow of electrocution (unseen) (35, 16, D) a cane toad corpse (skeletalised by now) (35, 28, D) a staff of conjuration (unseen) (35, 29, D) a +6 ring of intelligence (35, 31, D) a +3 dagger of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (36, 0, D) the +5 sling "Hikkirog" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (36, 1, D) a staff of alchemy (unseen) (36, 2, D) a +0 long sword a +0 robe a +0 short sword a +0 robe an elf corpse (skeletalised by now) (36, 14, D) the +4 ring mail of Umnuhe {rN+ Str+3 Dex+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (36, 16, D) a bullfrog corpse (skeletalised by now) (36, 29, D) a +1 spear of venom (unseen) (36, 31, D) a +2 rapier of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (37, 0, D) a +0 vampiric dagger (unseen) (37, 1, D) a +0 long sword a +0 robe a parchment of Martyr's Knell (37, 15, D) a +1 glaive of venom (unseen) (37, 19, D) a cane toad corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (37, 28, D) a rimehorn talisman (37, 29, D) a +2 hand cannon of flaming (still there?) an ugly thing corpse (skeletalised by now) (still there?) (37, 31, D) a glowing shapeshifter corpse (skeletalised by now) (38, 0, D) a +0 long sword (38, 1, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +3 demon trident of venom (still there?) an elf corpse (skeletalised by now) (still there?) (38, 2, D) a +2 great sword of freezing (still there?) a +0 leather armour (still there?) (38, 3, D) a +0 long sword a +0 robe (38, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (38, 49, D) a manual of Armour (38, 50, D) a ring of fire (39, 1, D) a +0 short sword a +0 ring mail the +2 leather armour of Inference {Int+5} Int+5: It affects your intelligence (+5). (39, 3, D) a +0 long sword of venom (39, 6, D) a +0 short sword a +0 short sword a +3 chain mail of cold resistance a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, 14, D) a scroll of brand weapon (39, 15, D) a staff of fire (unseen) (39, 17, D) a wyvern corpse (skeletalised by now) (39, 18, D) a rime drake corpse (skeletalised by now) (39, 28, D) a +1 dagger (unseen) (39, 31, D) a +1 heavy hand axe (still there?) a +0 robe (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (39, 49, D) a +3 longbow of flaming (still there?) a +0 barding (still there?) a lightning rod (4/4) (still there?) (39, 50, D) the ring "Magif" {rPois rC- Str+2 Int+3 Dex+6} [ring of dexterity] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (40, 2, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (40, 15, D) the staff "Zonuamen" {rElec rF++ Str+3 Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (unseen) (40, 28, D) a +2 orcbow of freezing (40, 29, D) a ring of poison resistance (40, 31, D) a very ugly thing corpse (skeletalised by now) (40, 49, D) a book of Callings (40, 50, D) an amulet of the acrobat (41, 0, D) a staff of earth (unseen) (41, 1, D) a +5 demon trident of pain (unseen) (41, 2, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (41, 14, D) a +1 ring mail of poison resistance (unseen) (41, 15, D) the +1 demon blade of the Leaping Damselfly {drain, *Noise rPois rC+ rN+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. a bullfrog corpse (skeletalised by now) (41, 16, D) a yak corpse (skeletalised by now) (41, 28, D) a +2 scimitar of distortion (41, 29, D) a +2 great sword of flaming a glowing shapeshifter corpse (skeletalised by now) (41, 31, D) a glowing shapeshifter corpse (skeletalised by now) (41, 49, D) the +5 great sword "Liravved" {flame, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (41, 50, D) a +3 great sword of flaming (still there?) +0 storm dragon scales (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a Gell's gravitambourine (2/2) (still there?) the human corpse of Margery (still there?) the human corpse of Eustachio (still there?) (41, 52, D) +2 fire dragon scales {Xtahua} the fire dragon corpse of Xtahua (42, 0, D) a +2 leather armour of cold resistance (unseen) (42, 1, D) the +6 sling of