Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 15898312765184194071 710 2bit the Skirmisher (level 7, -7/37 HPs) Began as a Deep Elf Hexslinger on June 9, 2025. Killed by a malign offering ... invoked by a burial acolyte (9 damage) ... in an ossuary. The game lasted 00:10:51 (3337 turns). 2bit the Skirmisher (Deep Elf Hexslinger) Turns: 3337, Time: 00:10:52 Health: -7/37 AC: 4 Str: 5 XL: 7 Next: 40% Magic: 11/14 EV: 12 Int: 18 God: Gold: 174 SH: 0 Dex: 19 Spells: 4/13 levels left rFire + . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +1 pair of gloves SInv . (no boots) Will ..... u - amulet of magic regeneration Stlth ++ k - ring of wizardry HPRegen 0.26/turn s - ring of protection from fire MPRegen 0.68/turn %: wizardry (x1) @: swift, weak-willed, jinxed, quick A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 174 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) j - a +1 pair of gloves (worn) Jewellery h - a ring of protection from cold k - a ring of wizardry (worn) r - an amulet of faith s - a ring of protection from fire (worn) u - an amulet of magic regeneration (worn) Wands n - a wand of light (8) q - a wand of flame (24) Scrolls b - 4 scrolls of poison d - a scroll of silence {unknown} f - 2 scrolls of enchant armour g - 3 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} p - 2 scrolls of blinking {unknown} t - a scroll of enchant weapon {unknown} v - a scroll of revelation {unknown} y - a scroll of fog {unknown} Potions e - 2 potions of heal wounds {unknown} i - 3 potions of brilliance {unknown} m - 3 potions of moonshine {unknown} o - 3 potions of magic {unknown} w - a potion of enlightenment {unknown} x - a potion of lignification {unknown} z - a potion of curing {unknown} Skills: - Level 0.7 Fighting * Level 8.8 Ranged Weapons - Level 2.4 Dodging * Level 3.8 Spellcasting * Level 6.1 Hexes - Level 1.1 Fire Magic * Level 2.3 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 50% N/A 1% 2 b - Swiftness Air 11% N/A 7% 3 c - Cause Fear Hex 12% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 25% N/A 1% 3 Ensorcelled Hibernation Hex/Ice 28% N/A 2% 2 Inner Flame Hex/Fire 16% N/A 4% 3 Soul Splinter Necr 12% N/A 6% 1 Grave Claw Necr 6% 2d7 9% 2 Dimensional Bullseye Hex/Tloc 7% N/A 16% 4 Passwall Erth 3% N/A 17% 3 Vampiric Draining Necr 3% 2d6 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Zin Shops: D:1 = D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a weeping skull (moderately damaged, strong, covering ground quickly, heavily drained, chance to call a sprite on attack: 62%, 88% to hit) You shoot a sling bullet. The sling bullet hits the weeping skull. The weeping skull is moderately damaged. A giggling sprite leaps out and makes the weeping skull trip over its own underside. The weeping skull is heavily damaged. The burial acolyte barely misses you. The weeping skull touches you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a weeping skull (heavily damaged, strong, covering ground quickly, heavily drained, chance to call a sprite on attack: 69%, 88% to hit) You shoot a sling bullet. The sling bullet hits the weeping skull but does no damage. The weeping skull is heavily damaged. The weeping skull no longer looks unusually strong. The weeping skull is no longer moving quickly. The burial acolyte hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The weeping skull closely misses you. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (quite dangerous; 5% risk of failure) Press: ? - help, Dir - look around, f - activate Look: a weeping skull (heavily damaged, heavily drained, chance to call a sprite on attack: 69%, not susceptible) Okay, then. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (heavily damaged, heavily drained, chance to call a sprite on attack: 69%, 98% to hit) The bolt of light hits the weeping skull! You destroy the weeping skull! The burial acolyte hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your life force feels restored. Your Hexes skill increases to level 6! Casting: Cause Fear (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel quick. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. 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Vanquished Creatures An ogre (D:4) A weeping skull (Ossuary) A marrowcuda (Ossuary) A burial acolyte (Ossuary) A human skeleton (D:4) 2 human zombies (Ossuary) 2 elf skeletons (D:4) 3 elf zombies A centaur zombie (Ossuary) 2 mummies (Ossuary) 2 adders 7 hound zombies (Ossuary) 4 dart slugs 2 ribbon worms (D:2) 4 gnoll zombies (Ossuary) 6 endoplasms A giant cockroach (D:3) 10 hobgoblins A quokka (D:2) 8 ball pythons 6 bats 4 frilled lizards 8 kobolds An orc skeleton (D:4) 3 orc zombies (Ossuary) 7 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2bit the Deep Elf Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 240 | D:1 | Reached skill level 3 in Ranged Weapons 240 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 243 | D:1 | Learned a level 2 spell: Jinxbite 325 | D:1 | Found Hanaj's Jewellery Shop. 919 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/7 923 | D:2 | Found Ecloilih's Weapon Boutique. 982 | D:2 | Reached skill level 5 in Hexes 1021 | D:2 | Learned a level 3 spell: Swiftness 1026 | D:2 | Reached skill level 4 in Ranged Weapons 1158 | D:2 | Found a faded altar of an unknown god. 1565 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/8 1828 | D:3 | Found a glowing silver altar of Zin. 2285 | D:4 | Noticed an ogre 2402 | D:4 | Killed an ogre 2403 | D:4 | Reached skill level 5 in Ranged Weapons 2403 | D:4 | Reached skill level 1 in Air Magic 2403 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/10 2425 | D:4 | Reached skill level 6 in Ranged Weapons 2482 | D:4 | Found a sand-covered staircase. 2501 | D:4 | Reached XP level 6. HP: 14/33 MP: 11/11 2589 | D:4 | Reached skill level 7 in Ranged Weapons 2647 | Ossuary | Entered an ossuary 2961 | Ossuary | Learned a level 4 spell: Cause Fear 2981 | Ossuary | Reached skill level 8 in Ranged Weapons 3072 | Ossuary | Reached XP level 7. HP: 19/37 MP: 13/13 3336 | Ossuary | HP: 1/35 [burial acolyte/+0 dagger (3)] 3337 | Ossuary | Killed from afar by a burial acolyte Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, serial_shops, nicolae_shop_trees, grunt_decor_mini_mirrors D:2: layout_loops_cross, dreamdust_ecumenical_altar_statues, serial_shops, shop, minmay_misc_feat_four_crosses, st_stairs_7, minmay_misc_feat_room D:3: layout_basic, zin_scriptorium, serial_bayou, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_pond_d, serial_bayou_lagoon_a D:4: layout_cave_pools, lemuel_tele_altar, nicolae_ossuary_entry_catacombs, minmay_misc_feat_nine_boxes Ossuary: ossuary_kennysheep_city_of_the_dead Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 3 4 5 6 8 | 8.8 Hexes | 5 6 | 6.1 Spellcasting | 2 3 | 3.8 Air Magic | 1 2 | 2.3 Fighting | | 0.7 Dodging | | 2.4 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 106 | 186 | 44 || 336 Cast: Jinxbite | 9 | 19 | 10 || 38 Swiftness | 1 | 1 | 1 || 3 Cause Fear | | 1 | || 1 Evoke: Wand | | | 1 || 1 Use: Scroll | | 1 | || 1 Armour: Robe | 20 | 65 | 23 || 108 Dodge: Dodged | 20 | 77 | 23 || 120