52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a ring of flight a +6 ring of intelligence a +6 ring of strength a +0 leather armour 4 darts of disjunction a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a staff of cold (unseen) (49, 36, D) a ring of fire (49, 43, D) a +0 bardiche a +0 plate armour (50, 12, D) a parchment of Fortress Blast (50, 13, D) a +6 spear of venom (unseen) (50, 24, D) a +3 plate armour of poison resistance (50, 25, D) a ring of resist corrosion (50, 36, D) a +1 ring mail of willpower (50, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 42, D) +0 shadow dragon scales a +0 dire flail a +0 plate armour a shadow dragon corpse (skeletalised by now) (51, 12, D) a +3 ring mail of willpower (unseen) (51, 13, D) a staff of alchemy (unseen) (51, 37, D) a parchment of Conjure Ball Lightning (51, 41, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (51, 42, D) a +0 battleaxe a +0 plate armour a +1 dire flail a +0 plate armour (51, 44, D) a +0 war axe a +0 chain mail a +0 kite shield (52, 12, D) a +0 cloak of preservation (unseen) (52, 13, D) a ring of magical power (52, 18, D) a +0 robe (52, 20, D) a +0 robe a spriggan corpse (52, 21, D) Sif Muna's Book of Parallel Stones Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Passwall Earth 3 d - Awaken Armour Earth/Forgecraft 4 e - Summon Seismosaurus Egg Summoning/Earth 4 f - Manifold Assault Translocation 7 (52, 25, D) a +2 trident of freezing (52, 36, D) a staff of earth (52, 41, D) a +3 battleaxe a +0 plate armour (52, 42, D) a +0 great mace a +0 plate armour (52, 43, D) a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (53, 13, D) a +2 robe of positive energy (unseen) (53, 18, D) a +6 antimagic war axe (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (53, 24, D) a +4 lajatang of speed (53, 37, D) a +1 heavy trident (54, 12, D) a +2 chain mail of fire resistance (unseen) (54, 13, D) a parchment of Ozocubu's Refrigeration (54, 17, D) a staff of earth (still there?) a +0 robe (still there?) (54, 18, D) a titan corpse (54, 24, D) a ring of positive energy (54, 36, D) a staff of conjuration (55, 13, D) a lightning rod (4/4) (55, 19, D) Sorhydaz's Reference Book on the Akashic Ossuary Spells Type Level a - Lesser Beckoning Translocation 2 b - Martyr's Knell Necromancy/Summoning 4 c - Animate Dead Necromancy 4 (55, 24, D) a staff of fire (57, 39, D) 6 large rocks a cyclops corpse (skeletalised by now) (59, 17, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (59, 36, D) the blade talisman "Namy" {rElec rCorr} [blade talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (59, 37, D) a +2 robe (59, 39, D) 4 large rocks a +0 giant spiked club a +0 giant club a stone giant corpse (skeletalised by now) (59, 40, D) 4 large rocks a +0 giant spiked club a +0 giant club a +0 troll leather armour a stone giant corpse (skeletalised by now) a troll corpse (skeletalised by now) (60, 37, D) a +0 troll leather armour a troll corpse (skeletalised by now) (60, 41, D) a +0 giant spiked club a +0 giant club (61, 0, D) the +7 falchion "Qetouph" {flame, rC++} rC++: It greatly protects you from cold. (61, 3, D) a black bear corpse (skeletalised by now) (61, 16, D) a +1 dagger of venom (61, 19, D) 4 large rocks (61, 20, D) a +0 trident of venom a +0 trident a wind drake corpse (skeletalised by now) (61, 26, D) a +3 leather armour of fire resistance (61, 36, D) a parchment of Diamond Sawblades (61, 37, D) a +0 quarterstaff of draining (61, 40, D) a troll corpse (skeletalised by now) (62, 0, D) a staff of conjuration (62, 1, D) the +9 war axe "Impbane" {speed, Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (62, 3, D) a +0 rapier a +0 robe (62, 7, D) the amulet of Riji {Acrobat Int+2 SInv} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (62, 11, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (62, 16, D) a staff of alchemy (62, 19, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 27, D) a +2 antimagic morningstar (62, 36, D) a +3 leather armour of fire resistance (63, 3, D) a wolf corpse (skeletalised by now) (63, 4, D) a black bear corpse (skeletalised by now) (63, 8, D) a +4 rapier of speed (63, 16, D) a scarab talisman (63, 17, D) a +2 spectral quarterstaff (63, 26, D) the +6 hand axe of the Rescuing Saviour {heavy, rPois Will+ Str+4} rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). (63, 30, D) a +1 scimitar of flaming (63, 37, D) a +4 ring of protection a ring of positive energy (64, 16, D) the amulet "Gek Wuaj" {Faith Harm rPois Str+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str+2: It affects your strength (+2). a staff of earth (64, 26, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (65, 26, D) quicksilver dragon scales (68, 0, D) the +8 trident "Hyfeham" {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (69, 0, D) a +1 heavy longbow (70, 8, D) a staff of earth (70, 9, D) a +3 shortbow a +7 shortbow a centaur corpse (skeletalised by now) (70, 36, D) a +5 great sword of holy wrath (70, 37, D) a +3 short sword of holy wrath (71, 8, D) a +0 arbalest (71, 9, D) a +0 orcbow (71, 16, D) a staff of air (71, 26, D) a staff of conjuration (71, 27, D) a +6 ring of strength (71, 36, D) a +0 hand axe of electrocution (72, 8, D) a +2 war axe of freezing (72, 10, D) a +0 arbalest (72, 16, D) a +3 battleaxe of flaming (72, 17, D) a +3 ring mail of cold resistance (72, 21, D) a +0 short sword (72, 22, D) a +0 war axe (72, 27, D) a +0 great mace of venom (72, 37, D) a +3 heavy orcbow (73, 1, D) a +3 chain mail of fire resistance (73, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 16, D) a staff of conjuration (73, 26, D) a +0 morningstar of draining (73, 27, D) a staff of earth (73, 37, D) a +1 heavy hand axe (75, 1, D) a +2 great mace of protection