Truth {flame, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (unseen) (42, 14, D) a +0 sling of flaming (unseen) (42, 15, D) a +7 chain mail of ponderousness (unseen) (42, 28, D) a +2 scimitar of electrocution (42, 29, D) a staff of alchemy (42, 30, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (42, 49, D) the ring "Ehoy" {Fly Dex+2} [ring of flight] Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (unseen) (42, 50, D) a parchment of Discord (43, 14, D) the +1 leather armour of Lust {rF++ Str-3 Int+3} rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (unseen) (43, 15, D) a scroll of brand weapon (43, 49, D) a +1 chain mail of fire resistance (unseen) (43, 50, D) a +7 giant spiked club (44, 30, D) a +2 scimitar (still there?) a +0 robe (still there?) (44, 49, D) a +3 broad axe of holy wrath (unseen) (44, 50, D) a +0 broad axe of venom (still there?) a +0 sling (still there?) a +0 leather armour (still there?) the +6 trident "Deret" {elec, Will+} (still there?) Will+: It increases your willpower. (44, 51, D) the +0 chain mail "Rem Vut" {rElec rF- Will++ Str+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). (unseen) (44, 52, D) the human corpse of Kirke (45, 6, D) a +0 long sword of flaming (still there?) a +0 leather armour (still there?) (45, 49, D) the +11 scimitar "Killer Bee's Foe" {venom, *Rage Int+4 Dex+2} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a +0 ring mail (still there?) a parchment of Infestation (still there?) (45, 50, D) the +2 spear "Ekker" {holy, rC+ rCorr Str+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (45, 51, D) a staff of alchemy (unseen) (46, 49, D) a +4 ring of slaying (46, 50, D) the ring of Jiajo {AC+4 Dex+2} [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). (unseen) (46, 51, D) a +0 short sword of electrocution (unseen) (46, 57, D) a book of Cantrips Sif Muna's Volume of Weather and Drafting Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Vhi's Electric Charge Translocation/Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Maxwell's Capacitive Coupling Air 8 (47, 49, D) a +0 giant spiked club (still there?) a +0 robe (still there?) a wand of flame (19) (still there?) a +0 heavy shortbow (still there?) (47, 50, D) a staff of air (unseen) (47, 51, D) a +0 scythe a +0 robe a manual of Ranged Weapons (48, 49, D) a +2 dagger of chaos (still there?) a +0 robe (still there?) the ring of Dechamno {rElec rPois} (still there?) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. a staff of cold (still there?) the human corpse of Psyche (still there?) (48, 50, D) a lightning rod (4/4) (48, 51, D) a +3 trishula of holy wrath (still there?) a +0 tower shield (still there?) a +0 flail of holy wrath (still there?) (49, 0, D) a +3 dire flail (unseen) (49, 1, D) a +2 rapier of draining (unseen) (49, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (49, 12, D) a parchment of Metabolic Englaciation (49, 13, D) a +3 demon trident of flaming (still there?) a +0 chain mail (still there?) (49, 17, D) a +3 great mace (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (49, 25, D) a hell hog corpse (skeletalised by now) (49, 37, D) a +1 dagger of speed (unseen) (49, 49, D) the +1 whip of Ecka {spect, rPois rCorr Str-2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (unseen) (49, 50, D) a +1 broad axe of flaming (unseen) (50, 0, D) a +1 sling of electrocution (unseen) (50, 1, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) a staff of cold (still there?) an orc corpse (skeletalised by now) (still there?) (50, 13, D) a staff of air (unseen) (50, 24, D) a +2 spear of freezing (50, 25, D) a +0 glaive of flaming a +0 plate armour (50, 26, D) a +0 great sword of flaming (50, 29, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (50, 36, D) a +0 chain mail of poison resistance the +6 chain mail of Follow the Leader {Int+3} Int+3: It affects your intelligence (+3). (50, 37, D) the +0 plate armour of the Foremost Hells {rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (50, 