52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence a ring of flight 4 darts of disjunction a +0 falchion a +0 leather armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of the Game Afoot {*Corrode Fly rC+ rN+} [lupine talisman] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) the +8 long sword "Haqyi" {freeze, +Blink rPois rF- rC+++} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (unseen) (19, 1, D) a staff of fire (unseen) (19, 16, D) a scroll of brand weapon (19, 17, D) a +1 mace of protection (unseen) (20, 0, D) a book of Death (20, 1, D) a parchment of Spellspark Servitor (20, 16, D) a parchment of Starburst (20, 17, D) a ring of magical power (20, 18, D) a catoblepas corpse (20, 39, D) a +0 long sword (21, 0, D) a +0 chain mail of poison resistance (unseen) (21, 1, D) the +3 partisan of Ciavvicw {flame, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (21, 16, D) a staff of alchemy (unseen) (21, 17, D) a ring of see invisible (21, 37, D) a +0 whip of electrocution (still there?) a +0 cloak (still there?) a yellow draconian corpse (still there?) (22, 0, D) a +0 great sword (22, 1, D) the +5 scythe "Finisher" {speed, execute} (still there?) a +0 ring mail (still there?) the +1 scimitar of Punishment {spect, *Slow rPois rC- Int+7} (still there?) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). (22, 37, D) a +0 halberd a white draconian corpse (22, 38, D) a +0 glaive (still there?) a +2 trident of protection (still there?) a red draconian corpse (still there?) a purple draconian corpse (still there?) (23, 0, D) a +0 sling of draining (unseen) (23, 16, D) the +7 trident of the Riding Rattlesnake {freeze, rElec} rElec: It insulates you from electricity. (23, 17, D) a +2 dagger of venom (unseen) (23, 18, D) the +3 hand axe "Pendulum" {pain, rF+ rN+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. a hydra corpse (still there?) (23, 19, D) a +0 quarterstaff a +0 robe a torpor snail corpse a spriggan corpse (23, 25, D) a caustic shrike corpse (23, 37, D) a +0 hand axe a red draconian corpse (23, 38, D) a +0 long sword (still there?) a +1 cloak of stealth (still there?) (23, 39, D) a +0 scimitar a white draconian corpse (23, 44, D) a +0 battleaxe a ring of protection from cold (24, 0, D) the amulet "Racrem" {Spirit Will- Dex+6 Slay-3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (24, 1, D) a +0 dagger of speed (still there?) a +2 robe of fire resistance (still there?) a ring of protection from cold (still there?) a +1 hand axe of freezing (still there?) a demonspawn skeleton (still there?) (24, 15, D) a +6 ring of dexterity a ring of flight (24, 16, D) a parchment of Forge Monarch Bomb (24, 17, D) a +1 ring mail of fire resistance (unseen) (24, 18, D) a +2 heavy orcbow (unseen) (24, 19, D) a +0 quarterstaff a +0 robe a torpor snail corpse a spriggan corpse (24, 24, D) a dire elephant corpse a caustic shrike corpse (24, 37, D) a +2 falchion of protection (still there?) a black draconian corpse (still there?) (24, 38, D) a +0 war axe (still there?) a ring of protection from cold (still there?) a +0 dire flail (still there?) the +3 glaive "Lygigrutt" {protect, rElec Will++ rCorr Str+3} (still there?) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +0 scimitar (still there?) a purple draconian corpse (still there?) a yellow draconian corpse (still there?) (24, 39, D) a +0 war axe (still there?) a +2 mace of protection (still there?) a black draconian corpse (still there?) (24, 42, D) a +0 hand axe a white draconian corpse (24, 43, D) a caustic shrike corpse (24, 44, D) Yvapp's Spellbook of the Telluric Mortuary Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Gloom Hexes/Necromancy 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Hellfire Mortar Fire/Earth/Forgecraft 7 Sif Muna's Dissertation on the Amalgamated Elixir Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Summon Ice Beast Ice/Summoning 3 c - Call Canine Familiar Summoning 3 d - Sticky Flame Fire/Alchemy 4 e - Summon Forest Summoning/Translocation 5 f - Malign Gateway Summoning/Translocation 7 Sif Muna's Incunable of Air and Exhumation Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Magnavolt