52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, 0, D) a +0 leather armour 4 darts of disjunction a +0 falchion (14, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight (35, 15, D) a lightning rod (4/4) (36, 1, D) a +1 whip of flaming (unseen) (36, 15, D) a +2 falchion of flaming (unseen) (37, 5, D) a +0 dagger a +0 robe (37, 15, D) a parchment of Launch Clockwork Bee (38, 0, D) a +1 chain mail of cold resistance (38, 5, D) a +0 war axe a +0 robe (38, 15, D) a ring of willpower (39, 1, D) a +4 heavy partisan (unseen) (39, 3, D) a +0 battleaxe of venom (still there?) a +0 robe (still there?) (39, 4, D) a +0 hand axe a +0 robe (39, 6, D) a +0 dire flail (39, 15, D) a +5 quarterstaff (unseen) (40, 2, D) a +2 sling of electrocution (unseen) (40, 5, D) a +0 long sword a +0 plate armour (40, 15, D) a +5 ring of evasion (41, 0, D) a staff of conjuration (unseen) (41, 1, D) a parchment of Malign Gateway (41, 4, D) a +0 mace (41, 15, D) a staff of air (unseen) (42, 0, D) the +7 rapier of Cuil Qaj {reap, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (42, 1, D) a staff of alchemy (unseen) (42, 15, D) a parchment of Cigotuvi's Putrefaction (43, 15, D) the +4 great mace of the Spider Nest {heavy, Str+5} Str+5: It affects your strength (+5). (unseen) (49, 1, D) the +8 plate armour "Cagunut" {rElec rF+ Will- Int+5} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (unseen) (49, 24, D) a +4 ring of slaying (49, 37, D) the staff "Ywoppu Waoto" {rF+ MP+8 Int+3 Forge Fire} [staff of fire] rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (50, 0, D) a +2 chain mail of willpower (50, 12, D) a +2 ring mail of positive energy (50, 24, D) the +7 dagger of Ru's Wrath {pain, rN+ rCorr Dex-5 Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (50, 25, D) a staff of conjuration (unseen) (51, 1, D) the +3 war axe of Mosik {vamp, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (51, 13, D) a +1 short sword of venom (unseen) (51, 24, D) a +5 long sword of distortion (unseen) (51, 25, D) a staff of fire (51, 32, D) a swamp dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (51, 35, D) the amulet of the Evil One {Spirit rPois rF- rN+ Will++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. an amulet of regeneration a +4 ring of protection (51, 36, D) a parchment of Summon Mana Viper (51, 37, D) a staff of air (unseen) (52, 5, D) a +0 dagger a +0 robe (52, 6, D) a +0 robe a +0 battleaxe (52, 7, D) a +2 war axe a +0 chain mail the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (52, 12, D) a +2 glaive of protection (52, 13, D) the +1 halberd "Dragon's Tongue" {venom, *Corrode Fly rElec rC++} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (unseen) (52, 19, D) a fire dragon corpse (skeletalised by now) (52, 24, D) the +11 falchion "Jellyslayer" {drain, *Rage rElec rC+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rC+: It protects you from cold. (52, 31, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (52, 37, D) a staff of conjuration (unseen) (53, 1, D) a parchment of Starburst (53, 5, D) a +0 dire flail (53, 6, D) a +0 robe a +2 dagger of draining a +0 robe a +0 dagger a +0 robe (53, 12, D) a +0 rapier of venom (unseen) (53, 13, D) a staff of death (unseen) (53, 18, D) +0 steam dragon scales a swamp dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (53, 19, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (53, 24, D) a staff of fire (53, 25, D) a parchment of Momentum Strike (53, 36, D) a staff of air (54, 5, D) a +0 dagger a +0 robe (54, 6, D) a +0 dagger a +0 robe (54, 12, D) a staff of alchemy (unseen) (54, 13, D) an amulet of regeneration (54, 18, D) a wyvern corpse (skeletalised by now) (54, 25, D) a staff of death (unseen) (55, 1, D) a parchment of Sigil of Binding (55, 12, D) a parchment of Alistair's Walking Alembic (55, 13, D) a staff of air (unseen) (59, 36, D) the +9 flail of Cifocutu {heavy, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (60, 