52hunter the Dungeon (0, 50, D) a staff of earth (0, 51, D) a ring of willpower (0, 52, D) 2 large rocks a +0 shortbow the +6 trident "Ohavol" {heavy, Will- Dex+3 Stlth+} Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (0, 58, D) a +2 helmet of see invisible the -2 hat of Sihu Bos {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). the +4 ring mail "Kumyov" {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +2 hat of intelligence the amulet "Iffuse" {Spirit rPois Regen+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. a +4 ring of slaying the ring "Jusu" {rElec rC- EV+5 Stlth+} [ring of evasion] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the amulet "Zoitoi" {Reflect +Inv Fly Will+ Str+4 Int-3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). SH+5: It affects your SH (+5). a +0 arbalest a +4 battleaxe of electrocution a +0 barding of flying (1, 33, D) a +0 rapier (1, 50, D) a +0 spear (1, 52, D) 3 large rocks a staff of cold a stone giant skeleton (1, 53, D) a +0 longbow a +0 leather armour (2, 14, D) a staff of conjuration (2, 33, D) a +0 trident (2, 34, D) a parchment of Diamond Sawblades (2, 36, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (2, 50, D) a parchment of Flame Wave (2, 52, D) an amulet of faith (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 spectral quarterstaff (3, 15, D) the +7 short sword "Haul" {holy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (3, 16, D) a +1 leather armour of cold resistance (3, 33, D) a +0 robe (3, 35, D) a +0 trident a merfolk corpse (skeletalised by now) (3, 52, D) a +5 falchion of holy wrath 3 javelins a +0 leather armour a +3 antimagic arbalest a +0 shortbow a +0 robe a +0 longbow a +0 leather armour a staff of earth a naga skeleton an elf skeleton (3, 53, D) a +0 arbalest a +4 vampiric hand axe 5 large rocks a yaktaur skeleton a stone giant skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 barding of fire resistance (4, 15, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (4, 16, D) a ring of flight (4, 32, D) a parchment of Martyr's Knell (4, 33, D) a +0 spear (4, 34, D) a +7 short sword of venom a +0 leather armour a staff of air (4, 35, D) a +5 antimagic spear a +0 leather armour of willpower (4, 36, D) a +2 heavy trident a +0 leather armour (4, 52, D) a +0 shortbow a +0 dire flail a +3 heavy sling (4, 54, D) 6 large rocks a stone giant skeleton (5, 14, D) a parchment of Martyr's Knell (5, 15, D) a staff of earth (5, 16, D) a +0 flail of holy wrath (5, 17, D) a +5 ring of evasion (5, 32, D) a +2 robe (5, 33, D) a staff of alchemy (5, 34, D) a +0 cloak (5, 35, D) a +0 trident the +1 great sword of Responsibility {venom, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +0 robe a merfolk corpse (skeletalised by now) (5, 50, D) a parchment of Anguish (5, 51, D) a ring of ice (5, 52, D) 16 large rocks a +6 ring of strength a cyclops skeleton a cyclops skeleton (5, 53, D) 4 large rocks a stone giant skeleton (6, 14, D) a +3 heavy mace (6, 15, D) a +0 flail of venom (6, 16, D) a parchment of Metabolic Englaciation (6, 32, D) a +2 long sword of holy wrath (6, 34, D) a +0 rapier 2 silver javelins a +2 chain mail of fire resistance a +6 ring of intelligence a +4 trident of protection a +0 robe a +2 double sword of protection a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (6, 35, D) the +7 quarterstaff of Vipies {elec, MP+7} MP+7: It affects your magic capacity (+7). a merfolk corpse (skeletalised by now) (6, 36, D) a +0 trident a merfolk corpse (skeletalised by now) (6, 50, D) a +0 leather armour (6, 51, D) a parchment of Infestation (6, 52, D) a +0 orcbow 5 large rocks a +0 arbalest a staff of air (6, 54, D) a +0 orcbow a +0 short sword (7, 15, D) a +2 chain mail of cold resistance (7, 16, D) a +0 morningstar of distortion (7, 25, D) a shard shrike skeleton (7, 33, D) a staff of conjuration (7, 34, D) a +0 cloak a +4 heavy arbalest (7, 35, D) a +0 trident a sea snake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (7, 37, D) a wind drake corpse (skeletalised by now) (7, 51, D) a +0 arbalest (7, 52, D) a +0 longbow a +0 leather armour a staff of conjuration (7, 54, D) a +1 spear of venom 2 silver javelins a +0 chain mail of fire resistance a merfolk skeleton (7, 59, D) 2 large rocks a stone giant skeleton (7, 60, D) a book of Callings a book of Debilitation (8, 14, D) a +6 long sword of electrocution (8, 16, D) a parchment of Forge Blazeheart Golem (8, 33, D) a +1 quick blade of draining (8, 34, D) a +0 rapier the +3 robe "Lugobral" {rC+} rC+: It protects you from cold. a +0 trident a boomerang the +1 morningstar "Nubrulit" {speed, rF+ Str+6} rF+: It protects you from fire. Str+6: It affects your strength (+6). a merfolk corpse (skeletalised by now) (8, 35, D) a +2 heavy trident a +0 leather armour a +1 cloak a merfolk corpse (skeletalised by now) (8, 36, D) a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (8, 51, D) a +0 arbalest a ring of protection from cold a book of Party Tricks a yaktaur skeleton (8, 52, D) a +0 arbalest a +3 dagger of venom a +0 shortbow a +0 arbalest the +0 chain mail of Hubris {rCorr Str+6 Int-3 Dex+2} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). a yaktaur skeleton (9, 14, D) the +5 scimitar of Excruciating Pain {holy, Dex+4} Dex+4: It affects your dexterity (+4). (9, 16, D) a parchment of Plasma Beam (9, 18, D) a titan skeleton (9, 32, D) a +0 trident (9, 33, D) a staff of air (9, 34, D) a +1 rapier of speed a +0 robe a +3 hand axe of freezing a merfolk corpse (skeletalised by now) (9, 35, D) the ring "Iguiph" {rN++} [ring of positive energy] rN++: It greatly protects you from negative energy. a +6 ring of intelligence a ring of ice an amulet of the acrobat (9, 40, D) a +2 vampiric rapier a +0 robe (9, 50, D) a +4 short sword of draining (9, 51, D) a +4 chain mail of fire resistance (9, 52, D) 4 large rocks a +0 arbalest a +0 arbalest a staff of air a cyclops skeleton (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of conjuration (10, 15, D) a +0 ring mail of cold resistance (10, 16, D) a parchment of Brom's Barrelling Boulder (10, 32, D) a +0 robe (10, 33, D) a staff of cold (10, 34, D) a +0 trident the staff of Ryhekah {rPois Str-2 Dex+3 Necro Air Alch} [staff of alchemy] rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (10, 52, D) a +0 shortbow a +0 battleaxe a +0 arbalest a +0 orcbow a staff of fire a naga skeleton a kobold skeleton a centaur skeleton (10, 53, D) a +0 arbalest a +0 longbow a +0 leather armour an elf skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +1 heavy long sword (11, 15, D) a +2 buckler of resistance (11, 16, D) a ring of flight (11, 32, D) a staff of air (11, 33, D) a +3 scale mail of cold resistance (11, 34, D) a +0 vampiric spear 2 javelins a +0 leather armour the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (11, 51, D) a parchment of Chain Lightning (11, 52, D) a +0 arbalest a +0 arbalest a +0 shortbow (11, 54, D) 5 large rocks (12, 14, D) a parchment of Forge Blazeheart Golem (12, 15, D) a +4 heavy sling (12, 16, D) a +2 heavy halberd (12, 32, D) a parchment of Cigotuvi's Putrefaction (12, 35, D) the +1 hand axe of Peace {holy, rF+ Will+ Int+2} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a +0 robe (12, 50, D) a parchment of Magnavolt (12, 52, D) a +0 shortbow a +5 spear of pain a +6 broad axe of freezing (12, 53, D) a +0 longbow a +0 leather armour an elf skeleton (13, 32, D) a +0 rapier (13, 34, D) a +1 spear of distortion a +5 ring of evasion the +5 ring mail "Peud Bet" {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (13, 35, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (13, 50, D) a serpent talisman (13, 51, D) a +0 dire flail (13, 52, D) a +0 arbalest a +4 ring of protection a parchment of Ignition (14, 8, D) a +0 buckler (14, 50, D) a parchment of Mephitic Cloud (14, 52, D) a +0 orcbow a staff of fire a +0 arbalest (18, 49, D) a staff of alchemy (18, 50, D) an amulet of the acrobat (19, 0, D) a staff of alchemy (19, 1, D) a +5 glaive of flaming (19, 16, D) a parchment of Death Channel (19, 17, D) a +0 heavy halberd (19, 18, D) a +0 quarterstaff a +0 robe (19, 33, D) a +0 dagger of holy wrath (19, 48, D) a +2 flail of draining (19, 50, D) a staff of air (19, 51, D) a +0 heavy long sword a +2 robe of willpower a +0 dire flail (20, 0, D) a +1 trident of freezing (20, 1, D) a +2 leather armour of cold resistance (20, 16, D) a staff of conjuration (20, 17, D) the staff of Deflation {rElec Str+5 SInv Air} [staff of air] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (20, 32, D) a +2 spectral quarterstaff (20, 33, D) a +2 halberd of venom (20, 38, D) +0 storm dragon scales a storm dragon skeleton (20, 48, D) a +0 sling of draining (20, 49, D) a +1 chain mail of cold resistance (20, 50, D) a staff of fire (20, 51, D) a +0 scimitar (21, 0, D) a +1 robe of cold resistance (21, 1, D) a +0 robe of cold resistance (21, 16, D) a +1 mace of draining (21, 17, D) a +2 war axe of venom (21, 19, D) a +0 quarterstaff a +0 robe (21, 32, D) a ring of flight (21, 34, D) a +3 ring mail of willpower (21, 49, D) a +0 dagger (21, 50, D) a ring of wizardry (21, 51, D) a +2 great sword of draining a +0 plate armour a +1 dire flail a +0 plate armour (21, 53, D) a +1 heavy great mace a +0 plate armour (22, 0, D) the +7 scimitar of Kouggim {drain, rPois rC- rCorr MP+8} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). (22, 17, D) a +3 hand axe of venom (22, 18, D) a catoblepas corpse (skeletalised by now) (22, 20, D) a catoblepas