52hunter the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a +0 long sword a +0 buckler a +0 scale mail (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (35, 0, D) a ring of see invisible the +1 cloak of Urenach {Will- Str+4 Dex+2} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). the -1 cloak "Uvasacor" {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). a +2 broad axe of freezing (35, 14, D) a lightning rod (4/4) (35, 15, D) a sack of spiders (36, 0, D) the +1 morningstar of Wicked Purpose {elec, ^Fragile rCorr Dex+3} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (36, 1, D) a +5 sling of freezing (36, 14, D) a +2 plate armour of willpower (unseen) (36, 15, D) a parchment of Slow (37, 14, D) a +1 robe of willpower (unseen) (37, 15, D) a +6 heavy halberd (unseen) (38, 0, D) a staff of cold (38, 1, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (38, 14, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (38, 15, D) a +4 plate armour of cold resistance (unseen) (38, 21, D) a +0 war axe (39, 0, D) a +3 antimagic sling (39, 7, D) a wyvern skeleton (39, 8, D) a water moccasin skeleton (39, 9, D) an elephant corpse (skeletalised by now) (39, 14, D) a +2 vampiric lajatang (unseen) (39, 15, D) the amulet "Wisiumomn" {Rampage ^Fragile rElec Regen+ Dex+6} [amulet of regeneration] Rampage: It bestows one free step when moving towards enemies. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). Cheibriados disapproves of the use of such an item. (unseen) (40, 0, D) the staff "Nycor" {rN+ rCorr Str+5 Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. (40, 7, D) a blink frog skeleton (40, 14, D) a +2 flail of holy wrath (unseen) (40, 15, D) a parchment of Disjunction (41, 0, D) a staff of death (41, 1, D) a +1 dagger of holy wrath (41, 14, D) a +5 ring of evasion (41, 15, D) a +2 leather armour of cold resistance (unseen) (42, 1, D) a +0 sling of freezing (42, 14, D) a staff of earth (unseen) (42, 15, D) a +1 antimagic battleaxe (unseen) (43, 14, D) a +0 quarterstaff of draining (unseen) (43, 15, D) the +0 rapier of Kowekos {flame, rC+ Int+3 Dex+2 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (49, 12, D) the ring "Alopn" {rPois rF- rC++ Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. a ring of protection from fire a +6 ring of intelligence a ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of willpower a ring of positive energy a ring of protection from cold a +2 spear of venom (49, 36, D) a +3 flail of protection (49, 37, D) a staff of cold (50, 1, D) the staff of Sudden Death {rElec rF++ Str-4 Fire Air} [staff of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (50, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (50, 7, D) a +0 dire flail an amulet of regeneration (50, 12, D) a +0 dagger (50, 17, D) a +0 dagger the +0 leather armour of the Doldrums {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (50, 24, D) a +0 long sword of holy wrath (50, 36, D) a +1 vampiric spear (51, 1, D) the +2 great sword "Raod" {heavy, Str+2 Dex+8} Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). (51, 12, D) a +0 robe (51, 18, D) a +0 dagger a +0 robe (51, 25, D) a parchment of Fortress Blast (51, 30, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (51, 31, D) a water moccasin corpse (skeletalised by now) (51, 36, D) +0 fire dragon scales (52, 0, D) a +3 heavy mace (52, 1, D) the +8 orcbow of Impermanence {heavy, rPois Will- Str+5} rPois: It protects you from poison. Will-: It decreases your willpower. Str+5: It affects your strength (+5). (52, 5, D) a +2 heavy long sword a +0 robe (52, 6, D) a +0 trident a +2 scale mail of poison resistance (52, 13, D) a parchment of Swiftness (52, 18, D) a +3 heavy scimitar a +0 robe (52, 20, D) a +0 hand axe (52, 24, D) a staff of cold (52, 25, D) a staff of conjuration (52, 30, D) a water moccasin corpse (skeletalised by now) (52, 32, D) an adder corpse (skeletalised by now) (52, 36, D) the staff of Focus {rC+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (52, 37, D) a parchment of Disjunction (53, 1, D) a +2 heavy spear (53, 17, D) a +2 halberd a +0 chain mail (53, 24, D) a staff of conjuration (53, 30, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (53, 31, D) a +0 whip a ball python corpse (skeletalised by now) (53, 32, D) a +0 hand axe a naga corpse (skeletalised by now) (53, 37, D) a +7 longbow (54, 24, D) a staff of air (54, 25, D) a staff of earth (54, 36, D) a +0 falchion of flaming (55, 0, D) a +2 broad axe of electrocution (55, 1, D) an amulet of faith a +2 falchion of flaming (55, 12, D) a +0 triple sword of holy wrath (55, 13, D) a staff of earth (55, 24, D) a +1 vampiric battleaxe (59, 36, D) a +2 heavy longbow (59, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). Cheibriados disapproves of the use of such an item. (60, 43, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (60, 44, D) a +0 spear (61, 0, D) a +4 shortbow of freezing (61, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (61, 8, D) the +5 great sword of Income {speed, rElec rC++ Stlth+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Cheibriados disapproves of the use of such an item. (61, 16, D) a +1 shortbow of flaming a ring of flight a ring of positive energy a ring of protection from cold (61, 26, D) a +3 scale mail of cold resistance (61, 36, D) a +0 sling of flaming (61, 40, D) a +0 halberd (61, 41, D) a +0 scimitar (61, 42, D) a guardian serpent corpse (skeletalised by now) (61, 43, D) an adder corpse (skeletalised by now) (62, 3, D) a swamp drake corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 9, D) a staff of earth (62, 16, D) a +0 trident of protection (62, 27, D) the +7 captain's cutlass {speed, disarm} Cheibriados disapproves of the use of such an item. (62, 29, D) a +0 halberd (62, 30, D) a +3 short sword a +0 robe (62, 44, D) a water moccasin corpse (skeletalised by now) (63, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 8, D) the +5 great sword of the Terrapin {freeze, Str+3} Str+3: It affects your strength (+3). (63, 16, D) a +2 robe of cold resistance (63, 27, D) a staff of fire (63, 36, D) the +1 battleaxe "Sastoara" {vamp, ^Contam rPois rCorr Str-3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (64, 17, D) a +6 vampiric great sword (64, 26, D) a staff of cold (64, 30, D) a +0 glaive (68, 0, D) a +2 demon blade of flaming (68, 3, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (69, 4, D) an adder corpse (skeletalised by now) (69, 36, D) a +2 spectral quarterstaff (70, 36, D) a +1 flail of protection (70, 37, D) a +2 demon blade of draining (71, 8, D) a staff of air (71, 16, D) a ring of fire a +6 ring of dexterity a +6 ring of intelligence a ring of fire a ring of wizardry (71, 17, D) the +11 quarterstaff of Eternal War {freeze, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (71, 21, D) a wolf corpse (skeletalised by now) (71, 22, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) the +7 mace "Bor Mafy" {flame, +Blink rPois rF- Dex+4} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (71, 37, D) a staff of earth (72, 9, D) a +3 scale mail of willpower (72, 17, D) a +3 war axe of flaming (72, 21, D) a wolf corpse (skeletalised by now) (72, 27, D) a staff of death (72, 36, D) the wellspring talisman "Riogif Uzu" {*Slow rF+ Int+2 Dex+3} [wellspring talisman] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (72, 37, D) a +2 war axe of flaming (73, 17, D) the +6 scale mail of Precision Catastrophes {Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (73, 21, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 22, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 27, D) the +9 plate armour "Yczickon" {rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (73, 36, D) the +1 quarterstaff "Geschoth" {vamp, rElec Will+ Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (73, 37, D) a staff of air (74, 2, D) a river rat corpse (skeletalised by now)