52hunter the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman "Xenwol" {rF+ Dex+3} [inkwell talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +6 ring of strength a +6 ring of intelligence a ring of flight a +0 scale mail the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +0 buckler a +0 long sword (59, 37, D) a ring of poison resistance (60, 37, D) a ring of see invisible (61, 0, D) a +0 ring mail of poison resistance (61, 3, D) a +0 mace (61, 8, D) a +2 sling of freezing (61, 10, D) a +0 dagger (61, 16, D) a staff of alchemy (61, 26, D) a +1 flail of protection (61, 37, D) a +2 scale mail of fire resistance (unseen) (62, 1, D) a staff of earth (62, 4, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 hand cannon of freezing (62, 10, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 16, D) a +1 vampiric hand axe (62, 17, D) a +5 antimagic orcbow (62, 26, D) the staff "Zial" {rElec rPois Str+4 Conj} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. (62, 27, D) the staff "Pefuamoy" {rC++ Summ Ice} [staff of cold] rC++: It greatly protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (62, 37, D) a +1 quick blade of freezing (unseen) (63, 0, D) a +2 dagger of electrocution (63, 10, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (63, 11, D) a +0 dagger an orc corpse (skeletalised by now) (63, 16, D) a +1 halberd of venom (63, 17, D) a +4 vampiric spear (63, 26, D) the +6 arbalest "Init" {freeze, +Blink rPois Will+ Int+3} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (63, 27, D) a +6 dagger of venom (63, 31, D) a +0 trident 3 boomerangs a merfolk corpse (63, 32, D) a +0 shortbow (63, 37, D) the +7 war axe of Wisdom {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (64, 1, D) a +0 mace (64, 16, D) a +2 robe (64, 26, D) a +1 spear of freezing (64, 27, D) a parchment of Sphinx Sisters (64, 31, D) a +0 trident (65, 26, D) a +4 falchion of freezing (65, 31, D) a +0 trident a boomerang a merfolk corpse (65, 33, D) a +0 trident (66, 32, D) a wind drake corpse (67, 0, D) a staff of conjuration (67, 3, D) a wolf corpse (skeletalised by now) (68, 0, D) the +8 scimitar "Wafawn" {heavy, Will+} Will+: It increases your willpower. (69, 0, D) a staff of death (69, 3, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (69, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (69, 13, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) +1 acid dragon scales (70, 37, D) a staff of fire (71, 8, D) a staff of conjuration (71, 12, D) a +0 long sword a +0 robe (71, 16, D) a +6 ring of intelligence a ring of wizardry a ring of wizardry a +6 ring of strength (71, 17, D) a +2 mace of protection (71, 19, D) a +0 dagger a +0 robe (71, 20, D) a +0 war axe a +0 chain mail (71, 26, D) a +10 plate armour of ponderousness (71, 27, D) a +0 chain mail of fire resistance (71, 29, D) a black bear corpse (skeletalised by now) (71, 36, D) a +1 helmet of see invisible (72, 9, D) a +6 whip of electrocution (72, 16, D) a +1 spectral giant spiked club (72, 19, D) a +0 dagger a +0 robe (72, 26, D) the +2 war axe of Sunn {spect, MP+5} MP+5: It affects your magic capacity (+5). (72, 27, D) the +1 shortbow "Teyckik" {freeze, Int+9} Int+9: It affects your intelligence (+9). (72, 31, D) a wolf corpse (skeletalised by now) (72, 32, D) a +2 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 41, D) a rime drake corpse (73, 9, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) a staff of alchemy (73, 19, D) a +0 glaive a +0 arbalest a +0 plate armour a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (73, 20, D) a +0 trident a +0 chain mail (73, 31, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (74, 3, D) an adder corpse (skeletalised by now) (75, 3, D) a ball python corpse (skeletalised by now)