corpse (skeletalised by now) (22, 32, D) a +2 chain mail of cold resistance (22, 33, D) the +6 orcbow of Samymoch {heavy, Int+2} Int+2: It affects your intelligence (+2). (22, 34, D) a +0 robe a staff of alchemy a staff of cold (22, 36, D) a ring of protection from cold (22, 48, D) a parchment of Summon Seismosaurus Egg (22, 51, D) a +0 battleaxe (22, 52, D) a +0 war axe (22, 53, D) a +2 heavy great mace a +0 chain mail (23, 0, D) a +4 chain mail of positive energy (23, 1, D) a staff of earth (23, 16, D) the +7 sceptre of Torment {pain, torment} (23, 17, D) quicksilver dragon scales (23, 18, D) a +0 quarterstaff a +0 robe a +1 heavy shortbow a spriggan corpse (skeletalised by now) (23, 32, D) a staff of earth (23, 33, D) a parchment of Mercury Arrow (23, 36, D) +0 storm dragon scales a storm dragon skeleton (23, 49, D) a book of Cryoformation (23, 50, D) the +8 mace "Vanair" {drain, *Slow Fly Int+4} *Slow: It may slow you when you take damage. Fly: It grants you flight. Int+4: It affects your intelligence (+4). (23, 52, D) a +2 robe of positive energy (23, 55, D) a +3 rapier of protection a +0 robe a human corpse (skeletalised by now) (24, 16, D) the +5 scimitar of the Old World {flame, *Slow Int+7} *Slow: It may slow you when you take damage. Int+7: It affects your intelligence (+7). (24, 17, D) the +6 shortbow "Eqiun" {freeze, rF++ Will+ Dex-5 SInv} rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (24, 18, D) a +2 orcbow of freezing (24, 20, D) a dire elephant corpse (skeletalised by now) (24, 21, D) a +0 quarterstaff a +0 robe (24, 25, D) a dire elephant corpse (skeletalised by now) (24, 32, D) a +1 plate armour of cold resistance (24, 33, D) a staff of earth (24, 36, D) +0 storm dragon scales a +0 robe a storm dragon skeleton (24, 48, D) a +0 glaive (24, 49, D) a parchment of Awaken Armour (24, 51, D) a +0 heavy battleaxe a +0 plate armour an amulet of guardian spirit a +0 dagger a +0 robe a human corpse (skeletalised by now) (25, 0, D) the +2 partisan of Objectivity {holy, +Blink rF- rC+ Dex+5} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (25, 1, D) a +7 hand axe of flaming (25, 16, D) a +1 chain mail of positive energy (25, 18, D) a parchment of Metabolic Englaciation (25, 33, D) the staff "Juyvu" {rC+ Hexes Ice} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (25, 34, D) a +2 robe of willpower a titan skeleton (25, 49, D) a +0 partisan of freezing (25, 50, D) the +12 quarterstaff "Aniys" {heavy, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). a +0 vampiric battleaxe (25, 52, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (25, 59, D) a ring of wizardry a +4 ring of slaying the amulet "Riegarit" {Acrobat ^Drain rF+ Int+8} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+8: It affects your intelligence (+8). a ring of fire an amulet of magic regeneration a ring of see invisible the ring of Muill {rPois Dex+2} [ring of poison resistance] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (26, 0, D) a staff of conjuration (26, 21, D) a dire elephant corpse (skeletalised by now) (26, 32, D) a +1 robe of willpower (26, 33, D) a +1 flail of holy wrath (26, 48, D) a +0 dagger (26, 49, D) a +0 dagger (26, 50, D) the +3 morningstar "Hydra's Regret" {venom, Fly rN+ Str+7 SInv} Fly: It grants you flight. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). SInv: It lets you see invisible. a +0 robe a +2 morningstar of protection (26, 51, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (26, 53, D) the +10 spear "Muh Myav" {flame, rF+ rC+ Str+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). a +0 robe a +5 ring of evasion (26, 54, D) a +0 great sword of freezing a +0 plate armour (26, 58, D) a +0 war axe a +0 chain mail a +6 ring of dexterity Hosethraf's Compendium of Yeast Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Summon Forest Summoning/Translocation 5 c - Haunt Necromancy/Summoning 7 d - Malign Gateway Summoning/Translocation 7 e - Dragon's Call Summoning 9 Sif Muna's Collected Works on Generation Spells Type Level a - Summon Small Mammal Summoning 1 b - Eringya's Surprising Crocodile Summoning 4 c - Summon Forest Summoning/Translocation 5 d - Haunt Necromancy/Summoning 7 e - Malign Gateway Summoning/Translocation 7 f - Summon Hydra Summoning 7 Sif Muna's Reference Book on the Union and Debased Deeds Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Curse of Agony Necromancy 5 c - Summon Forest Summoning/Translocation 5 d - Haunt Necromancy/Summoning 7 e - Malign Gateway Summoning/Translocation 7 (26, 59, D) Sif Muna's Anthology of Creative Destruction Spells Type Level a - Static Discharge Conjuration/Air 2 b - Searing Ray Conjuration 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Orb of Destruction Conjuration 7 