52hunter the Dungeon (0, 0, D) a +1 hat (unseen) (1, 28, D) a +0 rapier (1, 30, D) a +0 rapier (still there?) a +0 cloak (still there?) the ring "Ozirixko" {Fly rPois Int-2 Slay+4} (still there?) [ring of slaying] Fly: It grants you flight. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +4 dagger of speed (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (1, 31, D) a +0 halberd a white draconian corpse (skeletalised by now) (2, 10, D) a +2 short sword of draining (unseen) (2, 11, D) a staff of alchemy (unseen) (2, 12, D) a parchment of Cigotuvi's Putrefaction (2, 29, D) the staff "Zutwaunk" {*Slow rF+ rC+ rCorr Int+3 Ice} [staff of cold] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (unseen) (2, 31, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a +0 cloak a +0 partisan a +0 cloak a black draconian corpse (skeletalised by now) (3, -7, D) a +0 dagger (3, -6, D) a +2 great sword of venom (still there?) a +0 robe (still there?) the +6 kite shield of the Valley {^Drain rPois rF+ Will+++} (still there?) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Will+++: It greatly increases your willpower. (3, 10, D) the staff "Ogrebane" {rF+ rC+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (unseen) (3, 12, D) a parchment of Diamond Sawblades (3, 28, D) a +0 short sword (3, 30, D) a +0 hand axe a +2 flail of venom (3, 31, D) a +0 mace a black draconian corpse (skeletalised by now) (3, 32, D) a +0 war axe a ring of flight a red draconian corpse (skeletalised by now) (4, -20, D) a +5 great sword a +5 double sword a +5 demon blade (4, -19, D) a +5 lajatang (unseen) (4, -18, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -8, D) a book of the Grave (4, -6, D) the staff of the Lamprey {rF+ Will- Dex+6 Fire} [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (unseen) (4, -4, D) a +0 club (still there?) a +1 robe of cold resistance (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (4, -2, D) a +3 glaive of flaming (still there?) a +0 scale mail (still there?) the ring "Dego" {rF++ rC- rCorr Dex+3 Fire} (still there?) [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the human corpse of Frances (skeletalised by now) (still there?) (4, 0, D) the +8 double sword of Icker {freeze, ^Drain Fly Int+4} (still there?) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Int+4: It affects your intelligence (+4). the +4 dragonskin cloak {Aegis} (still there?) Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. (4, 11, D) the staff of Gestejaint {rF+ Str+4 Fire} (still there?) [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. a glowing shapeshifter corpse (skeletalised by now) (still there?) (4, 12, D) a parchment of Ignition (4, 28, D) a +0 morningstar (4, 29, D) a +0 rapier (4, 30, D) a +4 glaive of venom a +0 cloak a ring of protection from cold a white draconian corpse (skeletalised by now) (4, 31, D) a +0 war axe (4, 32, D) the +8 whip "Snakebite" {venom, curare, rPois} (still there?) rPois: It protects you from poison. a +0 trident of protection (still there?) a ring of see invisible (still there?) (4, 34, D) a +0 dagger a +0 cloak (5, -20, D) a +5 quick blade a +5 rapier a +5 dagger (5, -19, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -18, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -17, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -15, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -14, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -8, D) a parchment of Metabolic Englaciation (5, -6, D) an amulet of faith (5, -3, D) a +5 heavy spear (still there?) a +1 longbow of flaming (still there?) a +1 barding (still there?) a ring of flight (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (5, 11, D) a staff of earth (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (5, 12, D) a +5 mace of protection (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (5, 14, D) a glowing shapeshifter corpse (skeletalised by now) (5, 28, D) a staff of death (unseen) (5, 29, D) a blade talisman (6, -8, D) the +1 leather armour "Ithroryrgh" {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (6, -7, D) a +0 long sword (6, -6, D) a +0 short sword (6, -4, D) 3 large rocks of chaos the stone giant corpse of Chuck (skeletalised by now) (6, -3, D) a +1 scimitar of flaming (still there?) a +0 heavy glaive (still there?) a +0 robe (still there?) the ring of Suspected Treachery {rF+ Str+5 Stlth+} (still there?) [ring of protection from fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (6, -1, D) a +2 sacred scourge of holy wrath a +0 tower shield (6, 10, D) a staff of alchemy (6, 11, D) the +8 orcbow "Yghyto" {heavy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (6, 12, D) a parchment of Fortress Blast (6, 28, D) a +2 ring mail of fire resistance (unseen) (6, 30, D) the +7 dagger "Ucihi" {drain, rF+++ rC- Int-4 Stlth+} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. a +1 long sword of freezing a +0 flail a black draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (6, 31, D) a +0 hand axe a red draconian corpse (skeletalised by now) (6, 33, D) a +0 glaive a +0 partisan (7, -8, D) a +0 dagger (7, -7, D) a +0 cloak (7, -6, D) a ring of protection from fire (7, -3, D) the +6 executioner's axe of Frustration {freeze, rPois Str+5 Stlth-} (still there?) rPois: It protects you from poison. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. a +0 plate armour (still there?) a +2 scimitar of flaming (still there?) a ring of poison resistance (still there?) the orc corpse of Saint Roka (skeletalised by now) (still there?) (7, 4, D) a +5 executioner's axe of pain (unseen) (7, 10, D) a glowing shapeshifter corpse (skeletalised by now) (7, 11, D) a staff of fire (unseen) (7, 12, D) a +2 ring mail of fire resistance (unseen) (7, 16, D) a glowing shapeshifter corpse (skeletalised by now) (7, 28, D) a +0 ring mail of fire resistance (unseen) (7, 29, D) a +0 scimitar (7, 30, D) a +4 rapier of draining (unseen) (7, 31, D) a +0 battleaxe (7, 33, D) a +0 antimagic long sword (unseen) (7, 37, D) a +0 scimitar a green draconian corpse (skeletalised by now) (7, 38, D) the +5 hand axe "Qatwyfip" {flame, rC+ MP+7 Int+2} rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). a +0 heavy morningstar (8, -22, D) a +0 leather armour 4 darts of disjunction a +0 falchion (8, -7, D) a Gell's gravitambourine (2/2) (8, -5, D) a +2 whip of electrocution (still there?) a +0 robe (still there?) (8, -1, D) a +5 great mace of draining (still there?) a +0 chain mail (still there?) the amulet of Foolhardiness {+Blink RegenMP+} (still there?) [amulet of magic regeneration] +Blink: It lets you blink. RegenMP+: It increases your rate of magic regeneration. a maw talisman (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (8, 10, D) a +2 hand axe of freezing a glowing shapeshifter corpse (skeletalised by now) (8, 11, D) a +4 ring of protection (8, 12, D) the +1 ring mail "Ecyasiv" {rC+ rN+ Slay+4} rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (8, 27, D) a +5 ring of evasion (8, 28, D) a +0 trident (8, 29, D) a +2 rapier of electrocution (unseen) (8, 30, D) a +2 plate armour of willpower (8, 31, D) a +0 glaive a +0 flail a +0 cloak a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (8, 32, D) a +0 dire flail a +0 long sword a +0 cloak a +0 halberd a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (8, 38, D) Sif Muna's Teachings on Accomplices Spells Type Level a - Call Imp Summoning 2 b - Eringya's Surprising Crocodile Summoning 4 c - Malign Gateway Summoning/Translocation 7 Sif Muna's Excursus on Marshalled Drafting Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Summon Ice Beast Ice/Summoning 3 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Malign Gateway Summoning/Translocation 7 (8, 39, D) a +3 falchion of flaming a purple draconian corpse (skeletalised by now) (9, -7, D) the +7 trident of Locus Delicti {vamp, *Slow rElec Int+4} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (9, -6, D) a +0 short sword of electrocution (9, -4, D) a +0 falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (9, -2, D) a +1 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (9, 0, D) the horn of Geryon (9, 10, D) a parchment of Gell's Gavotte (9, 11, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (unseen) (9, 14, D) a glowing shapeshifter corpse (skeletalised by now) (9, 15, D) a glowing shapeshifter corpse (skeletalised by now) (9, 16, D) a glowing shapeshifter corpse (skeletalised by now) (9, 17, D) a glowing shapeshifter corpse (skeletalised by now) (9, 28, D) a +0 short sword of flaming (9, 29, D) a staff of alchemy (unseen) (9, 30, D) a +2 hand axe of flaming (9, 31, D) a +0 war axe (still there?) a +2 spectral lajatang (still there?) a +0 long sword (still there?) a white draconian corpse (skeletalised by now) (still there?) (9, 32, D) a +0 long sword (9, 34, D) a +0 war axe a purple draconian corpse (skeletalised by now) (10, -8, D) a staff of earth (10, -7, D) a +0 heavy mace (unseen) (10, -6, D) the +7 Throatcutter {drain, coup de grace} (still there?) a +0 scale mail (still there?) 2 potions of might (still there?) the human corpse of Terence (skeletalised by now) (still there?) (10, -5, D) the +12 falchion of Necleif {spect, rC+} (still there?) rC+: It protects you from cold. a +2 mace of holy wrath (still there?) a +0 leather armour (still there?) Sprozz's Omnibus of Metallurgy (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Nazja's Percussive Tempering Forgecraft 5 (10, -4, D) a staff of cold (10, -2, D) a +5 demon blade of venom (still there?) a +3 scale mail of willpower (still there?) (10, 10, D) a staff of cold (10, 11, D) a +1 ring mail of fire resistance (unseen) (10, 12, D) a ring of positive energy (10, 19, D) a glowing shapeshifter corpse (skeletalised by now) (10, 28, D) a +4 trident of flaming (10, 29, D) a staff of death (unseen) (10, 33, D) a +0 war axe a red draconian corpse (skeletalised by now) (11, -22, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -18, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman "Reheskaeff" {Int-3 Dex+6} [inkwell talisman] Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). a quill talisman (11, -8, D) a +2 robe of cold resistance (11, -7, D) a +4 broad axe of venom (unseen) (11, -6, D) a +0 troll leather armour {Pargi} a parchment of Eringya's Surprising Crocodile the troll corpse of Pargi (skeletalised by now) (11, 10, D) the +3 sling of the Summoning Pariah {drain, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (11, 11, D) a staff of cold (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (11, 13, D) a glowing shapeshifter corpse (skeletalised by now) (11, 28, D) a +0 short sword (11, 29, D) a phantom mirror (11, 30, D) a ring of protection from fire (11, 31, D) a +1 long sword of holy wrath (still there?) the ring of Hyfotuic {Fly rPois Dex+2 Stlth-} (still there?) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. a +0 hand axe (still there?) (12, -22, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -7, D) a +0 spear (12, -6, D) a staff of fire (unseen) (12, -3, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (12, -2, D) 11 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (12, 10, D) the +7 broad axe "Zefisk" {antimagic, rF+ Will+ rCorr Int-3} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (12, 11, D) a staff of air a glowing shapeshifter corpse (skeletalised by now) (12, 12, D) a +2 ring mail of cold resistance (unseen) (12, 28, D) a +0 mace (12, 30, D) the +4 sling of the Growing Tick {heavy, +Blink rPois Str+4 SInv} +Blink: It lets you blink. rPois: It protects you from poison. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (12, 32, D) a +0 battleaxe a green draconian corpse (skeletalised by now) (13, -7, D) a staff of conjuration (unseen) (13, -6, D) a +2 hand axe of flaming (unseen) (13, 11, D) a parchment of Fulsome Fusillade (13, 12, D) a parchment of Fortress Blast (13, 28, D) a Gell's gravitambourine (2/2) (13, 30, D) a +4 chain mail of cold resistance (unseen) (13, 31, D) a +0 glaive a +0 trident a +0 halberd (13, 32, D) a +0 dagger a +0 cloak (14, 10, D) a +0 mace of protection (unseen) (14, 11, D) a +1 partisan of protection (unseen) (14, 12, D) a parchment of Passwall a glowing shapeshifter corpse (skeletalised by now) (14, 28, D) a +0 spear of venom (14, 29, D) a parchment of Olgreb's Toxic Radiance (14, 30, D) a +0 spear of freezing (still there?) a +0 cloak (still there?) a staff of conjuration (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (14, 32, D) a +0 glaive a purple draconian corpse (skeletalised by now) (15, 29, D) a +0 short sword (19, -21, D) a staff of cold (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (19, 26, D) a +0 heavy spear (unseen) (19, 28, D) a blade talisman (19, 31, D) the +3 greatsling "Punk" {acid, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (20, -22, D) a +0 dagger (20, -19, D) a +0 long sword a +0 robe (20, -5, D) a staff of cold (unseen) (20, 10, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. +5 golden dragon scales a +1 pair of gloves of stealth (20, 11, D) a +3 whip of venom (unseen) (20, 26, D) the +5 mace "Ypelusk" {freeze, Str+4 Int-3 Dex+4} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (unseen) (20, 27, D) a +0 trident (20, 28, D) a kraken corpse (21, -21, D) the +3 ring mail "Fesulota" {rPois rN++ Will+ Regen+ Str-5} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). (21, -20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (21, -6, D) a +0 short sword (21, -4, D) a +0 long sword a +0 longbow a +0 robe (21, 10, D) a +2 shortbow of freezing (21, 11, D) a +6 ring of dexterity (21, 32, D) a manticore corpse (skeletalised by now) (22, -22, D) a +0 long sword (still there?) a +0 robe (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). an amulet of reflection (still there?) (22, -6, D) a +0 leather armour (22, -5, D) a parchment of Disjunction (22, -4, D) a +0 long sword a +0 leather armour an amulet of faith a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (22, 10, D) a staff of earth (22, 11, D) a +0 spear of venom (unseen) (22, 12, D) a +2 scale mail of cold resistance (unseen) (22, 26, D) a +0 spear (22, 27, D) a staff of conjuration (22, 28, D) a +0 trident (23, -22, D) a +0 ring mail of poison resistance (unseen) (23, -19, D) a +2 mace of draining (unseen) (23, -15, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (23, -5, D) a staff of death (unseen) (23, -4, D) a +1 longbow of flaming (still there?) a +0 short sword (still there?) a +2 troll leather armour (still there?) the +10 great sword of Blood {flame, Str+3} (still there?) Str+3: It affects your strength (+3). a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (23, -2, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (23, 11, D) a +2 plate armour of fire resistance (unseen) (23, 16, D) a hydra corpse (skeletalised by now) (23, 18, D) a caustic shrike corpse (skeletalised by now) (23, 26, D) a +6 ring of dexterity (23, 27, D) a parchment of Fortress Blast (23, 28, D) a +0 spear (23, 31, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. 2 javelins a +0 leather armour a ring of flight a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (24, -22, D) a +0 ring mail (24, -21, D) a +0 long sword a +1 ring mail of fire resistance a +0 dagger a +0 longbow a +0 leather armour a ring of resist corrosion a staff of earth an elf corpse (skeletalised by now) (24, -4, D) a +0 rapier a +0 robe a +0 shortbow a +0 long sword a +0 ring mail a parchment of Vhi's Electric Charge an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, -3, D) a +0 long sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour a ring of protection from fire (24, 0, D) a +0 long sword a +0 ring mail (24, 11, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) the Charlatan's Orb {orb Charlatan} (still there?) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (24, 19, D) a book of Storms (24, 26, D) a +0 rapier (24, 32, D) a wind drake corpse (skeletalised by now) (25, -21, D) a +0 rapier a +0 rapier a +0 leather armour a parchment of Apportation (25, -20, D) a +0 short sword (still there?) a +2 robe of positive energy (still there?) (25, -19, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (25, -6, D) a staff of conjuration (unseen) (25, -5, D) a staff of conjuration (25, -4, D) a +0 shortbow (still there?) a +0 scimitar (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) an elf corpse (skeletalised by now) (still there?) (25, 10, D) the +5 scythe "Finisher" {speed, execute} (25, 11, D) a parchment of Ozocubu's Refrigeration (25, 14, D) a hydra corpse (skeletalised by now) (25, 17, D) a hydra corpse (skeletalised by now) (25, 18, D) a catoblepas corpse (skeletalised by now) (25, 19, D) a caustic shrike corpse (skeletalised by now) (25, 27, D) a +3 spear of venom (unseen) (25, 28, D) a parchment of Maxwell's Portable Piledriver (25, 32, D) a +3 quarterstaff of speed (still there?) 3 boomerangs (still there?) a snapping turtle corpse (skeletalised by now) (still there?) (25, 33, D) a +0 trident (26, -22, D) a parchment of Silence (26, -21, D) a +0 long sword (still there?) a +0 robe (still there?) a ring of magical power (still there?) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (still there?) Will+: It increases your willpower. an elf corpse (skeletalised by now) (still there?) (26, -19, D) a +2 long sword of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) (26, -6, D) a staff of air (26, -4, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 scale mail of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (26, -3, D) a +0 short sword a +0 short sword a +0 leather armour (26, -2, D) a +4 heavy morningstar (still there?) a +0 robe (still there?) (26, 18, D) a hellephant corpse (skeletalised by now) (26, 26, D) a +1 rapier of protection (unseen) (26, 27, D) a +0 trident (26, 28, D) a staff of cold (26, 31, D) the +11 flail "Dragon's Tongue" {freeze, *Noise rN++ Dex+3} (still there?) *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). 3 silver javelins (still there?) a +0 leather armour (still there?) the +4 short sword of Coejacyt {venom, rElec Int+6} (still there?) rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). a +0 robe (still there?) a +0 cloak of willpower (still there?) a wind drake corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (26, 32, D) a +0 cloak (still there?) a +3 heavy halberd (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a +2 spear of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +4 ring of protection (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, -21, D) a +0 dagger of electrocution (unseen) (27, -6, D) a +0 dagger (27, -4, D) a staff of death (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (27, 10, D) the +5 chain mail of Impatience {Str-5 Int+4 Slay+2} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (27, 11, D) a +0 robe (27, 12, D) the +4 chain mail of Failure {rC++} rC++: It greatly protects you from cold. (27, 14, D) a +0 quarterstaff (still there?) the +0 robe of Eternal Winter {rC+ rCorr} (still there?) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a spriggan corpse (skeletalised by now) (still there?) (27, 15, D) a catoblepas corpse (skeletalised by now) (27, 18, D) a hydra corpse (skeletalised by now) (27, 25, D) the +1 pair of gloves of the Echidna {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +1 cloak of poison resistance a +2 cloak of preservation a ring of willpower the ring of Irohehuc {MP-9 AC+4 Str+5 Int-4 Dex+2} [ring of protection] MP-9: It affects your magic capacity (-9). AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). a +5 ring of evasion (27, 26, D) a parchment of Conjure Ball Lightning (27, 27, D) a +0 spear (27, 28, D) a parchment of Dragon's Call (27, 31, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (27, 32, D) a +0 spear of distortion (still there?) 3 javelins (still there?) a +0 chain mail of poison resistance (still there?) a +0 glaive of distortion (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a +0 cloak (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (27, 33, D) a +2 trident of flaming (still there?) a +0 robe (still there?) a +4 ring of slaying (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 34, D) a +0 cloak a +0 cloak a sphinx marauder corpse (skeletalised by now) (27, 39, D) Sif Muna's Vellum of Combustive Glaciation Spells Type Level a - Frozen Ramparts Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Plasma Beam Fire/Air 6 d - Ignition Fire 8 a book of Geomancy a book of Geomancy (27, 40, D) a +3 heavy battleaxe (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, -22, D) a +2 heavy flail (28, -21, D) a +0 longbow a +0 leather armour a Young Poisoner's Handbook an elf corpse (skeletalised by now) (28, -20, D) a +0 longbow a +0 leather armour (28, -19, D) a +2 trident of holy wrath (unseen) (28, -6, D) a +0 short sword (28, -5, D) a parchment of Brom's Barrelling Boulder (28, -4, D) a +0 long sword a +0 robe a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (28, 0, D) a +3 great sword of electrocution (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (28, 10, D) a staff of cold (unseen) (28, 11, D) a ring of protection from fire (28, 26, D) a +4 chain mail of fire resistance (28, 27, D) a staff of fire (unseen) (28, 28, D) a parchment of Lehudib's Crystal Spear (28, 31, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Will+: It increases your willpower. a +1 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, 32, D) a +0 cloak (still there?) the +9 scimitar "Xaxoxu" {pain, rF+ SInv} (still there?) rF+: It protects you from fire. SInv: It lets you see invisible. a +0 robe (still there?) a +2 cloak (still there?) a +1 demon trident of electrocution (still there?) a +1 robe of cold resistance (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) a sphinx marauder corpse (skeletalised by now) (still there?) (28, 33, D) a +2 spear of venom (still there?) a +0 leather armour (still there?) a ring of fire (still there?) (29, -22, D) a +1 pair of gloves of hurling (29, -21, D) a +0 short sword of holy wrath (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a parchment of Eringya's Noxious Bog (still there?) an elf corpse (skeletalised by now) (still there?) (29, -19, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (29, -5, D) a staff of earth (unseen) (29, -4, D) a +4 antimagic war axe (unseen) (29, 10, D) the +1 long sword "Yscheenax" {drain, rF+ Will+ rCorr Dex+2} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a hydra corpse (skeletalised by now) (still there?) (29, 11, D) a +2 quarterstaff of draining (unseen) (29, 26, D) a +0 rapier of protection (29, 27, D) a staff of alchemy (unseen) (29, 31, D) a +2 shortbow of freezing (still there?) a +0 trident (still there?) a boomerang (still there?) (29, 32, D) a +2 rapier of draining (still there?) 