52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of strength a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +0 falchion 4 darts of disjunction a +0 leather armour the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a phial of floods (59, 37, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (60, 3, D) a +0 arbalest (60, 9, D) a ball python corpse (skeletalised by now) (60, 36, D) the +6 ring mail "Deilan" {*Silence rF++ Str+5} *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). (unseen) (60, 37, D) an amulet of regeneration (60, 44, D) Peth's Lectures on the Union and Incineration Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Sticky Flame Fire/Alchemy 4 d - Dragon's Call Summoning 9 (61, 8, D) the +0 leather armour "Byamimmuyfi" {Harm Will+ Str+3 Stlth-} Harm: It increases damage dealt and taken. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (61, 16, D) a +2 robe of willpower (unseen) (61, 20, D) a +0 long sword a +0 robe (61, 26, D) a +2 dagger of venom (unseen) (61, 36, D) a +3 plate armour of willpower (unseen) (61, 37, D) a phial of floods (62, 1, D) a +1 long sword of flaming (unseen) (62, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 3, D) a +0 orcbow (62, 4, D) a +0 shortbow (62, 8, D) a +2 plate armour of positive energy (62, 9, D) a +2 broad axe of venom (62, 10, D) an adder corpse (skeletalised by now) (62, 16, D) a +3 leather armour of positive energy (unseen) (62, 17, D) a +4 plate armour of cold resistance (unseen) (62, 20, D) a +0 long sword a +0 robe (62, 26, D) a +2 long sword of electrocution (unseen) (62, 36, D) a parchment of Fugue of the Fallen (62, 37, D) a ring of positive energy (63, 8, D) a +0 heavy hand axe (unseen) (63, 16, D) the +10 hand axe of the Farrago {flame, MP+6} MP+6: It affects your magic capacity (+6). (63, 17, D) a +2 great sword of draining (63, 19, D) a +0 rapier a +0 leather armour an elf corpse (63, 20, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 22, D) a +2 long sword of pain (63, 26, D) the amulet of Maltheism {Spirit rCorr Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (63, 27, D) the staff of the Python {Str+5 Int+2 Earth} [staff of earth] Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (unseen) (63, 36, D) a phial of floods (63, 37, D) a sack of spiders (64, 16, D) a +1 morningstar of flaming (64, 17, D) a staff of earth (unseen) (64, 18, D) a +0 dagger a +0 robe (64, 26, D) the +7 short sword "Wowkeol" {drain, Int+6 Dex-5} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). (64, 27, D) a +1 orcbow of freezing (unseen) (65, 26, D) a talisman of death (67, 0, D) a +3 halberd of protection (unseen) (67, 4, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (68, 0, D) a +0 halberd of venom (68, 4, D) a +0 dagger a +0 robe a wolf corpse (skeletalised by now) (69, 0, D) the staff of Woe {rPois rN+ Dex-5 SInv Necro Forge} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (unseen) (69, 31, D) a +0 trident (69, 36, D) a +1 spectral giant club (70, 8, D) the +6 long sword of the Dancing Gods {flame, Int+5} Int+5: It affects your intelligence (+5). (70, 9, D) a staff of death (unseen) (70, 30, D) a +3 trident (still there?) a boomerang (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 36, D) a ring of ice (70, 37, D) a +3 heavy quarterstaff (71, 8, D) a +2 leather armour of cold resistance (71, 16, D) a staff of fire (unseen) (71, 20, D) a +0 battleaxe a +0 robe (71, 27, D) a +4 plate armour of positive energy (71, 30, D) a +0 trident a boomerang (71, 36, D) a +4 battleaxe of freezing (71, 37, D) the +2 long sword of Koijoic {speed, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (71, 41, D) a +0 flail of protection (unseen) (71, 42, D) a +0 mace (72, 8, D) a staff of death (72, 9, D) +2 ice dragon scales (72, 16, D) a +2 long sword of electrocution (72, 20, D) a +1 dire flail of protection a +0 robe a naga corpse (skeletalised by now) (72, 27, D) a +1 spear of venom (unseen) (72, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 37, D) the +3 leather armour of Zin {rF- Str+8 Int-4 Dex+5} rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (72, 40, D) a +0 trident (72, 41, D) a +0 hand axe (73, 3, D) an iguana corpse (skeletalised by now) (73, 16, D) a staff of cold (unseen) (73, 17, D) an adder corpse (skeletalised by now) (73, 27, D) a +2 war axe of flaming (unseen) (73, 29, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 31, D) a wind drake corpse (skeletalised by now) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) the staff of Uncertain Death {rPois rC+ Necro Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a +3 plate armour of positive energy