e - Sphinx Sisters Hexes/Summoning 7 f - Haunt Necromancy/Summoning 7 g - Malign Gateway Summoning/Translocation 7 (27, 0, D) a staff of cold (27, 1, D) an amulet of guardian spirit (27, 16, D) a parchment of Summon Cactus Giant (27, 17, D) a +2 hand axe of electrocution (27, 32, D) a +2 war axe of electrocution (27, 33, D) a +3 orcbow of freezing (27, 34, D) a +0 robe a +4 ring of protection a spriggan skeleton (27, 48, D) Great Wizards, Vol. VII (27, 50, D) a +0 short sword a parchment of Hoarfrost Cannonade (27, 51, D) a +1 short sword of draining (27, 52, D) a +2 robe a +0 flail (27, 53, D) the +3 hand axe "Zakhliqi" {venom, Int+5} Int+5: It affects your intelligence (+5). a +0 robe a ring of positive energy a +0 battleaxe of electrocution a +0 chain mail (28, 0, D) the +0 spear of Byuwk {heavy, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (28, 1, D) a staff of cold (28, 17, D) a +0 heavy sling (28, 20, D) a dire elephant corpse (skeletalised by now) (28, 34, D) a +0 robe a wind drake skeleton (28, 35, D) a titan skeleton (28, 39, D) a wind drake skeleton (28, 48, D) a +0 dagger (29, 0, D) the riddle talisman of Ocaim {Will+} [riddle talisman] Will+: It increases your willpower. (29, 1, D) the +4 ring mail of Blue Skies {*Slow Str+8 Int+3} *Slow: It may slow you when you take damage. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). (29, 16, D) a parchment of Anguish (29, 17, D) a +2 robe of cold resistance (29, 33, D) a +6 ring of dexterity (29, 48, D) a staff of cold (29, 50, D) a +0 trident of venom a +0 dagger a +0 robe (29, 52, D) a +3 battleaxe of pain a +0 plate armour (30, 51, D) a staff of air a +1 robe of resistance (31, 48, D) a +3 spectral quarterstaff (31, 50, D) a staff of air (31, 51, D) a +0 dagger a +0 robe a +0 flail (32, 48, D) a parchment of Nazja's Percussive Tempering (32, 49, D) a +0 scimitar of flaming (32, 50, D) a parchment of Volatile Blastmotes (33, 48, D) a +2 chain mail of cold resistance (33, 50, D) a +2 ring mail of poison resistance (33, 51, D) a +0 dagger a +0 robe a +2 great mace of draining a +0 chain mail a +0 robe a human corpse (skeletalised by now) (34, 28, D) a +1 mace of holy wrath (34, 48, D) a +2 falchion of protection (34, 49, D) a +1 halberd of protection (35, 1, D) a +6 ring of dexterity a ring of poison resistance a +0 shortbow a staff of air a centaur corpse (skeletalised by now) (35, 14, D) the +4 chain mail "Weusien" {Regen+ Dex+2} Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (35, 15, D) the +2 hand axe "Wionyin" {speed, rN++ Dex+3} rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (35, 17, D) a ring of poison resistance a +2 robe a +1 dire flail of holy wrath (35, 28, D) a +0 dagger (35, 29, D) a +2 heavy spear (35, 30, D) a +0 long sword of holy wrath a +3 plate armour of positive energy a +0 tower shield an orc skeleton (36, 1, D) a +0 arbalest a staff of alchemy a yaktaur corpse (skeletalised by now) (36, 15, D) a +1 long sword of flaming (36, 28, D) a staff of earth (36, 29, D) a +2 heavy morningstar a +0 robe an orc skeleton (36, 30, D) a +3 great sword of flaming a +0 plate armour a +0 glaive a +0 chain mail an orc skeleton an orc skeleton (37, 0, D) a +1 hand axe of flaming (37, 1, D) a +2 heavy flail a +0 arbalest a +0 arbalest a parchment of Chain Lightning a yaktaur corpse (skeletalised by now) (37, 15, D) a +0 dagger a +0 robe (37, 16, D) a +0 short sword of draining (37, 28, D) a +0 chain mail (37, 29, D) a +2 hand axe of flaming (38, 1, D) 4 large rocks a +0 spear a javelin a +1 scale mail of cold resistance a +2 halberd of venom a cyclops corpse (skeletalised by now) (38, 14, D) a parchment of Borgnjor's Revivification (38, 15, D) a staff of air (38, 17, D) a +1 dire flail of holy wrath (38, 28, D) the +0 flail of Fimbulwinter {flame, rPois rF+ rC+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (38, 29, D) a +0 battleaxe a +0 plate armour a +0 short sword a +4 scale mail of poison resistance a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (38, 30, D) a +0 halberd a +3 plate armour of ponderousness a +0 giant spiked club an ogre skeleton (38, 48, D) a +3 chain mail of cold resistance (38, 49, D) a staff of cold (38, 50, D) a +1 chain mail of poison resistance (38, 53, D) the +7 falchion of Outrage {freeze, rF+ Int+2 SInv} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (38, 58, D) the ring of Yesterday {rPois AC+4} [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). the amulet "Uttur" {Spirit rElec rPois Int-2 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). the ring "Wemuv" {EV+5 Slay+3} [ring of evasion] EV+5: It affects your evasion (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet "Taliwnoibi" {RegenMP+ Stlth+} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. (39, 