52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of strength a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +0 leather armour 4 darts of disjunction a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) the staff "Blob" {rC++ rN+ Int-4 Summ Necro Fire} [staff of death] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (unseen) (49, 38, D) a +0 arbalest a kobold corpse (50, 25, D) a +1 partisan (still there?) a +0 plate armour (still there?) a +6 ring of strength (still there?) a human corpse (still there?) (50, 36, D) a +2 great mace of protection (50, 37, D) a +0 short sword (still there?) a +0 chain mail (still there?) a +0 orcbow of flaming (still there?) an orc corpse (still there?) (50, 38, D) a +0 giant spiked club (51, 25, D) a +3 heavy war axe (unseen) (51, 26, D) a +1 great sword of flaming (still there?) a +4 demon whip of draining (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 27, D) a +2 great sword of flaming (unseen) (51, 36, D) a staff of air (51, 37, D) a +0 arbalest a parchment of Rimeblight a kobold corpse (51, 42, D) a +0 broad axe a +0 plate armour (52, 25, D) a parchment of Fulsome Fusillade (52, 26, D) a hell hog corpse (52, 28, D) a hell hog corpse (52, 33, D) Todytogoug's Encyclopedia of the Metallurgical Tesseract Spells Type Level a - Apportation Translocation 1 b - Construct Spike Launcher Forgecraft 2 c - Lesser Beckoning Translocation 2 d - Maxwell's Portable Piledriver Translocation 3 e - Iskenderun's Mystic Blast Conjuration/Translocation 4 f - Disjunction Translocation 8 (52, 36, D) a +0 dire flail a +0 chain mail a wellspring talisman an orc corpse (52, 38, D) a +2 short sword of venom (still there?) a +0 leather armour (still there?) a +0 giant club (still there?) an orc corpse (still there?) (53, 25, D) the ring of Niput {rF+ Slay+4 Stlth+} [ring of slaying] rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (unseen) (53, 36, D) a +0 partisan a +0 chain mail a +1 vampiric quick blade an orc corpse (53, 38, D) a +0 short sword (still there?) a +3 chain mail (still there?) (54, 25, D) a +2 great sword of flaming (still there?) the inkwell talisman "Geeguppa" {Fly rElec Str-4 Int+5} (still there?) [inkwell talisman] Fly: It grants you flight. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (59, 36, D) a +1 quarterstaff of speed (unseen) (59, 37, D) the +6 short sword of Melee {flame, Fly Str+3 Int+3} Fly: It grants you flight. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (60, 37, D) a +2 long sword of holy wrath (unseen) (60, 43, D) a +2 whip of holy wrath a +0 robe (61, 0, D) a staff of death (unseen) (61, 8, D) a +0 heavy dire flail (unseen) (61, 10, D) a +2 short sword of venom (unseen) (61, 16, D) a staff of conjuration (unseen) (61, 31, D) a +0 club (61, 36, D) a +3 leather armour of fire resistance (61, 37, D) the +4 flail of Naes {freeze, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (62, 0, D) a +3 longbow of freezing (unseen) (62, 8, D) a +1 dagger of protection (62, 9, D) the +11 flail of Linearity {drain, rF+ Will+ rCorr Str-5} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (62, 17, D) a +4 flail of protection (62, 21, D) a +0 morningstar a +0 robe (62, 27, D) a staff of death (62, 31, D) a +0 club (62, 32, D) a +0 hand axe (still there?) a +0 hand axe of electrocution (still there?) a draconian corpse (skeletalised by now) (still there?) (62, 37, D) a +0 shortbow (still there?) a +0 falchion of flaming (still there?) a +0 robe (still there?) a staff of alchemy (still there?) (62, 40, D) a +2 glaive of holy wrath (unseen) (63, 8, D) a +2 plate armour of fire resistance (unseen) (63, 17, D) the +0 ring mail of Jieruuka {Harm Int-5 Dex+6} Harm: It increases damage dealt and taken. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (63, 21, D) a +0 flail (63, 27, D) a +1 orcbow of flaming (unseen) (63, 30, D) a +0 flail a draconian corpse (skeletalised by now) (63, 31, D) a +0 short sword a white draconian corpse (skeletalised by now) (63, 37, D) a +2 sling of flaming (64, 27, D) a +3 antimagic dagger (unseen) (64, 31, D) a +0 club a draconian corpse (skeletalised by now) (64, 32, D) a +0 flail a draconian corpse (skeletalised by now) (67, 0, D) a staff of fire (unseen) (68, 0, D) the +8 arbalest of Qeneuj {freeze, ^Drain Str-2 Dex+8} ^Drain: It drains your maximum health when unequipped. Str-2: It affects your strength (-2). Dex+8: It affects your dexterity (+8). (69, 0, D) a staff of cold (unseen) (69, 35, D) a +0 spear a spriggan corpse (skeletalised by now) (69, 36, D) a +2 lajatang of pain (unseen) (70, 8, D) a +1 ring mail of willpower (unseen) (70, 18, D) a +0 arbalest (70, 37, D) a parchment of Freezing Cloud a black bear corpse (skeletalised by now) (71, 8, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (71, 16, D) a staff of cold (unseen) (71, 17, D) a +2 sling of flaming (unseen) (71, 19, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (71, 20, D) a +1 dire flail (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (71, 26, D) a staff of air (unseen) (71, 27, D) a staff of fire (unseen) (71, 29, D) a hippogriff corpse (skeletalised by now) (71, 36, D) a wolf corpse (skeletalised by now) (71, 39, D) a +0 spear (72, 8, D) a +1 war axe of flaming (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 10, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (72, 12, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (72, 17, D) a +2 morningstar of venom (72, 20, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (72, 27, D) a staff of conjuration (72, 36, D) a +0 quarterstaff a +0 robe a parchment of Summon Forest (73, 1, D) a +5 spear (unseen) (73, 16, D) a +4 chain mail of cold resistance (73, 17, D) the +0 lajatang "Caez" {flame, rN+ MP+8 Str+3} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). (unseen) (73, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 20, D) a +0 morningstar a +0 scale mail (73, 26, D) a +2 scale mail of poison resistance (unseen) (73, 27, D) a +1 robe of fire resistance (unseen) (73, 35, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 36, D) an amulet of guardian spirit (73, 37, D) a staff of earth (unseen) (75, 1, D) a riddle talisman