52hunter the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 2, D) a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +0 leather armour (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 falchion the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a book of Blasting (59, 37, D) a box of beasts (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a parchment of Bombard (61, 0, D) a +1 falchion of draining (unseen) (61, 8, D) the +4 great mace "Ysiz" {pain, Dex+4} Dex+4: It affects your dexterity (+4). (61, 16, D) a staff of cold (61, 27, D) a +0 falchion an orc corpse (61, 36, D) a +2 heavy glaive (unseen) (61, 37, D) a +2 chain mail of fire resistance (unseen) (62, 1, D) the staff of Fedhas's Esteem {rF+ Dex+3 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (62, 9, D) a staff of alchemy (62, 17, D) a +1 plate armour of willpower (62, 27, D) a +0 short sword an orc corpse (62, 28, D) a +0 dagger a +0 robe an orc corpse (62, 36, D) a +6 ring of intelligence (62, 37, D) a staff of earth (unseen) (63, 0, D) a +6 ring of strength (63, 8, D) a +3 scale mail of cold resistance (63, 17, D) the staff of Saykez {rC+ rN+ Int+3 Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (63, 26, D) a ring of resist corrosion (63, 27, D) the +11 battleaxe of Skirmishing {protect, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (63, 28, D) a +0 club a +0 ring mail (63, 31, D) a +0 dagger a +0 robe (63, 36, D) a phantom mirror (63, 37, D) a +2 falchion of holy wrath (unseen) (64, 16, D) a +2 robe of willpower (64, 26, D) a +1 heavy orcbow (64, 27, D) a +0 whip an orc corpse (64, 32, D) a +0 battleaxe a +0 plate armour (65, 27, D) a +0 dagger (67, 0, D) a staff of fire (67, 4, D) a yak corpse (skeletalised by now) (69, 36, D) 4 darts of disjunction a +6 heavy executioner's axe (70, 12, D) a +0 dagger a +0 robe (70, 36, D) the +7 spear of Turmoil {antimagic, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). (70, 41, D) a +0 giant club a +0 giant club (70, 42, D) 4 large rocks a cyclops corpse (71, 8, D) the staff of Fodwon {rC+ Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (71, 12, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 16, D) a +3 orcbow of freezing (71, 27, D) a +2 rapier of holy wrath (71, 36, D) a +2 orcbow (71, 40, D) a troll corpse (71, 42, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre corpse a two-headed ogre corpse (72, 8, D) a staff of air (72, 11, D) a black bear corpse (skeletalised by now) (72, 12, D) a black bear corpse (skeletalised by now) (72, 16, D) a staff of alchemy (72, 17, D) a +2 dagger of flaming (72, 22, D) a +0 mace a +0 flail (72, 26, D) a ring of resist corrosion (72, 27, D) a staff of fire (72, 37, D) a +2 leather armour of cold resistance (72, 38, D) a +0 giant spiked club (72, 42, D) a +0 dire flail a +0 dire flail (73, 2, D) a +0 mace an orc corpse (skeletalised by now) (73, 26, D) the +5 great sword "Joemoat" {distort, rC+} rC+: It protects you from cold. (73, 37, D) a +0 giant spiked club the +1 great sword of Yredelemnul's Approval {freeze, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). an ogre corpse (74, 2, D) a +0 flail