0, D) a +0 leather armour (39, 1, D) a parchment of Irradiate (39, 2, D) a +2 sling of electrocution a +0 arbalest 4 large rocks a cyclops corpse (skeletalised by now) (39, 3, D) 4 large rocks a cyclops corpse (skeletalised by now) (39, 5, D) 3 large rocks a stone giant corpse (skeletalised by now) (39, 14, D) a +0 short sword (39, 15, D) a +6 vampiric broad axe a +0 ring mail a staff of earth an elf corpse (skeletalised by now) (39, 21, D) a +1 short sword of protection (39, 28, D) the staff of Greed {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (39, 29, D) a +0 halberd a +0 robe a staff of death an orc skeleton (39, 48, D) a parchment of Borgnjor's Revivification (39, 49, D) a +2 robe of fire resistance (39, 50, D) a +0 scimitar (40, 1, D) the +0 scale mail of Vanity {Harm +Inv rC++ Stlth-} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. (40, 2, D) a staff of earth a +0 arbalest 2 large rocks a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (40, 15, D) a +0 longbow a +0 leather armour (40, 16, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (40, 29, D) a +0 orcbow a +0 glaive a +0 shortbow of freezing a +0 chain mail a +0 giant club a +2 scale mail of fire resistance a kobold skeleton an orc skeleton (40, 34, D) a +1 heavy long sword a +0 chain mail a +0 tower shield a +0 battleaxe a +0 plate armour an amulet of faith an orc skeleton (40, 48, D) the +0 great mace of Irrepressible Laughter {spect, rElec rF+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (40, 53, D) a cognitogaunt skeleton (41, 1, D) a staff of alchemy a +0 arbalest a +0 shortbow a staff of air (41, 14, D) a +0 leather armour of fire resistance (41, 15, D) a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour the +6 sling "Pecit" {chaos, Fly rN+ Stlth+} Fly: It grants you flight. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (41, 16, D) a +0 rapier a +0 robe (41, 29, D) a +3 sling of draining a +0 vampiric trident a +0 plate armour an amulet of reflection an orc skeleton (41, 30, D) a +0 dagger a +0 robe an orc skeleton (41, 52, D) a +6 morningstar of protection a +0 robe (41, 54, D) a +0 trident a +2 robe (42, 1, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (42, 15, D) a +0 long sword a +0 ring mail a ring of resist corrosion a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (42, 29, D) a +6 ring of intelligence the ring "Toahi" {rElec rC+ MP-6 Slay+2 Stlth+} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. MP-6: It affects your magic capacity (-6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. a +2 robe of fire resistance (42, 31, D) a +0 war axe a +0 chain mail an orc skeleton (42, 50, D) the dragon-coil talisman "Wutouvin" {*Corrode Str+6} [dragon-coil talisman] *Corrode: It may corrode you when you take damage. Str+6: It affects your strength (+6). (42, 55, D) a +0 short sword (42, 56, D) a +0 flail a +2 plate armour of fire resistance (43, 15, D) the +10 plate armour of the Thinker {Rampage *Slow rPois Int+4} Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (43, 29, D) a +0 arbalest a staff of death (43, 53, D) a +3 battleaxe a +0 chain mail a +6 ring of dexterity (43, 54, D) a +0 great mace of draining a +0 chain mail (43, 56, D) a +0 halberd a +0 plate armour (44, 51, D) a parchment of Magnavolt a cognitogaunt skeleton (44, 54, D) the +4 mace of Popular Demand {pain, rF+} rF+: It protects you from fire. a +0 robe (44, 56, D) a +0 scimitar a +2 robe of cold resistance a ring of protection from cold a +2 robe (44, 59, D) Sif Muna's Compilation of Vapourous Resurrection Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Fugue of the Fallen Necromancy 3 c - Martyr's Knell Necromancy/Summoning 4 d - Maxwell's Capacitive Coupling Air 8 (44, 60, D) Sif Muna's Teachings on Reconfigured Fog Spells Type Level a - Detonation Catalyst Fire/Alchemy 5 b - Eringya's Noxious Bog Alchemy 6 c - Maxwell's Capacitive Coupling Air 8 Sif Muna's Discourse on Diagrams and Air Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Awaken Armour Earth/Forgecraft 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Arcjolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 5 f - Forge Phalanx Beetle Forgecraft 6 g - Maxwell's Capacitive Coupling Air 8 h - Platinum Paragon Forgecraft 9 (45, 48, D) the staff "Bimi Ysukhue" {^Drain Str+4 Air Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (45, 49, D) a +1 leather armour of cold resistance (45, 51, D) a +0 lajatang of electrocution (45, 52, D) a +0 mace a +3 heavy great mace a +0 plate armour (45, 54, D) the staff "Impbane" {rF+ Str+5 Stlth- Hexes Fire} [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. a +3 leather armour of cold resistance (45, 59, D) Sif Muna's Teachings on