Earth/Air 7 Kacif's Commentary on Brumous Cryomancy Spells Type Level a - Airstrike Air 4 b - Vhi's Electric Charge Translocation/Air 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Ozocubu's Refrigeration Ice 7 e - Splinterfrost Shell Ice/Forgecraft 7 (25, 3, D) a +0 demon trident of electrocution (still there?) a +0 chain mail (still there?) a demonspawn skeleton (still there?) (25, 16, D) a parchment of Plasma Beam (25, 17, D) a staff of air (unseen) (25, 18, D) a +2 dagger of venom (unseen) (25, 21, D) a +6 double sword of venom (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (25, 37, D) a +4 short sword of draining (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a white draconian corpse (still there?) (25, 38, D) a +0 broad axe (still there?) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (still there?) Will+: It increases your willpower. a +2 flail of protection (still there?) a yellow draconian corpse (still there?) a yellow draconian corpse (still there?) (26, 0, D) a +1 great sword of holy wrath (unseen) (26, 16, D) a staff of death (26, 17, D) a +0 quarterstaff (26, 18, D) a catoblepas corpse (26, 38, D) the +10 orcbow "Musooned" {speed, rC+ Str+3 Stlth+} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a +0 short sword (still there?) a +0 halberd (still there?) a ring of ice (still there?) a yellow draconian corpse (still there?) a red draconian corpse (still there?) (26, 39, D) a +1 heavy halberd (still there?) a white draconian corpse (still there?) (26, 40, D) a +2 long sword of protection (still there?) a +0 cloak (still there?) a +0 tower shield (still there?) (27, 1, D) a +0 trident a +0 scale mail of fire resistance a parchment of Gell's Gavotte (27, 17, D) a parchment of Summon Mana Viper (27, 37, D) a +0 flail a red draconian corpse (28, 0, D) a scroll of brand weapon (28, 1, D) a staff of death (28, 16, D) the +1 spear of Glory {drain, rF++ rCorr Int+3} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (28, 17, D) a +1 flail of protection (unseen) (28, 40, D) a +0 trident (29, 0, D) a parchment of Sculpt Simulacrum (29, 17, D) a +4 morningstar of draining (unseen) (34, 28, D) a staff of air (unseen) (35, 14, D) a +1 flail of draining (unseen) (35, 15, D) a +4 plate armour of willpower (unseen) (35, 28, D) a parchment of Discord (35, 29, D) a +1 scimitar of draining (still there?) a +0 robe (still there?) a +1 long sword of flaming (still there?) (35, 30, D) a +3 dagger of draining (still there?) a +0 robe (still there?) (36, 0, D) a parchment of Momentum Strike (36, 1, D) the +2 war axe "Kiakluid" {freeze, ^Contam rF+ Int+5 Stlth+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (36, 15, D) a parchment of Fire Storm (36, 28, D) a parchment of Eringya's Noxious Bog (36, 29, D) a glowing shapeshifter corpse (skeletalised by now) (37, 1, D) a +10 plate armour of ponderousness (unseen) (37, 2, D) a +0 broad axe a +0 chain mail (37, 14, D) a staff of earth (37, 15, D) a +2 demon whip of venom (still there?) a +0 chain mail (still there?) a ring of protection from fire (still there?) (37, 28, D) a +2 mace of distortion (37, 29, D) a staff of conjuration (unseen) (38, 0, D) the +6 spear "Pus Yh Arr" {elec, rC+ rN+ rCorr MP+8} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (38, 14, D) a +2 dire flail of holy wrath (38, 28, D) a staff of air (38, 29, D) a parchment of Ignition a shapeshifter corpse (skeletalised by now) (39, 0, D) 5 scrolls of brand weapon a +2 scimitar of electrocution (39, 1, D) a +1 scimitar of distortion a +0 chain mail a staff of cold (39, 14, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (39, 29, D) a +3 ring mail of cold resistance (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (39, 31, D) a +0 flail of protection (still there?) a +0 robe (still there?) (40, 0, D) a +2 scimitar of flaming (unseen) (40, 1, D) a +1 long sword of electrocution (40, 2, D) a +5 long sword (still there?) a +0 chain mail (still there?) (40, 14, D) a +1 leather armour of positive energy (40, 15, D) the +1 sling of Toothy Honour {drain, rElec rPois rCorr Str-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (unseen) (40, 