42, D) a +0 war axe a +0 plate armour (50, 49, D) the +3 halberd of the Freezing God {vamp, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (50, 50, D) a +1 hand axe of venom (unseen) (51, 1, D) a ring of poison resistance (51, 2, D) a +0 long sword a +0 arbalest a +0 chain mail (51, 3, D) a +1 vampiric partisan (still there?) a +0 plate armour (still there?) (51, 4, D) a warg corpse (skeletalised by now) (51, 12, D) a +2 trident of protection (51, 13, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (51, 25, D) a +2 leather armour of fire resistance (51, 36, D) a +0 robe a riddle talisman (51, 37, D) a +0 dagger (still there?) a +1 robe of cold resistance (still there?) an amulet of faith (still there?) a human corpse (skeletalised by now) (still there?) (51, 38, D) a +0 battleaxe (51, 49, D) a +0 great sword of venom (unseen) (51, 50, D) a +4 spectral club (still there?) a +0 leather armour (still there?) a wand of flame (16) (still there?) a parchment of Yara's Violent Unravelling (still there?) the goblin corpse of Ijyb (still there?) (52, 0, D) the +8 battleaxe "Guag" {flame, rC+ rN+ Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (52, 1, D) a staff of air a +0 troll leather armour a staff of fire a troll corpse (skeletalised by now) (52, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 4, D) a +0 heavy war axe a +0 plate armour an orc corpse (skeletalised by now) (52, 7, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (52, 13, D) a +5 demon blade of flaming (still there?) a +0 chain mail (still there?) a ring of positive energy (still there?) a parchment of Gloom (still there?) (52, 24, D) a +0 scale mail of poison resistance (52, 25, D) a +0 great sword of flaming (52, 26, D) a +3 war axe of flaming a +0 plate armour (52, 27, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 36, D) a +0 battleaxe (52, 49, D) a +4 ring of protection the human corpse of Prince Ribbit (52, 50, D) a Gell's gravitambourine (2/2) (52, 51, D) a +1 dagger of venom (still there?) a +0 robe (still there?) the human corpse of Josephine (still there?) (53, 0, D) a +0 club (53, 1, D) a ring of magical power (53, 2, D) a +2 broad axe of freezing (still there?) 2 boomerangs (still there?) a +0 chain mail (still there?) (53, 4, D) a +0 dire flail a +0 plate armour (53, 13, D) a +0 short sword of venom (unseen) (53, 14, D) a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) (53, 25, D) a +2 scale mail of positive energy (53, 27, D) a +1 great sword of flaming (53, 36, D) the +5 plate armour of Nagg {+Blink rC+ Regen+ Slay+2} +Blink: It lets you blink. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (53, 37, D) a staff of alchemy (unseen) (53, 49, D) a +0 trident of protection (still there?) a +0 scale mail (still there?) a +2 whip of freezing (still there?) a +0 robe (still there?) the +2 morningstar of Arphue {elec, Str+3 Dex-5} (still there?) Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). the human corpse of Terence (still there?) the kobold corpse of Pikel (still there?) (53, 50, D) the +9 rapier of Profit {antimagic, *Rage rC+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (54, 0, D) a +0 glaive (54, 1, D) a ring of willpower (54, 12, D) a +3 scale mail of poison resistance (unseen) (54, 13, D) a +6 shortbow of electrocution (unseen) (54, 24, D) a staff of cold (54, 25, D) a +1 morningstar of holy wrath (54, 49, D) a scroll of fog (54, 50, D) the +4 ring mail of the Aged Princes {Harm *Corrode rElec Str+2} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (55, 0, D) a parchment of Hoarfrost Cannonade (55, 1, D) a ring of willpower (55, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (55, 12, D) a +0 chain mail (55, 13, D) a +6 ring of intelligence (55, 14, D) a +1 broad axe (still there?) a +8 chain mail of ponderousness (still there?) a human corpse (skeletalised by now) (still there?) (55, 24, D) a +4 spear of venom (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +0 battleaxe of freezing (unseen) (60, 36, D) a +2 trident of flaming (unseen) (60, 37, D) a scroll of brand weapon (60, 38, D) a water moccasin corpse (skeletalised by now) (60, 41, D) a bullfrog corpse (skeletalised by now) (61, 0, D) a staff of earth (unseen) (61, 8, D) the +7 orcbow of Gluttony {heavy, *Slow Fly rN++ SInv} *Slow: It may slow you when you take damage. Fly: It grants you flight. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (61, 11, D) a +0 dire flail (61, 26, D) a staff of fire (unseen) (61, 37, D) a staff of alchemy (61, 39, D) a black bear corpse (skeletalised by now) (61, 40, D) a polar bear corpse (skeletalised by now) (62, 1, D) a +2 hand axe of flaming (62, 8, D) a +5 spear of flaming (62, 9, D) a +0 leather armour of fire resistance (62, 20, D) a hell hound corpse (skeletalised by now) (62, 26, D) the staff "Xyaquwep" {rN+ Necro Air} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (62, 30, D) a +0 dire flail (62, 36, D) a +1 whip of distortion (62, 37, D) a +0 mace of holy wrath (unseen) (62, 40, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 41, D) a cane toad corpse (skeletalised by now) (63, 0, D) a staff of air (unseen) (63, 8, D) the +5 spear "Ydira" {heavy, rElec rN+ Int+3 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (63, 16, D) a staff of death (63, 17, D) a parchment of Freezing Cloud (63, 26, D) a parchment of Sticky Flame (63, 27, D) a parchment of Alistair's Intoxication (63, 30, D) a +0 flail (63, 37, D) a ring of poison resistance (64, 19, D) a +0 flail (64, 27, D) a +0 dagger of venom (unseen) (65, 26, D) a +2 dagger of draining (unseen) (67, 0, D) a staff of conjuration (unseen) (67, 3, D) a +0 hand axe (68, 0, D) a staff of conjuration (68, 2, D) 5 scrolls of identify a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour 4 darts of disjunction a +0 falchion a +0 halberd (68, 3, D) a +0 club (69, 0, D) the +6 great mace of Awkwardness {freeze, *Rage Will+ rCorr Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (unseen) (69, 36, D) the staff of Noon {rElec rF+ rN++ Int-2 Necro} [staff of death] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Necro: It increases the power of your Necromancy spells. (unseen) (70, 8, D) a +4 rapier of electrocution (unseen) (70, 9, D) the orb of the Beginning {*channel, rElec MP-6 Str+4} rElec: It insulates you from electricity. MP-6: It affects your magic capacity (-6). Str+4: It affects your strength (+4). (unseen) (70, 37, D) a staff of fire (unseen) (70, 38, D) a basilisk corpse (skeletalised by now) (71, 7, D) a ring of protection from cold (71, 8, D) a +3 scale mail of willpower (unseen) (71, 10, D) a polar bear corpse (skeletalised by now) (71, 20, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a black bear corpse (skeletalised by now) (still there?) (71, 26, D) a +1 plate armour of cold resistance (unseen) (71, 27, D) a scroll of brand weapon (71, 36, D) the +6 glaive of the Lies {venom, ^Fragile rN+ Str+5} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (71, 37, D) a +2 chain mail of fire resistance (71, 38, D) an iguana corpse (skeletalised by now) (71, 39, D) a komodo dragon corpse (skeletalised by now) (72, 17, D) a ring of protection from cold (72, 20, D) a black bear corpse (skeletalised by now) (72, 27, D) a +1 spear of flaming (still there?) a river rat corpse (skeletalised by now) (still there?) (72, 30, D) a komodo dragon corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 37, D) a +1 long sword of venom (unseen) (72, 39, D) a basilisk corpse (skeletalised by now) (72, 40, D) a komodo dragon corpse (skeletalised by now) (73, 2, D) a +0 dagger a +0 robe (73, 17, D) a +3 heavy flail (unseen) (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +0 short sword a +0 robe (73, 30, D) a basilisk corpse (skeletalised by now) (73, 36, D) a +5 rapier of venom (unseen) (73, 37, D) a +1 flail of draining (unseen) (74, 2, D) a +0 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (75, 1, D) a +2 mace of draining (unseen)