52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence a ring of flight a +0 falchion 4 darts of disjunction a +0 leather armour the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman "Ruczegg" {*Slow Int+7} [spider talisman] *Slow: It may slow you when you take damage. Int+7: It affects your intelligence (+7). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a parchment of Maxwell's Capacitive Coupling (49, 39, D) a +0 trident a +0 robe (50, 13, D) the +3 robe of Neiwyzxo {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (50, 37, D) a +1 rapier of venom (unseen) (50, 42, D) a +1 flail (still there?) a +0 robe (still there?) (51, 13, D) a +4 heavy scimitar (unseen) (51, 17, D) a +3 glaive of holy wrath (unseen) (51, 24, D) a +2 great sword of protection (unseen) (51, 25, D) a +1 demon trident of venom (51, 32, D) a wind drake corpse (51, 33, D) a storm dragon corpse (51, 38, D) a +3 spear (still there?) a +0 robe (still there?) (51, 42, D) a +0 dagger of freezing (still there?) a +0 robe (still there?) (52, 13, D) a +4 whip of electrocution (unseen) (52, 30, D) a +4 heavy mace a +0 robe a spriggan corpse (52, 31, D) the staff of Ijuerun {*Corrode rPois Str+7 Dex-4 Summ Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. a +0 robe (52, 32, D) a +0 robe a wind drake corpse (52, 36, D) a +2 plate armour of positive energy (unseen) (52, 41, D) a +0 flail a +0 robe (52, 42, D) a +0 dagger a +0 robe (53, 13, D) a +2 plate armour of willpower (unseen) (53, 32, D) a +0 robe a spriggan corpse (53, 33, D) a +0 robe a wind drake corpse a spriggan corpse (53, 36, D) a staff of death (unseen) (53, 37, D) a staff of earth (unseen) (54, 13, D) a ring of poison resistance (54, 24, D) the staff of Kilozutt {Fly Will++ Earth} [staff of earth] Fly: It grants you flight. Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. (unseen) (54, 25, D) a +1 demon blade of venom (unseen) (54, 36, D) an amulet of faith (55, 13, D) a staff of alchemy (unseen) (55, 24, D) a +3 leather armour of cold resistance (unseen) (59, 36, D) quicksilver dragon scales (59, 37, D) a staff of earth (unseen) (59, 42, D) a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) (60, 37, D) a +0 heavy double sword (60, 43, D) a +0 arbalest (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +2 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (60, 44, D) a +0 broad axe a +0 chain mail a +0 tower shield (61, 0, D) a +2 glaive of venom (unseen) (61, 8, D) a +1 short sword of protection (unseen) (61, 16, D) a +2 morningstar of protection (unseen) (61, 26, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (61, 36, D) a staff of fire (61, 37, D) a +5 shortbow of flaming (unseen) (61, 43, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (62, 0, D) a +0 dagger of protection (unseen) (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +3 rapier of holy wrath (unseen) (62, 9, D) a staff of alchemy (unseen) (62, 16, D) the +1 robe "Fonk" {Regen+ Int-2 Stlth+} Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (62, 27, D) a +0 glaive of protection (unseen) (62, 30, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (62, 31, D) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 shortbow (still there?) a human corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 32, D) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (62, 37, D) a +5 dagger of protection (unseen) (62, 43, D) a +0 arbalest a +0 arbalest 4 large rocks a yaktaur corpse (skeletalised by now) (62, 44, D) a +3 broad axe (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 11, D) a shapeshifter corpse (skeletalised by now) (63, 12, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (63, 17, D) a +2 mace of protection (63, 26, D) a +6 chain mail of ponderousness (63, 27, D) a +4 chain mail of cold resistance (63, 36, D) a +0 spectral quarterstaff (unseen) (63, 37, D) a +3 heavy sling (unseen) (64, 16, D) a +2 great mace of protection (unseen) (64, 17, D) a +0 war axe of freezing (unseen) (64, 26, D) a parchment of Vhi's Electric Charge (64, 30, D) a +0 arbalest (64, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, 26, D) the +6 sling "Vawout" {heavy, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (67, 0, D) the staff "Hihadgh" {rElec rPois Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (69, 0, D) a +3 leather armour of positive energy (unseen) (69, 41, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (70, 9, D) a staff of alchemy (70, 12, D) a +0 mace a draconian corpse (skeletalised by now) (70, 36, D) a +0 quick blade of venom (70, 37, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (70, 40, D) a +0 long sword a +0 leather armour (70, 42, D) a +0 dagger a +0 robe a +0 rapier a +0 robe an elf corpse (skeletalised by now) (71, 8, D) a +2 sling of draining (unseen) (71, 12, D) a +0 whip a draconian corpse (skeletalised by now) (71, 16, D) a +4 morningstar of protection (unseen) (71, 17, D) a +0 morningstar of draining (unseen) (71, 26, D) a +1 trident of protection (unseen) (71, 30, D) a swamp drake corpse (skeletalised by now) (71, 37, D) a +2 antimagic halberd (unseen) (71, 42, D) a +1 long sword of holy wrath a +0 robe a +0 battleaxe of flaming (72, 8, D) +0 storm dragon scales (72, 9, D) a staff of death (unseen) (72, 12, D) a +0 dagger (72, 13, D) a +0 dagger a +0 mace a draconian corpse (skeletalised by now) (72, 16, D) a +3 morningstar of draining (unseen) (72, 26, D) a +2 dagger of speed (unseen) (72, 41, D) a +0 rapier a +0 leather armour (72, 42, D) a +0 short sword a +0 robe (72, 43, D) a +0 scimitar a +0 robe (73, 1, D) a +2 plate armour of fire resistance (73, 31, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (73, 32, D) a wyvern corpse (skeletalised by now) (74, 2, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (75, 2, D) a +0 trident