52hunter the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (7, 1, D) 4 darts of disjunction (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, 6, D) a +6 ring of intelligence a ring of flight a +0 falchion a +0 leather armour (61, 12, D) a +0 hand axe (61, 13, D) a +0 club a draconian skeleton (62, 1, D) a +0 ring mail of willpower (62, 8, D) a +1 ring mail of cold resistance (62, 9, D) a +1 short sword of holy wrath (62, 12, D) a +0 dagger (63, 0, D) the +6 falchion of Ittomn {flame, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (63, 8, D) the staff "Killer Klown's Bane" {rElec Int+8 Air} [staff of air] rElec: It insulates you from electricity. Int+8: It affects your intelligence (+8). Air: It increases the power of your Air spells. (63, 12, D) a +0 flail (68, 0, D) a lupine talisman (69, 0, D) a +0 lajatang of speed (unseen) (70, 8, D) a +3 broad axe of venom (70, 12, D) a scorpion corpse (71, 8, D) the +0 plate armour of the Dripping Gods {Dex+4} Dex+4: It affects your dexterity (+4). (71, 12, D) a scorpion corpse a scorpion corpse (71, 16, D) the ring "Ysumul" {rPois rF++ rC- Int+2} [ring of protection from fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). (unseen) (71, 17, D) the +1 scale mail "Athozu" {Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. (unseen) (72, 8, D) a staff of fire (72, 16, D) a +2 trident of flaming (unseen) (72, 17, D) a parchment of Ozocubu's Refrigeration (73, 1, D) a +3 quarterstaff of draining (73, 16, D) the ring of Siqu Zopt {^Drain rF- rC+ rCorr Dex+3 Ice} [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (73, 17, D) a +2 short sword of holy wrath (unseen) (74, 2, D) a +0 club (75, 1, D) a staff of conjuration (75, 2, D) a +2 vampiric morningstar a +0 chain mail