52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 2, D) a ring of flight a +6 ring of intelligence 4 darts of disjunction a +0 falchion (49, 24, D) a +3 great sword of flaming (unseen) (49, 36, D) a +2 whip of pain (unseen) (49, 37, D) a +1 heavy broad axe (unseen) (50, 25, D) a +2 dagger of venom (unseen) (50, 36, D) a staff of cold (50, 42, D) a +0 great mace a +0 chain mail a +0 great sword a +0 chain mail a human corpse (50, 43, D) a +0 broad axe a +0 chain mail a +2 kite shield (51, 24, D) a +4 heavy hand axe (unseen) (51, 25, D) a +0 hat of willpower (unseen) (51, 32, D) a +0 demon blade of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 40, D) a +0 arbalest a yaktaur corpse (51, 41, D) a +0 war axe a +0 plate armour a +0 kite shield (51, 42, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 plate armour a +0 tower shield 4 large rocks a human corpse a stone giant corpse (52, 24, D) a +2 scimitar of flaming (unseen) (52, 25, D) a +1 heavy war axe (unseen) (52, 36, D) the +1 leather armour of the Fiddle {Fly Will+ Int+3} Fly: It grants you flight. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (52, 37, D) a staff of death (52, 41, D) a +0 arbalest a yaktaur corpse (52, 42, D) +0 shadow dragon scales 5 large rocks a shadow dragon corpse a stone giant corpse (53, 24, D) the staff of Wefiggal {rPois rN+ Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (53, 25, D) a staff of cold (unseen) (53, 36, D) a +1 chain mail of cold resistance (53, 37, D) a +3 rapier of protection (54, 25, D) the +2 hand axe of Kubem {freeze, *Slow rElec rC++ Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (54, 36, D) a parchment of Permafrost Eruption (55, 24, D) the +0 robe of the Dungeon {Harm rF+ Int-4 Dex+3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (60, 36, D) a +3 chain mail of positive energy (61, 8, D) the staff "Ketheepe" {rElec rPois rC+ Int+3 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (61, 26, D) a parchment of Airstrike (61, 36, D) 4 scrolls of enchant weapon the amulet "Sihomuy" {*Silence rElec rF- Regen+ Str+8} [amulet of regeneration] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+8: It affects your strength (+8). a ring of wizardry a ring of magical power (61, 37, D) a staff of alchemy (unseen) (61, 41, D) a very ugly thing corpse (skeletalised by now) (62, 4, D) a +0 rapier a +0 robe (62, 21, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (62, 22, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a +0 short sword a +0 robe the +6 falchion of the Orb {flame, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a spriggan corpse (skeletalised by now) (62, 36, D) a +3 dagger of draining (unseen) (62, 37, D) a scroll of brand weapon (63, 0, D) the +6 quarterstaff of Midnight {antimagic, rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (63, 4, D) a black bear corpse (skeletalised by now) (63, 8, D) a +2 flail of holy wrath (63, 16, D) the ring "Coecut" {Wiz Str+5} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). 5 scrolls of identify a scroll of brand weapon a +2 robe (63, 17, D) the wellspring talisman of the Heavens {rC- Dex+6} [wellspring talisman] rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). (63, 21, D) a +0 dagger a +0 robe (63, 26, D) +5 fire dragon scales a +0 pair of boots of flying a wolf corpse (skeletalised by now) (63, 27, D) the +2 war axe "Worm" {freeze, rF+ Will++ rCorr Dex-2} rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (63, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 31, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 36, D) a +1 morningstar of protection (unseen) (63, 37, D) a parchment of Passage of Golubria (64, 16, D) a +3 heavy hand axe (64, 17, D) the staff "Xunuifil" {rPois SInv Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (64, 21, D) a black bear corpse (skeletalised by now) (64, 22, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (64, 26, D) a +4 dire flail of protection (64, 32, D) a wolf corpse (skeletalised by now) (65, 26, D) the +4 sling of Sulphur {heavy, Will+ rCorr Int+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (67, 0, D) the +1 long sword "Nawnaer" {venom, rElec Will- Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (67, 1, D) a +0 halberd (68, -1, D) a +0 leather armour (68, 0, D) a +0 quarterstaff of speed (69, 0, D) a staff of conjuration (69, 11, D) an adder corpse (skeletalised by now) (69, 36, D) a +6 ring of strength (70, 9, D) a +4 spear of venom (unseen) (70, 11, D) an adder corpse (skeletalised by now) (70, 37, D) the staff of the Poles {rPois rC+ Will+ Str+3 Int-4 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Alch: It increases the power of your Alchemy spells. (71, 10, D) a +0 hand axe a naga corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 16, D) a +2 heavy war axe (unseen) (71, 17, D) a +3 ring mail of cold resistance (unseen) (71, 22, D) a +5 antimagic long sword (unseen) (71, 26, D) the +1 dagger of the Hero {freeze, rN+ Dex+4 SInv} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (71, 27, D) a +6 ring of dexterity a +6 ring of dexterity (72, 9, D) a ball python corpse (skeletalised by now) (72, 16, D) a staff of alchemy (72, 21, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 22, D) a +4 mace of protection (unseen) (72, 32, D) a +0 hand axe (73, 16, D) a +2 plate armour of willpower (73, 17, D) a +4 sling of draining (73, 36, D) a +3 arbalest of flaming (74, 17, D) a +0 rapier a +0 robe (75, 19, D) a +0 long sword a +0 robe