Distorted Fog Spells Type Level a - Passage of Golubria Translocation 4 b - Vhi's Electric Charge Translocation/Air 4 c - Manifold Assault Translocation 7 d - Maxwell's Capacitive Coupling Air 8 e - Disjunction Translocation 8 (46, 48, D) a +0 scimitar (46, 49, D) a book of Cryoformation (46, 50, D) the staff of Ignis's Displeasure {rElec rPois Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. (46, 51, D) the +3 trident of Raluh {antimagic, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (46, 52, D) a +0 dagger a +0 robe a human skeleton (46, 54, D) a +1 great mace of protection a +0 plate armour (46, 56, D) a +2 great sword of electrocution a +1 chain mail of fire resistance (46, 58, D) a +1 battleaxe of electrocution a +2 leather armour of cold resistance a +0 hand axe (46, 59, D) Uholit's Almanac of Clay and the Birds Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Permafrost Eruption Ice/Earth 6 c - Maxwell's Capacitive Coupling Air 8 Reofoina's Vellum of the Sneaky Places Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Momentum Strike Conjuration/Translocation 2 c - Freezing Cloud Conjuration/Ice/Air 5 d - Starburst Conjuration/Fire 6 e - Maxwell's Capacitive Coupling Air 8 Sif Muna's Book of the Lofty Manifold Spells Type Level a - Static Discharge Conjuration/Air 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Vhi's Electric Charge Translocation/Air 4 d - Maxwell's Capacitive Coupling Air 8 (47, 50, D) a staff of conjuration (47, 51, D) a ring of willpower (47, 53, D) the staff of the Turnip {^Drain rElec rPois Int+3 Dex+5 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. a +0 robe a +2 war axe a +0 plate armour (47, 54, D) a +0 robe (47, 57, D) a +0 morningstar a +6 ring of strength (48, 49, D) a +3 great sword of holy wrath (48, 50, D) a +3 rapier of holy wrath (48, 51, D) a +0 hand axe a +0 heavy hand axe (48, 53, D) a +0 dire flail (48, 54, D) a +6 whip of venom a +2 robe (48, 56, D) a +3 great mace a +0 chain mail a ring of ice a +0 trident (48, 57, D) a +0 great mace of draining a +0 chain mail (49, 0, D) an amulet of faith a +6 ring of strength a +4 ring of protection a ring of willpower a ring of resist corrosion an amulet of reflection a ring of flight a staff of fire (49, 1, D) a +1 leather armour of poison resistance (49, 12, D) an amulet of guardian spirit (49, 14, D) a +0 giant club (49, 25, D) a throwing net a staff of death a +0 robe (49, 36, D) a +1 great sword of holy wrath (49, 37, D) a parchment of Permafrost Eruption (49, 38, D) a +0 long sword a +0 robe (49, 55, D) a +2 great sword of draining a +0 chain mail (50, 1, D) a +1 heavy hand axe (50, 12, D) a +5 long sword of freezing (50, 13, D) the staff "Cyuwit" {rPois Str-3 Int+6 Earth Alch} [staff of alchemy] rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (50, 25, D) a +0 dagger a +0 robe a +2 spear of flaming (50, 36, D) a +1 plate armour of fire resistance (50, 37, D) a +0 short sword a +0 robe a +1 heavy war axe (50, 38, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (50, 48, D) a +1 robe of willpower (50, 51, D) a +0 dagger a +0 robe a cognitogaunt skeleton (50, 52, D) a +2 dagger of venom a +0 robe an amulet of reflection a human skeleton (50, 54, D) a +0 robe of positive energy (51, 12, D) a parchment of Mephitic Cloud (51, 13, D) 3 large rocks the +7 halberd "Pouqeb" {flame, Dex+3} Dex+3: It affects your dexterity (+3). a cyclops corpse (skeletalised by now) (51, 14, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 15, D) a troll corpse (skeletalised by now) (51, 25, D) a +0 dagger a +0 robe a ring of resist corrosion the +3 buckler of Baldness {*Slow rElec rN+ Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (51, 28, D) a ghoul corpse (skeletalised by now) (51, 36, D) a +0 short sword of venom a +0 shortbow a +0 leather armour a staff of death an elf corpse (skeletalised by now) (51, 37, D) a +0 long sword a +0 leather armour a +1 heavy war axe an elf corpse (skeletalised by now) (51, 38, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (51, 51, D) a cognitogaunt skeleton (52, 0, D) the +1 spear "Lifebane" {speed, rF+ Will++ rCorr Str-3} rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (52, 12, D) the staff of Omakhlaoh {rC+ Dex+2 Stlth+ Ice Alch} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (52, 13, D) a parchment of Borgnjor's Vile Clutch (52, 14, D) a +0 giant spiked club a +0 giant club (52, 15, D) a +0 troll leather armour a troll corpse (skeletalised by now) (52, 24, D) a staff of death (52, 36, D) the staff of the Tomato {rPois rC+ Summ Forge Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (52, 37, D) a staff of air (52, 49, D) a staff of conjuration (52, 50, D) a parchment of Sandblast (52, 51, D) a +0 scimitar the +3 