Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 4285702079309578182 (custom seed) 36 2bit the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on June 12, 2025. Slain by a rat (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1898 turns). 2bit the Conjurer (Octopode Conjurer) Turns: 1898, Time: 00:02:12 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 37% Magic: 0/6 EV: 12 Int: 22 God: Gold: 74 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Scrolls b - 2 scrolls of brand weapon {unknown} c - 5 scrolls of identify {unknown} d - a scroll of silence {unknown} e - 3 scrolls of immolation {unknown} Potions a - a potion of magic f - a potion of cancellation {unknown} g - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 8% 2 Launch Clockwork Bee Frge 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 80% 4 Dispel Undead Necr 2% 3d7 80% 4 Eringya's Surprising Cr Summ 2% N/A 80% 4 Martyr's Knell Necr/Summ 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You stop channelling your searing ray. The adder attacks as it pursues you! The adder closely misses you. The adder misses you. The adder barely misses you. The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You feel sick. A ball python comes into view. Found 14 gold pieces. You feel sick. The adder attacks as it pursues you! The adder closely misses you. The adder bites you. You are more poisoned. The adder poisons you! You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. The adder attacks as it pursues you! The adder misses you. The adder bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) You feel sick. The adder closely misses you. You miss the adder. You grab the adder. The adder is almost dead. You stop channelling your searing ray. You constrict the adder. You kill the adder! You feel sick. You feel sick. You feel sick. You are no longer poisoned. The rat barely misses you. The rat attacks as it pursues you! The rat bites you. * * * LOW HITPOINT WARNING * * * The rat attacks as it pursues you! The rat bites you. You die... ####### #.....# ## .. ##########.###.# #. ..#.. .........#.# #<## #. #S#.# ########.#.###..###. #.#.# ########[#.....#.### ###### #.#.###.............###.#. .r...# #$...##.r@.......[.#.#.... ####.# #....†...#####.######.##.. ##.####...##.## #......####.. ###...####.###.# ######.# #.# )...#......# #.# #.# #.# ###...###### #.# #.# #.# ##.## #.# #.# #.. #.# #.# #.# ### #.# #.# #.# You could see a rat. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 giant cockroaches 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 3 endoplasms 2 frilled lizards (D:1) 4 goblins 4 kobolds A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2bit the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 353 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 356 | D:1 | Learned a level 2 spell: Searing Ray 1512 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1875 | D:2 | Reached skill level 5 in Conjurations 1897 | D:2 | HP: 1/21 [rat (3)] 1898 | D:2 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_misc_feat_alley D:2: layout_loops_ring, chequers_ecumenical_altar_lobes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Magic Dart || 45 Searing Ray || 4 Armour: Skin || 15 Dodge: Dodged || 14