28, D) a lupine talisman (40, 29, D) a +1 rapier a +0 robe a parchment of Magnavolt (41, 0, D) a staff of air (unseen) (41, 14, D) a staff of conjuration (41, 15, D) a +1 trident of venom (unseen) (41, 28, D) a +4 sling of draining (41, 29, D) a +1 troll leather armour a glowing shapeshifter corpse (skeletalised by now) (42, 0, D) a +1 heavy war axe (unseen) (42, 14, D) a +2 buckler of protection (unseen) (42, 15, D) a +2 robe (unseen) (42, 28, D) a +6 ring of intelligence a +3 dagger of venom (42, 29, D) a glowing shapeshifter corpse (skeletalised by now) (43, 14, D) a +0 antimagic sling (unseen) (43, 15, D) a +6 morningstar of holy wrath (unseen) (43, 28, D) the +10 quarterstaff of the Establishment {venom, Will- rCorr Str+2} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (43, 29, D) a ring of positive energy a shapeshifter corpse (skeletalised by now) (44, 28, D) a +2 robe of cold resistance (unseen) (49, 1, D) a parchment of Tukima's Dance (49, 36, D) a +0 spear a staff of fire (49, 37, D) the +1 morningstar "Hiorad" {spect, *Noise rElec rN+ Dex+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). a ball python corpse (skeletalised by now) (50, 0, D) a staff of earth (50, 12, D) a +8 broad axe of venom (50, 13, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 troll leather armour (still there?) the ring of Juanla {rElec rN+ Dex+4 Slay+3} (still there?) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a troll corpse (skeletalised by now) (still there?) (50, 24, D) the +9 whip of the Vanishing Hells {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (50, 25, D) a +1 heavy arbalest (50, 36, D) a staff of air an adder corpse (skeletalised by now) (50, 37, D) a staff of death an anaconda corpse (skeletalised by now) (51, 1, D) the +9 halberd "Impslayer" {drain, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (51, 12, D) a +0 flail of holy wrath (51, 13, D) 3 large rocks (still there?) a +0 great sword of holy wrath (still there?) a cyclops corpse (skeletalised by now) (still there?) (51, 15, D) 6 large rocks (51, 25, D) a +0 scimitar a +0 heavy sling (51, 36, D) a +2 arbalest of freezing a water moccasin corpse (skeletalised by now) (51, 37, D) a +0 club a +2 leather armour of cold resistance a naga corpse (skeletalised by now) (52, 0, D) a +6 ring of strength a ring of see invisible a ring of protection from cold a +0 pair of boots of rampaging a +1 battleaxe of freezing (52, 1, D) the +2 orcbow of False Accusations {flame, rF+ rN+ Will+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (52, 2, D) a +1 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (52, 12, D) a parchment of Lehudib's Crystal Spear (52, 13, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a staff of air (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (52, 14, D) 3 large rocks (52, 31, D) a +1 vampiric trident (52, 36, D) a +0 spear a +0 robe a +2 flail of protection a naga corpse (skeletalised by now) (52, 37, D) a +4 antimagic glaive (52, 38, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (53, 0, D) a staff of cold (53, 1, D) a +5 vampiric war axe (still there?) a rime drake skeleton (still there?) (53, 6, D) the +6 long sword of the Well-Known Songs {pain, *Corrode rElec rF+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. a frost giant corpse (skeletalised by now) (53, 12, D) the wellspring talisman of the Ant {rElec rN+ Str+2} [wellspring talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (53, 13, D) 3 large rocks (still there?) a +0 giant club (still there?) an orb of light (still there?) (53, 16, D) a +2 battleaxe of freezing (53, 25, D) a +2 sling of flaming (unseen) (53, 26, D) the +5 morningstar of the Mish-Mash {freeze, rF++ rCorr Int+2} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (53, 36, D) a +6 vampiric falchion a guardian serpent corpse (skeletalised by now) (53, 37, D) a +3 spear of pain (54, 2, D) a +0 battleaxe of freezing a frost giant skeleton (54, 12, D) a +0 dagger of venom (unseen) (54, 14, D) a troll corpse (skeletalised by now) (54, 25, D) a staff of air (unseen) (54, 36, D) a +3 sling of freezing (54, 38, D) a guardian serpent corpse (skeletalised by now) (55, 12, D) a +3 triple crossbow of freezing (unseen) (55, 13, D) a +0 giant spiked club (still there?) a +0 great sword of electrocution (still there?) an ogre corpse (skeletalised by now) (still there?) (56, 13, D) a +0 giant club an ogre corpse (skeletalised by now) (58, 37, D) a rime drake corpse (skeletalised by now) (59, 36, D) the +7 ring mail of Hide-and-Seek {Rampage rCorr} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) the staff "Osuv" {rElec rPois Int+4 Summ Air Alch} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. a hydra corpse (skeletalised by now) (60, 38, D) a cane toad corpse (skeletalised by now) (60, 40, D) a black mamba corpse (skeletalised by now) (61, 0, D) the +2 plate armour of the Kodama {Fly rElec Str+3 Dex-3} Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (61, 11, D) a +0 trident (61, 16, D) a +0 heavy broad axe (unseen) (61, 20, D) a +0 rapier a +0 leather armour (61, 21, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 26, D) a +1 robe of willpower (unseen) (61, 35, D) the +5 scale mail "Exzoph" {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (61, 36, D) a parchment of Diamond Sawblades (61, 37, D) the +2 plate armour of Analysis {rElec Regen+ Dex-5} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). an elephant corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 1, D) a +3 sling of draining (62, 8, D) a +4 mace of holy wrath (62, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a staff of earth (62, 17, D) an orb of light (unseen) (62, 21, D) a +1 dagger of venom a +0 scale mail a +0 short sword a +0 robe (62, 27, D) the +3 short sword of Dismay {freeze, rElec rF+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (62, 36, D) a +2 plate armour of willpower (63, 8, D) an amulet of the acrobat a +6 ring of intelligence (63, 11, D) a +0 trident (63, 16, D) a parchment of Dispersal (63, 22, D) a +0 dagger a +0 robe (63, 26, D) a +7 arbalest (64, 17, D) the +5 battleaxe "Verem" {pain, ^Drain rF+ Dex+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (64, 22, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (64, 26, D) a staff of fire (68, 0, D) a staff of cold (70, 8, D) a +2 heavy executioner's axe (70, 9, D) the staff of Onecet {rF+ rCorr Dex+4 Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (unseen) (70, 36, D) a +0 short sword a +0 robe a staff of air (70, 37, D) a +2 chain mail of poison resistance (unseen) (70, 38, D) a wolf corpse (skeletalised by now) (71, 8, D) a +2 battleaxe of venom (71, 17, D) a +4 sling of electrocution (unseen) (71, 21, D) a black mamba corpse (skeletalised by now) (71, 22, D) a cane toad corpse (skeletalised by now) (71, 26, D) a +1 whip of freezing (unseen) (71, 27, D) a staff of death (unseen) (71, 31, D) a black bear corpse (skeletalised by now) (71, 36, D) an amulet of reflection the amulet of Due Proportion {Spirit rC+ Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (71, 38, D) a black bear corpse (skeletalised by now) (72, 8, D) a staff of fire (72, 15, D) a ring of willpower (72, 17, D) a +1 flail of draining (unseen) (72, 25, D) a ring of resist corrosion (72, 26, D) a +4 mace of holy wrath (unseen) (72, 27, D) a parchment of Cigotuvi's Putrefaction (72, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 36, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring "Ceoc" {rElec rF- rC++ Will+ Ice} (still there?) [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. a spriggan corpse (skeletalised by now) (still there?) (72, 37, D) a staff of conjuration (still there?) a wolf corpse (skeletalised by now) (still there?) (73, 17, D) a +2 broad axe of freezing (73, 20, D) an iguana corpse (skeletalised by now) (73, 21, D) a komodo dragon corpse (skeletalised by now) (73, 30, D) a +0 spear (73, 31, D) a wolf corpse (skeletalised by now) (73, 36, D) a +2 glaive of flaming (unseen) (73, 37, D) a +0 rapier (still there?) a +0 robe (still there?) the +5 justicar's regalia {Inspire Amulet+ Str+4} (still there?) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (73, 39, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 1, D) a +1 antimagic spear (unseen)