leather armour "Alonacap" {rElec} rElec: It insulates you from electricity. (53, 0, D) a +0 heavy executioner's axe (53, 12, D) a parchment of Vhi's Electric Charge (53, 13, D) 6 large rocks a +2 short sword of venom (53, 14, D) 6 large rocks (53, 15, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (53, 24, D) a +0 robe (53, 27, D) a +0 mace (53, 36, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (53, 37, D) a +1 great sword of electrocution (53, 48, D) a +2 leather armour of fire resistance (53, 49, D) a staff of earth (53, 51, D) a +0 halberd (54, 0, D) a +1 orcbow of freezing (54, 1, D) a +2 spear of venom (54, 12, D) a +2 arbalest of freezing (54, 13, D) 10 large rocks the staff of Due Proportion {rPois Conj} [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. a cyclops corpse (skeletalised by now) (54, 16, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (54, 29, D) +1 acid dragon scales (54, 36, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (54, 49, D) a +7 arbalest of electrocution (55, 0, D) a staff of earth (55, 12, D) a +3 hand axe of electrocution (55, 14, D) 4 large rocks a cyclops corpse (skeletalised by now) (55, 24, D) a +3 war axe of flaming (55, 25, D) a +0 dagger a +0 robe (58, 47, D) the staff of Earthquakes {rPois rF- Str+2 Int+4 Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (58, 48, D) a parchment of Rimeblight (58, 49, D) a staff of air (59, 36, D) a +6 ring of dexterity a +2 mace of holy wrath (59, 47, D) a +0 war axe of freezing (59, 48, D) a staff of cold (59, 49, D) an amulet of faith (59, 51, D) a +0 demon whip of venom (60, 41, D) a water moccasin skeleton (60, 48, D) a +0 demon whip (61, 0, D) the staff "Sumpeq" {rN+ Dex+4 Conj} [staff of conjuration] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (unseen) (61, 16, D) a +4 giant club (61, 26, D) a ring of protection from fire (61, 28, D) a +0 dagger a +0 robe a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (61, 36, D) the +5 arbalest "Gaips" {drain, rElec} rElec: It insulates you from electricity. (61, 37, D) a +1 heavy mace (61, 41, D) an elephant skeleton (61, 42, D) a +0 robe (61, 43, D) a +0 robe (61, 48, D) a staff of fire (61, 49, D) a +1 scale mail of cold resistance (61, 50, D) a +2 demon whip of electrocution (62, 1, D) a +1 flail of protection (unseen) (62, 8, D) a staff of death (62, 9, D) a staff of alchemy (62, 10, D) a +0 dagger an orc corpse (skeletalised by now) (62, 16, D) a +0 short sword of venom (62, 17, D) the staff "Koept" {Will+ Summ Earth} [staff of earth] Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (62, 21, D) a +1 rapier of electrocution a +0 leather armour (62, 26, D) a +2 morningstar of protection (62, 28, D) a +0 dagger a +0 robe (62, 29, D) a +1 dagger of speed a +0 robe (62, 30, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (62, 37, D) the staff "Ufonaoss" {rF+ rC- Str+4 Fire Alch} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (62, 43, D) a +3 quarterstaff a +0 robe (62, 48, D) a parchment of Dispel Undead (62, 54, D) the +3 partisan of the Charming Seeker {freeze, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). a +6 ring of strength a +1 demon whip of flaming a ring of ice (62, 59, D) a +0 demon whip of flaming (63, 0, D) a +1 mace of protection (63, 8, D) the +8 arbalest "Mef Doica" {heavy, Bane rC+ SInv} Bane: It inflicts you with a random bane when first equipped. rC+: It protects you from cold. SInv: It lets you see invisible. (63, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 16, D) a +6 ring of dexterity a ring of flight an amulet of regeneration a +6 ring of strength the +0 chain mail of the Baleful God {rN++ Str-2 Slay+5 SInv} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (63, 20, D) a +3 scimitar of flaming (63, 22, D) a +1 short sword of speed a +0 leather armour the elf skeleton of Duvessa (63, 26, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (63, 27, D) a +0 short sword a +2 heavy executioner's axe an orc corpse (skeletalised by now) (63, 36, D) a staff of fire (63, 37, D) a staff of alchemy (63, 47, D) a +4 long sword of electrocution (63, 48, D) a +2 sling of draining (63, 49, D) a ring of wizardry (63, 50, D) a +2 buckler of protection (63, 52, D) a +0 demon whip of venom (63, 54, D) a +0 bardiche of flaming (63, 56, D) a +2 glaive of flaming +0 fire dragon scales an oni skeleton (64, 20, D) a -1 spear a +0 animal skin (64, 21, D) a +6 spectral giant club a +0 robe a +1 flail of protection a +0 ring mail (64, 26, D) a +2 shortbow of freezing (64, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 47, D) a +2 chain mail of cold resistance (64, 48, D) a +5 demon whip of electrocution (64, 49, D) a +4 orcbow (64, 50, D) the +3 sling "Uti Onet" {holy, Will- rCorr