36, D) a +6 ring of intelligence (60, 43, D) a hydra corpse (skeletalised by now) (60, 44, D) a black mamba corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 0, D) a +2 arbalest of flaming (unseen) (61, 2, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (61, 12, D) a +0 long sword a +0 robe (61, 16, D) a +2 leather armour of cold resistance (61, 26, D) a +0 vampiric whip (unseen) (61, 35, D) a +6 ring of intelligence a ring of fire a ring of poison resistance (61, 36, D) a +1 scale mail of willpower (61, 37, D) a staff of alchemy (unseen) (61, 43, D) a water moccasin corpse (skeletalised by now) (62, 0, D) a +2 vampiric hand axe (unseen) (62, 1, D) a ring of flight (62, 3, D) a +0 dagger a +0 leather armour (62, 5, D) a +2 short sword of speed (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (62, 11, D) a +0 long sword a +0 robe (62, 16, D) the +3 long sword of Distant Worlds {flame, rElec} rElec: It insulates you from electricity. (62, 17, D) a +1 plate armour of cold resistance (unseen) (62, 19, D) a +0 halberd (62, 20, D) a +0 scimitar a +0 trident a +0 robe (62, 21, D) a +0 scimitar (62, 27, D) the +9 scimitar of Eternal Vigilance {venom, *Rage rPois rF+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. (62, 30, D) a +0 shortbow (62, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 37, D) a +1 long sword of holy wrath (62, 42, D) a water moccasin corpse (skeletalised by now) (62, 43, D) a raven corpse (skeletalised by now) (63, 0, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (63, 16, D) a +3 falchion of holy wrath (63, 25, D) a ring of resist corrosion a +5 ring of evasion the ring "Zesoer" {rF+ rC- MP+8 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). Fire: It increases the power of your Fire spells. the ring "Darotac" {rF+ rC- Dex+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. a +0 helmet of intelligence (63, 30, D) a +0 trident 2 boomerangs (63, 31, D) a +0 trident (64, 17, D) a +1 plate armour of fire resistance (unseen) (64, 20, D) a +2 war axe of electrocution (still there?) a +0 robe (still there?) (64, 30, D) a +3 trident of flaming a merfolk corpse (skeletalised by now) (65, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 32, D) a +0 trident 3 boomerangs (66, 30, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (69, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (70, 8, D) a +3 shortbow of freezing (unseen) (70, 12, D) a +0 war axe (70, 36, D) a staff of fire (unseen) (70, 37, D) a +6 ring of intelligence (70, 39, D) a +0 trident (70, 41, D) a +0 hand axe (71, 10, D) a +0 hand axe (71, 21, D) a +0 heavy scimitar (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (71, 26, D) a +3 chain mail of cold resistance (71, 27, D) the +2 whip "Yrer" {freeze, Int+6} Int+6: It affects your intelligence (+6). (unseen) (71, 36, D) a staff of death (unseen) (71, 37, D) a +1 sling of flaming (unseen) (72, 9, D) a +2 heavy arbalest (unseen) (72, 16, D) a +4 short sword of electrocution (72, 17, D) a +3 hand axe of flaming (unseen) (72, 21, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 22, D) a +2 scimitar of electrocution (72, 30, D) a +0 hand axe a naga corpse (skeletalised by now) (72, 31, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 37, D) the +6 partisan "Touh" {heavy, Will+ Str+5 Dex-4} Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (unseen) (73, 1, D) a +6 ring of dexterity (73, 2, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (73, 17, D) a storm talisman (73, 21, D) a glowing shapeshifter corpse (skeletalised by now) (73, 22, D) a +0 long sword a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 27, D) the +9 flail of Stained Punishment {flame, rElec rC++ rN+ Str+2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (73, 29, D) a ball python corpse (skeletalised by now) (74, 2, D) a +0 trident a boomerang (75, 1, D) a staff of alchemy (unseen)