52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity 4 darts of disjunction a +0 falchion a +0 leather armour the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 2, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (61, 8, D) a staff of earth (unseen) (61, 13, D) a +0 short sword a +0 ring mail (61, 16, D) a +0 short sword of venom (unseen) (61, 26, D) the +1 sling of Res Judicata {drain, rC- Dex+6 Stlth-} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (61, 28, D) a +0 short sword a +0 robe a spriggan corpse (62, 3, D) a +0 trident (62, 5, D) a throwing net (62, 8, D) a +3 whip of distortion (unseen) (62, 17, D) a +2 war axe of electrocution (unseen) (62, 20, D) an ugly thing corpse (62, 27, D) a staff of death (unseen) (62, 29, D) a black bear corpse (62, 30, D) a +0 spear a spriggan corpse (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 11, D) a +3 long sword (still there?) a +0 robe (still there?) (63, 12, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 16, D) a +2 scale mail of fire resistance (63, 17, D) a staff of air (unseen) (63, 20, D) a shapeshifter corpse (63, 28, D) a wolf corpse (63, 31, D) a +0 dagger a +0 robe a spriggan corpse (64, 16, D) a staff of cold (unseen) (64, 27, D) a staff of death (unseen) (64, 31, D) a +0 short sword a +0 robe a spriggan corpse (67, 3, D) a +2 long sword of freezing a +0 robe an elf corpse (skeletalised by now) (69, 0, D) a staff of cold (unseen) (69, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) 4 potions of haste (70, 9, D) a +2 robe of fire resistance (unseen) (70, 36, D) a +1 partisan of flaming (unseen) (70, 37, D) a +4 war axe of draining (unseen) (71, 8, D) a staff of alchemy (71, 16, D) the +10 broad axe "Acunk" {flame, *Corrode rN+ Dex+3 Stlth+} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (71, 17, D) a +2 eveningstar of draining (71, 20, D) a +2 dagger (still there?) a +0 robe (still there?) (71, 26, D) a +1 leather armour of fire resistance (unseen) (71, 27, D) a +0 longbow of draining (unseen) (71, 30, D) a troll corpse (skeletalised by now) (71, 31, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (71, 36, D) a staff of death (unseen) (71, 37, D) a parchment of Vhi's Electric Charge (71, 43, D) a book of the Warp (72, 16, D) a +2 spectral giant spiked club (72, 26, D) a +3 glaive of venom (72, 27, D) a staff of fire (72, 30, D) a +0 troll leather armour a troll corpse (skeletalised by now) (72, 36, D) a ring of poison resistance (72, 37, D) the +3 broad axe of the Vanishing Wishes {antimagic, rN+ Will+ Dex-2} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (unseen) (73, 16, D) a +4 falchion of holy wrath (unseen) (73, 17, D) a staff of earth (unseen) (73, 26, D) quicksilver dragon scales (73, 27, D) a +1 morningstar of holy wrath (unseen) (73, 30, D) a +0 giant spiked club (73, 31, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 36, D) a staff of air (unseen) (73, 37, D) a manual of Short Blades