Dex+5} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (64, 51, D) a +1 glaive of flaming +0 fire dragon scales an oni skeleton (65, 26, D) a +1 rapier of electrocution (65, 28, D) a +0 whip an orc corpse (skeletalised by now) (65, 47, D) the +8 mace of the Spectre {flame, ^Drain rElec Str+3 Dex+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (65, 49, D) a +2 demon whip of draining (65, 50, D) a +1 vampiric falchion (65, 52, D) a +1 demon whip of venom (65, 54, D) a +1 glaive of flaming +0 fire dragon scales a +2 bardiche of flaming +2 fire dragon scales an oni skeleton an oni skeleton (66, 48, D) a ring of flight (66, 49, D) a +1 flail of protection (66, 50, D) a staff of fire (66, 51, D) a +0 demon whip (66, 52, D) a +1 antimagic demon whip (66, 54, D) the +1 great sword "Goblinslayer" {heavy, rCorr} rCorr: It protects you from acid and corrosion. (66, 55, D) a +1 demon whip of pain a ring of fire (66, 58, D) a +3 bardiche of flaming +0 fire dragon scales (67, 36, D) a +0 shortbow a +0 dagger a +0 leather armour (67, 47, D) a +1 scale mail of positive energy (67, 49, D) a +2 antimagic hand axe (67, 50, D) a staff of alchemy (67, 55, D) a +1 glaive of freezing (67, 56, D) a +1 bardiche of flaming +0 fire dragon scales (68, 0, D) a staff of death (68, 1, D) a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (68, 48, D) the +8 autumn katana {manifold assault} (68, 49, D) a staff of air (68, 50, D) a +0 great sword of flaming (68, 54, D) a +2 glaive of flaming +0 fire dragon scales (68, 56, D) a hellephant skeleton (68, 57, D) the +4 glaive of Noon {elec, Bane *Noise rF+ Dex+5} Bane: It inflicts you with a random bane when first equipped. *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (69, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 9, D) a +0 mace a +0 robe a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 19, D) a +0 scimitar (69, 36, D) a parchment of Awaken Armour (69, 47, D) a parchment of Sphinx Sisters (69, 48, D) a +1 spear of flaming (69, 49, D) a +1 demon whip of flaming (69, 54, D) a +0 demon whip a hell hog skeleton (70, 8, D) a +0 heavy broad axe (70, 9, D) a +5 orcbow of draining (70, 19, D) an adder corpse (skeletalised by now) (70, 21, D) an adder corpse (skeletalised by now) (70, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 36, D) a staff of death (70, 38, D) a +0 long sword a +0 leather armour a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 40, D) a +0 morningstar of holy wrath (70, 47, D) a +0 great sword of electrocution (70, 48, D) the +6 quarterstaff "Ono Ymij" {flame, rPois} rPois: It protects you from poison. (70, 51, D) a +1 demon trident of flaming (70, 54, D) a +1 spectral quarterstaff (70, 56, D) a +1 demon whip of electrocution a +2 glaive of flaming +0 fire dragon scales (71, 8, D) a +3 dagger of venom (71, 10, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (71, 12, D) a +0 dagger a +0 robe a +3 quarterstaff of chaos (71, 16, D) a staff of cold (71, 21, D) a ball python corpse (skeletalised by now) (71, 26, D) a +0 hand axe of flaming (71, 27, D) a +0 trident 2 boomerangs a +0 short sword of protection (71, 37, D) a +0 dagger a +0 shortbow a +0 leather armour a +8 giant spiked club an elf corpse (skeletalised by now) (71, 38, D) a +0 short sword a +0 robe (71, 47, D) a +1 demon whip of venom (71, 48, D) a parchment of Forge Lightning Spire (71, 49, D) a parchment of Grave Claw (71, 51, D) a +0 demon whip a +0 demon whip an amulet of reflection (71, 54, D) a hell hog skeleton (71, 55, D) a +1 demon whip of freezing the +9 broad axe of the Skies Above {venom, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). a +2 demon whip of electrocution (71, 63, D) an amulet of magic regeneration (72, 8, D) an orb of light (72, 9, D) a staff of alchemy (72, 17, D) a +0 scale mail a +0 cloak (72, 27, D) a +0 orcbow a +0 heavy great sword a centaur corpse (skeletalised by now) (72, 29, D) a +0 trident (72, 39, D) a +3 glaive of protection (72, 48, D) a +1 demon whip of electrocution (72, 49, D) a +0 demon whip (72, 54, D) a +0 demon whip of electrocution a +0 robe of positive energy a +2 demon whip of venom (73, 1, D) a +0 long sword (73, 2, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (73, 17, D) a +1 heavy flail (73, 27, D) a +0 trident 2 boomerangs a +5 scimitar of pain a merfolk corpse (skeletalised by now) (73, 47, D) the +2 ring mail of the Dolphin {Harm rElec rC+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. (73, 48, D) a staff of cold (74, 2, D) a +0 hand axe a +0 scale mail (74, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 48, D) a +0 whip of venom (74, 49, D) a book of Misfortune (75, 1, D) a +3 plate armour of poison resistance (75, 47, D) a +0 demon whip of electrocution