2bit Level 1 of the Dungeon (6, 10, D:1) a bat skeleton (10, 0, D:1) a +0 spear (12, 0, D:1) a quokka skeleton (17, 14, D:1) the inkwell talisman of the Catfish {rElec Will- rCorr Str+2} [inkwell talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (23, 1, D:1) a +0 barding (32, 4, D:1) a scarab talisman (37, 8, D:1) a rimehorn talisman (41, 15, D:1) a +0 dagger a quokka skeleton a goblin skeleton (42, 10, D:1) a +0 flail (45, 7, D:1) a jackal skeleton (46, 5, D:1) a jackal skeleton (46, 6, D:1) a +0 dagger (47, 6, D:1) a jackal skeleton Level 2 of the Dungeon [Shop] Geshul's Magic Scroll Shoppe a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of silence (95 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) [Shop] Igust's General Store a potion of curing (42 gold) a +0 hand axe (42 gold) a wand of flame (7) (unknown) (68 gold) a +0 whip (35 gold) a scarab talisman (350 gold) a +0 cloak (63 gold) a scroll of identify (28 gold) a potion of moonshine (unknown) (14 gold) a scroll of identify (28 gold) [Shop] Ziniy's Weapon Emporium a +0 spear (36 gold) a +0 dagger (24 gold) a +0 club (6 gold) a +0 rapier (66 gold) a +3 quarterstaff (264 gold) a +0 whip (30 gold) a +0 club (6 gold) the +6 falchion of Raagaeze {freeze, +Blink} (592 gold) +Blink: It lets you blink. [Shop] Danli's Weapon Shoppe a +1 orcbow of flaming (142 gold) a +1 orcbow of flaming (142 gold) a +0 spear (30 gold) a +0 dagger (20 gold) 7 stones (7 gold) a +1 mace of holy wrath (124 gold) a +0 hand axe (30 gold) a +0 sling (15 gold) 2 stones (2 gold) [Shop] Juecregi's Distillery a potion of curing (30 gold) a potion of magic (80 gold) 2 potions of moonshine (unknown) (20 gold) 2 potions of magic (160 gold) a potion of berserk rage (unknown) (50 gold) a potion of might (unknown) (40 gold) a potion of lignification (30 gold) 2 potions of curing (60 gold) (5, -15, D:2) a +0 whip an orc skeleton (6, -16, D:2) a +0 club a +0 ring mail (6, -12, D:2) 3 stones (7, -29, D:2) a +0 ring mail (10, -41, D:2) a +0 flail a +0 leather armour a ball python skeleton (15, -24, D:2) a rat skeleton (19, -11, D:2) a +0 sling (21, -18, D:2) 6 stones (24, -5, D:2) a +0 club (25, -20, D:2) a +0 spear (34, -6, D:2) a +0 robe (37, -8, D:2) a +0 chain mail (38, -11, D:2) a +0 short sword (43, 0, D:2) a +0 leather armour (48, -17, D:2) a quokka corpse (skeletalised by now) (54, -31, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (28, -6, D:3) a +0 mace 3 stones a +0 scale mail the human corpse of Terence (skeletalised by now) (32, -5, D:3) 11 gold pieces (35, 27, D:3) a quill talisman (39, 1, D:3) a +0 club an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (2, -5, D:5) a +0 whip of draining (still there?) a +0 leather armour (still there?) (5, 8, D:5) a +0 short sword (still there?) a +0 leather armour (still there?) an orb of light (still there?) a +6 ring of dexterity (still there?) (10, 8, D:5) a +0 flail (14, 19, D:5) an adder corpse (skeletalised by now) (21, 9, D:5) a dragon-coil talisman (21, 24, D:5) a +0 short sword an orc corpse (skeletalised by now) (28, -3, D:5) a +0 leather armour (43, -3, D:5) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 robe (10, 14, D:6) a +0 flail (20, 6, D:6) 5 stones (32, -13, D:6) 11 gold pieces