2 silver javelins (still there?) a +2 plate armour of cold resistance (still there?) a +2 morningstar of protection (still there?) a +0 robe (still there?) a +2 quarterstaff of speed (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (30, -22, D) a +0 short sword (30, -21, D) the staff of Gloom {+Blink rC+ Will+ Earth} (still there?) [staff of earth] +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. a +0 robe (still there?) a tin of tremorstones (2/2) (still there?) an elf corpse (skeletalised by now) (still there?) (30, -18, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (30, -6, D) a +0 dagger (30, -5, D) a phantom mirror (30, 10, D) a staff of earth (unseen) (30, 11, D) a staff of death (unseen) (30, 26, D) a staff of earth (unseen) (30, 27, D) a +0 leather armour (30, 28, D) a +0 spear of pain (30, 32, D) a +4 rapier of speed (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a ring of fire (still there?) a +6 trident of protection (still there?) a +0 robe (still there?) (31, 26, D) a +0 ring mail of poison resistance (unseen) (31, 32, D) a +0 trident a throwing net (32, 27, D) a +0 trident (32, 31, D) a +4 rapier of venom (still there?) a +3 leather armour of willpower (still there?) (32, 34, D) a +0 eveningstar of protection (still there?) a +0 robe (still there?) (33, 26, D) a staff of air (unseen) (33, 27, D) a phantom mirror (34, 26, D) a +0 rapier (34, 27, D) a +0 robe (34, 28, D) a parchment of Plasma Beam (34, 31, D) a +2 spear of freezing (still there?) a +0 leather armour (still there?) the ring "Zuliheuq" {^Drain Will+ rCorr Wiz Int+3} (still there?) [ring of wizardry] ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). a +2 spear of venom (still there?) 6 javelins (still there?) +1 storm dragon scales (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (35, 6, D) the +0 quarterstaff "Tuskic" {vamp, *Noise rPois rC+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (35, 27, D) a Gell's gravitambourine (2/2) (35, 28, D) a +0 leather armour (35, 31, D) a +0 cloak (36, -22, D) a staff of death (unseen) (36, -8, D) a parchment of Passage of Golubria (36, -7, D) a +3 great sword of freezing (still there?) a +0 robe (still there?) a parchment of Martyr's Knell (still there?) (36, -5, D) a +2 flail of draining (still there?) a +0 robe (still there?) (36, 7, D) a +2 great mace of protection (unseen) (37, -22, D) a +4 scale mail of cold resistance (unseen) (37, -6, D) a +0 long sword (37, -5, D) a +0 halberd (37, 6, D) a staff of earth (37, 7, D) a staff of air (unseen) (38, -8, D) a +3 plate armour of positive energy (38, -7, D) a +0 falchion of holy wrath (unseen) (38, 6, D) a staff of conjuration (38, 7, D) a +0 antimagic trident (unseen) (39, -22, D) a staff of alchemy (39, -21, D) the +5 chain mail of Tender Moments {-Tele rPois rF- Str+4 Int+3} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (39, -8, D) a +0 robe (39, -7, D) a +0 great sword (still there?) a +0 robe (still there?) the +7 mace of the Ecumenical Temple {freeze, rCorr} (still there?) rCorr: It protects you from acid and corrosion. (39, -6, D) a +3 leather armour of poison resistance (unseen) (39, 6, D) a staff of alchemy (39, 7, D) a +1 rapier of protection (unseen) (39, 26, D) a staff of alchemy (unseen) (39, 27, D) a +3 chain mail of willpower (unseen) (39, 28, D) a storm talisman (40, -23, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the amulet of the Greedy {Reflect Regen+ Int+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). (40, -22, D) the +12 quarterstaff "Ylod" {speed, rPois rF- SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (40, -21, D) a +2 vampiric partisan (unseen) (40, -7, D) a staff of death (unseen) (40, -5, D) a +0 hand axe (40, 5, D) an amulet of magic regeneration (40, 6, D) a +6 great mace of protection (40, 7, D) a +6 chain mail of ponderousness (unseen) (40, 30, D) a +0 robe (41, -21, D) a staff of earth (unseen) (41, -8, D) a +1 flail of distortion (41, -7, D) a +0 dagger a +0 robe a +2 heavy spear a human corpse (skeletalised by now) (41, -5, D) a +0 broad axe a +0 plate armour (41, 6, D) the +3 plate armour "Haliz" {*Silence +Blink rPois rN+++} *Silence: It may silence you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (41, 26, D) a staff of fire (41, 27, D) a staff of alchemy (41, 28, D) the staff of Nuwnusoc {^Contam ^Drain rPois rCorr Int+8 Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). Alch: It increases the power of your Alchemy spells. (unseen) (42, -22, D) the staff "Suidoag" {rCorr Necro Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (42, -8, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (42, -7, D) the +7 rapier "Athrul" {spect, rN+ Will+ Stlth+} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a +0 robe (still there?) a +1 plate armour of willpower (still there?) (42, -4, D) a +0 dire flail a +0 plate armour (42, 6, D) a +0 heavy flail (42, 7, D) a +0 heavy trident (unseen) (42, 26, D) a +0 antimagic halberd (42, 27, D) a +1 antimagic whip (42, 28, D) the rimehorn talisman of the End {rPois Int+3} [rimehorn talisman] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (42, 32, D) a +6 flail of draining (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (43, -22, D) a +1 morningstar of freezing (unseen) (43, -8, D) a +0 vampiric long sword (43, 7, D) a +1 flail of protection (unseen) (43, 26, D) a +0 ring mail of poison resistance (43, 27, D) a +2 rapier of protection (unseen) (43, 29, D) a +0 quarterstaff a +0 longbow a satyr corpse (44, -8, D) the amulet "Xutzy" {Harm rN+ Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (44, -7, D) the +8 spear "Cuosa" {venom, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (44, 6, D) a parchment of Arcjolt (44, 26, D) a +0 war axe (44, 27, D) the hive talisman of Distant Worlds {Int+5} [hive talisman] Int+5: It affects your intelligence (+5). (unseen) (44, 28, D) a ring of fire (44, 30, D) the +3 hand axe "Secret Weapon" {freeze, rC+ rN+ Str-4 SInv} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). SInv: It lets you see invisible. a +0 robe (still there?) a +0 buckler (still there?) the ring of Hilo {*Corrode rC- Int+8 Dex+5 Slay+4} (still there?) [ring of slaying] *Corrode: It may corrode you when you take damage. rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a spriggan corpse (still there?) (45, 6, D) a +0 flail of protection (unseen) (45, 26, D) a +0 spear of flaming (45, 27, D) a +2 scale mail of positive energy (unseen) (45, 28, D) a +2 vampiric long sword (unseen) (45, 29, D) a +2 war axe of distortion (still there?) a +0 animal skin (still there?) the +10 scimitar of Responsibility {flame, rPois rN+ Int+8 Dex-4} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). (45, 32, D) an eleionoma corpse (46, 27, D) a staff of air (unseen) (46, 28, D) the fortress talisman "Werotav" {Rampage Dex+5} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. Dex+5: It affects your dexterity (+5). (unseen) (46, 29, D) a staff of cold (unseen) (46, 30, D) a +0 spear (still there?) a +0 longbow (still there?) a +1 heavy scimitar (still there?) a +0 robe (still there?) the amulet "Siggit" {Regen+ MP+9} (still there?) [amulet of regeneration] Regen+: It increases your rate of health regeneration. MP+9: It affects your magic capacity (+9). a +0 spear (still there?) a +0 longbow (still there?) a spriggan corpse (still there?) (46, 31, D) an eleionoma corpse (47, 28, D) a staff of fire (unseen) (47, 29, D) a ring of protection from cold (47, 30, D) a +0 club (still there?) a +0 longbow (still there?) a +4 war axe of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) (47, 31, D) a +4 rapier of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) a dire elephant corpse (still there?) a spriggan corpse (still there?) (47, 33, D) a dire elephant corpse a dire elephant corpse (47, 34, D) a +5 quick blade of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) (47, 36, D) a caustic shrike corpse (47, 37, D) a book of Decay a book of Touch Sif Muna's Teachings on Evil Places Spells Type Level a - Apportation Translocation 1 b - Vampiric Draining Necromancy 3 c - Maxwell's Portable Piledriver Translocation 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Dispel Undead Necromancy 4 f - Gell's Gavotte Translocation 6 a book of Decay a book of Decay Ysyoj's Disquisition on the Manifold Tomb Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Maxwell's Portable Piledriver Translocation 3 d - Death Channel Necromancy 6 e - Disjunction Translocation 8 (48, 27, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (48, 28, D) a +4 vampiric dagger (48, 29, D) a +3 rapier of draining (still there?) a +0 robe (still there?) a +2 robe of willpower (still there?) (48, 30, D) a +0 club a +0 longbow a satyr corpse (48, 34, D) a +2 antimagic lajatang (still there?) a +0 robe (still there?) (49, 27, D) the staff of Destiny {rF+ Int-2 Dex+7 Fire} [staff of fire] rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). Fire: It increases the power of your Fire spells. (unseen) (49, 28, D) a +0 rapier (49, 29, D) the +0 quarterstaff of Internal Strife {venom, +Blink Int-3 Dex+3} (still there?) +Blink: It lets you blink. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). a +0 robe (still there?) the +6 hand axe of Soft Optimality {freeze, Will+ rCorr} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 animal skin (still there?) a +0 spear (still there?) a +0 longbow (still there?) a +0 spear (still there?) a +0 longbow (still there?) a parchment of Hellfire Mortar (still there?) a satyr corpse (still there?) (49, 30, D) a +0 robe (still there?) a ring of see invisible (still there?) a +4 mace of venom (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (49, 31, D) a dire elephant corpse (50, -21, D) a parchment of Poisonous Vapours (50, 14, D) a +3 longbow of electrocution (unseen) (50, 15, D) a staff of earth (unseen) (50, 26, D) a +4 sling of flaming (50, 28, D) a +3 dagger of flaming (51, -22, D) a parchment of Orb of Destruction (51, -21, D) a +0 chain mail of cold resistance (unseen) (51, -10, D) a staff of fire (51, 2, D) a +0 robe (51, 3, D) a +1 heavy spear (unseen) (51, 7, D) a +0 trident (still there?) the +0 robe "Duwyug" {rPois Will+} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (still there?) (51, 8, D) a +5 long sword of holy wrath (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 14, D) a staff of earth (unseen) (51, 15, D) an amulet of reflection (51, 19, D) a +4 partisan of flaming a +0 chain mail a +2 tower shield the human corpse of Louise (skeletalised by now) (51, 20, D) a +0 glaive a +0 ring mail the human corpse of Harold (skeletalised by now) (51, 29, D) a staff of conjuration (still there?) a +0 robe (still there?) (51, 32, D) a +0 robe a ring of protection from fire (52, -21, D) the +2 arbalest of the New World {penet, rElec rF+ rN+ Str-4} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (unseen) (52, -10, D) a +2 war axe of flaming (52, -9, D) a staff of alchemy (52, 2, D) a +0 rapier (52, 7, D) a +0 trident (52, 8, D) a +0 trident 2 throwing nets a ring of wizardry (52, 14, D) a staff of earth (unseen) (52, 20, D) a +0 dagger a +0 robe (52, 27, D) a book of the Hunter (52, 28, D) the +10 glaive of Fortitude {freeze, MP+9 Str+3 Dex+4} MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (52, 30, D) a +1 antimagic hand axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (52, 32, D) a +1 scimitar of freezing (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (53, -23, D) a +1 scale mail of cold resistance (53, -21, D) a +8 giant club (53, -11, D) a throwing net a +4 ring of protection (53, -4, D) a staff of cold a +0 spear a +0 robe (53, -3, D) a +0 robe a +0 long sword a ghoul corpse (skeletalised by now) (53, 2, D) a staff of cold (53, 