52hunter Level 1 of the Dungeon (0, 28, D:1) a staff of cold (1, -1, D:1) a rat skeleton (3, 15, D:1) a +0 dagger 5 stones a kobold skeleton (4, 26, D:1) a +0 buckler (5, 33, D:1) a quokka corpse (skeletalised by now) (7, 22, D:1) a quokka corpse (skeletalised by now) (11, 20, D:1) a ball python skeleton (12, -6, D:1) a +0 leather armour (28, 21, D:1) a +0 robe (36, 27, D:1) a +0 short sword a stone (40, 27, D:1) 4 poisoned darts (40, 30, D:1) a +0 buckler (43, 5, D:1) a quokka skeleton (53, 15, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 6 poisoned darts (5, -22, D:2) a +0 falchion (7, -8, D:2) a rat corpse (skeletalised by now) (9, 19, D:2) a +0 spear (13, -8, D:2) an orb of energy (15, 13, D:2) a +0 club (23, 0, D:2) a +0 dagger a kobold skeleton (27, -22, D:2) a +0 club (33, -19, D:2) a +0 club a +2 sling of flaming (34, -21, D:2) a quokka corpse (skeletalised by now) (40, -21, D:2) a ball python skeleton (48, -2, D:2) a frilled lizard skeleton a frilled lizard skeleton (59, 1, D:2) a +0 short sword of venom Level 3 of the Dungeon [Shop] Soitt's Antique Armour Shop a +0 plate armour (360 gold) the +1 ring mail of Ghostly Contentment {rC+} (460 gold) rC+: It protects you from cold. a +0 scale mail (80 gold) a +4 ring mail of poison resistance (560 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (698 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. a +0 chain mail (120 gold) a +0 leather armour (40 gold) a +0 pair of gloves (90 gold) a +0 robe (18 gold) (0, 0, D:3) a +0 dagger a goblin corpse (40, -20, D:3) a +0 short sword a stone (44, -20, D:3) a +0 short sword