3TierFishery Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 1, D:1) a ball python corpse (skeletalised by now) (1, -1, D:1) a frilled lizard corpse (skeletalised by now) (9, -10, D:1) a bat skeleton (12, 16, D:1) a ball python corpse (skeletalised by now) (15, 23, D:1) a +0 hand axe (16, -7, D:1) a hobgoblin skeleton (17, -8, D:1) a frilled lizard skeleton (24, 17, D:1) a quokka skeleton (27, -7, D:1) a +0 dagger a ball python skeleton a goblin skeleton a hobgoblin skeleton (28, -7, D:1) a frilled lizard skeleton (40, -9, D:1) a bat skeleton (44, 5, D:1) a +0 short sword a kobold skeleton (45, -5, D:1) a +0 club (47, -4, D:1) a medusa talisman Level 2 of the Dungeon (0, 0, D:2) the +7 dagger "Pes Lapp" {elec, *Noise rElec rC+++ Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, -5, D:2) a +0 dagger (6, -4, D:2) a +0 club a kobold corpse (skeletalised by now) (12, -7, D:2) an adder corpse (13, -29, D:2) a +0 whip a gnoll corpse (15, -27, D:2) a ring of resist corrosion (17, -27, D:2) a +0 club