3, D) +1 fire dragon scales (unseen) (53, 8, D) a +3 war axe of freezing a +0 robe a +5 spear of venom a silver javelin a +0 leather armour (53, 9, D) a +2 rapier of draining a +0 robe a harpy corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (53, 15, D) a +3 ring mail of willpower (unseen) (53, 26, D) a parchment of Call Canine Familiar (53, 27, D) a staff of cold (unseen) (53, 29, D) a +0 club (still there?) a +0 longbow (still there?) a +5 lajatang of speed (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (53, 30, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring of Incredulity {rElec rN+ Int-3 Dex+10} (still there?) [ring of dexterity] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+10: It affects your dexterity (+10). a spriggan corpse (still there?) (54, -21, D) the +0 triple sword "Gyluliud" {drain, ^Contam rC++ Will+ Stlth+} ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (54, -10, D) a parchment of Irradiate (54, -9, D) a +3 dagger of flaming (54, 3, D) a +1 chain mail of willpower (unseen) (54, 8, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (54, 9, D) a +0 demon trident a +0 leather armour a merfolk corpse (skeletalised by now) (54, 14, D) a staff of death (unseen) (54, 15, D) a parchment of Summon Forest (54, 26, D) a +0 hand axe (54, 27, D) a +0 flail (54, 29, D) a +0 club a +0 longbow a +0 robe a spriggan corpse (55, -21, D) a staff of conjuration (unseen) (55, -10, D) a +7 trident of freezing (unseen) (55, 2, D) a +0 trident of pain (unseen) (55, 3, D) a +4 glaive of venom (unseen) (55, 14, D) a staff of conjuration (unseen) (55, 26, D) a parchment of Hellfire Mortar (55, 27, D) a book of Conjurations (55, 28, D) a +3 scale mail of poison resistance (unseen) (55, 29, D) a +0 robe a spriggan corpse (56, -22, D) a +5 arbalest (unseen) (56, -21, D) a +1 ring mail of poison resistance (unseen) (56, -10, D) a +2 heavy mace (unseen) (56, -9, D) a +4 battleaxe (unseen) (56, 2, D) a staff of earth (unseen) (59, 25, D) a parchment of Lee's Rapid Deconstruction (59, 28, D) a +2 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a +0 troll leather armour (still there?) a merfolk corpse (still there?) a yaktaur corpse (still there?) (60, 14, D) the +1 scale mail of Gyicek {rElec rF+ Int+3 Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (60, 26, D) a parchment of Flame Wave (60, 28, D) the +5 morningstar "Yfru" {reap, Will+ Str+2 Int+2} (still there?) Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a +0 arbalest (still there?) a kobold corpse (still there?) (60, 30, D) a +2 longbow of freezing (still there?) a +1 war axe of freezing (still there?) a +0 barding of cold resistance (still there?) the naga corpse of Vashnia (still there?) (61, 15, D) the +5 glaive of the Sage {pain, ^Fragile rElec rCorr Str+6} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (61, 25, D) a scroll of brand weapon (61, 27, D) a +0 spear (61, 28, D) a +0 arbalest (still there?) a +1 quarterstaff of speed (still there?) a yaktaur corpse (still there?) (62, -21, D) a +1 dagger of draining a +0 leather armour an orc corpse (skeletalised by now) (62, -14, D) the +5 glaive of the Guard {elec, spectral} (unseen) (62, -13, D) an adder corpse (skeletalised by now) (62, -6, D) the staff of the Bustard {rF+ Str+2 Int+4 Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (62, 14, D) a ring of protection from cold a ring of protection from fire a +6 ring of intelligence a ring of poison resistance (62, 28, D) a +7 morningstar of pain (still there?) 2 silver javelins (still there?) a +1 leather armour of cold resistance (still there?) a +2 heavy flail (still there?) a +1 arbalest of freezing (still there?) a merfolk corpse (still there?) (63, -21, D) a +0 flail (still there?) a +0 leather armour (still there?) the inkwell talisman of Howling Wind {rC+ Dex+3} (still there?) [inkwell talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (63, -20, D) a +0 morningstar a +0 leather armour (63, -12, D) a water moccasin corpse (skeletalised by now) (63, -6, D) a blade talisman (63, -1, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 0, D) a black bear corpse (skeletalised by now) (63, 4, D) a +1 sling of flaming (63, 15, D) a +4 heavy quarterstaff (unseen) (63, 25, D) a parchment of Vhi's Electric Charge (63, 28, D) a +0 orcbow (still there?) a +2 scale mail of poison resistance (still there?) a +0 arbalest (still there?) a ring of fire (still there?) a +0 orcbow (still there?) (63, 29, D) a +1 battleaxe of flaming (still there?) a +0 arbalest (still there?) a yaktaur corpse (still there?) (63, 30, D) 6 large rocks a stone giant corpse (64, -21, D) a +0 dagger (64, -6, D) a wellspring talisman (64, -5, D) a +3 longbow of draining (64, 27, D) a +0 buckler of resistance (unseen) (64, 28, D) a +0 arbalest (still there?) the amulet of Qutau {Acrobat MP+8 Int+3} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). a +0 arbalest (still there?) a ring of positive energy (still there?) the +5 Storm Queen's Shield {shock, Fly rElec} (still there?) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. a kobold corpse (still there?) (65, -6, D) a +0 heavy quarterstaff (unseen) (65, -1, D) a black bear corpse (skeletalised by now) (65, 4, D) a staff of alchemy (65, 25, D) a staff of alchemy (unseen) (65, 26, D) a staff of air (unseen) (65, 28, D) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of fire (still there?) a +0 arbalest (still there?) a lightning rod (4/4) (still there?) an elf corpse (still there?) (65, 29, D) a +1 heavy quarterstaff (still there?) a +0 orcbow (still there?) a +0 arbalest (still there?) a yaktaur corpse (still there?) (66, 4, D) a ring of resist corrosion a ring of protection from cold (66, 25, D) a staff of alchemy (unseen) (66, 26, D) a +0 scimitar (66, 28, D) a +0 orcbow a +1 great sword of electrocution a +0 longbow a +0 leather armour a +3 morningstar of flaming a +0 orcbow a parchment of Nazja's Percussive Tempering (66, 29, D) 8 large rocks a stone giant corpse (66, 30, D) a +0 arbalest a +4 spear of venom 2 silver javelins a +0 leather armour a yaktaur corpse a merfolk corpse (67, 27, D) a +0 longbow (still there?) the +8 broad axe "Concordance" {flame, Str+2} (still there?) Str+2: It affects your strength (+2). the +0 helmet "Raeracy" {rPois Int+3 Dex+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a naga corpse (still there?) (67, 28, D) a +0 arbalest (still there?) a +3 leather armour of poison resistance (still there?) 