52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (14, 8, D) 5 scrolls of identify a ring of flight a +6 ring of strength a +6 ring of dexterity a +0 leather armour 4 darts of disjunction a +0 falchion (61, 0, D) a +0 leather armour of cold resistance (unseen) (61, 8, D) a +1 hand axe of flaming (unseen) (61, 16, D) a staff of fire (unseen) (62, 8, D) the +0 ring mail "Edodoa Ytiu" {Int+2} Int+2: It affects your intelligence (+2). (unseen) (62, 16, D) a ring of flight (62, 17, D) the +9 plate armour of Naeq {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (62, 18, D) a +0 partisan (63, 0, D) a parchment of Vhi's Electric Charge (63, 8, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (63, 16, D) a staff of conjuration (63, 18, D) a +0 spear (63, 19, D) a +0 flail a naga corpse (63, 20, D) a black mamba corpse (64, 16, D) a +2 great sword of holy wrath (unseen) (64, 17, D) the +1 short sword of Dishonesty {protect, *Rage Str+2 Int+2 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (68, 0, D) a +5 halberd of venom (unseen) (69, 4, D) a shapeshifter corpse (skeletalised by now) (70, 9, D) a +0 partisan of protection (unseen) (71, 8, D) the +7 plate armour of the Merwolf {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. (71, 11, D) a brain worm corpse (71, 12, D) a brain worm corpse (71, 16, D) a +1 antimagic battleaxe (unseen) (71, 26, D) the +5 broad axe of Ycwihuv {freeze, rElec rCorr Int+8 Dex-3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). (71, 27, D) a +1 flail of holy wrath (unseen) (71, 30, D) a +0 short sword (72, 8, D) a staff of air (unseen) (72, 9, D) a +0 long sword of holy wrath (unseen) (72, 17, D) a staff of air (unseen) (72, 26, D) the amulet of the Divine Sultana {Reflect rF++ rCorr Int-3 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SH+5: It affects your SH (+5). SInv: It lets you see invisible. (72, 27, D) a staff of conjuration (unseen) (72, 30, D) a +0 short sword (73, 16, D) a staff of earth (unseen) (73, 17, D) a ring of resist corrosion an amulet of regeneration (73, 30, D) a +0 dire flail a +0 robe (74, 3, D) a wolf corpse (skeletalised by now) (75, 3, D) a +3 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?)