4 large rocks (still there?) a +0 arbalest (still there?) a +8 vampiric battleaxe (still there?) a +0 robe (still there?) a parchment of Magnavolt (still there?) a naga corpse (still there?) (67, 29, D) a +0 arbalest (still there?) a staff of alchemy (still there?) a +0 spear (still there?) a silver javelin (still there?) the +2 leather armour of Qemmawen {rElec rC+ Int+6 Dex-3} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). a book of Battle (still there?) a yaktaur corpse (still there?) a merfolk corpse (still there?) (67, 30, D) 4 large rocks a +0 shortbow a stone giant corpse (68, -22, D) a staff of conjuration (68, 25, D) a +0 trident (68, 28, D) a +0 shortbow (still there?) a +0 halberd (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 orcbow of electrocution (still there?) a +0 orcbow (still there?) a staff of alchemy (still there?) a +0 arbalest (still there?) a +0 orcbow (still there?) a +0 leather armour (still there?) the ring "Utudd" {rElec AC+4 Dex+3} (still there?) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). an elf corpse (still there?) a centaur corpse (still there?) a yaktaur corpse (still there?) a kobold corpse (still there?) (68, 29, D) a +0 shortbow (68, 30, D) 3 large rocks a cyclops corpse (69, -22, D) the +3 glaive of Annihilation {heavy, *Noise rElec Str+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (69, 28, D) a +0 longbow (still there?) a +0 scimitar (still there?) a +0 robe (still there?) the +2 hand axe "Cyusut" {antimagic, *Noise Int+4} (still there?) *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). a +0 arbalest (still there?) a yaktaur corpse (still there?) (69, 29, D) a +0 trident a +0 shortbow a naga corpse (70, -19, D) a +0 war axe (70, 25, D) a +0 vampiric halberd (unseen) (70, 26, D) a +1 leather armour of cold resistance (unseen) (70, 28, D) a +2 halberd of protection (still there?) a +0 orcbow (still there?) a +0 arbalest (still there?) a +0 arbalest (still there?) a +2 vampiric broad axe (still there?) +2 ice dragon scales (still there?) a staff of fire (still there?) a yaktaur corpse (still there?) (71, -14, D) a +1 great sword of electrocution (unseen) (71, -13, D) a +2 long sword of holy wrath (unseen) (71, 14, D) a +2 long sword of holy wrath (71, 15, D) the +1 scimitar of Armageddon {freeze, rPois Will+ Int+4} rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (71, 19, D) a black bear corpse (skeletalised by now) (71, 26, D) a scroll of brand weapon (71, 28, D) 6 large rocks (still there?) the +1 spear "Pacut" {pain, *Rage *Corrode rC+++ SInv} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. a +0 arbalest (still there?) a +0 shortbow (still there?) a +0 war axe (still there?) a kobold corpse (still there?) (72, -6, D) a +4 chain mail of willpower (72, 5, D) a staff of conjuration (unseen) (72, 9, D) a +0 spear (72, 14, D) the +0 whip "Vonnonn" {spect, +Blink rElec rCorr} +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (72, 25, D) a staff of fire (unseen) (72, 26, D) a parchment of Cigotuvi's Putrefaction (72, 27, D) a staff of air (unseen) (72, 28, D) a +0 glaive a +0 shortbow a +4 ring of protection (73, -14, D) a staff of fire (unseen) (73, -7, D) the ring "Eqoocic" {rElec rF- rC+ rN+ Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. the ring of Yprexuev {rF+ rC- Dex+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. a ring of poison resistance a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight a ring of see invisible (73, -2, D) a +0 short sword (73, 3, D) a ring of positive energy (73, 4, D) an orb of guile (73, 9, D) a wolf corpse (skeletalised by now) (73, 14, D) a ring of flight (73, 15, D) a +0 quarterstaff of pain (73, 19, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 20, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 28, D) a +2 sling of flaming (still there?) a +0 arbalest (still there?) a +5 heavy sling (still there?) a +0 shortbow (still there?) a +5 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (74, -20, D) a +0 mace an orc corpse (skeletalised by now) (74, -6, D) a +2 war axe of distortion (unseen) (74, 5, D) a +3 flail of protection (unseen) (74, 9, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (74, 10, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (74, 14, D) a +6 ring of strength (74, 25, D) a +1 antimagic spear (unseen) (74, 27, D) a parchment of Rending Blade (74, 28, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a +4 ring of protection (still there?) a +1 quarterstaff of holy wrath (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a staff of death (still there?) a yaktaur corpse (still there?) (74, 29, D) 4 large rocks (75, -20, D) a +0 dagger a +0 robe (75, 25, D) a staff of air (unseen) (75, 28, D) a +0 longbow (still there?) a +0 war axe (still there?) a ring of willpower (still there?) a +0 arbalest (still there?) the +1 robe of Beogh's Brutal Revenge {rPois Int+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (75, 29, D) a +0 arbalest (still there?) a +2 leather armour of fire resistance (still there?) a kobold corpse (still there?)